Games with poor balance?

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CrazyOldDave

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#1 CrazyOldDave
Member since 2009 • 245 Posts

Hi :)

I am doing some more research for my college work, and I want to know what games have poor balance (for example unfair against the player) and what causes this in the game, I can't seem to be able to think of any unfortunately.

I would greatly appreciate all answers I recieve, thank you. :)

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Lox_Cropek

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#2 Lox_Cropek
Member since 2008 • 3555 Posts

Modern Warfare 2

Commando perk: gives you the ability to kill a person with one stab that teleports you to your target

One Man Army: infinite ammo and resources

Killstreaks: encourages camping and gives new players no chance to fight back

Nuke: ends the game...

Sniper rifles: kill you with one hit from great distances

Free-For-All: enemies spawn behind you ALL THE TIME

and much more

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Jackc8

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#3 Jackc8
Member since 2007 • 8515 Posts

The deathclaws in Fallout New Vegas were out of whack. I was at level 31, could kill just about anything in the game with ease, and yet those things were still almost indestructible. Luckily they'd quite often get stuck running into a wall or something (or get stuck up in midair) so you could pummel them with bullets and they couldn't fight back.

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trastamad03

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#4 trastamad03
Member since 2006 • 4859 Posts
World of Warcraft PVP
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Moriarity_

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#5 Moriarity_
Member since 2011 • 1332 Posts
League of Legends. That game has about 70 champions and only 20-30 are competitively viable.
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CUDGEdave

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#6 CUDGEdave
Member since 2010 • 2597 Posts

A recent awful game I rented:- Bodycount, It's unbalanced random mess of a game.

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doubalfa

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#7 doubalfa
Member since 2006 • 7108 Posts
Mortal Kombat, half the rostes has nothing to do on the higher tier characters...like try to beat Kung Lao with Baraka
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Joedgabe

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#8 Joedgabe
Member since 2006 • 5134 Posts

Heroes of Might and Magic V

The elves Master Hunters are exageratedly strong.

The Warlocs have the best Monsters between all the races.

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xxmatt125xx

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#9 xxmatt125xx
Member since 2005 • 1899 Posts
Ninja Gaiden 2 is a great example, the game is fine up until the point rockets and explosive shurikens come into play and it becomes more about luck than anything else.
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Xeogua

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#10 Xeogua
Member since 2010 • 1542 Posts

Modern Warfare 2

Commando perk: gives you the ability to kill a person with one stab that teleports you to your target

One Man Army: infinite ammo and resources

Killstreaks: encourages camping and gives new players no chance to fight back

Nuke: ends the game...

Sniper rifles: kill you with one hit from great distances

Free-For-All: enemies spawn behind you ALL THE TIME

and much more

Lox_Cropek

Beat me to it. Although I will say that no mess of a game has ever been so much fun. I still love MW2.

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almasdeathchild

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#11 almasdeathchild
Member since 2011 • 8922 Posts

fighting games there is always that one character that someone will ruin like in mk it's ermac with the constant bouncing and juggleing or the same combo over and or or projectile spams same goes for street fighter it's sooooooo bad.

every cod ever made

screw the perks there is always i mean always that one retarded gun thats a smg ak74u rapid fire honestly?it's always a smg

think that about sums it up

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romainsimoni

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#12 romainsimoni
Member since 2002 • 1955 Posts
World of Warcraft PVPtrastamad03
Ditto.
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AcidSoldner

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#13 AcidSoldner
Member since 2007 • 7051 Posts
Gears of War 1 and 2 were pretty unbalanced multiplayer wise. Basically the shotgun beat everything as all of the other weapons were greatly under powered. Matches in Gears 1 and 2 essentially turning into rolling shotgun cluster ****. From my time with the Gears 3 beta, it seems that they are looking to address the balance issue so I'm a little more hyped on the multiplayer this time.
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CD-i_ownz

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#14 CD-i_ownz
Member since 2009 • 494 Posts

As far as PVPbalancing goes, MAG is a great example. Poor balancing stings especially hard here, because all your equipment and stage choicesare tied to a specific one of three factions, and you won't be able to switch anytime soon. I could go on and on about every minute mistake in MAG's balancing, but I'll make it simple: the SVER faction had heinously overpowered maps and weapons at launch, and with that level of victory and hype, it brought new players in by droves. The player discrepancy in SVER's favor turned things even worse, and even after a eighteen months and multiple balancing patches no other faction has stood a chance.

