@chimeraofebony: In that case let me give you my contribution, although I'm not sure how helpful it will be since I won't be exactly focusing on your question, but I'll give it a shot.
In regards to the character I play with/as I'm normally fairly detached; I normally don't care if they live, die, have a happy ending or not. If anything, the only thing that binds me to my character is morality. If the story is set on me being the kind of person I wouldn't be in real life I'm ok with it and I don't mind playing the asshat or the serial killer but if the choices are up to me I always play "the good guy" because normally I can't force myself to play against my moral compass; exceptions being games that boast severely different story based on your alignment, and then I play it through twice, one with each alignment but I don't really enjoy "the bad guy"; it's mostly to satiate my curiosity.
Obviously (for me at least), it's easier to create ties with characters that are well fleshed out (and therefore harder to relate to my own character when he's a mute with a dialogue wheel) but interestingly enough I sometimes form deep bonds with game and tv shows characters (games because I can impact their "life", shows because of the sheer amount of time I spend with them...movies normally are too short for me to get invested in a character). In those cases, after I invested 200 hours in a game or watched a show for 10 years and all of a sudden it's over, I spend a few hours with a sense of loss like I'm never going to see a group of friends again.
Also, if my character has to sacrifice him/herself to save others I never hesitate, but if one of my teammates is put in the same position I try my damnest to prevent it from happening. I always have a "must save everyone" mentality and I react "badly" to losing characters on my watch, whether it's longtime friends of my character or just a random civilian in the background.
I've restarted my Mass Effect trying to prevent a certain character from dying (it was scripted though, so no luck...and even though it was good story writing it still upset me for a while) and restarted missions in FPS's because I accidentally shot a civilian, even though there was no penalty for doing so...I don't know why I do it, but a big part of my enjoyment with a game dies down if someone doesn't make it because I did something wrong (as in, the person wasn't necessarily scripted to die). Don't quite remember the game but there was one situation where I uninstalled a game completely because I accidentally killed someone and the game immediately overwrote my saved game.
(If any of this is of use to you feel free to rewrite it since English is not my first language and I'm sure you can organise my thoughts better and if you have any follow-up questions just ask them here or send me a PM. Hope it helped ^_^)
Log in to comment