Grand Theft Auto 5 - Uncharted 2 Engine

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erglesmergle

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#1 erglesmergle
Member since 2009 • 1769 Posts

That would be sexy. Agree?

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rragnaar

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#2 rragnaar
Member since 2005 • 27023 Posts
It might look good, but I didn't see anything in Uncharted 2's engine that would lead me to believe that it can handle a large scale dynamic environment populated with cars and pedestrians. Uncharted 2 looks great, but the game is very static when compared to what is going on in a game like GTA or Assassin's Creed. Maybe I'm wrong, but I think Uncharted 2's engine relies more on canned animations and isn't doing much with physics. I honestly think Rockstar's current engine is fantastic. I'd like to see some destructible environments, but I can understand why they don't allow you to level entire city blocks in GTA, as it could hinder level design if you blew up a building in one mission that comes into play in a later one.
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ufcfan17

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#3 ufcfan17
Member since 2009 • 1641 Posts

That would be sexy. Agree?

erglesmergle

Yea definitely.

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Wasdie

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#4 Wasdie  Moderator
Member since 2003 • 53622 Posts

The Uncharted 2 engine is amazing for linear levels. Unforutnatly that kind of gameplay does not apply to Grand Theft Auto 5.

I do however expect Rockstar to refine the engine they used for GTA4 for GTA5.

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AAllxxjjnn

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#5 AAllxxjjnn
Member since 2008 • 19992 Posts
Would be sexier on Cryengine 3.
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S0lidSnake

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#6 S0lidSnake
Member since 2002 • 29001 Posts

It might look good, but I didn't see anything in Uncharted 2's engine that would lead me to believe that it can handle a large scale dynamic environment populated with cars and pedestrians. Uncharted 2 looks great, but the game is very static when compared to what is going on in a game like GTA or Assassin's Creed. Maybe I'm wrong, but I think Uncharted 2's engine relies more on canned animations and isn't doing much with physics. I honestly think Rockstar's current engine is fantastic. I'd like to see some destructible environments, but I can understand why they don't allow you to level entire city blocks in GTA, as it could hinder level design if you blew up a building in one mission that comes into play in a later one.rragnaar

What he said.

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erglesmergle

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#7 erglesmergle
Member since 2009 • 1769 Posts

It might look good, but I didn't see anything in Uncharted 2's engine that would lead me to believe that it can handle a large scale dynamic environment populated with cars and pedestrians. Uncharted 2 looks great, but the game is very static when compared to what is going on in a game like GTA or Assassin's Creed. Maybe I'm wrong, but I think Uncharted 2's engine relies more on canned animations and isn't doing much with physics. I honestly think Rockstar's current engine is fantastic. I'd like to see some destructible environments, but I can understand why they don't allow you to level entire city blocks in GTA, as it could hinder level design if you blew up a building in one mission that comes into play in a later one.rragnaar

Are you sure?

http://www.youtube.com/watch?v=seCUKy2wK00

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rragnaar

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#8 rragnaar
Member since 2005 • 27023 Posts

[QUOTE="rragnaar"]It might look good, but I didn't see anything in Uncharted 2's engine that would lead me to believe that it can handle a large scale dynamic environment populated with cars and pedestrians. Uncharted 2 looks great, but the game is very static when compared to what is going on in a game like GTA or Assassin's Creed. Maybe I'm wrong, but I think Uncharted 2's engine relies more on canned animations and isn't doing much with physics. I honestly think Rockstar's current engine is fantastic. I'd like to see some destructible environments, but I can understand why they don't allow you to level entire city blocks in GTA, as it could hinder level design if you blew up a building in one mission that comes into play in a later one.erglesmergle

Are you sure?

http://www.youtube.com/watch?v=seCUKy2wK00

I've played the game. A lot. That city looks great, but it isn't alive. There isn't a dynamic day and night cycle with real time lighting, there aren't cars driving around, and pedestrians on the streets, and while that vista looks great, it is little more than a high res backdrop. You can't go and explore the whole city.

