[QUOTE="Shame-usBlackley"]
[QUOTE="ReddestSkies"]
Nothing wrong with that tbh. If you're offended by Rockstar paying people to talk the way they normally do in a game that is about their culture, you're doing it wrong. You should start by being offended by the game's glorification of the "gangster" culture in the first place.
The problem here, if there is one (and there isn't), is that GTAV is a gangster story that shoots for a semi-realistic tone, not that they're seeking advice from people who actually live in that culture.
Personally, I'm very happy that a major game studio actually cares about writing good dialogue in an action game.
ReddestSkies
There are a TON of resources to draw from other than hiring gang members. That's a ridiculous argument.
And if you believe that being offended that part of the money you paid for a game is going to a criminal means that you can't be interested in the game's subject matter without also being offended, then you are simply wrong-headed. I loathed Ted Bundy and would never have wanted him to receive a dime for being a technical advisor on anything, but I loved Thomas Harris' The Red Dragon and many other books like it. The two are not mutually exclusive.
We're talking about a culture, and like all cultures the people better placed to tell you if a dialogue fits with it or not are those who live in it. I will not fault them for using the best possible resource available.
Would you read this Ted Bundy book? I'm not sure if he got paid for the interviews, but he sure got something out of it (additional fame, the satisfaction of being able to tell his story to the world, etc.), and that is probably more valuable to a death row prisoner than actual money. I think that the Ted Bundy/Red Dragon example doesn't work, though, because serial killing isn't a culture, which means that you have a lot more creative freedom when writing about a fictional serial killer than when writing about a fictional gangster. Case in point: Frank Dolarhyde and Hannibal Lecter have very little in common dialogue-wise and in the way they act in general.
Here, you have a game that is about the culture itself, and nothing more. The glorification of the gangster culture is necessarily going to bring gangsters additional revenues, whether Rockstar pays them or not, either directly or indirectly. It generates interest and business-savvy gangsters will monetise that interest. You can't be ok with the glorification and not with the act of paying them to advise on said glorification, if only because they will be able generate money off of it either way.
Really? How? Gangs don't earn money from glory, they earn money from drugs, extortion, smuggling, robbery, human slavery and well, a long list of things, but I wasn't aware that fame was among them.
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