Games are getting shorter and we stopped caring about it

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Black_Knight_00

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#1 Black_Knight_00
Member since 2007 • 78 Posts

Long story short: I stumbled upon Gamespot's Armored Core: Project Phantasmareview (1998 ) and, well, see what the reviewer said in the bottom line:

"While the missions are fun and there's still something to be said for the duels, Armored Core: Project Phantasma can be beaten within the space of two or three days, meaning there simply isn't quite enough here to justify the cost of purchase. Hardcore AC fans might want to pick it up, but others should be able to get by with a rental".

The game scored a 6.6 for this reason alone. So, back in 1998 the fact a game, even a good one, could be beaten in 2-3 days was considered a big shortcoming, which heavily detracted from the final score, to the point the game was considered too short and a waste of money! I thought: in year 2009, almost every game available can be beaten in 1-2 days, even an afternoon in some cases, but they don't get penalized any longer because of this. Someone may say that games are more multiplayer oriented nowadays, but keep in mind that Armored Core already was a multiplayer-focused game, featuring a great split screen battle mode in which you could use your custom robots against your friend's.

There's no excuse: games are getting shorter by the minute, and we stopped caring about it.

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muthsera666

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#2 muthsera666
Member since 2005 • 13271 Posts
Stating that a game takes a certain amount of time doesn't really mean anything unless it is an exact period. It took me about two weeks to play Batman Begins, but the game is around 10 hours or so. Saying the game took 2-3 days doesn't really give the whole picture. How long does he play for each day? I mean, true, it's a reviewer, but did he play that one game solid for that time, or were there other games he was working on at the same time? More details need to be present to provide an accurate depiction.
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Black_Knight_00

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#3 Black_Knight_00
Member since 2007 • 78 Posts
Well, generally when they say 2-3 days, game time amount to 8-10 hours, which is standard for most games today (and a luxury for some). Obviously some gamers will play more hours a day, this is an average.
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muthsera666

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#4 muthsera666
Member since 2005 • 13271 Posts
A lot of games run around 8 to 10 hours now, I think. So, things haven't really changed that much. :P
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Lxthr

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#5 Lxthr
Member since 2009 • 63 Posts

The lust for long games is probably a result of people's lowering standards.

Really, tell me, what (long) games have you played recently that weren't mostly filled with fluff?

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muthsera666

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#6 muthsera666
Member since 2005 • 13271 Posts

The lust for long games is probably a result of people's lowering standards.

Really, tell me, what (long) games have you played recently that weren't mostly filled with fluff?

Lxthr
Morrowind. That seems to be my answer for a lot of ideal game scenarios. :P
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Ballroompirate

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#7 Ballroompirate
Member since 2005 • 26695 Posts

Umm the only games that were actually long at all were RPGs every other genre has been about the same completion time.

I remember completing a lot of PS1 and N64 games in under an hour or two unless they were like Oot or Super Mario 64 that took me around 40 hours to beat playing 1-2 hours a day cause of school.

People need to get the ****** idea out of their head that games are getting shorter cause they AREN'T!,same thing that pisses me off is the whole "games are getting crappier" phad.If you have an issue with gaming find a different hobby.

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Black_Knight_00

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#8 Black_Knight_00
Member since 2007 • 78 Posts
A lot of games run around 8 to 10 hours now, I think. So, things haven't really changed that much. :Pmuthsera666
My point is that the press and a growing number of gamers don't see this as a flaw anymore. We're starting to accept 8-10 hours as a decent value for our 60 bucks. @ Lxthr: I'm playing Fallout 3 right now, it took me 25-30 hours to complete the main quest and I'm still playing it like crazy to explore all the zone. That game is not filled of fluff, and neither are games like RE4 (20 hours), Far Cry 1 (20+ hours) and a handful of others. Wish all games gave you that much to see and enjoy.
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Palantas

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#9 Palantas
Member since 2002 • 15329 Posts

Are you familiar with the phrase "anecdotal evidence"? Or perhaps "jumping to conclusions"? You found a single example and extrapolated it to define a trend in an entire industry.

