http://www.youtube.com/watch?v=NkEVKzZNQDY
Shows how far we have come....
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Yeah, hard to believe how far we've come in such a short time. Still, that tech demo is rather impressive even now. Kinda crazy, really. Wouldn't expect something from back then to hold up well at all.
N64 tech demos were better:
http://www.youtube.com/watch?v=eKlbx5niBu8
Both consoles were blown away from arcade tech though:
http://www.youtube.com/watch?v=lGLtfq7xrx0
Looks better than some games today..Elann2008
It's one model on a black background, people. It's not impressive, and it's certainly not comparable to today's (or even last gen's) games.
That's not representative of games from 1995 at all. It's a tech demo with only one object. No game back then looked even close to that.
[QUOTE="ReddestSkies"]
[QUOTE="Elann2008"]Looks better than some games today..TGM_basic
It's one model on a black background, people. It's not impressive, and it's certainly not comparable to today's (or even last gen's) games.
I disagree.
Then you have no idea about what your 360 or PS3 could do if a company tried its hardest to make just one hyper-detailed model on a black background on it.
Wolfenstein 1993
Doom 1995
Terminator future shock 1995
:Shock: I guess bethesda had graphic skills even back then, i wonder what would happen if they made a linear fps today.
Duke nukem 3D 1996
Quake 2 1997
Half life 1998
Unreal tournament 1999
Deus ex 2000
Red faction 2001
Soldier of fortune 2 2002
Unreal tournament 2003
Doom 3 2004
Far cry 2004
Condemned 2005
Quake 5 2005
Prey 2006
Call of duty 4
Crysis 2007
Far cry 2 2008
Arma 2
Killzone 2 2009
Metro 2033 2010
2011? Either crysis 2 or brink or rage. We will see. Needless to say all look inferior. I cant wait for the next gen of consoles to push up the graphics standards and be amazed again.
dakan45
You got the Wolfenstein 3D and Doom dates wrong. Wolfenstein 3D came out in 1992 while Doom came out in 1993. Also you left out Quake 1 & 3 and Unreal 1. And Deus Ex was hardly graphically impressive.
[QUOTE="dakan45"]
nameless12345
You got the Wolfenstein 3D and Doom dates wrong. Wolfenstein 3D came out in 1992 while Doom came out in 1993. Also you left out Quake 1 & 3 and Unreal 1. And Deus Ex was hardly graphically impressive.
for some reason i thought wolfenstein came in 1993, i picked doom originally but then i thought it would be better to pick doom 2, i forgot to change it to 2. Also i didnt know what to put on 2000, thats why i put deus ex. Same reason i left out quake 1 and 3 and unreal. I should have added jedi knight 2 just to compare it with quake 3, sof2 and cod.It's a good example of why you should ignore tech demos. they are no way representative of real world performance.Amazing what you could do on the PS1 when you only had to render one thing. :P
Here's a PS2 tech demo if any of you guys are interested: http://www.youtube.com/watch?v=jIyu4AozwbwTeufelhuhn
This was actually one of the demos that was on the sample disc that came with the Playstation 1 when you originally bought it brand new. The memories:) ...
[QUOTE="TGM_basic"]
[QUOTE="ReddestSkies"]
It's one model on a black background, people. It's not impressive, and it's certainly not comparable to today's (or even last gen's) games.
ReddestSkies
I disagree.
Then you have no idea about what your 360 or PS3 could do if a company tried its hardest to make just one hyper-detailed model on a black background on it.
No, I have an idea what they'd be capable of. Doesn't change the fact that it's still impressive.
That jump Doom 3 made is still ridiculous to me.foxhound_foxIt becomes a lot less impressive when you realize that FarCry had already been out for five months when Doom 3 was released and that Half-Life 2 was released only three months later.
[QUOTE="foxhound_fox"]That jump Doom 3 made is still ridiculous to me.gameguy6700It becomes a lot less impressive when you realize that FarCry had already been out for five months when Doom 3 was released and that Half-Life 2 was released only three months later.
Except Doom 3 Alpha was leaked in 2002, two years prior the release of Far-Cry and H-L 2. Nothing came close to that Alpha leak in 2002 (perhaps only Spliter Cell and Resident Evil Remake but still not quite). And even when the game finaly came out in 2004 it was still technically above Far-Cry and H-L 2.
It becomes a lot less impressive when you realize that FarCry had already been out for five months when Doom 3 was released and that Half-Life 2 was released only three months later.[QUOTE="gameguy6700"][QUOTE="foxhound_fox"]That jump Doom 3 made is still ridiculous to me.nameless12345
Except Doom 3 Alpha was leaked in 2002, two years prior the release of Far-Cry and H-L 2. Nothing came close to that Alpha leak in 2002 (perhaps only Spliter Cell and Resident Evil Remake but still not quite). And even when the game finaly came out in 2004 it was still technically above Far-Cry and H-L 2.
Doom 3 had nothing on Far Cry and Half-Life 2 which were both progressive first-person shooters whereas Doom 3 was a reminder of times long forgotten. Even on a purely technical level, Doom 3 lags behind. Both Far Cry and Half-Life 2 feature expansive environments with numerous objects (with actual physics), characters and draw distances that would make the Doom 3 engine implode. Let's not even compare the art styIe of these three games.
Overall, Doom 3 was a testament of how completely out of the loop id was in regards to design, gameplay and technology. They're finally joining us in the modern age with Rage, but it's about a decade too late.
