Is Morrowind worth getting anymore?

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rav44

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#1 rav44
Member since 2007 • 1339 Posts

Just wondering if i should consider getting Morrowind even though Skyrim is out in less than a year and two worlds 2 in a month. Oblivion is my favorite game i have ever played. I haven't played morrowind before, but people still talk about it a lot. I just don't want to waste my money and i'm scared that it is a bit dated.

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Black_Knight_00

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#2 Black_Knight_00
Member since 2007 • 78 Posts
*waits for post by Muthsera666* :P Anyway: yes, it is worth it
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koospetoors

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#3 koospetoors
Member since 2004 • 3715 Posts
Yup, just make sure to set yourself up with a few graphical mods and such, really makes the game a much more worthwhile experience.
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arbitor365

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#4 arbitor365
Member since 2009 • 2726 Posts

with a little cheats and alot of sick humor, you can have endless fun with this game

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MoldySasquatch

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#5 MoldySasquatch
Member since 2007 • 604 Posts

it's a amazing game, if you have not played it or don't own it, yes.

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Allicrombie

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#6 Allicrombie
Member since 2005 • 26223 Posts
its still Bethesda's best game, yes.
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superfluidity

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#7 superfluidity
Member since 2010 • 2163 Posts

IMO, best game ever made. Yes, worth it.

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dkdk999

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#8 dkdk999
Member since 2007 • 6754 Posts
yes! dude still get it. I wouldn't say it's dated at all.
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muthsera666

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#9 muthsera666
Member since 2005 • 13271 Posts
[QUOTE="Black_Knight_00"]*waits for post by Muthsera666* :P Anyway: yes, it is worth it

Damn straight it's worth it. A far better game than Oblivion.
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Purdicus

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#10 Purdicus
Member since 2009 • 76 Posts

Oblivion is also my favorite game(I've spentover 200 hours playing) and a while back bought Morrowind GOTY for all of $20 and started playing that. It's not better than Oblivion but it is great in its own way and definitely worth every penny. Yes, it's older and the graphics are dated, but the quests are interesting andthe world is very differentso it's not just Oblivion Lite or Oblivion Beta. I understand there are some great mods that will improve the looks, but I haven't even bothered.

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Black_Knight_00

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#11 Black_Knight_00
Member since 2007 • 78 Posts
[QUOTE="muthsera666"][QUOTE="Black_Knight_00"]*waits for post by Muthsera666* :P Anyway: yes, it is worth it

Damn straight it's worth it. A far better game than Oblivion.

Hah! there you are :P
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ubpoker123

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#12 ubpoker123
Member since 2007 • 877 Posts

I love the game Morrowind, just make sure you DO NOT get it for the Xbox. ;)

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spookykid143

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#13 spookykid143
Member since 2009 • 10393 Posts

It's 10 times better than oblivion.

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KHAndAnime

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#14 KHAndAnime
Member since 2009 • 17565 Posts
It will always remain to be one of my favorite RPGs. It's disappointing that Oblivion took the series in a more streamlined direction.
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muthsera666

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#15 muthsera666
Member since 2005 • 13271 Posts

I love the game Morrowind, just make sure you DO NOT get it for the Xbox. ;)

ubpoker123
Actually, playing it on Xbox wasn't bad. You just have to make sure to take a few things into mind when playing a long game on it. Close doors, completely clean out the dungeons and so forth, and the system will handle the game.
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Black_Knight_00

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#16 Black_Knight_00
Member since 2007 • 78 Posts
[QUOTE="ubpoker123"]

I love the game Morrowind, just make sure you DO NOT get it for the Xbox. ;)

muthsera666
Actually, playing it on Xbox wasn't bad. You just have to make sure to take a few things into mind when playing a long game on it. Close doors, completely clean out the dungeons and so forth, and the system will handle the game.

Will doing that shorten loading times? That was the main reason I put the game down and I'd like to get back to it
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Avenger1324

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#17 Avenger1324
Member since 2007 • 16344 Posts
still one of the best RPGs. The graphics haven't aged too well, but the gameplay is still all there, and there are some higher res mods available.
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Lab392

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#18 Lab392
Member since 2006 • 6217 Posts

Of course. I bought it in October 2010. I'd say it's way better than Oblivion.

