You guys are grasping at straws with the 360 file nonsense.Go tell Dracula 68 in the official Skyrim thread that the 360 has no long term play issues. It may take longer to get them on the 360, but that platform does have it. For reasons already highlighted, the PS3 version just shows these issues much sooner.I have a massive game running right now and it hasn't slowed down a hitch. So do millions of other 360 gamers whou bought it.
Show me some video evidence like I've seen with the PS3.
abonsabo
The problem, while particular to the game's complexity and duration, may be rooted in memory management, according to pixel counting pros Digital Foundry. "The bottom line is that Skyrim is an unbounded game world running on a space-constricted system - and this applies regardless of the platform you play it on, hence reports of the PC version running out of address space and displaying solid colours instead of textures," says Tom Morgan. "The PlayStation 3 is unfortunate in that it's the platform with the most oppressive RAM issues (in addition to the split-pool set-up of the memory, the OS has a larger footprint than its 360 equivalent) so it makes sense that it has the most noticeable issues."Joystiq
I know you think everything is black and white, and everyone is all for against just one console or platform, but you get that kind of thinking from hanging out in System Wars. Spend less time there, and make less baseless assumptions about supposed shifty motives people have for posting this or that thing.
Log in to comment