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erglesmergle

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#9 erglesmergle
Member since 2009 • 1769 Posts

[QUOTE="erglesmergle"]

[QUOTE="rragnaar"]It might look good, but I didn't see anything in Uncharted 2's engine that would lead me to believe that it can handle a large scale dynamic environment populated with cars and pedestrians. Uncharted 2 looks great, but the game is very static when compared to what is going on in a game like GTA or Assassin's Creed. Maybe I'm wrong, but I think Uncharted 2's engine relies more on canned animations and isn't doing much with physics. I honestly think Rockstar's current engine is fantastic. I'd like to see some destructible environments, but I can understand why they don't allow you to level entire city blocks in GTA, as it could hinder level design if you blew up a building in one mission that comes into play in a later one.rragnaar

Are you sure?

http://www.youtube.com/watch?v=seCUKy2wK00

I've played the game. A lot. That city looks great, but it isn't alive. There isn't a dynamic day and night cycle with real time lighting, there aren't cars driving around, and pedestrians on the streets, and while that vista looks great, it is little more than a high res backdrop. You can't go and explore the whole city.

Well just because there isnt doesnt mean there cant be. It just so happens Uncharted 2 doesnt take place where there are lots of cars and pedestrians walking around. ND seems real confident in their engine. The game doesnt even need to be installed to the HDD, so that says a lot about what can be done with streaming resources. The dynamic day and night can be done easily.

Im pretty damn sure large scale maps can be done with the engine and if it cant, ND can make it work.

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S0lidSnake

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#10 S0lidSnake
Member since 2002 • 29001 Posts

Im pretty damn sure large scale maps can be done with the engine and if it cant, ND can make it work.

erglesmergle

Just curious. Do you have any experience designing graphics engines on the PS3? How can you be so sure?

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erglesmergle

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#11 erglesmergle
Member since 2009 • 1769 Posts

[QUOTE="erglesmergle"]

Im pretty damn sure large scale maps can be done with the engine and if it cant, ND can make it work.

S0lidSnake

Just curious. Do you have any experience designing graphics engines on the PS3? How can you be so sure?

No, but ND said their engine can do everything.

http://playstationlifestyle.net/2009/10/08/uncharted-2s-game-engine-simply-does-everything/

No seriously though, I dont have any experience but I think its safe to assume these things, especially after seeing what theyve done with this game.

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dakan45

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#12 dakan45
Member since 2009 • 18819 Posts

Dissagree, thats because uc2 is not capable at running with a gta map size. it would be impossible on the current consoles.

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dakan45

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#13 dakan45
Member since 2009 • 18819 Posts

[QUOTE="S0lidSnake"]

[QUOTE="erglesmergle"]

Im pretty damn sure large scale maps can be done with the engine and if it cant, ND can make it work.

erglesmergle

Just curious. Do you have any experience designing graphics engines on the PS3? How can you be so sure?

No, but ND said their engine can do everything.

http://playstationlifestyle.net/2009/10/08/uncharted-2s-game-engine-simply-does-everything/

No seriously though, I dont have any experience but I think its safe to assume these things, especially after seeing what theyve done with this game.

Its impossible to load the textures fast enough on a gta map scale and render them all with full dynamic lighting at the same time. Let alone how hard would it be to use physics. You cant safelly assume things when you dont know the capabilities limit of its console and the amount of resources the engine will require to render all those with a steady framerate. Games were always like that, they made the game but it did not run well, so they lowered the texture quality or the resolution or even lower the lighting quality. Long story short if gta ever runs on uncharted 2 engine, it will look worse with inferior textures and lighting and weaker physics. So much, that it wont be comparable with uncharted 2.
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mariokart64fan

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#14 mariokart64fan
Member since 2003 • 20828 Posts

i wanna see a gta game where you could see pieces ofyour car disindigrating , whn you flip over etc

like nascar etc