I am of course talking about (if you hadn't guessed) 'Final Fantasy XV' and 'Metal Gear Solid V: The Phantom Pain'. Apologies in advance to any sticklers for detail, but re-branding 'Versus XIII' to 'XV' does not change the fact it is essentially the same game that was being developed back in 2006.
So with that that out of the way, what say I? If i'm honest, It's downright disappointing. Bordering on unacceptable.
I often hear people say that a lot of that time was spent on developing next generation (now current) middle-ware solutions, but I still believe that amidst all that It is still a ridiculously long time to expect fans to wait. To briefly supplement my argument, my extended fears are that having spent so much time and money on developing these middle-ware engines , we'll be inundated with rushed copy & paste sequels and mediocre original I.P's after these titles launch. The sorts of titles created with the sole purpose of recouping the development costs of these engines, even if that comes at the cost of quality. We need only look at Assassins Creed: Unity. These fears however are assumptions based on precedent but in no way do I assume it applies to all developers, so I won't entertain them further.
Returning to point about the titles mentioned, one of these games is a far bigger offender than the the other. 'Metal Gear Solid V: The Phantom Pain' is not only multi-platform across current-gen consoles but last-gen consoles as well. It has to be remembered however that the game was originally announced, and being developed for the last generation of consoles specifically, which adds further insult to injury. While it hasn't taken as long as 'FFXV' in development, It certainly should not take this long for a title that is essentially a last-generation game (from a development standpoint) to come out. When I say 'should not', I mean that it is by and large unprecedented for games to take this long to make it to shelves.
Konami are even having to leverage the Fox Engine (on which 'The Phantom Pain' is being created) for the additional development of current-generation 'Pro Evolution Soccer' games and upcoming 'Silent Hill' games because they've no doubt committed so much time and money in creating it, that it would be a waste of time and resources to create separate, dedicated engines for these franchises.
Moving on to our next offender, 'Final Fantasy XV' on the other hand has undergone drastic revisions and updates since it was originally envisioned as Versus XIII and we have seen (in various footage) its incremental evolution. It is equally inexcusable to have to wait as long as we have for this game, especially given that Sony Playstation 3 owners were excited for the title being developed exclusively for that console only to discover that not only had it gone multi-platform but that they would have to buy another console to play it. There were children who weren't even conceived when 'Versus XIII' ('XV') was announced who will be looking forward to and inevitably playing the final incarnation of the game. Think on that for a second dear brothers and sisters...
I'm quietly hopeful these games will be nothing short of great, but it is a fact that titles stuck in limbo for this long are adversely effected because let's face it, long development times are inefficient. In that prolonged period of time staff can quit, management can change (In FFXV's case it was Tetusya Nomura Out and Hajime Tabata In). A game can go through the wringer and even go back to the drawing board to keep up with leaps in technology made in all that time. Expectations rise and when the game doesn't match the accumulation of the hype of all those many years, they suffer for it.
Game development times of this magnitude are unprecedented, as I stated earlier. Considering we've anticipated the games this long, there is a perception that they have to be extraordinary. That is not an unreasonable expectation to have. If they aren't exceptional then you wonder where all that time was spent.
Not every one is wealthy enough to buy every single game they're interested in, some people pick and choose from the cream of the crop that rises to the surface and prioritise those to get a better bang for their buck. To conclude, the whole point of the Fox engine and Luminous engine were so that developers could create game environments faster. The developers have stated this numerous times about both engines in tech-demo demonstrations. These engines were made to make multi-platform development more efficient but I do not see those efficiency gains anywhere because clearly development times haven't shortened.
Gamers always seem to want to find the silver lining in all this and assume these games could only be 'the best that they can be' after taking this long to finish. However as Duke Nukem demonstrated, that is not always the case. Does anyone want to be waiting over half a decade for an anticipated sequel, I believe they would be disingenuous if they said they did.
In summary, we perhaps overestimate our own mortality. I mean this in all seriousness but imagine all the gamers who have passed in the last half decade who were eagerly anticipating these games and perhaps in their own unique circumstances had nothing else to look forward to. I pay good money to give my beloved franchises a future, I'd hope to actually be alive to see that future...
[UPDATE] Some of you just aren't getting my point. In a nutshell, if I'm a kid waiting for a game suitable for my age and it takes 7 years to come out, i'll obviously be a hell of a lot older and my tastes would have no doubt changed. A game I was excited for 7 years ago may not be that appealing to me as an adult 7 years on. A lot of people are skeptical about the new tone and direction XV is taking. The game I can tell you I fell in love with was the dark, Gothic 'Versus XIII' originally envisioned. They've taken so long and had to catch up with technology so quickly that I would not be surprised that to cover the cost of R&D they would have had to make XV (formerly Versus XIII) a game that would appeal to the broader masses and in that sense some might say It would have suffered and not been faithful to its original vision.
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