[QUOTE="inoperativeRS"][QUOTE="OremLK"]There's a difference between ignorance and justified opinion; it's ignorant to say that Halo was the first game to show that games can have a good story, because it displays ignorance of the long tradition of games driven almost primarily by storytelling.
It's a justified opinion to say that Halo's story sucks, because it's blatantly derivative of several other obvious seminal science fiction works (Niven's Ringworld, Heinlein's Starship Troopers, and many others), in addition to having no redeeming characterization and a thin, swiss-cheese plot.
OremLK
I am very well aware of where Halo draws its influences from (and I'd claim Philip K. Dick is the most important source, not Niven like people like to think), but I'm not someone that condemns a story only because it isn't original. Of course you could claim Halo has "no redeeming characterization and a thin, swiss-cheese plot" and state it's your opinion, but I would seriously wonder why you would even care about stories in video games in general if this is the case. Planescape: Torment is IMO the only game that could come even close to having some kind of litterary value in its story if that's what you're searching for.
Frankly almost every game story is lacking in comparison to other mediums, but that's as much due to the nature of gaming (putting the player in the role of the protagonist instead of a created character) as it is due to the faults of game developers.
That said, Halo does have worse characterization than most games, even other shooters. Master Chief is no deeper than his helmet; Cortana is a sly attitude and an expositionary device. The Arbiter comes closer to having a hair's breadth of depth, but he serves much more as a plot device than a motivated individual. There really are no other characters of consequence within the Halo games.
The main problem with Halo's plot, aside from its lack of originality, is that it's far too fragmented. It hops back and forth from one thing to the next without ever really taking the time to explore and explain each one; and the complete and total cliffhanger at the end of Halo 2 is one of the worst game plotting decisions in the history of the industry. In addition to all of this, it must be said that characterization and plotting are interdependent. Without characters you understand and care about, a plot is no better than a technical manual or a history book.
Anyway, this thread isn't about Halo's story, and for the record, the Half-Life series isn't much better (though its immersion and presentation is superior). It's in gameplay that Half-Life triumphs, not storytelling.
Wait, what? That's exactly where Halo fails and Half Life triumphs. IMO Halo's story is far more interesting than Half Life's, but when it comes to storytelling Half Life totally destroys Halo.
And really, Master Chief is not supposed to be a deep character (and I wonder where these people complaining about Master Chief while not having anything against Gordon come from), Cortana is a much deeper character than people that haven't read the books would imagine, but as I suppose that shouldn't be required to get the most out of the games I can't hold it against you (she does seem quite boring in the games). The arbiter is a very interesting character due to his change from former religious zealot to leader of the rebellion against the prophets IMO.
And I do agree Halo 2 had an awful ending, but this is an overdiscussed topic and bungie admitted quite a long time ago they knew about it but had to do it due to time constraints.
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