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It is certainly up there, but it is not my favorite. Â Ocarina of Time is my favorite Zelda and favorite game in general. Â with that said, Majora's Mask is extremely unique and an amazing game. Â I gave it a 9.5 on GS's review scale, but I often consider giving it a 10.
I think it's pretty awesome, but Twilight Princess and Ocarina of Time beat it for me.
Michael0134567
Not twilight.
Yes they have been steadily declining, but TP was the first noticeable drop though not huge, and SS was the biggest drop hands down.
Best Zelda game pretty much, but for me it's not even top 20. Â It's got a lot of cool things in it, but is missing what every Zelda lacks, substantial or interesting gameplay.
In reality, there is no best game of all time; I hardly even know what my favorite is. Majora's Mask is definately praise worthy, though. Was one of my favorite Zelda's along with TP, WW, OOT, and LADX.
[QUOTE="Michael0134567"]
I think it's pretty awesome, but Twilight Princess and Ocarina of Time beat it for me.
NaveedLife
Not twilight.
Yes they have been steadily declining, but TP was the first noticeable drop though not huge, and SS was the biggest drop hands down.
[QUOTE="NaveedLife"]
[QUOTE="Michael0134567"]
I think it's pretty awesome, but Twilight Princess and Ocarina of Time beat it for me.
TheKungFool
Not twilight.
Yes they have been steadily declining, but TP was the first noticeable drop though not huge, and SS was the biggest drop hands down.
Your opnion was ok until you made that last remark about Majora's Mask. Â The game is brilliant. Â Did you beat it?
Not even close in my opinion. Majora's Mask is held in 2 different lights depending on who you ask: either "GREATEST GAME EVER!!!" or "hard as hell". I fall into the second category, but not because of the difficulty (I love Zelda II by comparison), but because Majora seems... unfinished to me. I always found the difficulty unwarranted and sloppy, like they were leveling out the difficulty at first, but just ended up making the game "playable" and released it, which isn't a crazy suspicion as the game was developed entirely from scratch in less than 18 months. Even Eiji Aonuma admitted the game was the result of attempting to create a Zelda game in such a short amount of time, and that's what led to the compact world and the difficult gameplay.
Majora never felt "approachable" to me. If you weren't savvy in adventure titles or familiar with the idea of the 3 day system and the trial and error gameplay, the game was damn near unplayable to some people. When you here people complain about how Twilight Princess and Skyward are some of the worst games in the series, it's always for little annoyances. TP was "too empty/I find Wolf Link annoying", SS was "too linear/repetitive/not enough environments" (which is debatable to me as Majora only has 4 dungeons as well, effectively making it a much smaller game than SS). Legitimate complaints, sure, but nothing game-breaking. Nothing that makes you want to quit playing or regret the purchase, which is what Majora did to me all the time as a kid. The difficulty wasn't expected, warranted, or even evened out over time. Yes, Zelda II was hard, but it was an NES game and the difficulty stemmed from the enemies (for the most part), not because you were rushed and forced to figure out every little detail of the game with minimal help. There is nothing wrong with making your gamers think, and I wouldn't give Majora such a hard time about it if I wasn't forced to figure everything out in a time limit or be forced to backtrack what I had already done. Majora was a repetitive game to me, not because I had to go through each area a few times for new missions and parts of the story, but because I ran out of time and had to backtrack through a temple or region, completely involuntarily.
It's a debatable issue on so many fronts, with so many people having so many ideas. Many people think the different gameplay elements were a breath of fresh air and a healthy dose of originality for the series, while others think they are merciless handicaps that impede an otherwise-great game. Many think the story alone makes it the best Zelda, while others think it's just a little too bland or dark to be a great storyline (I still love it, not my opinion). It all comes down to personal preference because, in reality, their hasn't been a bad Zelda game, in any form. Sure, people can debate this, people can come up with all sorts of reasons claiming as to why certain games in the series are terrible in comparison to other games in the series and why their personal picks are the best, but no one is ever going to agree with you 100%. I personally believe Majora is one of the worst games in the series as I base my picks on accessibilty and balanced and fair gameplay, which Majora does not have. Even the people that love it were frustrated at first until they figured out what they had to do, and everyone still has those few moments in the game they just can't stand either due to a time limit, or bad control, or something. That's why you'll find Twilight near the top of my list. People think it's empty and bland, but they were attempting a slightly more realistic Zelda and the gameplay is as intuitive as any other game in the series. If you screwed up, it's your fault, not the games. 9 times out of 10 in Majora I'd get frustrated it was due to some sloppy mechanic that would take me back to the beginning on a long and tedious puzzle or the time limit. Now, TP's not totally free from this argument. I personally can't stand the part of the game where you have to protect the wagon, and I know some people never got a hold of the wolf's jumping mechanic, but the frustrations were very few and far between, and the parts I did hate weren't core game mechanics. Even the wolf jumping was only in a few sections of the game, and wasn't a trial and error event that sent you back a decent portion of the game. You fell, tried again; not, fall, go back to beginning of dungeon. The only game that beats TP in my book is Link's Awakening, the "other dark Zelda". Everything about that game was amazing, from the setting and characters right down to the story and music. It was dark, had a sense of humor, had great gameplay and puzzles (for a handheld Zelda), and was the pinnacle of the 2D games in my opinion. It wasn't frustrating, just fun.
