IGN gives Prince of Persia a 9.3

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edgewalker16

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#51 edgewalker16
Member since 2005 • 2286 Posts
Never. Trust. IGN.
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CarnageHeart

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#52 CarnageHeart
Member since 2002 • 18316 Posts

Never. Trust. IGN.edgewalker16

Quality-wise, IGN's reviews are vastly, vastly better than Gamespot's.  Look at GS's review of Last Remnant.  The review stated that the gameplay/game design was good, that only tech flaws held it back.  IGN and every other reviewer (and the player impressions I have read) mentioned horrible gameplay/game design flaws such as players being given only a random subset of a unit's moves to select from during a turn.

On a related note, one thing I really like about IGN's reviews is that they are thorough, and what I most look for in reviews is details, not a reviewer's opinion.  Of course, I don't park my brains at the door (9.3! That means its a must-buy! :P ) for any reviewer, but IGN's reviewers are the best of a bad lot.

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gamingqueen

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#53 gamingqueen
Member since 2004 • 31076 Posts
[QUOTE="gamingqueen"][QUOTE="Dutch_Mix"]

...What?

HiResDes

you have a problem with what I said? The series is one of the few challenging games that left in the market.

To the guy who's complaining, I would agree if anything you mentioned in your posts was related to the games butsince none of it was, I disgaree. Why do people post about games without even playing them? XD

If you read the review it clearly states that the game is easy, almost too easy.

I haven't. Seriopsly? I was saying that based on my experience with the first three games. So they dumbed it down... whoever called to make games easier should be shot.

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MetalGear_Ninty

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#54 MetalGear_Ninty
Member since 2008 • 6337 Posts
I read the review and TBH, I think the criticisms it receives is disproportianate to its actual score, which I admit is quite confusing.
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MetalGear_Ninty

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#55 MetalGear_Ninty
Member since 2008 • 6337 Posts
[QUOTE="TristanShand"][QUOTE="lordlors"] do you understand the philosophy behind it? When you die you get a game over screen and then load previous save and then go on. Instead of going through around that, the devs decided the game to continuously flow that the gamer will have a blast with the game always going forward. Also, when you think about it, there's not much difference. The only difference is you get a game over screen that's it. I think it's a bad idea for other genres though. Remember Super Mario Bros., when you still have lives and when you die of falling you don't get a game over and Mario automatically goes back up again since you still have a life. It's similar to that when you think about it.Grammaton-Cleric

Now it's your turn to try to understand the philosophy behind why we don't like it. When you go wrong, you get a game over screen, it gives you a sense of you did wrong, you messed up, you gotta be better then that, have a slap in the face and then the game calls you a worthless maggot! Then your like "Ok, i'll beat you game, me and you prince, we're going ot get through this, i'm not going to let you die horribly, we're going to go all the way, you and me bro, let's go!

Ok that won't explain it very well. I'll try again. It's like playing baseball with your friends when your a kid, but you suck at it. You can't bat or throw to save yourself but it's your turn anyway. You take the bat, the browler throws, you miss. Strike one, you miss again. Strike two. You miss again strike three you're out, BUT NO! The bowler says "Ah that last throw was my fault, it's a foul, we'll give you another shot" and this time he does a wimpy little underarm throw to let you hit it. Now you hit the ball and it bounces along the floor and all your friends pretend to fall over instead of pick it up, to give you a free homerun. That's how you're being treated in that Prince of Persia game.

If you're going to use an analogy, try employing one that has some sort of relevance.

Starting with POP:SOT, this series has treated death as something malleable and elastic while still keeping the game play challenging. The fact that they are doing something similar in this new installment shouldn't surprise anyone and frankly, if you find this particular game mechanic that offensive without even playing so much as a single level of the game, my advice would be to gravitate to something else and not pollute this thread with overtly negative musings on a game you clearly don't intend to give a fair shake.

Complaining about the way death is handled in a POP game is like pissing and moaning over having to jump in a Mario game.

Just because an issue has in a sense become regular, does not mean any criticisms regarding that attribute is null and void. That's like ignoring bad voice acting in a JRPG, just for the mere virtue that it is expected in a JRPG.
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HiResDes

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#56 HiResDes
Member since 2004 • 5919 Posts

I read the review and TBH, I think the criticisms it receives is disproportianate to its actual score, which I admit is quite confusing.MetalGear_Ninty

thank you, its like some of Jeff Gertsman's older reviews, only with more unsupported hyperbole.Â