[QUOTE="streak000"]It's a better game than Oblivion overall, but it has some MAJOR flaws. The combat is easily the worst I've ever seen in any game (and I can't believe anyone would try to say otherwise), it takes forever to travel anywhere, the journal is a total mess (it's almost impossible to find active or pending quests in there), and the directions you get for finding certain important locations are extremely vague at best and downright useless at worst.
On the plus side, it's an unbelievably huge game, it's much more atmospheric than Oblivion, and has a far more interesting story.
On xbox, the game crashes every 20-40 minutes and the loading times are painful.
muthsera666
I have to say that I disagree with almost everything you say here. I love the combat of Morrowind. It's based upon the statistics and it gives an accurate reflection of just how good you are with the weapon. I tried Oblivion, and I hated the combat after playing Morrowind for so long. Traveling without using the transport services is great because you can see the differences in the environment, and you tell exactly where you are by your surroundings. The journal is a bit rough, but the GotY version helped. The directions are intentionally vague because the game is about exploration. The NPCs are just like humans in that they don't always know where something is, just an estimated locations. As far as crashes, with playing for a couple hundred hours on the Xbox, it's crashed maybe two or three times. And that's with save files in the dozens of hours, and at least one with 100+ hours. The loading times are a bit long, but there's a ton of information that the game tracks.In fairness to myself, I only ever played the vanilla xbox version. It drove me crazy how I couldn't even tell if I was hitting the enemies or how much damage I was doing or how close to death they were. I really despised the combat.
Travelling on foot (or levitating, as the case may be) is great as long as you're not downright forced to walk for 20+ minutes just to get to quest locations. I appreciated the choice Oblivion gave me in this regard. I grew to adore those siltstrider things and wished there were more of them in the game.
The NPCs weren't like humans. If a human told me to "go 25 miles northwest of the grassy region and 21 steps south of the 3 pebbles, which were located somewhere to the south-east of the red mountain", I would slap him in the face. I like exploration. I don't like aimless wandering.
My copy crashed all the time. I learned to save every 3 minutes. I didn't "delete the dead bodies (?)" or "clean up the dungeons" and I'm sure I left many a door open, so the system probably had trouble keeping up.
Nevermind, I did like the game. I had had enough after about 70 hours (I was a bit over halfway in the story), but I really enjoyed the journey to that point.
A magnificent 8.5/10 then!
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