Some people will have counter-arguments, some people will agree with me almost completely, but this is a matter of personal taste. I think we can all still agree that there still are no actual bad titles in the series, and arguing the worst is almost like which of your straight A, perfectly behaved kids you like the best.
[QUOTE="TheKungFool"]
[QUOTE="NaveedLife"]
Not twilight.
- OoT
- MM
- WW
- TP
- SS
Yes they have been steadily declining, but TP was the first noticeable drop though not huge, and SS was the biggest drop hands down.
NaveedLife
Your opnion was ok until you made that last remark about Majora's Mask. The game is brilliant. Did you beat it?
I think that you bring up a really good point here, TheKungFool, and I definitely respect your opinions on any of these games. You can tell me whether or not you agree with this, but as I play Majora I think "you know, the time aspect of this game seems a little bit... unnecessary. It's almost as if you could take it out and still have a game... a game with a story, with dungeons, bosses, unique items, etc..." You know what I mean? But the game DOES have a time system, and I think the reason why is because of the fact that if it didn't exist, then the game would be super short, not challenging at all, and ultimately underdeveloped. The only reason it seems to exist in my opinion is to add that "challenge" factor to a game with considerably less content than Ocarina, and here's where people tend to see the game differently: some like being challenged a little by this "time gimmick" whereas others view it as pointless, tedious, and altogether pretty shabby. I'm willing to wager that it was put in place early in the game's development so that the developers would feel less pressured to make a large amount of content in a short frame of time. Some people may think that the game came together brilliantly, whereas others view at as less of a game than Ocarina of Time--I can't fully weigh in on this until I've beaten it entirely.some people didn't like the wolf sections of Twilight.
some people didn't like the child/adult swapping in Ocarina.
some people didn't like the open sailing in Wind Waker.
some people didn't like the light/dark world switching in Link to the Past.
some people didn't like the miniature bits in Minish Cap.
point is, most Zelda games tend to have a defining gimmick or key unique concept, and for me, Majora's repeting time cycle was the one I personally didn't care much for.
Majora's Mask was fun, but being timed was rather tedius. But on the other hand, I did screw around on the game that didn't involve progressing.BigBen11111Might just be a simple matter of preference for some... plot-driven, timed gameplay vs. free roam, slow-story progression. I think personally that an action-adventure works well when it allows you to go at your own pace, but I mean, there are definitely circumstances that can change my opinion on that. Majora's Mask is very lenient at times. Simple experimentation with the Ocarina of Time in Majora allow you to manipulate the hell out your allotted time, and that's definitely a plus--it gives you a lot more freedom, making it feel almost as open and explorable as Ocarina did. And people sometimes argue that the 3 days were confusing and annoying because certain things happened only on certain days--but think about it, Ocarina had things that only happened at day, at night, when you were young, and when you were old... so both games were equally time-based, I'd say, in that respect; Ocarina was just way more "do whatever ya want, as long as ya do everything in order."
I think that you bring up a really good point here, TheKungFool, and I definitely respect your opinions on any of these games. You can tell me whether or not you agree with this, but as I play Majora I think "you know, the time aspect of this game seems a little bit... unnecessary. It's almost as if you could take it out and still have a game... a game with a story, with dungeons, bosses, unique items, etc..." You know what I mean? But the game DOES have a time system, and I think the reason why is because of the fact that if it didn't exist, then the game would be super short, not challenging at all, and ultimately underdeveloped. The only reason it seems to exist in my opinion is to add that "challenge" factor to a game with considerably less content than Ocarina, and here's where people tend to see the game differently: some like being challenged a little by this "time gimmick" whereas others view it as pointless, tedious, and altogether pretty shabby. I'm willing to wager that it was put in place early in the game's development so that the developers would feel less pressured to make a large amount of content in a short frame of time. Some people may think that the game came together brilliantly, whereas others view at as less of a game than Ocarina of Time--I can't fully weigh in on this until I've beaten it entirely.some people didn't like the wolf sections of Twilight.
some people didn't like the child/adult swapping in Ocarina.
some people didn't like the open sailing in Wind Waker.
some people didn't like the light/dark world switching in Link to the Past.
some people didn't like the miniature bits in Minish Cap.
point is, most Zelda games tend to have a defining gimmick or key unique concept, and for me, Majora's repeting time cycle was the one I personally didn't care much for.
tchurch95
to answer your question, YES, they COULD have made Majora's Mask a more simple and straight forward Zelda, but I don't fault them for trying to do something different, even if I didn't like the outcome.
that said, i don't think I fully agree with the correlation you made between Majora's specific time-cycle device, and an intent to make the game "longer" or "harder", given they could have accomplished either with any number of other possible devices, or kept the same device and still made the game harder/larger regardless.