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muthsera666

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#19 muthsera666
Member since 2005 • 13271 Posts
[QUOTE="muthsera666"][QUOTE="ubpoker123"]

I love the game Morrowind, just make sure you DO NOT get it for the Xbox. ;)

Black_Knight_00
Actually, playing it on Xbox wasn't bad. You just have to make sure to take a few things into mind when playing a long game on it. Close doors, completely clean out the dungeons and so forth, and the system will handle the game.

Will doing that shorten loading times? That was the main reason I put the game down and I'd like to get back to it

Depends which load times your looking at. The problem with minor details like that is that the game remembers. If you open a door and let it open, the game must remember that you left that door open. If you close it again, it just assigns the default behavior. Like when you go into a dungeon, much of the loot is randomized. If you ever take anything from a crate, you might as well take everything because the game then assigns the contents then, and it remembers what you've taken and what you've left there. If you don't take anything from the crates, and then go back to the dungeon later, it will re-randomize the contents, I believe. If you're clearing dungeons, you're better off to take every single thing that you can, so that the game doesn't have to remember what you've left anywhere. Likewise, always delete the bodies of animals and people you kill. If you just want to drop things, put them in a corpse, and then delete the corpse, that way the game erases it from the memory. Doing these things should shorten the load times, because the game doesn't have to struggle to remember every little thing that you've done.
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Maroxad

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#20 Maroxad
Member since 2007 • 25263 Posts

Outside of graphics and combat it is leagues better than oblivion and is easily my second favorite Bethesda game beaten only by Daggerfall.

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cprmauldin

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#21 cprmauldin
Member since 2009 • 1567 Posts

Yes. It is one of the greatest games ever made.

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rav44

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#22 rav44
Member since 2007 • 1339 Posts

Okay, so I have some Amazon.com gift cards and was going to buy it, but it costs almost one hundred dollars?!?!?!?!? I was expecting 10 - 20.

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ArchonOver

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#23 ArchonOver
Member since 2010 • 1103 Posts

Much better than Oblivion, get it.

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ubpoker123

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#24 ubpoker123
Member since 2007 • 877 Posts

[QUOTE="ubpoker123"]

I love the game Morrowind, just make sure you DO NOT get it for the Xbox. ;)

muthsera666

Actually, playing it on Xbox wasn't bad. You just have to make sure to take a few things into mind when playing a long game on it. Close doors, completely clean out the dungeons and so forth, and the system will handle the game.

Would this help the game from not freezing because I hated that lol.

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dkdk999

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#25 dkdk999
Member since 2007 • 6754 Posts

Okay, so I have some Amazon.com gift cards and was going to buy it, but it costs almost one hundred dollars?!?!?!?!? I was expecting 10 - 20.

rav44
why not just get it off steam ?
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foxhound_fox

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#26 foxhound_fox
Member since 2005 • 98532 Posts

If you have already played Oblivion... good luck getting into Morrowind. I've tried probably about 10 times to get into Morrowind. I love the world of Vvardenfell, and the content in the game (I do a lot of reading on the UESP Wiki)... but I just can't get past the combat. Though, I haven't explored the mods for it yet (aside from visual ones).

I'd say you should try Arena and Daggerfall first... since they are free from Bethesda and can run on anything (http://theelderscrolls.wiwiland.net/?title=Daggerfall_:_DaggerfallSetup_EN here is a fully compatible DOSBox launcher that installs directly and launches with no calibration).

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muthsera666

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#27 muthsera666
Member since 2005 • 13271 Posts

If you have already played Oblivion... good luck getting into Morrowind. I've tried probably about 10 times to get into Morrowind. I love the world of Vvardenfell, and the content in the game (I do a lot of reading on the UESP Wiki)... but I just can't get past the combat. Though, I haven't explored the mods for it yet (aside from visual ones).foxhound_fox
That's because the combat in Morrowind is so much better. It's actually stat-based.

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foxhound_fox

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#28 foxhound_fox
Member since 2005 • 98532 Posts

That's because the combat in Morrowind is so much better. It's actually stat-based.

muthsera666


Clunky combat is still clunky combat. New Vegas' combat is stat based... and it is rewarding and satisfying.

