Game Development

This topic is locked from further discussion.

Avatar image for lordlors
lordlors

6128

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 lordlors
Member since 2004 • 6128 Posts
Can someone reccomend me a book for game development especially game design good for self study? I'm not asking you to find a good book for me i just want to know some reccomendations that you might already know. I'm an IT student dreaming of getting inside the video game industry and becoming a game designer. My university doesn't teach any game devlopment so i need to self study even it's hard.
Avatar image for drgoth2006
drgoth2006

449

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#2 drgoth2006
Member since 2007 • 449 Posts

I dont know any books, but go and learn C++ now!

http://www.cprogramming.com/tutorial.html

theres a bunch of tutorials on there, but seriously.... learn C++ its the industry standard for programming games. Other than that learn and animation programme such as 3DS Max

When you've got all this together then start making games

Good Luck!

Avatar image for lordlors
lordlors

6128

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 lordlors
Member since 2004 • 6128 Posts

I'm still learning Turbo C and i'm using that site for resources. I will be having a C++ progarmming subject in my later years in this course but it won't hurt to study in advanced. anyway, help me decide: this

http://www.amazon.com/Game-Design-Principles-Practice-Techniques/dp/0471968943/ref=pd_bbs_sr_1?ie=UTF8&s=books&qid=1197240235&sr=8-1

or this

http://www.amazon.com/Game-Development-Essentials-Jeannie-Novak/dp/1418042080/ref=pd_sim_b_title_2

Avatar image for feel_freetwo
feel_freetwo

1888

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 feel_freetwo
Member since 2006 • 1888 Posts
well if you want to be a game designer. your really taking the wrong route. leanring C++ is one thing. but your talking more about the ideas, and philiosophies. although i have no freaking clue how to spell it. our philiosophies are our own, and you will development them over time. how you look at the world is yours alone. miyamoto didnt read a book on "how to be a great game designer" and neither did steve wright. you got to develop yourself and who you are, what sparks you, what are your ideas, and princlples. you cant teach these things in some book. i remember 3dbuzz.com does some great little tutorials on c++ and xna game development
Avatar image for crucifine
crucifine

4726

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#5 crucifine
Member since 2003 • 4726 Posts
Umm...that was weird.

But yeah, buy some C++/C# books (C# is getting big on PC's, it's what DX10 was written in), learn Object Oriented Programming, and when you get a chance, buy some Flash books on game design. It's easier to learn the basics and solidify your understanding of programming logic in Flash and then just learn the syntax in C++.
Avatar image for -Prime-
-Prime-

964

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6 -Prime-
Member since 2006 • 964 Posts

well if you want to be a game designer. your really taking the wrong route. leanring C++ is one thing. but your talking more about the ideas, and philiosophies. although i have no freaking clue how to spell it. our philiosophies are our own, and you will development them over time. how you look at the world is yours alone. miyamoto didnt read a book on "how to be a great game designer" and neither did steve wright. you got to develop yourself and who you are, what sparks you, what are your ideas, and princlples. you cant teach these things in some book. i remember 3dbuzz.com does some great little tutorials on c++ and xna game developmentfeel_freetwo

This guy speaks the truth. Learning to program could definitely help if you wanted to game program, but there are a lot of jobs to do in the game industry. You could learn how to map levels using 3D software, create models, draw art and of course game design, which the above talked about that.

Avatar image for Hulabaloza
Hulabaloza

1322

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 Hulabaloza
Member since 2005 • 1322 Posts

C++ is essential. But you should take a look at Microsoft XNA....I'm pretty sure you can use their free C++ environment to get started (even the $100 or 200 initial investment would be worth it....you need a good C++ environment), and MIcrosoft SDK's generally have decent samples & examples.

http://msdn2.microsoft.com/en-us/library/bb200104.aspx

Good luck.

Avatar image for XaosII
XaosII

16705

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 XaosII
Member since 2003 • 16705 Posts

C++ Programming is a nice way to learn game programming, but if you're trying to learn game design, you'd be wasting your time.

You would be much, much better off learning Flash and its Actionscript. You've seen tons of Flash based game on many websites, but not so many entirely homebrewed games. Flash is much easier to learn but still gives you a nice foundation for learning programming, but you dont need to spend significant amounts of time on it - you can spend more time designing the actual game.

Most people here who do recommend learning C++ have probably never actually finished any game they've ever started. Even some fairly simple takes an awful lot of work, and you're much more likely to give up even before getting to the phase of actually implementing your game's design.

Plus, i think using Flash does something very important for a game designer: It forces you to work around limitations. If you can design a truly fun Flash game despite the flaws of Flash, that means alot, i think.

Avatar image for hexgate
hexgate

157

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#9 hexgate
Member since 2005 • 157 Posts
You can jump here to read what others have said about this.