In 1995 this was the pinnacle of graphics...

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DavidianMH

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#1 DavidianMH
Member since 2011 • 1458 Posts

http://www.youtube.com/watch?v=NkEVKzZNQDY

Shows how far we have come....

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majoras_wrath

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#2 majoras_wrath
Member since 2005 • 6062 Posts
That still looks pretty great, especially as a 95 tech demo.
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Krelian-co

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#3 Krelian-co
Member since 2006 • 13274 Posts

looks awesome for being made back in 95.

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HexedPelican

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#4 HexedPelican
Member since 2011 • 590 Posts
That's awesome since it was made in 95.
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c_rakestraw

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#5 c_rakestraw  Moderator
Member since 2007 • 14627 Posts

Yeah, hard to believe how far we've come in such a short time. Still, that tech demo is rather impressive even now. Kinda crazy, really. Wouldn't expect something from back then to hold up well at all.

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Treflis

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#6 Treflis
Member since 2004 • 13757 Posts
I still think that dino looks good even today.
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paradigm68

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#7 paradigm68
Member since 2003 • 5588 Posts
That looks more like PS2 then PS1, when I think of PS1 graphics I think of those tiny little square arms on Cloud when playing FF7.
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Teuf_

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#8 Teuf_
Member since 2004 • 30805 Posts

Amazing what you could do on the PS1 when you only had to render one thing. :P

Here's a PS2 tech demo if any of you guys are interested: http://www.youtube.com/watch?v=jIyu4Aozwbw

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branketra

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#9 branketra
Member since 2006 • 51726 Posts

Tech demo looks better.

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Amnesiac23

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#10 Amnesiac23
Member since 2006 • 8470 Posts
Surprisingly, that tech demo actually holds up pretty well.
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nameless12345

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#11 nameless12345
Member since 2010 • 15125 Posts

N64 tech demos were better:

http://www.youtube.com/watch?v=eKlbx5niBu8

Both consoles were blown away from arcade tech though:

http://www.youtube.com/watch?v=lGLtfq7xrx0

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Elann2008

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#12 Elann2008
Member since 2007 • 33028 Posts
Looks better than some games today..
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ReddestSkies

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#13 ReddestSkies
Member since 2005 • 4087 Posts

Looks better than some games today..Elann2008

It's one model on a black background, people. It's not impressive, and it's certainly not comparable to today's (or even last gen's) games.

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speedfog

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#14 speedfog
Member since 2009 • 4966 Posts

Ah i remember that one :) still have the tech demo here. But from an other ps demo.

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UpInFlames

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#15 UpInFlames
Member since 2004 • 13301 Posts

That's not representative of games from 1995 at all. It's a tech demo with only one object. No game back then looked even close to that.

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TGM_basic

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#16 TGM_basic
Member since 2003 • 6299 Posts

[QUOTE="Elann2008"]Looks better than some games today..ReddestSkies

It's one model on a black background, people. It's not impressive, and it's certainly not comparable to today's (or even last gen's) games.

I disagree.

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ReddestSkies

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#17 ReddestSkies
Member since 2005 • 4087 Posts

[QUOTE="ReddestSkies"]

[QUOTE="Elann2008"]Looks better than some games today..TGM_basic

It's one model on a black background, people. It's not impressive, and it's certainly not comparable to today's (or even last gen's) games.

I disagree.

Then you have no idea about what your 360 or PS3 could do if a company tried its hardest to make just one hyper-detailed model on a black background on it.

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Demonjoe93

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#18 Demonjoe93
Member since 2009 • 9869 Posts

For 1995 those graphics are awesome.

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DavidianMH

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#19 DavidianMH
Member since 2011 • 1458 Posts

For 1995 those graphics are awesome.

Demonjoe93
I agree, and they still hold up well today.
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dakan45

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#20 dakan45
Member since 2009 • 18819 Posts

Wolfenstein 1993

Doom 1995

Terminator future shock 1995

:Shock: I guess bethesda had graphic skills even back then, i wonder what would happen if they made a linear fps today.

