[QUOTE="KH-mixerX"]
[QUOTE="Marmotas"]
Eh, most of the game was mash "X". Yes you have to change paradigms... in some fights. Most of the fights are over before this happens, and even if you do... you still mash "X". FF13 is just "X" = game plays for you. You dont even have to select what to do, the game just selects the best option and goes with it. I platinumed the freaking game just because i had nothing better to do at the time and was waiting for more games to come by mail, and in 95% of the fights you dont even have to select any kind of command on your own, there is no point. Ravager - Mash X, Commando - Mash X, and so on.
Id rather go with the Gambit system in FF12 any day over this. FF13 non-leader characters follows a pre-ordered set of gambits and (mostly with medics) its horrible, you have no imput wathsoever on them. At least with the gambit system you could change your characters at will, at any time, change characters on the fly too, create combos, and so on.
Marmotas
Do you not just mash X/A in most JRPG's anyways? Maybe not in boss fights, but in most random encounters, you simply just mash the attack button. FFXIII is no different. And let's face it, the "Auto-Battle" button is pretty much that game's attack button. The only reason people complain about it is because it has the word "Auto" in it. If the button just said "Attack(which it basically is)," then nobody would say a word about it.
As for Gambits, I don't really see the difference between them and Paradigms. When you set up your Gambits the correct way, it's an even more hands off experience than FFXIII. At least with Paradigms you still have to be able to switch your paradigms in a swift and timely fashion. You don't even have to touch the controller though when you have a good Gambit set-up.
Auto battle just does that, takes all the interaction you have with the game. You just touch X and the game makes all the decitions. If the enemy is weak agains something, the game automatically attacks with such elements for example. There is no lerning curve and no experimentation, you just touch X and the game plays for you, no matter the roles, no matter the situation.
Gambits are different to paradigms, they involve some thought process, you have to set up competent gambits according to the situation, you can trust your characters will obey them and if they do something bad, you dont feel cheated because it was your fault to begin with. In FF13 when the AI makes stupid choices, like dont heal the main character with more than 1 low cure making absolutely no diference you feel cheated, or when the AI attacks enemies they shouldn't making you basically HAVE to take the commando role all the time and relying on the AI to use all other ****s if you ever want to attack.
If you set up a good gambit, then yes, it auto plays, but you set up those gambits, you put your mind into them and experimented according to the enemies. You can just set up basic gambits to buff/heal and take care of the combat, or set up gambits in especific for each situation (like bosses), and being realistic, most of the boss fights requires you to constantly switch characters and makes them change roles, because gambits as you put them only wrk as long as you have MP, or as long as you have as much gambits to set up all you want.
Beyond the paradigm asignement, there is no interaction with the system at all. No thought process, the game does everything for you.
Well, there's a couple reasons that you are wrong. And I'll point them out, but let me first say that you don't have to to use the Auto-Battle button. In fact, there is an option in the configuration menu that specifically makes it so the cursor starts on the Abilities tab, and not the Auto-Battle button. So there you go. Problem fixed.
The reasons I spoke of earlier are the following...
That is exactly the same as setting up your Paradigm deck. You flat out won't get anywhere in FFXIII without knowing how to formulate a specific Paradigm deck for any given situation. You can mash X/A all you want, but if you don't have the correct Paradigms and know when to switch them, you won't progress through the game.
I don't know what version of FFXIII you were playing, but I've beaten the game three times now and have never had any of those problems. I was actually surprised at how proficient the AI is. The only problem I've ever had with the AI is that sometimes when you have them use the Saboteurrole, they will keep casting the same debuff on an enemy even if that enemy is immune to that particular debuff. Other than that, the AI is practically flawless. Especially in the Medic role. They always heal the character with the lowest health first. The only time they only use 1 low cure spell is when everybody is practically at full health. As for the Commando problem you pointed out, I'm not sure I understand. I almost never used the Commando role. I always relied on the AI for that role. That actually reminds me of one other minor problem. Sometimes when you have the entire party in offensive roles, they all won't attack the same target, which can be very annoying.
How is that any different from the Gambit system? You set up your Gambits, and then the game plays for you, literally. I've had my Gambits set up in such a way before that I could literally put down the controller, and the game played for me. I'm not joking. I've gone through entire boss fights without even pressing a button. I'm not saying that's a bad thing, but it's definitely less hands on than the Paradigm system. With Paradigms you can't just set them up, and the game plays for you. Even if you have the perfect Paradigm deck, you'll still get your a** handed to you if you don't switch them in swift and timely fashion.
Overall, I think both systems are good, but I prefer Paradigms over Gambits. Another thing I disliked about FFXII is the fact that every person in your party is pretty much the same in terms of combat abilities. At least in FFXIII there are roles you have to assign to each character. I will give FFXII points for being able to control every character though. No matter how good the AI is in FFXIII, it'll never replace a human player controlling the action.
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