Apparently, a fair number of gamers think gaming is going to hell, and we need to go back to the way games were some arbitrary point in the past (depends who you ask). This is often blamed on games getting shorter, but I really don't see it. I mostly play shooters and Western RPGs, and the occasional wargame. Based on my own gaming experience:

  • Shooters haven't gotten any shorter. I played through all four episodes of Ultimate Doom on my 360, and it took me about the same amount of time as it did to beat Halo 3. Some shooters are a little longer, and some are a little shorter, but overall, they're about the same.
  • It's hard to say RPGs are getting shorter when you have a game like Oblivion. Looking to BioWare, which is probably my favorite game studio, Mass Effect took about as long to beat as Baldur's Gate. (No, not all of Baldur's Gate; that was a series.) The first Baldur's Gate took me 40 hours; that was being very thorough, exploring every region on the map, and playing the expansion pack. Mass Effect took me about...40 hours, being very thorough.
  • I've played Command & Conquer 3 on my 360, and right now I'm playing through Starcraft again. They're about the same length. A game of Medieval II: Total War takes about as long as Panzer General, War in Russia, or any of the old wargames I played. Europa Universalis, a relatively recent game, takes a ****ing eternity to play.

Maybe other genres are getting shorter. Shooter definitely aren't, and I suspect a number of other genres aren't either.

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AirGuitarist87

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#10 AirGuitarist87
Member since 2006 • 9499 Posts

The lust for long games is probably a result of people's lowering standards.

Really, tell me, what (long) games have you played recently that weren't mostly filled with fluff?

Lxthr
Persona 4. :D I'm 40 hours in and not even halfway through yet.
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Palantas

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#11 Palantas
Member since 2002 • 15329 Posts

The lust for long games is probably a result of people's lowering standards. Really, tell me, what (long) games have you played recently that weren't mostly filled with fluff?

Lxthr

I think there are plenty of long games out these days. However, whether games were longer or shorter back in the day, a lot of older games' length was fluff. RPGs were filled with absurd amounts of grinding (WRPGs anyway, can't speak to Eastern RPGs). Action games took weeks because you had toplay the same levels dozens or hundreds of times with speedrunner-like zeal, to have any hope of actually seeing the end boss. Don't confuse playing length with content.

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Lxthr

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#12 Lxthr
Member since 2009 • 63 Posts

[QUOTE="Lxthr"]

The lust for long games is probably a result of people's lowering standards. Really, tell me, what (long) games have you played recently that weren't mostly filled with fluff?

Palantas

I think there are plenty of long games out these days. However, whether games were longer or shorter back in the day, a lot of older games' length was fluff. RPGs were filled with absurd amounts of grinding (WRPGs anyway, can't speak to Eastern RPGs). Action games took weeks because you had toplay the same levels dozens or hundreds of times with speedrunner-like zeal, to have any hope of actually seeing the end boss. Don't confuse playing length with content.

You are perhaps under the impression that I was only talking about recent games. If that's the case, then it's my fault, because I added the word "recently" in there for no reason.

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AtomicTangerine

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#13 AtomicTangerine
Member since 2005 • 4413 Posts

I agree. I beat Super Mario Bros. in 2 hours without using warp pipes. That is a bad value.

See what I did there? I pointed out an even older game that is way shorter than almost every game coming out now. When games are distilled to their most basic parts, they have never been that long. I could even argue that Fallout 3 is mostly boring fluff when it comes to wandering around the wasteland. Sure, you could find a few long games from any era, but the point is that games aren't much shorter, and are probablly longer if anything.

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SemiMaster

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#14 SemiMaster
Member since 2006 • 19011 Posts

Contra or Life Force on the NES could be beaten in about 30 minutes or so. For 50$ is that a good deal? What about the original Final Fantasy being a grindfest, quite literally, with maybe about 30 minutes total of story advancing scenes?

So as much as we claimed bloody murder on Heavenly Sword for being like 6 hours long, that's practically a steal.

The biggest question is how much replayability or what level of enjoyment do you get from the game. Personally I love RPGs but if the entire game was a 60 hour grindfest with no story or character development or epic boss battles, I'd be quite upset, and bored. Besides with lots of good games coming out, I don't mind a sort of short game I can finish and move on to the next nowadays.