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ionusX

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#15 ionusX
Member since 2009 • 25780 Posts

battlefield bad company 2.. gd medic !!!

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YoungSinatra25

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#16 YoungSinatra25
Member since 2009 • 4314 Posts

MW2

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commander

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#17 commander
Member since 2010 • 16217 Posts
Mortal Kombat, half the rostes has nothing to do on the higher tier characters...like try to beat Kung Lao with Barakadoubalfa
I think you're wrong, some characters are easier to learn a have some cheap moves, but don't underestimate baraka. I haven't mastered baraka, mine are kano, johnny cage & sektor. Even sheeva can be a real pain in the ass, if it's played with by a good player
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supernator13

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#18 supernator13
Member since 2011 • 41 Posts

There are probably a lot more old-generation games that meet your criteria. Simply because there were no checkpoints or save games back then. At best, you had just a few lives and maybe a few continues.

Mike Tyson's Punch Out ... The only people I knew who could beat this were older teenage kids who had spent hours and hours practising.

Contra ... "bullets" flying all over the screen and you don't have a life-bar. One hit and you're gone.

Ninga Gaiden (NES) ... and the current generation ones are still very hard.

Battletoads ... All I can remember of Battletoads is the "surfboard" levels because I spent so much time on them.

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kfjl

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#19 kfjl
Member since 2004 • 2469 Posts
World of Warcraft PVPtrastamad03
I love WoW, but yeah this was the first thing to enter my mind too.
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myke2010

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#20 myke2010
Member since 2002 • 2747 Posts

There are probably a lot more old-generation games that meet your criteria. Simply because there were no checkpoints or save games back then. At best, you had just a few lives and maybe a few continues.

Mike Tyson's Punch Out ... The only people I knew who could beat this were older teenage kids who had spent hours and hours practising.

Contra ... "bullets" flying all over the screen and you don't have a life-bar. One hit and you're gone.

Ninga Gaiden (NES) ... and the current generation ones are still very hard.

Battletoads ... All I can remember of Battletoads is the "surfboard" levels because I spent so much time on them.

supernator13

The games you listed are all hard (Battletoads was insanely difficult), but I wouldn't call any of them unbalanced. They could all be mastered with practice.

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CrazyOldDave

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#21 CrazyOldDave
Member since 2009 • 245 Posts

There are probably a lot more old-generation games that meet your criteria. Simply because there were no checkpoints or save games back then. At best, you had just a few lives and maybe a few continues.

Mike Tyson's Punch Out ... The only people I knew who could beat this were older teenage kids who had spent hours and hours practising.

Contra ... "bullets" flying all over the screen and you don't have a life-bar. One hit and you're gone.

Ninga Gaiden (NES) ... and the current generation ones are still very hard.

Battletoads ... All I can remember of Battletoads is the "surfboard" levels because I spent so much time on them.

supernator13

Feel free to mention old games :) It will show how 'seasoned' I am, although I'm only really seasoned as far back as the PS1, hardly know anything from the first ever games generations, but the more I learn the better and for every who reads this too. :)

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turtlethetaffer

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#22 turtlethetaffer
Member since 2009 • 18973 Posts

For some reason... I can't help it... I see this image in my mind... it's unbearable...

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currentlemon

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#23 currentlemon
Member since 2009 • 630 Posts

Marvel vs Capcom 2 and Street Fighter 3 Third Strike

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muppen

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#24 muppen
Member since 2003 • 2073 Posts

The few minutes I played of Dead Space 2 multiplayer was pretty unbalanced. When you play as engineers you own everybody. When you switch sides to the necromorphs you basically have no chance to get a kill unless you get lucky.

