Long story short: I stumbled upon Gamespot's Armored Core: Project Phantasmareview (1998 ) and, well, see what the reviewer said in the bottom line:
"While the missions are fun and there's still something to be said for the duels, Armored Core: Project Phantasma can be beaten within the space of two or three days, meaning there simply isn't quite enough here to justify the cost of purchase. Hardcore AC fans might want to pick it up, but others should be able to get by with a rental".
The game scored a 6.6 for this reason alone. So, back in 1998 the fact a game, even a good one, could be beaten in 2-3 days was considered a big shortcoming, which heavily detracted from the final score, to the point the game was considered too short and a waste of money! I thought: in year 2009, almost every game available can be beaten in 1-2 days, even an afternoon in some cases, but they don't get penalized any longer because of this. Someone may say that games are more multiplayer oriented nowadays, but keep in mind that Armored Core already was a multiplayer-focused game, featuring a great split screen battle mode in which you could use your custom robots against your friend's.
There's no excuse: games are getting shorter by the minute, and we stopped caring about it.
Log in to comment