If game designers remake games, then why don't they remake or redo games that...

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Dragon_Rebel05

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#1 Dragon_Rebel05
Member since 2007 • 132 Posts
..suck? Like games that have a good concept but were poorly executed. They just let it be bad and expect idiots to buy it anyway? They can't go back and make a game not suck?
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Dragon_Rebel05

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#2 Dragon_Rebel05
Member since 2007 • 132 Posts
Just kinda bumping this...
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Nifty_Shark

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#3 Nifty_Shark
Member since 2007 • 13137 Posts

I think it's because when you remake a game you want it to be something people remember. Something that was of high quality. People just expect he graphical improvement and slight gameplay changes to suit the modern age.

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Dragon_Rebel05

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#4 Dragon_Rebel05
Member since 2007 • 132 Posts
I mean when game companies release BAD games. Why don't they learn that it's bad and only idiots will buy it, and go back and make it good? Well..I don't know. Take something like Superman 64 for example..were they TRYING to make a video game? They might as well just packaged a dog turd or something. What is wrong with them?
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Nifty_Shark

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#5 Nifty_Shark
Member since 2007 • 13137 Posts
Superman 64 suffered because it did not have the proper time to be developed. They basically had to be done with the game at a certain point and that was all they were able to get out of the game.
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Dragon_Rebel05

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#6 Dragon_Rebel05
Member since 2007 • 132 Posts

Um...yeah..how long did they have? One week? Seriously. Don't you know how in the comics and series and movies, Superman flies through all those rings right? Right?...wait, no he DOESN'T >_<

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Silent-Hal

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#7 Silent-Hal
Member since 2007 • 9795 Posts

I think one good example of this was Siren: Blood Curse. The first Siren, while not a bad game by any stretch, was an incredibly frustrating and unintuitive game to play. It's punishing difficulty turned what could of been one of last gen's best survival horror games into one that only the truly dedicated could persevere with. However, those that did would have found one of the most deeply disturbing and strangely compelling games ever made.

Blood Curse however, takes the excellent story and setting of the original game and places it into a game that is actually fun to play. The game has been noticeably 'dumbed down' but it has also become a much more enjoyable game than it's predecessor. The game may be a little too easy and the story isn't quite as deep, but Blood Curse managed to improve on almost everything the original Siren set out to do.

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ASK_Story

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#8 ASK_Story
Member since 2006 • 11455 Posts

Money. Plain and simple. Why remake something that sucked and sold poorly only to lose more money?

And no, I mean, NO publisher is going to support a game that sucked.

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#9 Robio_basic
Member since 2002 • 7059 Posts

Two things:

1. It's a matter of demand. If a game wasn't real good the first time around no one is interested in it enough to try and make it better.

2. Memory. It's pretty tough to remember awful games, good concept or not. Unless a game is truly awful it's tough to remember it. That's generally why so many are described as "forgettable."