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TentacleMayor

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#25 TentacleMayor
Member since 2008 • 1469 Posts
They can't possibly be the worst, but I'd definitely call the gameplay of Modern Warfare 2 and World at War to be unbalanced, at least when I played them. World at War had a dominant weapon class, the SMGs. I'm pretty sure about half the players on Team Deathmatch only ever used an SMG as their primary. They just had too much range and power. Bolt-action rifles were made even worse by the perk Juggernaut, which made you shoot the enemy twice, even if you had Stopping Power on. in Modern Warfare 2, things were made ridiculous by the Commando perk. Far too much range on it. Simply put, it was an I-Win button at close and short range. Doesn't matter if you have a gun that can kill in 0.2 seconds. Given equal reflexes, the Commando wins because he only has to push the button once, and doesn't need any kind of accuracy. Shotguns were the ONLY guns to counter this, as long as it only took one shot to kill the Commando. I also remember Far Cry 2. The flaw in that game was obvious from the start: you gained better weapons with experience. So new players had not only inexperience, unfamiliarity with the maps and flow of the game, but also crappy weapons.
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Just-Breathe

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#26 Just-Breathe
Member since 2011 • 3130 Posts
I'd say MW2, but its still fun as hell.
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GrudHeap

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#27 GrudHeap
Member since 2011 • 138 Posts

The deathclaws in Fallout New Vegas were out of whack. I was at level 31, could kill just about anything in the game with ease, and yet those things were still almost indestructible. Luckily they'd quite often get stuck running into a wall or something (or get stuck up in midair) so you could pummel them with bullets and they couldn't fight back.

Jackc8
I'll echo this sentiment, I was pretty shocked at just how broken they were compared to literally everything else in the game.
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Ilovegames1992

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#28 Ilovegames1992
Member since 2010 • 14221 Posts

Anything old school like Contra or Battletoads yes.

Any COD campaign on Veteran drove me to the point of madness.

As did Gears and Gears 2 on Insane a few times.

And yes regarding the Deathclaws, they were so overpowered it was silly.

Achievements on FF XIII were too hard too.

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koospetoors

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#29 koospetoors
Member since 2004 • 3715 Posts
Alpha Protocol comes to mind; you can shape your character into a CQC focused ninja and the game would still force a bossfight onto you, forcing you to use weapons that you're completely useless with. Felt really unfair to me that the only way to truly survive in that game was to just go all out assault.
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sirkibble2

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#30 sirkibble2
Member since 2005 • 981 Posts
Super Smash Bros. Brawl.

Meta Knight is the fastest character and has the highest list of priority moves out of all the characters.

Noxus in Metroid Prime: Hunters with Shadow Freezing. A legit tactic but hard as all outside to beat.

Xianghua in Soul Calibur III. Combo-maniac.
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brucecambell

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#31 brucecambell
Member since 2011 • 1489 Posts
I can give you the absolute best example at least in terms of multiplayer. KILLSTREAKS. Many people do not understand how this works. The killstreak is a mechanic designed to award dominating players with more tools for which they can further dominate. So lets say me or my team is dominating you & your team . . . . is it then fair to give us more weapons, tools, abilites to further our dominance? No. The Killstreak throws all balance of a game out of the window. Killstreaks are the biggest game breaking mechanic ever to be created. All streaks are bad but even deathstreaks make more sense since they give the losing players some help but killstreaks are the biggest game breakers out there Some developers have realized this. DICE for example understands this & this is why they have not implemented killstreaks in BF. You can test this for youselves, not just in cod but in others as well. I don't play cod anymore but i do play MOH which demonstrates this issue in the same way cod does. Many times i will join matches with bad players only to get pushed back into our spawn, have constant airstrikes dropped on us & then from those kills comes more airstrikes/killstreaks which further pushes us back & further leaves us no chance of getting out because every time we move we just get killstreaks dropped on our heads which again, gives them more tools to dominate with every kill. Its a never ending cycle. If mike tyson was beating up a little kid it would be unfair if god sent him down an attack chopper, airstrikes, a chainsaw, attack dogs, a bat, a knife, a sword, a machine gun & a nuke . . . . would it not? That is the beauty of the killstreaks & the beauty of how broken MP is for games with mechanics like this. I could get into the whole perk thing as well but lets save that for another time.
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brickdoctor

