[QUOTE="DarkCatalyst"]Length is absolutely relevant in determining a game's value. We just need to look at it in a different light.Right now, popular thinking classifies length as how long it takes to play through the game a single time, when in fact, it should be thought of as how much time you will spend with a game, total. Put it in that light, and there's no excuse for a full-price game not to land below the 30-60 hour range. If a game really is just six hours - one play through and you're done - there's absolutely no way it justifies a $40-60 price tag.fathoms_basic
Well, I'll just have to completely disagree with that, outside of the subject in this thread.
What something is worth is hardly a universal fact. It's very possible someone could get to the end of HS and be completely and totally satisfied; not even regretting, but actually relishing his/her purchase. You can't say that would never happen, and you should never force developers to make games longer just because the price of the game is $60. That is crucially flawed thinking, and one that would only lead to unnecessary length, which in turn would adversely affect games. Then length really would be a problem, only in reverse.
Call me old-fashioned, but I believe in rewarding achievement, accomplishment, and quality. I give my money to developers who not only entertain but also impress me. I own several very short games that I paid the full sticker price for, and I never regretted a penny of that purchase. I own them because they did something special; something I'd rarely find in any other game, or in some cases, something I'd never find in another game. I believe HS has the finest voice acting in game history, and for that reason alone I believe it's worthy of being in my collection. That's a landmark achievement, which should be rewarded. Is it worth $60? No, not by itself, but the entire package is just vibrant with flash and panache. It's a presentation that is not often topped in the game world. I deem that worthy of recognition, and many others should, too.
Perhaps it's not worth $60 to everyone, but it is worth $60 to someone. I guarantee you that. And even if it's not, to completely dismiss a game due to its length : price ratio is downright absurd. At that point, you only care 100% about the money, and not a whit about the game itself.
I care about the money because I have limited funds, and want to maximize what I do with them. $10/hour for entertainment is completely out of the question. That's more than I make! I wouldn't risk that for something I might not even like, especially when I can pick up a fighting game or a good RPG that I know I'll like, and pay less than a dollar an hour to be entertained.
As for Heavenly Sword, if you like it that much, and it's not so long that it's any kind of huge time commitment to replay, then undoubtedly you'll go back to it. That's when you add a few more of those six-hour runs to the equation. Depending on how much there is to unlock, it sounds like you're dealing with more of a 24-30 hour game at that point. Still a bit meager at $60, but acceptable.
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