Duke nukem 3D 1996

Quake 2 1997

Half life 1998

Unreal tournament 1999

Deus ex 2000

Red faction 2001

Soldier of fortune 2 2002

Unreal tournament 2003

Doom 3 2004

Far cry 2004

Condemned 2005

Quake 5 2005

Prey 2006

Call of duty 4

Crysis 2007

Far cry 2 2008

Arma 2

Killzone 2 2009

Metro 2033 2010

2011? Either crysis 2 or brink or rage. We will see. Needless to say all look inferior. I cant wait for the next gen of consoles to push up the graphics standards and be amazed again.

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SilverSignal

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#21 SilverSignal
Member since 2011 • 551 Posts
Thank you so much for posting that! :D I remember playing that. So cool. Think I'm gonna cry...
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LoneVanguard

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#22 LoneVanguard
Member since 2011 • 25 Posts
Whenever I see something like this and then compare it to a game like Witcher 2, I always wonder where game graphics are going to go next.
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nameless12345

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#23 nameless12345
Member since 2010 • 15125 Posts

dakan45

You got the Wolfenstein 3D and Doom dates wrong. Wolfenstein 3D came out in 1992 while Doom came out in 1993. Also you left out Quake 1 & 3 and Unreal 1. And Deus Ex was hardly graphically impressive.

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dakan45

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#24 dakan45
Member since 2009 • 18819 Posts

[QUOTE="dakan45"]

nameless12345

You got the Wolfenstein 3D and Doom dates wrong. Wolfenstein 3D came out in 1992 while Doom came out in 1993. Also you left out Quake 1 & 3 and Unreal 1. And Deus Ex was hardly graphically impressive.

for some reason i thought wolfenstein came in 1993, i picked doom originally but then i thought it would be better to pick doom 2, i forgot to change it to 2. Also i didnt know what to put on 2000, thats why i put deus ex. Same reason i left out quake 1 and 3 and unreal. I should have added jedi knight 2 just to compare it with quake 3, sof2 and cod.
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#25 CwlHeddwyn
Member since 2005 • 5314 Posts

Amazing what you could do on the PS1 when you only had to render one thing. :P

Here's a PS2 tech demo if any of you guys are interested: http://www.youtube.com/watch?v=jIyu4Aozwbw

Teufelhuhn

It's a good example of why you should ignore tech demos. they are no way representative of real world performance.

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deactivated-5d3f70a961d94

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#26 deactivated-5d3f70a961d94
Member since 2006 • 1127 Posts

This was actually one of the demos that was on the sample disc that came with the Playstation 1 when you originally bought it brand new. The memories:) ...

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Blacklight2

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#27 Blacklight2
Member since 2007 • 1212 Posts
That's impressive for '95.
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King9999

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#28 King9999
Member since 2002 • 11837 Posts

Eh, it's impressive until you realize what's missing. Pretty misleading.

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andrewjuly

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#29 andrewjuly
Member since 2011 • 199 Posts

That's awesome since it was made in 95.

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#30 PernicioEnigma
Member since 2010 • 6663 Posts
Holy ****, that brought back some memories. I remember I had a demo with that on it and I didn't know what the hell it was!
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#31 foxhound_fox
Member since 2005 • 98532 Posts
That jump Doom 3 made is still ridiculous to me. Either way... visually "aging" is only due to the perspective of the person viewing it and their expectations for visuals. If one has fun playing a game, then the visuals really won't matter.
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lamprey263

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#32 lamprey263
Member since 2006 • 45495 Posts
and just beyond the dinosaurs tail would have been the pop-up distance
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TGM_basic

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#33 TGM_basic
Member since 2003 • 6299 Posts

[QUOTE="TGM_basic"]

[QUOTE="ReddestSkies"]

It's one model on a black background, people. It's not impressive, and it's certainly not comparable to today's (or even last gen's) games.

ReddestSkies

I disagree.

Then you have no idea about what your 360 or PS3 could do if a company tried its hardest to make just one hyper-detailed model on a black background on it.

No, I have an idea what they'd be capable of. Doesn't change the fact that it's still impressive.