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#32 brickdoctor
Member since 2008 • 9746 Posts

Snipers in Battlefield: Bad Company 2 and no scopers in Call of Duty 4: Modern Warfare. Extremely unfair.

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#33 sirkibble2
Member since 2005 • 981 Posts
[QUOTE="brucecambell"]I can give you the absolute best example at least in terms of multiplayer. KILLSTREAKS. Many people do not understand how this works. The killstreak is a mechanic designed to award dominating players with more tools for which they can further dominate. So lets say me or my team is dominating you & your team . . . . is it then fair to give us more weapons, tools, abilites to further our dominance? No. The Killstreak throws all balance of a game out of the window. Killstreaks are the biggest game breaking mechanic ever to be created. All streaks are bad but even deathstreaks make more sense since they give the losing players some help but killstreaks are the biggest game breakers out there Some developers have realized this. DICE for example understands this & this is why they have not implemented killstreaks in BF. You can test this for youselves, not just in cod but in others as well. I don't play cod anymore but i do play MOH which demonstrates this issue in the same way cod does. Many times i will join matches with bad players only to get pushed back into our spawn, have constant airstrikes dropped on us & then from those kills comes more airstrikes/killstreaks which further pushes us back & further leaves us no chance of getting out because every time we move we just get killstreaks dropped on our heads which again, gives them more tools to dominate with every kill. Its a never ending cycle. If mike tyson was beating up a little kid it would be unfair if god sent him down an attack chopper, airstrikes, a chainsaw, attack dogs, a bat, a knife, a sword, a machine gun & a nuke . . . . would it not? That is the beauty of the killstreaks & the beauty of how broken MP is for games with mechanics like this. I could get into the whole perk thing as well but lets save that for another time.

That's what deathstreaks are for...
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Ilovegames1992

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#34 Ilovegames1992
Member since 2010 • 14221 Posts

[QUOTE="brucecambell"]I can give you the absolute best example at least in terms of multiplayer. KILLSTREAKS. Many people do not understand how this works. The killstreak is a mechanic designed to award dominating players with more tools for which they can further dominate. So lets say me or my team is dominating you & your team . . . . is it then fair to give us more weapons, tools, abilites to further our dominance? No. The Killstreak throws all balance of a game out of the window. Killstreaks are the biggest game breaking mechanic ever to be created. All streaks are bad but even deathstreaks make more sense since they give the losing players some help but killstreaks are the biggest game breakers out there Some developers have realized this. DICE for example understands this & this is why they have not implemented killstreaks in BF. You can test this for youselves, not just in cod but in others as well. I don't play cod anymore but i do play MOH which demonstrates this issue in the same way cod does. Many times i will join matches with bad players only to get pushed back into our spawn, have constant airstrikes dropped on us & then from those kills comes more airstrikes/killstreaks which further pushes us back & further leaves us no chance of getting out because every time we move we just get killstreaks dropped on our heads which again, gives them more tools to dominate with every kill. Its a never ending cycle. If mike tyson was beating up a little kid it would be unfair if god sent him down an attack chopper, airstrikes, a chainsaw, attack dogs, a bat, a knife, a sword, a machine gun & a nuke . . . . would it not? That is the beauty of the killstreaks & the beauty of how broken MP is for games with mechanics like this. I could get into the whole perk thing as well but lets save that for another time.sirkibble2

That's what deathstreaks are for...

Take no notice, i'm certain this guy hates any form of MP with a passion.

