[QUOTE="Grammaton-Cleric"]
Firstly, I'd love to know the titles of these allegedly full price games that contain 20 minutes of content. I've been playing games for three decades and the only possible titles I could come up with are older games that relied on difficulty to compensate for length.
The notion that there is no "qualitative difference" between a person unwilling to pay 60 dollars for 20 minutes versus 60 dollars for 4 hours is, in a word, nonsense. There is no software being sold at 60 dollars a pop for 20 minutes of game play because at some point, even the most enthusiastic and eager consumer identifies price gouging. By contrast, plenty of games, both critically and commercially successful, hover around five to seven hours in length. Again, your 20-minute game analogy is entirely misplaced in this particular argument.
As to your assertion that people who deride this particular game's length would also opt to not purchase games of similar length, that's simply fallacious reasoning. You have absolutely no idea what their purchasing history is or what they'll buy in the future. From my own observations I can attest to the fact that plenty of people who attack a game for a specified flaw are just as likely to purchase another game featuring a similarly perceived flaw. The issue of length and the dollar-to-hour ratio of monetary value is an oft-discussed topic yet these types of games continue to sell just fine.
Lastly, all this talk of the game not selling well, the game only being worth a rental, the developers being lazy, etc., all equates to an attack on the quality of the game which has been brought on by the revelation of the length. All of the derision being leveled at TFU II in this thread is predicated upon the completion time of the game, which implies that length equates quality.
The reality is that your own initial post calls the length (which has yet to be confirmed by a reputable source) "unacceptable", which means you have de-valued and judged the game entirely upon said length. Even more interesting is that you compare the cost of film to this particular game, which brings up an interesting point: the average film on DVD/Blueray is two hours (extras notwithstanding) and costs between 20-30 dollars. If TFU II is actually only 4 hours (not counting challenge levels) then it is entirely in line with the value of film.
Am I to assume you abstain from purchasing DVD's at full retail value in your stand against overpriced consumer goods? Do you also abstain from going to the movies, where the average cost of a ticket is now around 10-15 dollars for a one-time viewing that doesn't even entail ownership?
I'd sincerely love to know the answers to these questions because in reality, if you go to the movies or buy flicks at full retail price, then that line you keep alluding to is merely something you whip out to slam or deride certain games when convenient to do so.
MrGeezer
Firstly, I'd suggest actually reading my post.
I never said that there are full-priced games containing 20 minutes of play time. Read what I type or don't bother commenting. What I said was that there is released content containing such minimal gametime, and that it's NOT sold at full price because the public at large isn't stupid enough to actually buy it. Game length is absolutely important, period. YOU would see it as "price gouging" if a company tried to sell 20 minutes of content for $60. In the EXACT same way, people who find it unacceptable to spend $60 on 4 hours worth of content often see it as "price gouging" when a company tries to charge $60 for a game that only delivers 4 hours of entertainment. It's the exact same thing. It still boils down to nothing more than the potentially buyer determining that the amount of content doesn't justify the price.
And I didn't say that people complaining about this game's brevity wouldn't buy equally short games. Again, pay attention. What I was saying is that the ONLY way that the existence of other equally short games is relevant is if the people complaining about THIS game are willing to purchase THOSE games. And in the comments that you've been critizing, there was absolutely no indication whatsoever that people's attitudes about overly-short games are specific to this particular game. If they simply dislike short games in general (with comments not providing evidence for or against), then it doesn't freaking matter how many other short-ass games there are.
And no, comments about it only being worth a rental, etc, are NOT comments about the QUALITY of the game. They weren't discussing the QUALITY, they were talking about the VALUE FOR THEM. For example, some people have said that the demo wasn't fun. THAT is a comment about quality. You have someone saying that he got it cheap because he didn't find it worth the new price, and that he then had fun with it. That is discussing both things. That's discussing whether it's worth buying when it was stated that he waited until he could get it for $15. That DOESN'T say anything about the game's QUALITY. However, he DID speak about the game's quality when he said that he ENJOYED the game after getting it for $15.
You're absolutely confused here. People saying that they don't find 4 hours of gameplay to be worth $60 is NOT in any way whatsoever a comment about the QUALITY.
