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Now that the preliminaries are over, I would like to talk about something and I would prefer to have a conversation with someone about it. That something is the relatively new game called Bloodborne by From Software. I am having an engaged experience with it. This feeling of interest is something that I have not felt quite as much since Wolfenstein: The New Order and that was my game of the year for 2014. Gameplay feels like it has been balanced very well for the kind of approach it has. Sure, it is easy to die in this game, but with careful effort, it is a very rewarding game. while rewards are not physical currency, they are stress relievers. Specifically, health items are abundant as long as the player keeps a steady pace of defeating enemies and they are sufficient in number, granted the player does not allow himself or herself to get damaged too often.
![](https://www.gamespot.com/a/uploads/original/390/3907168/2847418-2234258734-maxre.jpg)
At first, I had some difficulty because I did not observe enough. However, that changed after decreasing my movement to walking speed for most of the time. With this change, I now have plenty of opportunity to recover any fatigue I might have, mentally, for seeking to defeat the enemies in that game, quickly. Someone might argue that I could progress further if I ran more, but I feel that walking gives a different perspective on the game world and it helps me to the point that I play successfully. Ernest Hemingway, a famous American author and journalist, said that “It is good to have an end to journey toward; but it is the journey that matters, in the end.” I acknowledge the value of that statement, so for me, I am having a great time with it.
I actually beat the first boss a few hours ago and I am feeling confident that there are more amazing enemies that must be defeated. It seems like a sad story, though, with a foreigner forced to battle for his freedom from an unending death (like in Demon's Souls), does it not?
What are your thoughts on Bloodborne?
*Remember, use spoilers for revealing information*
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