[QUOTE="Shame-usBlackley"]
Also, WHO is this game made for anyway? Because most of the people who buy it wouldn't know the difference between real gang-speak and something creatively crafted and well-delivered. I mean, if the only way you can recreate "authentic" gang talk is by hiring criminals, then aren't the criminals going to be the only ones who can tell such a difference? If Rockstar is making the game for gang members, then I could see trying to make such a huge thrust for authenticity, but when your audience largely consists of a bunch of basement dwellers who live in basements, whose "culture" exposure amounts to a few Jay-Z records, what's the fvcking point?
UpInFlames
Well, if I am reading a novel set in ancient Rome, I want it to be as authentic as possible. I want the dialogue to resemble the way people talked back then and I want the way of life depicted accurately. Doesn't really matter how much I know or don't know about it, I would still want an authentic experience. Same goes for movies and games who try to portray a way of life or culture. Very few developers care about this sort of thing and just write out of their asses, so in that context I thoroughly respect Rockstar's trademark obsessing over details.
I don't want to get into this discussion of whether I approve or not of how Rockstar got to this authenticity because I don't know all the details, I'm not sure how I feel about it and I don't know if I care at all, but what I do know is that I definitely want the game to feel as authentic as possible.
Well, as I said, authenticity is super important, but there are limits. Hiring criminals as technical advisors or actors and paying them with proceeds that I've funded by buying the game is something I am more than a little uncomfortable with.
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