Quick impressions:
Rope slide at the beginning is awesome. First fight on the pillar is pretty fun. I like how they make you use the different stances for different enemies.
The game looks really nice, but the animation isn't as good as I'd hoped. I used a grapple move with a dude facing away from me, but when it zoomed in on the cutscene for the kill, he's facing towards me. I also think they need to smooth out the roll animation, because, while not bad, it's not smooth-looking either.
A few bodies got stuck in the air halfway on/off the bridge when they were supposed to fall down. They finally did, but they just sat there floating for a bit, which is kind of disheartening.
I love the QTE event sliding down the ropes, and I hope the game is chock full of them.
The demo is way, way too short.
I like the switching of stances, and I don't really mind neutral being used for block. It feels kind of nice, actually.
Love how when the pillar comes crashing down in the tavern or whatever it is, the bodies you've just killed go sliding off it. Nice touch.
No jump button. Hmmmmm.
It's really nice to see mouth movement match that of the voicework. Props to that.
By the time I got to the tavern, it felt like I had seen everything she could do, which still makes me wonder if this game is going to have enough depth in the combat. I feel better about it, but I'm not confident yet.
Really nice-looking game with a cool QTE event (which I am a total sucker for). The character models are pretty stunning as well. You can actually make out the pores in the heroine's skin in the intro.
Reminds me a *smidge* of Mark of Kri, one of my favorite games of last-gen.
Love the block-breaker animations! Especially the chain sweep into pull into destroyed manhood one. Gotta love that piercing shreik that accompanies it. Also, the X button dash/pick up environmental object is pretty awesome, too.
Am I the only one who thinks this game needs a few body parts coming off?
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