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Archangel3371

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#15 Archangel3371
Member since 2004 • 46976 Posts

Like others who have posted I don't really see this whole "games are getting shorter" scenario happening. Sure there are some games here and there that you can call too short but there always have been those kinds of games and always will be. Regardless though I've always been one to equate quality with the experience that a game provides and not it's initial length.

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SapSacPrime

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#16 SapSacPrime
Member since 2004 • 8925 Posts

Am I one of the only people that actually replays my games this gen? if I like a game I replay it to death over that generation lol (resi 4 :?) and if its that good chances are I will still dig it out years later (SMW, which I can finish start in about 25 minutes I think using warp stars).

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Lxthr

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#17 Lxthr
Member since 2009 • 63 Posts

One thing I find funny is that people say that arcade games are often the shortest, but if you play them properly, they're actually the longest.

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SemiMaster

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#18 SemiMaster
Member since 2006 • 19011 Posts

Am I one of the only people that actually replays my games this gen? if I like a game I replay it to death over that generation lol (resi 4 :?) and if its that good chances are I will still dig it out years later (SMW, which I can finish start in about 25 minutes I think using warp stars).

SapSacPrime
I've replayed Dead Rising, Halo 3, Gears of War 1 and 2, and Saints Row 2 all at least twice. You aren't alone.
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Archangel3371

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#19 Archangel3371
Member since 2004 • 46976 Posts

[QUOTE="SapSacPrime"]

Am I one of the only people that actually replays my games this gen? if I like a game I replay it to death over that generation lol (resi 4 :?) and if its that good chances are I will still dig it out years later (SMW, which I can finish start in about 25 minutes I think using warp stars).

SemiMaster

I've replayed Dead Rising, Halo 3, Gears of War 1 and 2, and Saints Row 2 all at least twice. You aren't alone.

Yeah I usually replay most of my games at least once more on each of the varying difficulties and on games where you can continue playing after you beat it I'll try to find more secrets and complete more quests that I may have missed.

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SemiMaster

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#20 SemiMaster
Member since 2006 • 19011 Posts

[QUOTE="SemiMaster"][QUOTE="SapSacPrime"]

Am I one of the only people that actually replays my games this gen? if I like a game I replay it to death over that generation lol (resi 4 :?) and if its that good chances are I will still dig it out years later (SMW, which I can finish start in about 25 minutes I think using warp stars).

Archangel3371

I've replayed Dead Rising, Halo 3, Gears of War 1 and 2, and Saints Row 2 all at least twice. You aren't alone.

Yeah I usually replay most of my games at least once more on each of the varying difficulties and on games where you can continue playing after you beat it I'll try to find more secrets and complete more quests that I may have missed.

I made it a point to beat the great FPSes this generation on normal at least then my friend and I have gone back and completed Halo 3, Resistance 1, Gears 1 and 2 and are now working on Left 4 Dead on the highest levels. In fact I play coop Legendary Halo 3 on "The Storm" with my friend for fun now. And my brother and I are playing Saints Row 2 on hard or something our second time around. I was gonna play Mass Effect a 2nd time, but my first 360 died on me and by the time I got it back PS3 games started coming out that were worth playing.
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muthsera666

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#21 muthsera666
Member since 2005 • 13271 Posts
[QUOTE="muthsera666"]A lot of games run around 8 to 10 hours now, I think. So, things haven't really changed that much. :PBlack_Knight_00
My point is that the press and a growing number of gamers don't see this as a flaw anymore. We're starting to accept 8-10 hours as a decent value for our 60 bucks.

Maybe some of you are, lol. I won't pay that much for any game. But also, one of the considerations now is that, for the most part, devs try to get the game to be as high of quality (in theory) as they can. Would you rather a 20 hour 'okay' game or a 10 hour 'awesome' game?
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#22 AzelKosMos
Member since 2005 • 34194 Posts

I am kind of happy with games that are short asuming they are quality, all too often especially with some RPG's they are long for the sake of it rather then having a point, where as i would prefer it shorter with more high impact moments myself.

