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I think it's because when you remake a game you want it to be something people remember. Something that was of high quality. People just expect he graphical improvement and slight gameplay changes to suit the modern age.
Um...yeah..how long did they have? One week? Seriously. Don't you know how in the comics and series and movies, Superman flies through all those rings right? Right?...wait, no he DOESN'T >_<
I think one good example of this was Siren: Blood Curse. The first Siren, while not a bad game by any stretch, was an incredibly frustrating and unintuitive game to play. It's punishing difficulty turned what could of been one of last gen's best survival horror games into one that only the truly dedicated could persevere with. However, those that did would have found one of the most deeply disturbing and strangely compelling games ever made.
Blood Curse however, takes the excellent story and setting of the original game and places it into a game that is actually fun to play. The game has been noticeably 'dumbed down' but it has also become a much more enjoyable game than it's predecessor. The game may be a little too easy and the story isn't quite as deep, but Blood Curse managed to improve on almost everything the original Siren set out to do.
Two things:
1. It's a matter of demand. If a game wasn't real good the first time around no one is interested in it enough to try and make it better.
2. Memory. It's pretty tough to remember awful games, good concept or not. Unless a game is truly awful it's tough to remember it. That's generally why so many are described as "forgettable."
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