From the Debbie does Dallas dialog to the Galaxy Quest story line, Mass Effect Andromeda doesn't benefit from the fabricated fantasy space opera its predecessor's toted bringing only a handful of planets and species to a vast intergalactic expedition . Mass Effect Andromeda takes place 600 years after the selfless sacrifice of the games iconic interplanetary arbitrator Shepard saved the milky way, Now you take on the role of the pathfinder named Ryder with the openness to choose either male or female. After a brief stint through the lackadaisical character creator set up that doesn't even exceed that of saints row 2 you awake and are instantaneously thrown into your first mission. Things go awry rather fast as your father kicks the space bucket in a scene which shares the same emotional depth as a movie on the lifetime channel. From there you set out on your journey to wake other recipients up from their cryogenic slumber and colonize a new world, The premise sounds intriguing and promising in the game's opening acts but all the build up goes kerflooey as the story loses interest and instead focuses on the theriomorphic bad guys which for a game that built its previous titles on the moral ambiguity of extra-terrestrial lifeforms can feel a bit like a step in the wrong direction. The galactic map you view now feels like a masquerade as only a few planets are interactive with a large minority of them acting as a meta game which would feel more at home in the games companion app. Others would tackle the games abysmal animations and Writing for the projects shortcomings however the real story behind this product is far darker , After doing some research I came across an article post from a Ex-bioware employee that stated the game went through development hell and here are just a few other titbits that Bioware finds acceptable in this modern age . Throughout the development of this game bro culture ran rampant and a large amount of conflicts were brought to the surface on top of the Ego that many top ranking team members boasted the top tier executives put staff on PIP programs as a way of getting rid of them this problem was further exacerbated by the leaders of the company changing '' Crunch time '' to a new buzzword with far more worse repercussions. They called it Finaling mode in this period the company would throw staff a catch 22 opportunity in which they would pay for their food but only if they ate it under thirty minutes and got back to work, Retaliation and harassment became more problematic and serious as each day went on forcing major team members to quit because of the work ethics and conditions they were being subjugated to on a daily basis which extended the more common known ones we as a community saw online . The members that left had falsified reports made by HR after they complained about harassment from the management staff. And finally many key staff member's that worked on this project didn't get paid with the reason being the extension of the game was more important than their financial benefits. So in closing the once great storytellers and visionaries at Bioware have been reduced to the disrespectful degenerates and all because of a game. So we ask, Was it all worth it ? . My heart goes out to the people that left the project after putting all they could into it and I wish them the very best on their future endeavours and as for this project its not worth the quantum fluctuation the Andromeda galaxy teeters on. A lot like Mass Effect , Andromeda might turn into a great game but at a much later date and so far that date is slated for 2020.
Final Thoughts
Its a Sad thing to see, When a developer has so much potential squandered because of a few people that are a bad batch and even more infuriating when companies care more about profits than production. This obviously hasn't been the first time EA has treated it's developers terrible and their IP's Worse. Many have already desensitized themselves from the abysmal Devil's Cartel that sunk any success in the Army of Two franchise and Lets not forget how both, Maxis and Pandemic studios were treated after their games underperformed. When in the last week people have attacked those who don't deserve it on twitter because of the animation problems in their latest purchase . I feel the hate should be put to use, Criticising EA and their atrocious business practices. And that hate can be done without even typing on a keyboard just get your wallet and put it away. I thank each and everyone of you for reading this and I hope you have a great day.
Sources
https://www.youtube.com/watch?v=cDX8-zt9TIE ( Disclaimer: I don't know this youtuber but he does cover the same information
http://www.gamepur.com/news/26163-ex-bioware-emloyee-mass-effect-andromeda-went-through-development-hell.html
( link to glass door article from Bioware Developer)
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