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AtheistPreacher

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#29 AtheistPreacher
Member since 2002 • 1130 Posts

To me it's better than Oblivion in all ways except two: graphics (duh), and combat system (random blocking, no control over swing power).

Overall I had more fun with Morrowind. Environments are much more interesting, story is better.

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AtheistPreacher

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#30 AtheistPreacher
Member since 2002 • 1130 Posts

Okay, so I have some Amazon.com gift cards and was going to buy it, but it costs almost one hundred dollars?!?!?!?!? I was expecting 10 - 20.

rav44

What the heck are you looking at? I just searched on Amazon and there are tons of copies of the GOTY edition... like $15 for PC or $25 for XBOX.

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streak000

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#31 streak000
Member since 2007 • 6802 Posts

It's a better game than Oblivion overall, but it has some MAJOR flaws. The combat is easily the worst I've ever seen in any game (and I can't believe anyone would try to say otherwise), it takes forever to travel anywhere, the journal is a total mess (it's almost impossible to find active or pending quests in there), and the directions you get for finding certain important locations are extremely vague at best and downright useless at worst.

On the plus side, it's an unbelievably huge game, it's much more atmospheric than Oblivion, and has a far more interesting story.

On xbox, the game crashes every 20-40 minutes and the loading times are painful.

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muthsera666

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#32 muthsera666
Member since 2005 • 13271 Posts

It's a better game than Oblivion overall, but it has some MAJOR flaws. The combat is easily the worst I've ever seen in any game (and I can't believe anyone would try to say otherwise), it takes forever to travel anywhere, the journal is a total mess (it's almost impossible to find active or pending quests in there), and the directions you get for finding certain important locations are extremely vague at best and downright useless at worst.

On the plus side, it's an unbelievably huge game, it's much more atmospheric than Oblivion, and has a far more interesting story.

On xbox, the game crashes every 20-40 minutes and the loading times are painful.

streak000
I have to say that I disagree with almost everything you say here. I love the combat of Morrowind. It's based upon the statistics and it gives an accurate reflection of just how good you are with the weapon. I tried Oblivion, and I hated the combat after playing Morrowind for so long. Traveling without using the transport services is great because you can see the differences in the environment, and you tell exactly where you are by your surroundings. The journal is a bit rough, but the GotY version helped. The directions are intentionally vague because the game is about exploration. The NPCs are just like humans in that they don't always know where something is, just an estimated locations. As far as crashes, with playing for a couple hundred hours on the Xbox, it's crashed maybe two or three times. And that's with save files in the dozens of hours, and at least one with 100+ hours. The loading times are a bit long, but there's a ton of information that the game tracks.
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muthsera666

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#33 muthsera666
Member since 2005 • 13271 Posts

[QUOTE="muthsera666"] That's because the combat in Morrowind is so much better. It's actually stat-based.

foxhound_fox


Clunky combat is still clunky combat. New Vegas' combat is stat based... and it is rewarding and satisfying.

You're right. Morrowind's combat should be as good as a game that came out seven years after it. What was I thinking?

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AtheistPreacher

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#34 AtheistPreacher
Member since 2002 • 1130 Posts

[QUOTE="streak000"]

It's a better game than Oblivion overall, but it has some MAJOR flaws. The combat is easily the worst I've ever seen in any game (and I can't believe anyone would try to say otherwise), it takes forever to travel anywhere, the journal is a total mess (it's almost impossible to find active or pending quests in there), and the directions you get for finding certain important locations are extremely vague at best and downright useless at worst.

On the plus side, it's an unbelievably huge game, it's much more atmospheric than Oblivion, and has a far more interesting story.

On xbox, the game crashes every 20-40 minutes and the loading times are painful.

muthsera666

I have to say that I disagree with almost everything you say here. I love the combat of Morrowind. It's based upon the statistics and it gives an accurate reflection of just how good you are with the weapon. I tried Oblivion, and I hated the combat after playing Morrowind for so long. Traveling without using the transport services is great because you can see the differences in the environment, and you tell exactly where you are by your surroundings. The journal is a bit rough, but the GotY version helped. The directions are intentionally vague because the game is about exploration. The NPCs are just like humans in that they don't always know where something is, just an estimated locations. As far as crashes, with playing for a couple hundred hours on the Xbox, it's crashed maybe two or three times. And that's with save files in the dozens of hours, and at least one with 100+ hours. The loading times are a bit long, but there's a ton of information that the game tracks.