I think they simply tried a new device as they always have and have continued to do, and it is simply as subjective as any other Zelda device.
Botton line, No. I don't necessarily think the time-cycle in Majora's hides a game that was too small, as much as I just think they created a device they wanted to use, and it required a tighter gameworld such that all the backtracking could be done without having to go even greater distances all over again etc.
In any event, to answer your other question, YES, I do believe you could still make a great Zelda game without such an obvious central device and just have really good dungeons and a massive overworld. "Skyward Sword" could have been that game had it not already come pre-loaded with a device I despise more than Majora's time-cycle....motion controls. really, the device of Skyward is found in flying the bird and the motion controls, and the motion controls remain my only knock on Skyward; if it were available with normal paddle support, I would gladly pay double its price.
sorry to drone on there, but I just love this series and could spend all day talking Zelda.
PS: if you like Zelda-esque games, and also like interesting/unique gameplay devices, you should check out "OKAMI"
Majora's Mask is a good game, but far from the best game of all time, and it's not even in my top 5 favorite Zelda games. Majora's Mask was a BRILLIANT concept. By concept alone, no game beats Majora's Mask. But it's just not fun to play, and it was rushed to be released before Gamecube. Woodfall was alright, but basic. Snowhead had the worst overworld in the series and a weak temple with one puzzle in particular that is just random and unfulfilling. Great Bay was easily the most disappointing 3D Water temple. Things got better in Ikana, but that's only 1/4 of the game. 70% of all the gameplay you do in the game is side quests. And the side quests just felt like rote memorization and flat-out gopher work.drekula2
Not really. The majority of the game is pre-dungeon tasks/dungeons. Granted, sidequests do take up more of the game than previous Zeldas and the Zeldas afterward, but 70% is too high. The game does only have 4 dungeons, but the pre dungeon puzzles and tasks are noticeably longer than other Zeldas besides Skyward Sword.
sorry to drone on there, but I just love this series and could spend all day talking Zelda.Firstly: no harm done! I love talking Zelda too, as I've gotten into the series relatively recently compared to most fans out there. I played Ocarina at a friend's house many years ago, but never had the capability of playing games all the way through until only recently. Secondly: I very much respect your input, and your responses really help shape my growing opinion on Majora; as I haven't beaten it yet, my opinions are half-baked as it is, and are not to be trusted! Final opinions will be set in stone after I beat this monster of a tricky game. Thirdly: OKAMI. The game that I've been so hyped to try. However, in addition to being hyped, I'm also PS2-less. I've never played a minute of this game before, but some Internet people claim that it is the most underrated game in the PS2 console's generation. It looks fantastic. I am so intrigued by its gameplay and would love to try at some point. Is it worth buying an old PS2 for? Maybe someday. Kingdom Hearts and Okami and Shadow of the Colossus are all in that crop of PS2 games that are so alluring that it makes me anxious to think I don't have a PS2.PS: if you like Zelda-esque games, and also like interesting/unique gameplay devices, you should check out "OKAMI"
TheKungFool
PS: if you like Zelda-esque games, and also like interesting/unique gameplay devices, you should check out "OKAMI"TheKungFool
Okami is beautiful and probably has a more enjoyable overworld to roam than Zelda but the dungeons were not nearly as clever/rewarding/intricate.
[QUOTE="TheKungFool"]sorry to drone on there, but I just love this series and could spend all day talking Zelda.Firstly: no harm done! I love talking Zelda too, as I've gotten into the series relatively recently compared to most fans out there. I played Ocarina at a friend's house many years ago, but never had the capability of playing games all the way through until only recently. Secondly: I very much respect your input, and your responses really help shape my growing opinion on Majora; as I haven't beaten it yet, my opinions are half-baked as it is, and are not to be trusted! Final opinions will be set in stone after I beat this monster of a tricky game. Thirdly: OKAMI. The game that I've been so hyped to try. However, in addition to being hyped, I'm also PS2-less. I've never played a minute of this game before, but some Internet people claim that it is the most underrated game in the PS2 console's generation. It looks fantastic. I am so intrigued by its gameplay and would love to try at some point. Is it worth buying an old PS2 for? Maybe someday. Kingdom Hearts and Okami and Shadow of the Colossus are all in that crop of PS2 games that are so alluring that it makes me anxious to think I don't have a PS2.PS: if you like Zelda-esque games, and also like interesting/unique gameplay devices, you should check out "OKAMI"
tchurch95
Do you have a Wii or a PS3? You can get versions of Okami on both of those systems.
