Well if you no longer have use for a game and it's just going to sit around never being played for ages, it's just wasting space. So you can either keep it and try to squeeze room for something you never use, or you can bin it. But why waste a game that someone else can enjoy? Especially when you can cash in on the game by selling it/trading it in?
EquiIibrium
This is another good point. You could even say that selling games used for cheap that would have otherwise been just collecting dust can introduce new people to quality gaming (who would otherwise buy new shovelware for that same price), or at least, introduce gamers to a franchise they haven't tried before. And if that franchise is still alive, it could make them want to buy the new sequel coming out, when they wouldn't have before.
On the other hand, such an argument requires belief that there is something inherently wrong about hogging a game that you no longer play and have no use for while others could make much better use of it than you (something like a socialist Game Redistribution principle.) I find this hard to swallow, because I think being a game collector is not wrong.
a case would have to be made against the resale of used items in general, which would be completely ridiculous. Those with little money need their thrift stores, for example.Angry_Beaver
As HardQuor pointed out, other used-product industries are different in that cars and clothing experience degradation. They're simply not in as good condition as when bought new. This is not the case for games. This is morally relevant because it justifies the lower resale price. With games though, the price is just competitively undercutting new games on shelves, to the detriment of the dev.
Another difference with clothing and cars is that you seem to only find them up for resale when the originals are out of print. It's difficult to go to the thrift store and find a shirt that could could currently buy new in the mall. And when you buy a used car, it's last year's model, or maybe from a few years back, which are not being sold anymore in dealerships. This is relevant because they're not competing with the same product, only new.
With illegal downloads, there is no limit to the number of copies in circulation and there is no transference. The number of people able to play can increase without bound, without a dime going to the developer for additional copies obtained.Angry_Beaver
I recognise that this is a difference, but I don't see how it is any more morally relevant than the colour of the game case each would be in. How many people who can play without paying the dev is not at issue; it's whether any of them are justified in doing so. If something is wrong, the number of people doing it doesn't make it any more or less wrong. It just makes it more or less of a problem.
Thought experiment time. Consider two groups of people...Angry_Beaver
There are two flaws with your experiment. First, if it is true that buying games is immoral, paying the dev for used game purchases is only one possible response, and one that I disagree with for the reasons you mentioned. But because it's only one possible response, it doesn't show that buying used games is moral. Here's an alternative: people just don't buy/sell games used. You see, I'm asking what is moral, not what should be legal. Morality need not have legal enforcement.
Second, you're making the static world error. While it's true that a finite number of games will eventually be printed, it's not true that they already have been. Successful games (measured in sales of NEW games) get reprinted (note that buying these games used means that games go out of print sooner.) And financially/critically successful games get reissued as ports, special editions, collector sets, anniversary editions, or downloads. What I'm saying is that usually, the choice is between buying used now or buying new now or in the future.
Devs today are not concerned about buying old games that are out of print and have no way of playing them new. They're concerned about the large industry behind games being sold back soon after release, sitting on shelves beside new copies with $5-10 knocked off the price. And I'm always confronted with the choice of going to the store to buy an in-print-and-available game or buying it cheap off kijiji or ebay.
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