I remember being excited for an Ubisoft game

  • 60 results
  • 1
  • 2

This topic is locked from further discussion.

Avatar image for suicidesn0wman
suicidesn0wman

7490

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#51  Edited By suicidesn0wman
Member since 2006 • 7490 Posts

@Macutchi: Honestly, I tend to try and wipe the slate clean with every game so that I can appreciate it on it's own merits rather than fall into the endless trap that comes with comparing games. I find it easier to enjoy each and every game if I start from scratch, otherwise no game would be able to live up to some of the games that would probably sit atop my 'best games' list.

I don't remember 100% what I scored the series, but I believe my scores went like this... SC: 90, SCPT: 95, SCCT: 99, SCDA: 90, SCCon: 85, SCB: 75 I'd have to dig out some of the write ups from my previous site, if I can find them. And for the record I'm usually happy with most games 60 and above, though I do use the FULL scale, not the partial scale GS uses.

Outside of my no Ironside in Blacklist comment, I actually had few complaints on the series in general, with the two I can remember being the original trio of games mostly. The first few games Sam Fisher couldn't use enemy weapons right? Never understood why a super spy couldn't pick those up. The second was whistling to get a guards attention, and the enemy AI would ask "Is that footsteps?" I still make fun of that goof to this day.

Avatar image for Macutchi
Macutchi

11213

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#52 Macutchi
Member since 2007 • 11213 Posts

@suicidesn0wman said:

@Macutchi: Honestly, I tend to try and wipe the slate clean with every game so that I can appreciate it on it's own merits rather than fall into the endless trap that comes with comparing games. I find it easier to enjoy each and every game if I start from scratch, otherwise no game would be able to live up to some of the games that would probably sit atop my 'best games' list.

i think it's great you can be so open minded and wish i could be but surely you must enjoy specific combinations of gameplay patterns, scenarios and mechanics? and when you find a series that ticks those boxes and it then moves away from the things that first attracted you to it does it not irritate you, even a little bit? despite trying to appreciate it for what it is / has become?

a decline from 99 to 75 in your scoring over a few game period is surely significant even though 75 is not that bad a score. 99 is virtually perfect

Avatar image for suicidesn0wman
suicidesn0wman

7490

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#53 suicidesn0wman
Member since 2006 • 7490 Posts

@Macutchi said:
@suicidesn0wman said:

@Macutchi: Honestly, I tend to try and wipe the slate clean with every game so that I can appreciate it on it's own merits rather than fall into the endless trap that comes with comparing games. I find it easier to enjoy each and every game if I start from scratch, otherwise no game would be able to live up to some of the games that would probably sit atop my 'best games' list.

i think it's great you can be so open minded and wish i could be but surely you must enjoy specific combinations of gameplay patterns, scenarios and mechanics? and when you find a series that ticks those boxes and it then moves away from the things that first attracted you to it does it not irritate you, even a little bit? despite trying to appreciate it for what it is / has become?

a decline from 99 to 75 in your scoring over a few game period is surely significant even though 75 is not that bad a score. 99 is virtually perfect

Well, I have a habit of making things overly complex. Gameplay is only one of the things I score, and I tend to take an average of 4 categories (graphics sound gameplay and story), then average them out and add a weighted adjustment based on 'fun factor'. I tend to favor a seamless experience and good story over gameplay/mechanics. I'm content with average mechanics as long as they don't interrupt the experience of taking the role of the main character. If anything CT getting a 99 was basically me being fully engaged with the game on every level from start to finish. The game in my mind was as close to perfect as you could get at the time. With BL, it was more that I felt like something wasn't right and the game didn't have that 'fun factor' the others had. In the end I felt it was good, but not great, and scored it appropriately.

Avatar image for Macutchi
Macutchi

11213

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#54 Macutchi
Member since 2007 • 11213 Posts

@suicidesn0wman said:

With BL, it was more that I felt like something wasn't right and the game didn't have that 'fun factor' the others had. In the end I felt it was good, but not great, and scored it appropriately.

i've felt like that about most ubisoft games i've played in recent years tbh but this is encouraging http://www.pcgamer.com/assassins-creed-and-far-cry-may-not-return-for-2017/

Avatar image for turtlethetaffer
turtlethetaffer

18973

Forum Posts

0

Wiki Points

0

Followers

Reviews: 144

User Lists: 0

#55 turtlethetaffer
Member since 2009 • 18973 Posts

@Black_Knight_00 said:
@turtlethetaffer said:

@Black_Knight_00: Konami doesn't even count anymore. What are they even doing these days besides milking MGS? We haven't heard anything about Castlevania since LOS2 (and didn't they just publish that one?) and Silent Hill is pretty much dead because they hate the joy of gamers. They went from having some of the best series in gaming to barely even being a gaming company over the course of a generation and a half.

Expect more companies to do the same in the near future. Successful mobile games are making the same or more money of a AAA release, with zero production costs. To give you perspective, a Call of Duty game costs $150 million to make and market and rakes in around one billion dollars (a 600% return on the investment, server maintainance excluded) and then peters out to virtually nothing in about a year; Clash of Clans was reported earning $2,5 million PER DAY in 2013 and I'd be shocked if it cost more than 100k to develop and maintain. That's $2 billion in the last 3 years alone, and counting. The best part is that half of that revenue is generated by less than 2% of the userbase. Imagine what they could earn if they could figure out a way to squeeze money out of just 10% of users. Makes your head spin.