Dude, I'm pretty sure you're in like a 1% minority thinking Morrowind's combat is better. "Based upon statistics" is a nice way of saying there's no skill or thought involved in weapons-based fighting, it's just click click click click click. How is that better than actually having control of when you block and the power of your swing? Oblivion is still "stats-based"... you have a level for your skill with the weapon type, a level for strength, a level for endurance, and stats for how good the weapon is.

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muthsera666

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#35 muthsera666
Member since 2005 • 13271 Posts

[QUOTE="muthsera666"][QUOTE="streak000"]

It's a better game than Oblivion overall, but it has some MAJOR flaws. The combat is easily the worst I've ever seen in any game (and I can't believe anyone would try to say otherwise), it takes forever to travel anywhere, the journal is a total mess (it's almost impossible to find active or pending quests in there), and the directions you get for finding certain important locations are extremely vague at best and downright useless at worst.

On the plus side, it's an unbelievably huge game, it's much more atmospheric than Oblivion, and has a far more interesting story.

On xbox, the game crashes every 20-40 minutes and the loading times are painful.

AtheistPreacher

I have to say that I disagree with almost everything you say here. I love the combat of Morrowind. It's based upon the statistics and it gives an accurate reflection of just how good you are with the weapon. I tried Oblivion, and I hated the combat after playing Morrowind for so long. Traveling without using the transport services is great because you can see the differences in the environment, and you tell exactly where you are by your surroundings. The journal is a bit rough, but the GotY version helped. The directions are intentionally vague because the game is about exploration. The NPCs are just like humans in that they don't always know where something is, just an estimated locations. As far as crashes, with playing for a couple hundred hours on the Xbox, it's crashed maybe two or three times. And that's with save files in the dozens of hours, and at least one with 100+ hours. The loading times are a bit long, but there's a ton of information that the game tracks.

Dude, I'm pretty sure you're in like a 1% minority thinking Morrowind's combat is better. "Based upon statistics" is a nice way of saying there's no skill or thought involved in weapons-based fighting, it's just click click click click click. How is that better than actually having control of when you block and the power of your swing? Oblivion is still "stats-based"... you have a level for your skill with the weapon type, a level for strength, a level for endurance, and stats for how good the weapon is.

Fine. I'm in the minority. There is thought involved, especially with the fact that your movement pattern dictates the manner in which you attack with your weapon. You also have to make sure to prepare before exploring as using a weapon with which you don't have much skill could mean your death. Personally, I feel that the combat is better, and while I understand that not everyone feels that way, I don't appreciate it when the combat is laughed at for no other reason that someone doesn't like it. Not liking it doesn't mean that it is bad. Oblivion's fighting is stat-influenced, but it feels more like an action-adventure game than an RPG.
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XIntoTheBlue

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#36 XIntoTheBlue
Member since 2009 • 1070 Posts
I'd recommend Morrowind in a heartbeat. It has great atmosphere, history, and story. If you find combat a big deal for you in RPG's, you might want to reconsider though. It's the only drawback for me, personally. I know it's stat-based and people like that, but the lack of any feedback during combat is horrendous to a point where it's inexcusable. Fond memories of swinging a million times at some darn critter with no way of telling why it missed 99 times out of 100. This is why I like something akin to NwN since it actually has feedback (through a log and through visual animations).
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muthsera666

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#37 muthsera666
Member since 2005 • 13271 Posts

I'd recommend Morrowind in a heartbeat. It has great atmosphere, history, and story. If you find combat a big deal for you in RPG's, you might want to reconsider though. It's the only drawback for me, personally. I know it's stat-based and people like that, but the lack of any feedback during combat is horrendous to a point where it's inexcusable. Fond memories of swinging a million times at some darn critter with no way of telling why it missed 99 times out of 100. This is why I like something akin to NwN since it actually has feedback (through a log and through visual animations).XIntoTheBlue
Why it missed. Stat-based. And the GotY version has a health bar so you can exactly how much damage you're doing to the creature. And when you strike the creature, there is a visual animation of the creature reeling back.