Overall, Doom 3 was a testament of how completely out of the loop id was in regards to design, gameplay and technology. They're finally joining us in the modern age with Rage, but it's about a decade too late.UpInFlamesAnd yet... I enjoyed Doom 3 and its expansion FAR more than either HL2 and its episodes, and Far Cry (which I barely even got into I got bored so quickly). And how exactly was HL2 and Far Cry's lighting better than Doom 3?
[QUOTE="UpInFlames"]Overall, Doom 3 was a testament of how completely out of the loop id was in regards to design, gameplay and technology. They're finally joining us in the modern age with Rage, but it's about a decade too late.foxhound_foxAnd yet... I enjoyed Doom 3 and its expansion FAR more than either HL2 and its episodes, and Far Cry (which I barely even got into I got bored so quickly). And how exactly was HL2 and Far Cry's lighting better than Doom 3? I agree completely with everything Fox said.
[QUOTE="nameless12345"]
[QUOTE="gameguy6700"] It becomes a lot less impressive when you realize that FarCry had already been out for five months when Doom 3 was released and that Half-Life 2 was released only three months later.UpInFlames
Except Doom 3 Alpha was leaked in 2002, two years prior the release of Far-Cry and H-L 2. Nothing came close to that Alpha leak in 2002 (perhaps only Spliter Cell and Resident Evil Remake but still not quite). And even when the game finaly came out in 2004 it was still technically above Far-Cry and H-L 2.
Doom 3 had nothing on Far Cry and Half-Life 2 which were both progressive first-person shooters whereas Doom 3 was a reminder of times long forgotten. Even on a purely technical level, Doom 3 lags behind. Both Far Cry and Half-Life 2 feature expansive environments with numerous objects (with actual physics), characters and draw distances that would make the Doom 3 engine implode. Let's not even compare the art styIe of these three games.
Overall, Doom 3 was a testament of how completely out of the loop id was in regards to design, gameplay and technology. They're finally joining us in the modern age with Rage, but it's about a decade too late.
What you're saying is simply your opinion and by no means a fact. The Doom 3 engine is capable of much more than you're saying. Infact id-Tech 5 that will debute in Rage is basically an upgraded version of the Doom 3 engine. And I suppose you never heard of Quake Wars which uses the upgraded Doom 3 engine and features expansive environments. The art-styIe in Doom 3 was also perfectly fine. If you like bright and open environments over dark metallic environments means jack. It's a fact that Far Cry and H-L 2 had nothing on Doom 3's shadow and lighting play. It was also one of the first games which was utilizing the GPU more than the CPU. And while FC and H-L 2 bet on diversity, Doom 3 was one of the scariest FPS games ever.
[QUOTE="UpInFlames"]Overall, Doom 3 was a testament of how completely out of the loop id was in regards to design, gameplay and technology. They're finally joining us in the modern age with Rage, but it's about a decade too late.foxhound_foxAnd yet... I enjoyed Doom 3 and its expansion FAR more than either HL2 and its episodes, and Far Cry (which I barely even got into I got bored so quickly). And how exactly was HL2 and Far Cry's lighting better than Doom 3?
You have to put it into perspective. Doom 3's lighting was impressive, but take into account that it had to render lighting and shadowing for only a few enemies and objects at any given time whereas both Far Cry and Half-Life 2 had much, much more to handle. And once Source implemented HDR, it wasn't even a contest.
As for your enjoyment of each game, that's a different matter altogether. I am hardly a big Far Cry fan myself, but its technical merits are obvious.
And yet... I enjoyed Doom 3 and its expansion FAR more than either HL2 and its episodes, and Far Cry (which I barely even got into I got bored so quickly). And how exactly was HL2 and Far Cry's lighting better than Doom 3?[QUOTE="foxhound_fox"][QUOTE="UpInFlames"]Overall, Doom 3 was a testament of how completely out of the loop id was in regards to design, gameplay and technology. They're finally joining us in the modern age with Rage, but it's about a decade too late.UpInFlames
You have to put it into perspective. Doom 3's lighting was impressive, but take into account that it had to render lighting and shadowing for only a few enemies and objects at any given time whereas both Far Cry and Half-Life 2 had much, much more to handle. And once Source implemented HDR, it wasn't even a contest.
Doesn't really change anything about how the graphics looked like. Also HDR wasn't the next best thing after sliced bread. Because of HDR we got games that used excessive blooming.
What you're saying is simply your opinion and by no means a fact. The Doom 3 engine is capable of much more than you're saying. Infact id-Tech 5 that will debute in Rage is basically an upgraded version of the Doom 3 engine. And I suppose you never heard of Quake Wars which uses the upgraded Doom 3 engine and features expansive environments. The art-styIe in Doom 3 was also perfectly fine. If you like bright and open environments over dark metallic environments means jack. It's a fact that Far Cry and H-L 2 had nothing on Doom 3's shadow and lighting play. It was also one of the first games which was utilizing the GPU more than the CPU. And while FC and H-L 2 bet on diversity, Doom 3 was one of the scariest FPS games ever.nameless12345
Quake Wars was released three years later on a heavily modified engine. And it was still toned down to accommodate the large scale environments.
id Tech 5 is a new engine built from scratch.
Doesn't really change anything about how the graphics looked like. Also HDR wasn't the next best thing after sliced bread. Because of HDR we got games that used excessive blooming.nameless12345
I'm talking about technology, not just graphics. How HDR was used in other games is irrelevant.
id Tech 5 is a new engine built from scratch.
UpInFlames
I doubt it was. It looks very similar to id-Tech 4. It's not like they would just throw away the entire id-Tech 4 code and start anew.
I'm talking about technology, not just graphics. How HDR was used in other games is irrelevant.
UpInFlames
Well a lot of modern games still don't match Doom 3's lighting and shadowing. I think that says something.
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