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gameguy6700

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#34 gameguy6700
Member since 2004 • 12197 Posts
That jump Doom 3 made is still ridiculous to me.foxhound_fox
It becomes a lot less impressive when you realize that FarCry had already been out for five months when Doom 3 was released and that Half-Life 2 was released only three months later.
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#35 plain_blue
Member since 2011 • 30 Posts
This video is impressive, but comparing a game and a tech demo is quite debatable, since in the latter you only need the hardware to display that one object, whereas in a game you'll possibly need resource to display more prototype of this at the same time, and besides you'll also want to load a whole map with textures and other objects as well.
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BigBoss255

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#36 BigBoss255
Member since 2010 • 3539 Posts
That brought back memories of a jurassic park game I had on PS1. I never got past the first level but I played it for hours.
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nameless12345

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#37 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="foxhound_fox"]That jump Doom 3 made is still ridiculous to me.gameguy6700
It becomes a lot less impressive when you realize that FarCry had already been out for five months when Doom 3 was released and that Half-Life 2 was released only three months later.


Except Doom 3 Alpha was leaked in 2002, two years prior the release of Far-Cry and H-L 2. Nothing came close to that Alpha leak in 2002 (perhaps only Spliter Cell and Resident Evil Remake but still not quite). And even when the game finaly came out in 2004 it was still technically above Far-Cry and H-L 2.

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morrowindnic

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#38 morrowindnic
Member since 2004 • 1541 Posts

Battlefield 3 is clearly going to be the graphics king of 2011.

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UpInFlames

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#39 UpInFlames
Member since 2004 • 13301 Posts

[QUOTE="gameguy6700"][QUOTE="foxhound_fox"]That jump Doom 3 made is still ridiculous to me.nameless12345

It becomes a lot less impressive when you realize that FarCry had already been out for five months when Doom 3 was released and that Half-Life 2 was released only three months later.


Except Doom 3 Alpha was leaked in 2002, two years prior the release of Far-Cry and H-L 2. Nothing came close to that Alpha leak in 2002 (perhaps only Spliter Cell and Resident Evil Remake but still not quite). And even when the game finaly came out in 2004 it was still technically above Far-Cry and H-L 2.

Doom 3 had nothing on Far Cry and Half-Life 2 which were both progressive first-person shooters whereas Doom 3 was a reminder of times long forgotten. Even on a purely technical level, Doom 3 lags behind. Both Far Cry and Half-Life 2 feature expansive environments with numerous objects (with actual physics), characters and draw distances that would make the Doom 3 engine implode. Let's not even compare the art styIe of these three games.

Overall, Doom 3 was a testament of how completely out of the loop id was in regards to design, gameplay and technology. They're finally joining us in the modern age with Rage, but it's about a decade too late.

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#40 foxhound_fox
Member since 2005 • 98532 Posts
Overall, Doom 3 was a testament of how completely out of the loop id was in regards to design, gameplay and technology. They're finally joining us in the modern age with Rage, but it's about a decade too late.UpInFlames
And yet... I enjoyed Doom 3 and its expansion FAR more than either HL2 and its episodes, and Far Cry (which I barely even got into I got bored so quickly). And how exactly was HL2 and Far Cry's lighting better than Doom 3?
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DavidianMH

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#41 DavidianMH
Member since 2011 • 1458 Posts
[QUOTE="UpInFlames"]Overall, Doom 3 was a testament of how completely out of the loop id was in regards to design, gameplay and technology. They're finally joining us in the modern age with Rage, but it's about a decade too late.foxhound_fox
And yet... I enjoyed Doom 3 and its expansion FAR more than either HL2 and its episodes, and Far Cry (which I barely even got into I got bored so quickly). And how exactly was HL2 and Far Cry's lighting better than Doom 3?

I agree completely with everything Fox said.
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nameless12345

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#42 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

[QUOTE="gameguy6700"] It becomes a lot less impressive when you realize that FarCry had already been out for five months when Doom 3 was released and that Half-Life 2 was released only three months later.UpInFlames


Except Doom 3 Alpha was leaked in 2002, two years prior the release of Far-Cry and H-L 2. Nothing came close to that Alpha leak in 2002 (perhaps only Spliter Cell and Resident Evil Remake but still not quite). And even when the game finaly came out in 2004 it was still technically above Far-Cry and H-L 2.

Doom 3 had nothing on Far Cry and Half-Life 2 which were both progressive first-person shooters whereas Doom 3 was a reminder of times long forgotten. Even on a purely technical level, Doom 3 lags behind. Both Far Cry and Half-Life 2 feature expansive environments with numerous objects (with actual physics), characters and draw distances that would make the Doom 3 engine implode. Let's not even compare the art styIe of these three games.