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AtheistPreacher

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#38 AtheistPreacher
Member since 2002 • 1130 Posts

Fine. I'm in the minority. There is thought involved, especially with the fact that your movement pattern dictates the manner in which you attack with your weapon. You also have to make sure to prepare before exploring as using a weapon with which you don't have much skill could mean your death. Personally, I feel that the combat is better, and while I understand that not everyone feels that way, I don't appreciate it when the combat is laughed at for no other reason that someone doesn't like it. Not liking it doesn't mean that it is bad. Oblivion's fighting is stat-influenced, but it feels more like an action-adventure game than an RPG.muthsera666

It's a game. Not liking it is pretty much the best, and in fact *only* reason someone should bash an aspect of a game. Very few people like it, because it gives you very little control.

Again, I think Morrowind is as good or better than Oblivion overall. Much better story, better atmoshere, more varied environments, and I think it adds to the game that there's no fast-travel and the directions are vague. It makes the game more real and immerses you in the world more. Buuuuuut... the combat is a weak point.

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GodModeEnabled

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#39 GodModeEnabled
Member since 2005 • 15314 Posts
Ill go against the majority here and say no. The game is too dated and is not that good compared to Oblivion which does just about everything better.
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KHAndAnime

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#40 KHAndAnime
Member since 2009 • 17565 Posts

[QUOTE="muthsera666"] That's because the combat in Morrowind is so much better. It's actually stat-based.

foxhound_fox


Clunky combat is still clunky combat. New Vegas' combat is stat based... and it is rewarding and satisfying.

Morrowind's combat isn't really that clunky. You click a bunch, just pretend it's the same as Diablo 1 or 2.

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AtheistPreacher

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#41 AtheistPreacher
Member since 2002 • 1130 Posts

[QUOTE="foxhound_fox"]

[QUOTE="muthsera666"] That's because the combat in Morrowind is so much better. It's actually stat-based.

KHAndAnime


Clunky combat is still clunky combat. New Vegas' combat is stat based... and it is rewarding and satisfying.

Morrowind's combat isn't really that clunky. You click a bunch, just pretend it's the same as Diablo 1 or 2.

Yup, I actually almost said that myself, the hand-to-hand combat is the same as Diablo. The only variety you really get in combat comes from casting magic.

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KHAndAnime

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#42 KHAndAnime
Member since 2009 • 17565 Posts

[QUOTE="KHAndAnime"]

[QUOTE="foxhound_fox"]
Clunky combat is still clunky combat. New Vegas' combat is stat based... and it is rewarding and satisfying.

AtheistPreacher

Morrowind's combat isn't really that clunky. You click a bunch, just pretend it's the same as Diablo 1 or 2.

Yup, I actually almost said that myself, the hand-to-hand combat is the same as Diablo. The only variety you really get in combat comes from casting magic.

Exactly. And you can hotkey your spells and have one selected at a time to cast - again, just like Diablo. Sure, Morrowind would benefit from better combat, but it's simple and it works.

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rpgs_shall_rule

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#43 rpgs_shall_rule
Member since 2006 • 1943 Posts
The combat was OK, I just hate the control scheme for it. Press x to bring up weapon, press y to bring up magic. Bleh, felt kind of awkward to me... I ended up using F as my action button and mouse 1 and mouse 2 to bring up weapons and spells respectively. Somehow, the control scheme felt more natural on a console, probably because I first played this game on the Xbox. But ya, Morrowind totally rocks.
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streak000

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#44 streak000
Member since 2007 • 6802 Posts

[QUOTE="streak000"]

It's a better game than Oblivion overall, but it has some MAJOR flaws. The combat is easily the worst I've ever seen in any game (and I can't believe anyone would try to say otherwise), it takes forever to travel anywhere, the journal is a total mess (it's almost impossible to find active or pending quests in there), and the directions you get for finding certain important locations are extremely vague at best and downright useless at worst.

On the plus side, it's an unbelievably huge game, it's much more atmospheric than Oblivion, and has a far more interesting story.