And I DO buy movies on DVD. I do NOT watch movies in the cinema. Same movie, crucial difference. With a movie ticket, I get to watch a movie ONCE. When buying a disc, I get to watch the movie whenever I feel like it. And let me reiterate...I am talking about THE SAME MOVIE.
So...WHY am I willing to buy DVDs and Blu-Rays, even though they cost MORE than a new movie ticket? Simply because I've drawn a line concerning what I'm getting vs what I'm spending. In this case, it's specifically about the equivalent of "replayability". No matter how ****ing good a movie is, I'm not willing to shell out the money if there's not the potential of replayability.
As far as why I'm willing to buy movies for $25, yet won't buy a 4 hour long game for $60, that's because I get more entertainment value out of movies. Movies deserve more of my money because movies are of higher value to me. I'm more likely to be watching movies 15 years down the road than I am to be playing a game that's five years old. I simply get more out of movies, the value-per-hour is a LOT higher than with videogames. And yet...I still have my limits. I refuse to double-dip, I almost never watch movies in the cinema, and the length DOES factor into how much I'll spend. I'll spend $100 for the entire series Seinfeld, but I wouldn't even think of spending $100 for a Blu-Ray of 2001: A Space Odyssey. The movie is absolutely BETTER than the TV show, but still not so freaking good that I can't find better uses for my money.
And that's really what it's all about. If I go to the store looking to buy a game, suppose there's a 4 hour long game sitting next to a 30 hour long game. Four hours of game time is literally like movie length. One can easily knock that out in a single afternoon and be done. Movies give me more value so I'm willing to spend more on them, but there are still limits. 2001 is an infinitely more valuable purchase than than any new videogame out there, I'm still watching that movie 20 years after I first saw it. And yet, I still wouldn't pay New Videogame prices for a copy of the movie, because the price is unreasonable.
And you still fail to see the point here. The point isn't that there's a set line which applies to everybody. The point is that EVERYBODY HAS A LINE, they all just set it at a different place. I've literally known two people who ONLY bought Zone of the Enders because it had a demo for Metal Gear Solid 2. No kidding...they also got a full length game, but they didn't play it. When they walked into the store and handed over their cash (I believe games were more like $50 back then), their thought process was that they were playing $50 for a 30 minute long demo of the new Metal Gear Solid game. Yes, those people exist. They certainly aren't any kind of majority, which is why demo discs normally aren't sold for $50, and why full releases aren't usually like $200. YOU would call those people idiots for spending that much money just to get that little gameplay, other people would call you an idiot for spending $60 on a mere 4 hours of gameplay (I'm not calling you an idiot, I'm talking about other people). The point is, EVERYONE has their limits, but at every single step of the way, the amount of content DOES play a factor.
The people in this thread saying that the AMOUNT of content doesn't matter are only saying so for one reason: Because every game out there provides ENOUGH content so that FOR THEM, it becomes a non-issue. Yet, if I were to bring up something like them paying $60 for a demo disc, they'd think that to be a stupid example. Why? Simply because they've never reached that point in their gaming, and think that such a point is objectively ridiculous. Yet...people bought Zone of the Enders just to play a 20 minute demo of MGS2. That point exists. Ridiculous are not, there ARE people willing to shell out money for that stuff. It's just that most people aren't. It's not a matter of "if it's fun, it doesn't matter how long or short it is". That's what I'm objecting to. Length absolutely matters, and how much the length matters depends on how much enjoyment is obtained from the experience. That's a subjective thing which varies from person to person, but it's flat-out ignorant to say that people should not take length into consideration when pretty much every person here does the exact same thing.
It's not a matter of "quality over quantity". Again, if I'm shelling out $60 for a game or $25 for a movie, then I can get quality AND quantity. There's not exactly a shortage of quality games, not exactly a shortage of quality movies. I don't expect one or the other, I expect BOTH. If a game or a movie has the quality but not the quantity that I expect to be standard, then I either rent it, never buy it, or wait for the price to go down. It's that freaking simple.
Alright guys, after skimming through your novels I'm going to say maybe its time to agree to disagree lol.
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