Is ultrarealism killing creativity?

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TheCrazed420

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#1 TheCrazed420
Member since 2003 • 7661 Posts

I've been noticing a sharp decline in creative and imaginative locales in games of late. In this desperate race for hyperrealistic graphics and blockbuster titles, have developers lost the will to create truly unique and alien virtual worlds? Even the latest scifi games such as Mass Effect and Halo 3 borrow so much from older films, books and games that they arent really engaging us.

Has this obsession with getting the perfect water, grass, trees and any other real life environments taken precedence over creating something completely new, completely alien that comes straight from the mind of the persons creating the game? I recall playing games in my youth and being awed by what I was seeing. Yes, looking at those games now they are very blocky, pixelly messes that would make any young gamer laugh....but there was something about the way it made you feel like you entered a different world that made them very memorable.

I'm starting to think a part of that fondness lies in the fact that while these titles did not have great graphics, they did have a completely different look than what we see out in real life. They didn't look real, but that was part of the attraction, wasn't it?With games nowadays, it feels less like an escape because it all just looks so similar to what we see in our everyday lives. Is it just me, or is the gaming industry just stuck in a creative rut at the moment?

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KillOBKilled

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#2 KillOBKilled
Member since 2008 • 231 Posts

You have a very good point, but I think there's a combination of things at work here. First of all, I think you are 100% correct about game companies going for the flash and glamor. Many of the younger gamers, who want something pretty to look at, will use their eyes to pick out a game, and not thier gaming experience. So, just like sex, graphics sell...

However, I think there is a second force at work as well. While it may have seemed like games of the past were completely outlandish with their ability to create entrirely foreign worlds, I don't think the games of today are quite so far behind (for the most part, they are still behind though...). I think what has changed is a gamer's expectation of outlandish. I can guess that a society from a single planet (in RL) is only capable of creating so many, semi believable, yet completely foreign concepts without stepping too close to something that's already done.

So, even if it is still possible to create entirely original alien content, the process becomes exponentially harder as ideas are used up. I feel your pain, but I fear most companies are not willing to expend the extra effort on something that is often a two edged sword. You can go off the deep end creating a unique world, and end up distancing people too far from reality... Let's hope some will though so we can reward them for their dedication!

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5UPERMARIO

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#3 5UPERMARIO
Member since 2006 • 1204 Posts

I wouldnt say ultrarealism is killing creativity, the artistic directors and the technical aspects of the game are two different entities. We just need better writers with original creative ideas, to me it seams we have this "ultrarealism" you are talking about but not enough "creativity". Bioshock is an example of a game that has utilized both creativity and ultrarealistic graphics. I agree with your point on Mass Effect though, the whole time I played I felt like I was in the star wars universe.

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Kev_Boy

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#4 Kev_Boy
Member since 2003 • 1527 Posts
Everything is derived from real life, our imaginations and even wildest fantasies have deep roots in reality. It's something that can't be circumvented. You try and design purely from your own head without picking up ideas from movies/books/the world then you're going to utterly and completely fal.
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AwakenedMaster

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#5 AwakenedMaster
Member since 2007 • 362 Posts

Two words: Brutal Legend

No, I don't think ultrarealism is killing creativity. Look through the games on all current gen systems and handhelds - there's still creative stuff...

I also don't really remember games ever being totally jaw dropping creative either way though. xD

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UpInFlames

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#6 UpInFlames
Member since 2004 • 13301 Posts

It all depends on what is the developer trying to achieve - if they're working on a highly realistic tactical FPS, then blaming them for keeping the graphics as realistic as possible simply doesn't make sense. I think technology enables developers to go with the realistic route, but also try to make their wildest dreams come to life. There's some fantastic recent "high art" stuff out there like Okami, Katamari Damacy and Team Fortress 2. Also, realism can be married with art - I find games like Half-Life 2, The Witcher, Grand Theft Auto: Vice City, Homeworld 2, Mafia II and Mirror's Edge awesome in both regards.

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TheCrazed420

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#7 TheCrazed420
Member since 2003 • 7661 Posts
I definitely agree that art doesn't need to be abstract. A game can be realistic and still be artsy...Gears of War comes to mind here. I guess my point was more that with developers trying to perfect the way their worlds look, they are losing the imagination of creating stuff we've never seen. They are more concerned with the grass and trees looking "right" then creating something not of this world. And thats where I think a bit of the magic has been lost.
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Poshkidney

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#8 Poshkidney
Member since 2006 • 3803 Posts
its more arty than all this crap modren art
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deactivated-5f9e3c6a83e51

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#9 deactivated-5f9e3c6a83e51
Member since 2004 • 57548 Posts
I don't think so at all. They're are plenty of games that are creative and such. It's just that your perspective and background change as you get older and become more of a veteran gamer.