@Black_Knight_00: it doesn't, because the corporations uses erroneous logic, stating that they loose money, because someone did not buy the game. They don't loose money, because they can't possibly know that the person, if the game would not be accessible via illegal means, would buy it. They just hope that he would. The same erroneous logic could be (and is) used to frown upon second-hand sales of video-games or recording videos on your VHS, which you've seen on TV.
And as it was stated in EU Report, for each case of piracy, there is a certain mode of advertisement of the article, i.e., if the pirate will not buy it, one or two of his/hers friends might after hearing how great it is and wanting to experience the full scope (i.e., multiplayer) or just wanting to support the devs.
P.S. The publishers would in their minds frown upon my video-game purchase practice, i.e., I purchase their game after a year or more when all of the patches and bug fixes are out, and when the store has big sales for the particular title. So, instead of paying 60 bucks, I pay under 20 bucks (so, they loose-out on 40 bucks).
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