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m0zart

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#23 m0zart
Member since 2003 • 11580 Posts

I definitely have noticed that games are getting shorter, but I have a feeling it's due to the gain in popularity of genres with games that normally only run eight to ten hours by default.

JRPGs are still rather lengthy for instance, even though they aren't quite as popular as they used to be. Pure FPS were never as long as RPGs even before they became a dominant genre.

But I do think there's some truth to what you are saying. General tastes have changed. Twilight Princess was a much longer Zelda game than any I've played before, but it seemed like that was one of the things it was criticized for.

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Black_Knight_00

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#24 Black_Knight_00
Member since 2007 • 78 Posts
[QUOTE="Black_Knight_00"][QUOTE="muthsera666"]A lot of games run around 8 to 10 hours now, I think. So, things haven't really changed that much. :Pmuthsera666
My point is that the press and a growing number of gamers don't see this as a flaw anymore. We're starting to accept 8-10 hours as a decent value for our 60 bucks.

Maybe some of you are, lol. I won't pay that much for any game. But also, one of the considerations now is that, for the most part, devs try to get the game to be as high of quality (in theory) as they can. Would you rather a 20 hour 'okay' game or a 10 hour 'awesome' game?

Can I have a 20 hours awesome game? It's been done before :D
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SemiMaster

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#25 SemiMaster
Member since 2006 • 19011 Posts

I am kind of happy with games that are short asuming they are quality, all too often especially with some RPG's they are long for the sake of it rather then having a point, where as i would prefer it shorter with more high impact moments myself.

AzelKosMos
Says the trophy and achievement driven grind machine ;) Just kidding, I completely agree.
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LGTX

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#26 LGTX
Member since 2009 • 858 Posts

We've stopped caring? How much difference did we make when we did care?

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muthsera666

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#27 muthsera666
Member since 2005 • 13271 Posts
Can I have a 20 hours awesome game? It's been done before :DBlack_Knight_00
Lol, that would be the best of both worlds.
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optiow

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#28 optiow
Member since 2008 • 28284 Posts
I care about it. I like long ames with a good drawn out story, but you are right they are getting shorter.
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CellAnimation

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#29 CellAnimation
Member since 2007 • 6116 Posts
There have been short games as long as there have been computer/video games. I remember finishing some Sega games in under 3 hours back in the day.
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Raiko101

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#30 Raiko101
Member since 2005 • 3339 Posts
Games are generally longer now than they were when I first got into video games during the late 80's. I'd suggest they're easier these days, but not shorter. If you're completing games too early you should aim for the higher difficulty.
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An0nymousX

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#31 An0nymousX
Member since 2008 • 25 Posts
ALL I CAN SAY IS I AGREE GAMES ARE GETTING SHORTER : HENCE HEAVENLY SWORD:
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B4V911

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#32 B4V911
Member since 2004 • 38 Posts

Games are getting shorter and we do still care, but it cost so much to make games that something has gotta give. That is why I stick with rpg's like Oblivion or The Witcher that I know I will get my moneys worth. I also enjoy rts games since I can play them over and over and rarely get bored.

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N3MO

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#33 N3MO
Member since 2002 • 20333 Posts
For me the length has never been the issue. A good chunk of the greatest games ever made are short in length. My issue with gaming nowadays is how easy they have become. How many games out there can honestly claim they will kick your ass and deliver?
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#34 RandolphScott
Member since 2008 • 635 Posts
For me the length has never been the issue. A good chunk of the greatest games ever made are short in length. My issue with gaming nowadays is how easy they have become. How many games out there can honestly claim they will kick your ass and deliver?N3MO
I'm not too concerned about that anymore, outside of a few key series, most developers who try to make a "hard" game tend to overdo it and make a player punishing game that is more cheap than challenging. I'll take a great experience over challenge most any day now. But as for the OP, most games have always been fairly short. Just that in the olden days the games were made so brutally and unfairly difficult that they took absolutely ages to ever beat.
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Allicrombie

