After recent gaming on Bioshock and The Darkness I returned somewhat briefly to xboxlive arcade for a bit of old school thrills courtesy of Streets of Rage 2. I remember the now "retro classics" with fond memories and in part this was due to the limited lives, health and continues available. The true test of a gamers skill was based on whether they would ever see a conclusion to the story, and this got me thinking about when we made the transition to becoming virtual immortals.
In part I welcome this shift in focus as I too have become stricken with the modern sickness of repetition boredom syndrome, but have the goals shifted a little bit too far recently to appease the masses? From all I read of Bioshock prior to its release I was quaking in my boots at the thought of my first "Big Daddy" encounter. The in game reality is that death equals a short walk back to pick up the battle where I left off without any noticeable penalties. This is true with so many games now. "Thiiiss iiis nooot your time" whispers The Darkness as I respawn at a checkpoint from 30 seconds ago. I take multiple gunshot wounds to the body which magically heal as I take cover behind a crate in Rainbow Six Vegas. In Prey I'm transported to the spirit realm to idle away a brief moment before being reincarnated.
I understand that modern storylines are far more intricate and developers naturally want us to see then to completion, but are our boasting privileges now limited to completing a game on hard, or finding 500 hidden orbs for a 20 point achievement score? Or are we just so sick and tired of death in the real world that we no longer want to feel its icy finger in our virtual playgrounds?
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