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I dont know any books, but go and learn C++ now!
http://www.cprogramming.com/tutorial.html
theres a bunch of tutorials on there, but seriously.... learn C++ its the industry standard for programming games. Other than that learn and animation programme such as 3DS Max
When you've got all this together then start making games
Good Luck!
I'm still learning Turbo C and i'm using that site for resources. I will be having a C++ progarmming subject in my later years in this course but it won't hurt to study in advanced. anyway, help me decide: this
http://www.amazon.com/Game-Design-Principles-Practice-Techniques/dp/0471968943/ref=pd_bbs_sr_1?ie=UTF8&s=books&qid=1197240235&sr=8-1
or this
http://www.amazon.com/Game-Development-Essentials-Jeannie-Novak/dp/1418042080/ref=pd_sim_b_title_2
well if you want to be a game designer. your really taking the wrong route. leanring C++ is one thing. but your talking more about the ideas, and philiosophies. although i have no freaking clue how to spell it. our philiosophies are our own, and you will development them over time. how you look at the world is yours alone. miyamoto didnt read a book on "how to be a great game designer" and neither did steve wright. you got to develop yourself and who you are, what sparks you, what are your ideas, and princlples. you cant teach these things in some book. i remember 3dbuzz.com does some great little tutorials on c++ and xna game developmentfeel_freetwo
This guy speaks the truth. Learning to program could definitely help if you wanted to game program, but there are a lot of jobs to do in the game industry. You could learn how to map levels using 3D software, create models, draw art and of course game design, which the above talked about that.
C++ is essential. But you should take a look at Microsoft XNA....I'm pretty sure you can use their free C++ environment to get started (even the $100 or 200 initial investment would be worth it....you need a good C++ environment), and MIcrosoft SDK's generally have decent samples & examples.
http://msdn2.microsoft.com/en-us/library/bb200104.aspx
Good luck.
C++ Programming is a nice way to learn game programming, but if you're trying to learn game design, you'd be wasting your time.
You would be much, much better off learning Flash and its Actionscript. You've seen tons of Flash based game on many websites, but not so many entirely homebrewed games. Flash is much easier to learn but still gives you a nice foundation for learning programming, but you dont need to spend significant amounts of time on it - you can spend more time designing the actual game.
Most people here who do recommend learning C++ have probably never actually finished any game they've ever started. Even some fairly simple takes an awful lot of work, and you're much more likely to give up even before getting to the phase of actually implementing your game's design.
Plus, i think using Flash does something very important for a game designer: It forces you to work around limitations. If you can design a truly fun Flash game despite the flaws of Flash, that means alot, i think.
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