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brucecambell

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#35 brucecambell
Member since 2011 • 1489 Posts

[QUOTE="sirkibble2"][QUOTE="brucecambell"]I can give you the absolute best example at least in terms of multiplayer. KILLSTREAKS. Many people do not understand how this works. The killstreak is a mechanic designed to award dominating players with more tools for which they can further dominate. So lets say me or my team is dominating you & your team . . . . is it then fair to give us more weapons, tools, abilites to further our dominance? No. The Killstreak throws all balance of a game out of the window. Killstreaks are the biggest game breaking mechanic ever to be created. All streaks are bad but even deathstreaks make more sense since they give the losing players some help but killstreaks are the biggest game breakers out there Some developers have realized this. DICE for example understands this & this is why they have not implemented killstreaks in BF. You can test this for youselves, not just in cod but in others as well. I don't play cod anymore but i do play MOH which demonstrates this issue in the same way cod does. Many times i will join matches with bad players only to get pushed back into our spawn, have constant airstrikes dropped on us & then from those kills comes more airstrikes/killstreaks which further pushes us back & further leaves us no chance of getting out because every time we move we just get killstreaks dropped on our heads which again, gives them more tools to dominate with every kill. Its a never ending cycle. If mike tyson was beating up a little kid it would be unfair if god sent him down an attack chopper, airstrikes, a chainsaw, attack dogs, a bat, a knife, a sword, a machine gun & a nuke . . . . would it not? That is the beauty of the killstreaks & the beauty of how broken MP is for games with mechanics like this. I could get into the whole perk thing as well but lets save that for another time.Ilovegames1992

That's what deathstreaks are for...

Take no notice, i'm certain this guy hates any form of MP with a passion.

No. Take notice. No one could have picked a better example of poor balance & game breaking mechanic. I've tried & played every MP game that's existed for the last 6 years. Cleary i know the ins & outs of MP. When it comes to balance i feel BF ( & some other titles i won't mention] gets it right. Just because i don't like the industry focusing on MP so much does not mean i hate it. I would never have sunkin in 1000s of hrs killing noobs online & doing 6 yrs of research for this thread had i hated MP.
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Vangaurdius

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#36 Vangaurdius
Member since 2007 • 671 Posts
Just look at Russian games. I don't know what it is with them but they are almost always horribly buggy and insanely unbalanced in favour of them. Just look at World of Tanks.
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deactivated-59b71619573a1

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#37 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

Dead Space 2 MP is completely unbalanced and not fun at all

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Overlord93

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#38 Overlord93
Member since 2007 • 12602 Posts
in before modern warfa-

Modern Warfare 2

Commando perk: gives you the ability to kill a person with one stab that teleports you to your target

One Man Army: infinite ammo and resources

Killstreaks: encourages camping and gives new players no chance to fight back

Nuke: ends the game...

Sniper rifles: kill you with one hit from great distances

Free-For-All: enemies spawn behind you ALL THE TIME

and much more

Lox_Cropek
Arguably not. since everything is overpowered in MW2, the only thing that is really game-breaking is OMA. Everything else is a level playing field really.
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Ilovegames1992

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#39 Ilovegames1992
Member since 2010 • 14221 Posts

[QUOTE="Ilovegames1992"]

[QUOTE="sirkibble2"]

That's what deathstreaks are for... brucecambell

Take no notice, i'm certain this guy hates any form of MP with a passion.

No. Take notice. No one could have picked a better example of poor balance & game breaking mechanic. I've tried & played every MP game that's existed for the last 6 years. Cleary i know the ins & outs of MP. When it comes to balance i feel BF ( & some other titles i won't mention] gets it right. Just because i don't like the industry focusing on MP so much does not mean i hate it. I would never have sunkin in 1000s of hrs killing noobs online & doing 6 yrs of research for this thread had i hated MP.

MP is fun and is just as important as SP, adding longevity and the ability to play with others. Its really not that bad or broken or whatever. I've played COD countless times but i dont take it seriously enough to worry about this.