What mechanics would you like to see in games? I've only recently gotten interested in RPG's again, so some of these may already be out there, but I think they could be cool.
Multi-casting magic - For fantasy RPG's, I'd like to see magic spells that require multiple users to cast. Either they could be upgraded versions of existing spells, or spells that can only ever be cast by multiple mages (possibly of different elemental persuasions). This would also tie in well outside of combat, for example, a spell that can mass affect geography to open up new areas.
Time Matters - I must plead guilty to not playing Oblivion yet, which may do something like this already, and perhaps there are others. There are many RPG's where somebody is just waiting for you to go talk to them. You can take a few minutes (and however long the game interprets that to be, if it has any sense of time or date at all). You can take several hours leveling up before you go see them. Don't worry, they'll still be there. The princess' life that hangs in the balance (or whatever situation that the person you are playing would in all likelihood be worried about) can wait while you go earn some gold.
That could be risky though. What if there was an RPG that ends after a set amount of play time (say10-20 hours of play), whether you 'win' or not? Sorry dude, you didn't rescue the princess in time, she's dead. People who might help you on your quest might move if you don't get to them in time. Heck, maybe they will die (with an alternative method of accomplishing the task that made you seek them in the first place of course). Certain items could only be available at certain places at certain times, never to show up again otherwise. This might mean you can never have all the best pieces of equipment. If you want to try them all, you need to play through a few times. It could also make 'boss battles' more intense; you may not have time to simply level grind until they are a cakewalk.
I'd flesh this out some more and add some others (not just RPG's) but I'm out of time. Is there some contrivance in a game you play that can be overcome with a new mechanic? (hooray for 30 second flashlights!)
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