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#35 Allicrombie
Member since 2005 • 26223 Posts
I generally stick to games like rpgs, that I can "leisurely" go through. I like to find every item/spell/secret pair of undies. For example, I'm about 45hrs into Lost Odyssey and I'm on Disc 3. I'm also attracted to MMORPGs , which have tons of replayability.
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Black_Knight_00

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#36 Black_Knight_00
Member since 2007 • 78 Posts
I like to find every item/spell/secret pair of undies.Allicrombie
OMG I did something like that with Secret of Mana: I was determined to find all the armor and clothes in the game, which is virtually impossible, since some are so rare they literally pop out once in a million. Good times.
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deactivated-61d91d42c39df

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#37 deactivated-61d91d42c39df
Member since 2002 • 2741 Posts

I don't really agree, you can never experience a game fully with 1 playthrough because you miss stuff. Plus most games have a multiplayer portion which adds extra time.

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Palantas

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#38 Palantas
Member since 2002 • 15329 Posts

secret pair of undies

Allicrombie

Like the ones that were literally in Baldur's Gate, in the form of the pantaloons.

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#39 vieri321
Member since 2003 • 159 Posts

Games are generally longer now than they were when I first got into video games during the late 80's. I'd suggest they're easier these days, but not shorter. If you're completing games too early you should aim for the higher difficulty.Raiko101

I agree, I also find that games these days are longer than they used to be and more forgiving (ie a bit easier).

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ASK_Story

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#40 ASK_Story
Member since 2006 • 11455 Posts

I do see why this could be a problem. But I think it really depends on the genre of the game and what kind of game it is.

Also, I think we just have to pick and choose what we want and be wise about what we're getting. If I feel I'm not getting my money's worth, I don't pick it up. I've done that many times already with games that I felt like I wouldn't get what I'm paying for. For example, I'm skipping FEAR 2 for now and waiting until it gets cheaper. But on one hand, I just picked up Turok, Condemned 2, The Darkness, and Dark Sector for $10 each.

But if I feel I'm getting my money's worth or if it's a game I just want I have no problems paying full price. Modern Warfare, Dead Space, Gears of War 2, and Resident Evil 5 are good examples. Their single players aren't that long but they're still worth it.

So my take is, since we can't do anything about it, just adjust to it and just be smart with the money we spend.

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gamingqueen

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#41 gamingqueen
Member since 2004 • 31076 Posts

Are you sure that game got a low score because of the life span alone? MGS was among the highest rated games back then and yet it could be beaten in 3 hours. The problem isn't with the game duration, but with the content of the game. If you have a videogame that lasts for three hours without repeated content or backtracking or level grinding the game could still offer alot but if those three hours were mere repetions and backtracking then it's here where the problem lies. This tends to be problematic in Action/Adventure titles.

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Bioshockraptor

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#42 Bioshockraptor
Member since 2008 • 21483 Posts

Developers have sacrified quantity for quality, which in my opinion isn't too much better.

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AzelKosMos

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#43 AzelKosMos
Member since 2005 • 34194 Posts

Developers have sacrified quantity for quality, which in my opinion isn't too much better.

Bioshockraptor
...? You would rather a game be crap but longer? :?
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#44 dchan01
Member since 2002 • 2768 Posts

Contra or Life Force on the NES could be beaten in about 30 minutes or so. For 50$ is that a good deal? What about the original Final Fantasy being a grindfest, quite literally, with maybe about 30 minutes total of story advancing scenes?

So as much as we claimed bloody murder on Heavenly Sword for being like 6 hours long, that's practically a steal.

The biggest question is how much replayability or what level of enjoyment do you get from the game. Personally I love RPGs but if the entire game was a 60 hour grindfest with no story or character development or epic boss battles, I'd be quite upset, and bored. Besides with lots of good games coming out, I don't mind a sort of short game I can finish and move on to the next nowadays.

SemiMaster

The original Final Fantasy is impossible to play by today's standards. I can't believe I ever had the patience for that. I was playing it at 20x speed on an emulator and it was just barely tolerable.

I think that during the 32-bit era an unreasonably long game length standard was set that could not be maintained. I'm glad that game lengths are reducing a bit because I wouldn't have time to finish any games if they all required a 40-80 hour commitment.