Add to it that the casual audience is easy to please, as opposed to the entitlement and incremental demands of core gamers, and it's no shock that companies are looking to go where the easy money is.

That's a scary thought to think.

Avatar image for swanplays
SwanPlays

1

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#56 SwanPlays
Member since 2016 • 1 Posts

Child of Light was kind of a good game, very cool artistic direction but I agree, there is clearly a random factor.

https://www.youtube.com/channel/UCHs66T3dgQRM69OElcVNhqg

Avatar image for Jacanuk
Jacanuk

20281

Forum Posts

0

Wiki Points

0

Followers

Reviews: 42

User Lists: 0

#57 Jacanuk
Member since 2011 • 20281 Posts

@turtlethetaffer said:
@Black_Knight_00 said:
@turtlethetaffer said:

@Black_Knight_00: Konami doesn't even count anymore. What are they even doing these days besides milking MGS? We haven't heard anything about Castlevania since LOS2 (and didn't they just publish that one?) and Silent Hill is pretty much dead because they hate the joy of gamers. They went from having some of the best series in gaming to barely even being a gaming company over the course of a generation and a half.

Expect more companies to do the same in the near future. Successful mobile games are making the same or more money of a AAA release, with zero production costs. To give you perspective, a Call of Duty game costs $150 million to make and market and rakes in around one billion dollars (a 600% return on the investment, server maintainance excluded) and then peters out to virtually nothing in about a year; Clash of Clans was reported earning $2,5 million PER DAY in 2013 and I'd be shocked if it cost more than 100k to develop and maintain. That's $2 billion in the last 3 years alone, and counting. The best part is that half of that revenue is generated by less than 2% of the userbase. Imagine what they could earn if they could figure out a way to squeeze money out of just 10% of users. Makes your head spin.

Add to it that the casual audience is easy to please, as opposed to the entitlement and incremental demands of core gamers, and it's no shock that companies are looking to go where the easy money is.

That's a scary thought to think.

And a thought that never will happen.

Avatar image for gooch4011
gooch4011

139

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#58 gooch4011
Member since 2016 • 139 Posts

I thought Blacklist should of had a higher score. I mean it had a few things I didn't like. No Ironside and I felt like Sam looked and sounded to young. Also his supporting characters where blah. I was scared they where pushing the other guy off on us as Sams replacement.

I want to believe that Ubi can take some games and move them forward but every time I see getting to the top of an outpost to open more of the map I just cringe.

Avatar image for Jacanuk
Jacanuk

20281

Forum Posts

0

Wiki Points

0

Followers

Reviews: 42

User Lists: 0

#59 Jacanuk
Member since 2011 • 20281 Posts

@gooch4011 said:

I thought Blacklist should of had a higher score. I mean it had a few things I didn't like. No Ironside and I felt like Sam looked and sounded to young. Also his supporting characters where blah. I was scared they where pushing the other guy off on us as Sams replacement.

I want to believe that Ubi can take some games and move them forward but every time I see getting to the top of an outpost to open more of the map I just cringe.

Blacklist was the worst pile of Splinter Cell shit ever to come out.

The attempt to make it open world was horrible and it ruined the splinter cell franchise.

Avatar image for gooch4011
gooch4011

139

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#60 gooch4011
Member since 2016 • 139 Posts

@Jacanuk said:
@gooch4011 said:

I thought Blacklist should of had a higher score. I mean it had a few things I didn't like. No Ironside and I felt like Sam looked and sounded to young. Also his supporting characters where blah. I was scared they where pushing the other guy off on us as Sams replacement.

I want to believe that Ubi can take some games and move them forward but every time I see getting to the top of an outpost to open more of the map I just cringe.

Blacklist was the worst pile of Splinter Cell shit ever to come out.

The attempt to make it open world was horrible and it ruined the splinter cell franchise.

So the whole Black and white stealth system and really the lack of stealth from Conviction was better? I mean to each his own I'm not saying you are wrong because we all feel differently, but I wouldn't say Blacklist was the worst

Avatar image for Jacanuk
Jacanuk

20281

Forum Posts

0

Wiki Points

0

Followers

Reviews: 42

User Lists: 0

#61 Jacanuk
Member since 2011 • 20281 Posts

@gooch4011 said:
@Jacanuk said:
@gooch4011 said:

I thought Blacklist should of had a higher score. I mean it had a few things I didn't like. No Ironside and I felt like Sam looked and sounded to young. Also his supporting characters where blah. I was scared they where pushing the other guy off on us as Sams replacement.

I want to believe that Ubi can take some games and move them forward but every time I see getting to the top of an outpost to open more of the map I just cringe.

Blacklist was the worst pile of Splinter Cell shit ever to come out.

The attempt to make it open world was horrible and it ruined the splinter cell franchise.

So the whole Black and white stealth system and really the lack of stealth from Conviction was better? I mean to each his own I'm not saying you are wrong because we all feel differently, but I wouldn't say Blacklist was the worst

Conviction was strange as well, but it was better than Blacklist.

If they took the gameplay mechanics of Blacklist and the story style from Conviction and put it in one game, they would have a half decent game.