@mastermetal777 said:
I would say, for starters, we should actually have investigative journalism be a part of gaming. No other medium has ever been so terrified to hunt down and learn about the new things happening, and is more content with believing rumors than finding out the hard truth from the get-go. I get that games have to be kept hush-hush until the release, but if there are questions regarding technical issues or the base contents of a game, devs shouldn't be so quick to hide from them and/or completely dismiss them until proven otherwise.
How can there be investigative journalism when there's no room to investigate? Most games are far too big of an investment to accept the risks involved with being more open about the development of your product. We all know how quickly people like to judge. I think publishers will prefer letting the audience make rash decisions in the 'positive' sense (i.e. buying a product based on very limited information) than being fair about what they're making. Maybe the gaming audience should simply be more patient and critical, actually showing they care as much as they claim they do. I don't think publishers and developers are going to change their way, because they know how erratic their audience is. So there will always be very little room for actual investigation...
I sometimes feel that the only way to solve this is that the gaming press is allowed to operate more independently. I feel that people trust in all these youtube critics, because they have far less to lose (and far less responsibility towards the actual industry) and because their revenue through advertising is far less direct. It will be impossible for big websites to survive on public funding alone (because peope don't want to pay for online content anymore) and solely advertising game related material only opens them up to possible conflicts of interests. I think the most realistic option is that these youtube critics take more responsibility and start working together more. If they are indeed the people everybody flocks to (for whatever reasons), if they are the people that appear to be more trustworthy and independent, then they should combine their forces to become a more visible and authoritative source of information, without having to rely on the industry itself. And they should remain transparent about everything they do and inform people not only about videogames, but also about how they work. And audiences should be more resolute in who they want to support and not come here, because they still appreciate The Point or Reality Check, or whatever. In the end, these websites survive on clicks, not integrity. And people keep clicking on all this 'crap'. Audiences should also adjust their demands and accept that there won't be any entertainment (apart from things directly relating to playing a game) or production value anymore. There won't be resources for The Lobby and other nicely edited and recorded shows. And general coverage will probably also be worse, since well, they will have to pay for everything themselves and they will also not get access to a lot of things, because, as true journalists, they should never refrain from asking the hard questions. I doubt that kind of journalism exists anywhere...
I see the value in youtube critics calling these issues out, but that's all they ever do. They don't actually contribute to solving the problem. And honestly, if you claim to be a critic and you have a significant audience, then you better take some responsibility and come up with solutions.
@mastermetal777 said:
Also, I believe we should get rid of the number-scoring system for game reviews, and do something along the lines of what Zero Punctuation or TotalBiscuit do--i.e. playing games and showing them off or just talking about their pros and cons regardless of overall quality.
I'm generally supportive of getting rid of number-scoring, although I'm doubtful it will actually solve this particular problem. Besides, scores are important for several parties and I can't sympathise with people making purchasing decisions based solely on scores. If CoD keeps getting 8's, even though it brings nothing new to the table, then that isn't my problem. Even if the review is praising the entire game, I can still take from it that little has changed and that a purchase is probably not worth it. The numbers themselves aren't really the problem; it's what people attach to them. If some reviewer praises a game and gives it a 1, shouldn't that 1, in essence, be totally irrelevant? Aren't the readers attaching too much value to that number?
@mastermetal777 said:
Opinion pieces are well and good, but neither should they be for some agenda. If there's a current topic you'd like to give an opinion on, don't try to simply ignite the fire already lit in the haters. It just makes things worse.
This is another thing I cannot sympathise with. With the abundance of reviews out there (most of which are extremely similar), there's more than enough information to make a good decision. And I don't even have to watch all these apparently much more trustworthy youtube critics for it. There's a lot of information in bias, especially when it doesn't resonate with the general audience. When judging satire in GTA V I see more value in a biased argument about misogyny than a generic argument about satire hitting its mark. If you want to make an actual fair judgement about a game before purchasing it, you have to consider multiple perspectives and be aware of a reviewer's backgrounds and convictions. I don't think that, when it comes to videogames (or entertainment in general), being biased or having an agenda is particularly harmful. It can even be very useful when given some effort.
@Articuno76 said:
This is something that gets me as well. What are "journalists" supposed to do to meet this standard of journalistic prowess their readers expect of them? Ninja their way into a game developers office and hack their servers?
I think the real issue isn't that games "journalists" aren't producing journalistic style articles, but that the audience treats them with the same expectations as they would a political journalists or financial respondant... when in reality they are closer to entertainment journalists that cover Hollywood.
Maybe it has got something to do with the interactive nature of videogames (not just that you have to actively play a game, but also that there are ways for consumers to change the content of a game pre- and post-release). It makes for a much more entitled and involved audience. Movies and books are generally closed off; people have very little opportunity to change the content during production or after release. However, if something is flawed in videogames people feel they can still do something about it (alpha's, beta's, patches, added content, feedback on the content of future games). Videogames are a medium that relies much more on direct consumer feedback than movies or books, so there seems to be an almost inherent fear among gamers that people with enough exposure and bad intentions will bring about unwanted changes. Gamers demand that any individual with a stage (such as people from the press) be as impartial and neutral as possible, because any bias that isn't shared by the (assumed) majority can potentially affect the content of videogames in a negative way. They don't want the wrong demands to reach the developers and publishers.
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