[QUOTE="CarnageHeart"]
I disagree. IMHO most people know little and care less about the minutia of tech. Its how everything comes together that matters. From a broad tech perspective, the X360 underwhelmed at launch (PD Zero was just embarrassing and the X360 version of FEAR fell short of its PC counterpart) but it quickly found its feet (nods towards Oblivion and GRAW). And when Gear of War hit, it hugely impressed everyone. No it wasn't 1080p or 60 fps, but almost everyone considered it the most amazing looking game they had ever seen.
Also, the demand for new tech is traditionally created by games which use tech consoles don't have. In the old, old days that would have been arcade games. In the slightly less old days that would have been PC games. In modern times I suppose it is still PC games, but the PC game market is such that there isn't much money in pushing the tech envelope (Crysis will hold the tech crown up until Battlefield 3 largely because Crysis was the king of a mountain so small few figured it was worth the effort to climb it).
Most of the tech griping on these forums comes from PC gamers who are unhappy because they feel that due to multiplat development, consoles are holding back their insanely powerful computers. But I suspect that the larger problem is not consoles, but the changing tastes of the market. Even on consoles, the overwhelming majority of developers of retail games use licensed engines like UE 3.0 rather than code to the metal (as was common last gen and all of the generations before it). Most of the bestselling core games are nice looking but none are on the cutting edge of tech (nods towards Halo, CoD and GTA).Given thatconsumers figure UE 3.0 (or below graphics) are good enough why spend money doing better if such spending won't translate into additional sales?
Shame-usBlackley
If you want to ignore the fact that Sony created a marketing impossibility in order to sell an overpriced machine and that a certain segment of the base that bought into those lies still believes them to be true, then that's your prerogative. The reason dips**** on GAF look at resolutions is because they still use it as a barometer of how their games look. Most people I've talked to think most of the "sub-HD" games Solid cited look superb -- I remember most people thinking COD4 was ridiculously gorgeous. When I inform those people that games like COD4 aren't running at 720p or higher, they usually don't care. At all. I don't think many people outside of hyped-up Sony fans really care about resolution, they care about how the game looks.
The truth is that Sony created the 1080p "true HD" horse crap to try and sell their machine, and their bloated marketing machine did it so well that even Microsoft had to buckle and start including HDMI (a fine addition, but not for the reasons they did, which were to combat Sony's bullet point) in newer 360s. The lie still persists to this date -- there are STILL people who believe that the PS3 is a true hi-def machine, while the 360 is not.
My post had nothing to do with launch software, or even future software. Launch software most always sucks, and always has.
Your last line of logic is the same logic Nintendo used when Sony was coming out with the Playstation. Remember? "The market is happy with cartridges and current graphics," they said. Crysis is a poor example. It would be the same as using Doom 3 for the same reason on whether it was time for new hardware in the PS2 era. The market for both games was so small that indeed it would have been silly to make hardware for them. However, that's completely ignoring the fact that even though Skyrim looks divine, I can only imagine how amazing it would look on new hardware, how that "wow" factor Oblivion had might return again. The bottom line is that the 5-6 year cycle has been around for decades and will likely continue to be around in coming ones. When you compare it to other technological advancements, it's rather slow. Look at computer hardware and televisions, tablets and cell phones.
Looking past your digressions,we seem to be in agreement that most gamers don't care about tech minutia to I'll focus on your last paragraph.
Crysis is a great example because it shows that for the first time, there was a vast gap inbetween the evolution of PC game hardware and the evolution of PC game design. Doom 3 didn't maintain its graphics crown for long because there were a lot of other talented developers also seeking to push PC hardware as far as they could. That is no longer the case. The money in PC gaming isn't in such games anymore and as a result many makers of non-MMOs (Valve and Crytek spring to mind) now make games which they are sure can run on consoles. Yes, the PC versions have higher resolutions, framerates and draw distances, but the PC versions were in essence the same games as the console versions.
Its true this has already been a longer generation than usual, but (as you mentioned) hardware prices started off higher than usual and this is the first gen ever that developers have mostly used middleware like UE 3.0 to build their games, so I strongly suspect that the X360 and PS3 haven't been squeezed as much in this span of time as the Xbox and PS2 were in a shorter span of time. Another problem is that the PS3 and X360 split the core market.
As for your point that someone always says the market isn't ready, sometimes they are right (as the makers of the TG-16, 3DO and Jaguar could attest). I agree that consoles don't advance as fast as computing technology, but that has always been the case and always will be.
Log in to comment