That would be sexy. Agree?
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It might look good, but I didn't see anything in Uncharted 2's engine that would lead me to believe that it can handle a large scale dynamic environment populated with cars and pedestrians. Uncharted 2 looks great, but the game is very static when compared to what is going on in a game like GTA or Assassin's Creed. Maybe I'm wrong, but I think Uncharted 2's engine relies more on canned animations and isn't doing much with physics. I honestly think Rockstar's current engine is fantastic. I'd like to see some destructible environments, but I can understand why they don't allow you to level entire city blocks in GTA, as it could hinder level design if you blew up a building in one mission that comes into play in a later one.rragnaar
What he said.
It might look good, but I didn't see anything in Uncharted 2's engine that would lead me to believe that it can handle a large scale dynamic environment populated with cars and pedestrians. Uncharted 2 looks great, but the game is very static when compared to what is going on in a game like GTA or Assassin's Creed. Maybe I'm wrong, but I think Uncharted 2's engine relies more on canned animations and isn't doing much with physics. I honestly think Rockstar's current engine is fantastic. I'd like to see some destructible environments, but I can understand why they don't allow you to level entire city blocks in GTA, as it could hinder level design if you blew up a building in one mission that comes into play in a later one.rragnaar
Are you sure?
http://www.youtube.com/watch?v=seCUKy2wK00
[QUOTE="rragnaar"]It might look good, but I didn't see anything in Uncharted 2's engine that would lead me to believe that it can handle a large scale dynamic environment populated with cars and pedestrians. Uncharted 2 looks great, but the game is very static when compared to what is going on in a game like GTA or Assassin's Creed. Maybe I'm wrong, but I think Uncharted 2's engine relies more on canned animations and isn't doing much with physics. I honestly think Rockstar's current engine is fantastic. I'd like to see some destructible environments, but I can understand why they don't allow you to level entire city blocks in GTA, as it could hinder level design if you blew up a building in one mission that comes into play in a later one.erglesmergle
Are you sure?
http://www.youtube.com/watch?v=seCUKy2wK00
I've played the game. A lot. That city looks great, but it isn't alive. There isn't a dynamic day and night cycle with real time lighting, there aren't cars driving around, and pedestrians on the streets, and while that vista looks great, it is little more than a high res backdrop. You can't go and explore the whole city.[QUOTE="erglesmergle"]
[QUOTE="rragnaar"]It might look good, but I didn't see anything in Uncharted 2's engine that would lead me to believe that it can handle a large scale dynamic environment populated with cars and pedestrians. Uncharted 2 looks great, but the game is very static when compared to what is going on in a game like GTA or Assassin's Creed. Maybe I'm wrong, but I think Uncharted 2's engine relies more on canned animations and isn't doing much with physics. I honestly think Rockstar's current engine is fantastic. I'd like to see some destructible environments, but I can understand why they don't allow you to level entire city blocks in GTA, as it could hinder level design if you blew up a building in one mission that comes into play in a later one.rragnaar
Are you sure?
http://www.youtube.com/watch?v=seCUKy2wK00
I've played the game. A lot. That city looks great, but it isn't alive. There isn't a dynamic day and night cycle with real time lighting, there aren't cars driving around, and pedestrians on the streets, and while that vista looks great, it is little more than a high res backdrop. You can't go and explore the whole city.Well just because there isnt doesnt mean there cant be. It just so happens Uncharted 2 doesnt take place where there are lots of cars and pedestrians walking around. ND seems real confident in their engine. The game doesnt even need to be installed to the HDD, so that says a lot about what can be done with streaming resources. The dynamic day and night can be done easily.
Im pretty damn sure large scale maps can be done with the engine and if it cant, ND can make it work.
Im pretty damn sure large scale maps can be done with the engine and if it cant, ND can make it work.
erglesmergle
Just curious. Do you have any experience designing graphics engines on the PS3? How can you be so sure?
[QUOTE="erglesmergle"]
Im pretty damn sure large scale maps can be done with the engine and if it cant, ND can make it work.
S0lidSnake
Just curious. Do you have any experience designing graphics engines on the PS3? How can you be so sure?
No, but ND said their engine can do everything.
http://playstationlifestyle.net/2009/10/08/uncharted-2s-game-engine-simply-does-everything/
No seriously though, I dont have any experience but I think its safe to assume these things, especially after seeing what theyve done with this game.
[QUOTE="S0lidSnake"]
[QUOTE="erglesmergle"]
Im pretty damn sure large scale maps can be done with the engine and if it cant, ND can make it work.
erglesmergle
Just curious. Do you have any experience designing graphics engines on the PS3? How can you be so sure?
No, but ND said their engine can do everything.
http://playstationlifestyle.net/2009/10/08/uncharted-2s-game-engine-simply-does-everything/
No seriously though, I dont have any experience but I think its safe to assume these things, especially after seeing what theyve done with this game.
Its impossible to load the textures fast enough on a gta map scale and render them all with full dynamic lighting at the same time. Let alone how hard would it be to use physics. You cant safelly assume things when you dont know the capabilities limit of its console and the amount of resources the engine will require to render all those with a steady framerate. Games were always like that, they made the game but it did not run well, so they lowered the texture quality or the resolution or even lower the lighting quality. Long story short if gta ever runs on uncharted 2 engine, it will look worse with inferior textures and lighting and weaker physics. So much, that it wont be comparable with uncharted 2.Please Log In to post.
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