[QUOTE="Video_Game_King"][QUOTE="cloudff7tm"]Hmmmm. I see what you mean. Well, lets just wait and see how it turns out. I can tell you one thing though. I was never worried about the art style and I never will be, with this game at least.
And people love Sly Cooper because it is a good and fun game. If the art style was different, do you honestly think those people wouldn't love it anymore?
In my opinion, art style is important, but not important enough to base a games quality on.
Meta-Gnostic
But it hasn't been announced yet, and who would that game please? Only the fans.
Part of the charm is the art style. The use of cel shading gave it a film noir feel that complemented the thieving greatly.
Yes, I agree, gameplay is the top priority, but art style can make an otherwise great game complete crap. Example: Metal Gear Solid. OK, not complete crap, but the game could've been a bit better. Why? The art style sucks. Everything is grey. The walls are grey, the characters are grey (they probably captured Meryl because her hair had some color), there's a character named Grey (Fox), the main machine is grey, IT IS ALL SO GREY!!! Greyer than North Korea.
There's nothing wrong with grey! Would you have preferred a pastel colored MGS?
Yes, there's something wrong with grey. I'll quote Lewis Black (non-verbatim) when he said something about New England winters and their grey levels: "Hey, maybe I should slit my wrists so I can see color!" And I would've preferred a bit more than grey. Hell, one of the reasons the Psycho Mantis battle rocked was because there was more color than grey. You had brown, green and a few other colors.
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