Yeah the big-budget, alleged-AAA games (AAA used to mean quality, now it just means "We spent way too much money, buy our DLC packs) have really gotten out of control. First off, a good chunk of them are all obsessed with big, boring, empty game worlds in the name of "Freedom", which might as well mean "we are following the trends and gimmicks of other studios and are too lazy to make anything of any real significane...here is an auto-populated, auto-rendered game world for you to gawk at because our coders are amazing but our artistry sucks".
DLC is getting out of control. Let me rephrase that: superficial, hollow, content-less downloadable "content" is getting out of control. Yeah yeah yeah, I know I don't have to buy it, but when we have A.) day-one DLC that should have been included in the base game, and B.) a significant amount of the community buys this pay-to-win bullshit, well...it's a problem. It adds very little to the actual content of the game, and generally just gives a player an advantage (in multiplayer) and maybe an hour or two extra content (in singleplayer) at a relatively insane price (when measured as a dollar-per-hour ratio).
Online-only--whether by being a multiplayer-centric game or requiring some sort of connection due to "service"--is also killing gaming. Yes, it's driving sales; no, it's not good for the industry. You're turning a craft into a commodity. And yes, I am still a socialist, so I know companies have to make a profit, but I just think if they were half as concerned with making a quality game as they were with selling copies and DLC, we would all be better off.
I don't think the current trends are sustainable, and you can already see the "DLC bubble" starting to burst. The game industry will come crashing down in the next few years.
Thank god for indie studios; yeah there are too many, but it's sort of a spray and pray thing, and fortunately for ever five indie titles that implode or never get out of beta, there seems to be one that gets out of beta and is a lot of fun, at a reasonable price.
@lembu90 said:
There just too many shitty, self-indulgent craps being released in Steam and and mobiles. Some of them are based on shitty, short-lived memes like "Ugandan Knuckles" for examples. I think video games today are easier to make thanks to cheaper, more diverse assets available such Unreal engines and Unity for examples as well as the existence of crowdfunding sites such as Patreon, Kickstarter, Indiegogo and such.
Just like thereal25 said, I too used to think it will be cool to make my own game but with rise of shitty "indie" games that nobody wants to play in first place, I think those were made by bigger studios are better or at least never based on bad ideas to begin with. Sure, some good indie games do exists such as Legrand Legacy(which was developed by Indonesians), Dual Gear(which was developed by Thais) and Stardew Valley(which was developed by a single person) but the shitty ones outnumbered the good ones.
What platform? You just need to do your research, and only take gambles on games you can afford and are far along enough that you can go "OK, even if they don't finish, I still had 10 dollars worth of fun from it".
But to have tried and lost than to never try at all, right?
Anyway, I love what's going on with indie games and early access. We have so many excellent indie titles available to us, and with early access we get to participate in development as well. It's a lot of fun, and providing feedback to a burgeoning developer or team is satisfying.
You can still make your own game, maybe you are just afraid of failing like so many have? Afraid of being "one of them" that you seem to hate so much?
@thereal25 said:
@AlexKidd5000:
When I was younger I dreamed of making my own game - even it was just a small project.
Now it all just seems so pointless.
Only the big games impress me - and they generally require a huge team and budget.
Yeah, thank god Activision paid Josh Duhamel a few million dollars for ten minutes of dialogue and likeness, and hundreds of millions of dollar for advertising. That money definitely could not have been spent elsewhere.
Smartassery aside, I'd like to see what big studios could do with some modesty. Go back to the fundamentals. Take their resources and develop a really nice, optimised game engine. Develop a game that is less about pretty colors and cool cutscenes and wow factor, and more about amazing controls, creative gameplay, and compelling level design.
The latest CoD was incredibly disappointing, I'd rather just watch Saving Private Ryan for the 50th time than play an hour of that uninspired, hopeless mess. At least Infinite Warfare had some creativity to it, some neat zero-G gameplay, and a cool vision of the future.
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