its a really difficult thing to get right.
in games like skyrim or witcher 3, for example, i always find it a bit daft that one second im in a snow covered area in the middle of a blizzard and, without travelling very far, i can be in a field covered in flowers in what looks like a lovely summers day. or that a dungeon full of mosters is 30 seconds away from a peaceful hamlet and no one bats an eyelid.
but making a game thats real world sized just wouldnt be practical. bethesda did it (daggerfall is about the size of the UK)...but did it really add much to the game?
elite dangerous is about 1/4th the size of our galaxy (anyone going to test if they really can fly from one star to another in sub light? i bet frontier put a big easter egg in the middle of nowhere somewhere in the galaxy :P) but the biggest complaint is there aint an awful lot to do in the game.
i think it really depends on what the developer is going for. if a developer making a survival game then something more real world in size may actually be preferrable for example. if its an adventure or RPG then daggerfall is a bit overkill. the witcher 3s scale is about right i think...maybe a little bigger.
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