On xbox, the game crashes every 20-40 minutes and the loading times are painful.

muthsera666

I have to say that I disagree with almost everything you say here. I love the combat of Morrowind. It's based upon the statistics and it gives an accurate reflection of just how good you are with the weapon. I tried Oblivion, and I hated the combat after playing Morrowind for so long. Traveling without using the transport services is great because you can see the differences in the environment, and you tell exactly where you are by your surroundings. The journal is a bit rough, but the GotY version helped. The directions are intentionally vague because the game is about exploration. The NPCs are just like humans in that they don't always know where something is, just an estimated locations. As far as crashes, with playing for a couple hundred hours on the Xbox, it's crashed maybe two or three times. And that's with save files in the dozens of hours, and at least one with 100+ hours. The loading times are a bit long, but there's a ton of information that the game tracks.

In fairness to myself, I only ever played the vanilla xbox version. It drove me crazy how I couldn't even tell if I was hitting the enemies or how much damage I was doing or how close to death they were. I really despised the combat.

Travelling on foot (or levitating, as the case may be) is great as long as you're not downright forced to walk for 20+ minutes just to get to quest locations. I appreciated the choice Oblivion gave me in this regard. I grew to adore those siltstrider things and wished there were more of them in the game.

The NPCs weren't like humans. If a human told me to "go 25 miles northwest of the grassy region and 21 steps south of the 3 pebbles, which were located somewhere to the south-east of the red mountain", I would slap him in the face. I like exploration. I don't like aimless wandering.

My copy crashed all the time. I learned to save every 3 minutes. I didn't "delete the dead bodies (?)" or "clean up the dungeons" and I'm sure I left many a door open, so the system probably had trouble keeping up.

Nevermind, I did like the game. I had had enough after about 70 hours (I was a bit over halfway in the story), but I really enjoyed the journey to that point.

A magnificent 8.5/10 then!

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KHAndAnime

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#45 KHAndAnime
Member since 2009 • 17565 Posts
[QUOTE="rpgs_shall_rule"]The combat was OK, I just hate the control scheme for it. Press x to bring up weapon, press y to bring up magic. Bleh, felt kind of awkward to me... I ended up using F as my action button and mouse 1 and mouse 2 to bring up weapons and spells respectively. Somehow, the control scheme felt more natural on a console, probably because I first played this game on the Xbox. But ya, Morrowind totally rocks.

I used F for Sword, C for Spells, and E for use. Wasn't bad at all.
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AFBrat77

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#46 AFBrat77
Member since 2004 • 26848 Posts

absolutely

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foxhound_fox

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#47 foxhound_fox
Member since 2005 • 98532 Posts

You're right. Morrowind's combat should be as good as a game that came out seven years after it. What was I thinking?

muthsera666


Age has nothing to do with it. First person melee combat has been done well long before Morrowind. I like Daggerfall's system... but can't stand the movement.

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LikeHaterade

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#48 LikeHaterade
Member since 2007 • 10645 Posts

its still Bethesda's best game, yes.Allicrombie

I agree with this post.

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muthsera666

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#49 muthsera666
Member since 2005 • 13271 Posts

[QUOTE="muthsera666"]You're right. Morrowind's combat should be as good as a game that came out seven years after it. What was I thinking?

foxhound_fox


Age has nothing to do with it. First person melee combat has been done well long before Morrowind. I like Daggerfall's system... but can't stand the movement.

Well, comparing a game like Morrowind to a game that came out seven years after just doesn't seem to make a whole lot of credibility for your argument. However, I still have to disagree that Morrowind's combat is clunky. The combat in Oblivion made me feel like I was playing an action-adventure game, whereas the combat in Morrowind made it feel like an RPG where the stat's actually mattered.

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superfluidity

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#50 superfluidity
Member since 2010 • 2163 Posts

Travelling on foot (or levitating, as the case may be) is great as long as you're not downright forced to walk for 20+ minutes just to get to quest locations. I appreciated the choice Oblivion gave me in this regard. I grew to adore those siltstrider things and wished there were more of them in the game.

streak000

I think that the travel system in the game adds to the immersion tremendously. I remember having all of the travel routes down perfectly to get to wherever I wanted as efficiently as possible using a combination of intervention spells, mage's guild teleportation, silt striders, boats, levitation and speed enhancements. This is something that was totally lost in Oblivion.