Has this ever happen to you? You listen to a specific genre of music because that's your thing or because it speaks to you. Then slowly you notice that the sound is being mixed, the intensity turned down, key aspects are missing while other aspects are over done, collaborations with individuals outside the genre and artists who don't want to identify themselves by that genre. You start to ask "WTF is going on with "xxx" music?" and that's when the new artists, their labels and radio say to you "what is (your) music really?". That's how you know big business has taken over what you love.
Hatred is the kinda game where you are obviously detracted by it premise but more that there is the fear that we might like such a game if made to play it. Games like Hatred are not "big business" friendly or meets "big business" new vision of gaming. Whats funny is, like with all targeted content, the core audience remains the key buyers in the industry but marketing and publishing goal is 10 - 30% extra who aren't the core and they are will sabotage everything that makes a game good just to make the "numbers" better.
Right now we are at a crossroads. "Big business" is fed up with us, the core customers. We have still have to much influence over the industry. Sure we are irresponsible with it but when "Ms Maple Estrogen Filled Adventure" doesn't sell it makes facts like "female gamers are larger in number than male gamers" sound like BS. The industry is trying to tell us who we are, how we should think and how we should act so that . Hatred is not the flowery side of gaming that they want to market. The sugar coated lie they sell when in the end the truth is that there are violent games. Gamers play like violent games. Violent games are as much a part of gaming as any "squeaky clean" game. They can desensitize the violence in Call of Duty, Assassin's Creed or GTA etc but games like Hatred are there to remind you that what we play is indeed violent. You cant mainstream that truth.
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