Overall, Doom 3 was a testament of how completely out of the loop id was in regards to design, gameplay and technology. They're finally joining us in the modern age with Rage, but it's about a decade too late.

What you're saying is simply your opinion and by no means a fact. The Doom 3 engine is capable of much more than you're saying. Infact id-Tech 5 that will debute in Rage is basically an upgraded version of the Doom 3 engine. And I suppose you never heard of Quake Wars which uses the upgraded Doom 3 engine and features expansive environments. The art-styIe in Doom 3 was also perfectly fine. If you like bright and open environments over dark metallic environments means jack. It's a fact that Far Cry and H-L 2 had nothing on Doom 3's shadow and lighting play. It was also one of the first games which was utilizing the GPU more than the CPU. And while FC and H-L 2 bet on diversity, Doom 3 was one of the scariest FPS games ever.

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UpInFlames

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#43 UpInFlames
Member since 2004 • 13301 Posts

[QUOTE="UpInFlames"]Overall, Doom 3 was a testament of how completely out of the loop id was in regards to design, gameplay and technology. They're finally joining us in the modern age with Rage, but it's about a decade too late.foxhound_fox
And yet... I enjoyed Doom 3 and its expansion FAR more than either HL2 and its episodes, and Far Cry (which I barely even got into I got bored so quickly). And how exactly was HL2 and Far Cry's lighting better than Doom 3?

You have to put it into perspective. Doom 3's lighting was impressive, but take into account that it had to render lighting and shadowing for only a few enemies and objects at any given time whereas both Far Cry and Half-Life 2 had much, much more to handle. And once Source implemented HDR, it wasn't even a contest.

As for your enjoyment of each game, that's a different matter altogether. I am hardly a big Far Cry fan myself, but its technical merits are obvious.

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nameless12345

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#44 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="foxhound_fox"][QUOTE="UpInFlames"]Overall, Doom 3 was a testament of how completely out of the loop id was in regards to design, gameplay and technology. They're finally joining us in the modern age with Rage, but it's about a decade too late.UpInFlames

And yet... I enjoyed Doom 3 and its expansion FAR more than either HL2 and its episodes, and Far Cry (which I barely even got into I got bored so quickly). And how exactly was HL2 and Far Cry's lighting better than Doom 3?

You have to put it into perspective. Doom 3's lighting was impressive, but take into account that it had to render lighting and shadowing for only a few enemies and objects at any given time whereas both Far Cry and Half-Life 2 had much, much more to handle. And once Source implemented HDR, it wasn't even a contest.

Doesn't really change anything about how the graphics looked like. Also HDR wasn't the next best thing after sliced bread. Because of HDR we got games that used excessive blooming.

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UpInFlames

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#45 UpInFlames
Member since 2004 • 13301 Posts

What you're saying is simply your opinion and by no means a fact. The Doom 3 engine is capable of much more than you're saying. Infact id-Tech 5 that will debute in Rage is basically an upgraded version of the Doom 3 engine. And I suppose you never heard of Quake Wars which uses the upgraded Doom 3 engine and features expansive environments. The art-styIe in Doom 3 was also perfectly fine. If you like bright and open environments over dark metallic environments means jack. It's a fact that Far Cry and H-L 2 had nothing on Doom 3's shadow and lighting play. It was also one of the first games which was utilizing the GPU more than the CPU. And while FC and H-L 2 bet on diversity, Doom 3 was one of the scariest FPS games ever.nameless12345

Quake Wars was released three years later on a heavily modified engine. And it was still toned down to accommodate the large scale environments.

id Tech 5 is a new engine built from scratch.

Doesn't really change anything about how the graphics looked like. Also HDR wasn't the next best thing after sliced bread. Because of HDR we got games that used excessive blooming.nameless12345

I'm talking about technology, not just graphics. How HDR was used in other games is irrelevant.

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nameless12345

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#46 nameless12345
Member since 2010 • 15125 Posts

id Tech 5 is a new engine built from scratch.

UpInFlames

I doubt it was. It looks very similar to id-Tech 4. It's not like they would just throw away the entire id-Tech 4 code and start anew.

I'm talking about technology, not just graphics. How HDR was used in other games is irrelevant.

UpInFlames

Well a lot of modern games still don't match Doom 3's lighting and shadowing. I think that says something.