[QUOTE="GreySeal9"]Do you have a Wii or a PS3?tchurch95Nope and nope! Nin64, Gamecube, 360. That is all. Bit sad, I know.
If you don't have either of those systems, I'd say it's worth it to pick up a cheap PS2 to play Okami since the library is so huge. At the retro game shop by my house, you can get a fat PS2 for 30 bucks and a slim PS2 for 40 bucks, tho I'm not sure the retro game shops where you live are as cheap.
Majora's Mask is easily the darkest and most unique of the Zelda titles. As a modern game it would likely be a fairly spooky/creepy experience. It just stands out on its own from the rest of the series and is a very powerful game in its own right.
Best game of all time for me though is a toss-up between Chrono Trigger or Castlevania: Symphony of the Night, but that's another discussion altogether.
I encourage a little banter on the subject of best game EVER as well, I mean, whatever interests you all, really. I am increasingly interested in games and peoples' opinions on them these days. I played Chrono Trigger and liked it very much, because by contrast to Final Fantasy games, it was very refreshing in terms of combat, had much more characterization, and was developed so masterfully that it felt... like an expertly-written novel. Multiple outcomes were such a great feature, too. I haven't played Symphony of the Night before, however, or any Castlevania game for that matter. And also, when it comes to your response for Majora, I can agree with you on it being a "spooky release" nowadays. :) Personally, I think the world needs more spooky games, games that are masters of their own atmospheres.Majora's Mask is easily the darkest and most unique of the Zelda titles. As a modern game it would likely be a fairly spooky/creepy experience. It just stands out on its own from the rest of the series and is a very powerful game in its own right.
Best game of all time for me though is a toss-up between Chrono Trigger or Castlevania: Symphony of the Night, but that's another discussion altogether.
NeonNinja
Nope and nope! Nin64, Gamecube, 360. That is all. Bit sad, I know.[QUOTE="tchurch95"][QUOTE="GreySeal9"]Do you have a Wii or a PS3?GreySeal9
If you don't have either of those systems, I'd say it's worth it to pick up a cheap PS2 to play Okami since the library is so huge. At the retro game shop by my house, you can get a fat PS2 for 30 bucks and a slim PS2 for 40 bucks, tho I'm not sure the retro game shops where you live are as cheap.
Totally would, however the only game shop for miles near me is Gamestop... and we all know about Gamestop now don't we? The most 'retro' thing they sell there is DS games. *sighs*Nope and nope! Nin64, Gamecube, 360. That is all. Bit sad, I know.[QUOTE="tchurch95"][QUOTE="GreySeal9"]Do you have a Wii or a PS3?GreySeal9
If you don't have either of those systems, I'd say it's worth it to pick up a cheap PS2 to play Okami since the library is so huge.
[QUOTE="GreySeal9"]
[QUOTE="tchurch95"] Nope and nope! Nin64, Gamecube, 360. That is all. Bit sad, I know.TheKungFool
If you don't have either of those systems, I'd say it's worth it to pick up a cheap PS2 to play Okami since the library is so huge.
How about he gets both of them? :P
I think that you bring up a really good point here, TheKungFool, and I definitely respect your opinions on any of these games. You can tell me whether or not you agree with this, but as I play Majora I think "you know, the time aspect of this game seems a little bit... unnecessary. It's almost as if you could take it out and still have a game... a game with a story, with dungeons, bosses, unique items, etc..." You know what I mean? But the game DOES have a time system, and I think the reason why is because of the fact that if it didn't exist, then the game would be super short, not challenging at all, and ultimately underdeveloped. The only reason it seems to exist in my opinion is to add that "challenge" factor to a game with considerably less content than Ocarina, and here's where people tend to see the game differently: some like being challenged a little by this "time gimmick" whereas others view it as pointless, tedious, and altogether pretty shabby. I'm willing to wager that it was put in place early in the game's development so that the developers would feel less pressured to make a large amount of content in a short frame of time. Some people may think that the game came together brilliantly, whereas others view at as less of a game than Ocarina of Time--I can't fully weigh in on this until I've beaten it entirely.some people didn't like the wolf sections of Twilight.
some people didn't like the child/adult swapping in Ocarina.
some people didn't like the open sailing in Wind Waker.
some people didn't like the light/dark world switching in Link to the Past.
some people didn't like the miniature bits in Minish Cap.
point is, most Zelda games tend to have a defining gimmick or key unique concept, and for me, Majora's repeting time cycle was the one I personally didn't care much for.
tchurch95
First of all, TheKungFool there is no need to get all up in arms over my comment. Â I was kinda picking.
Â
Second of all, Majora's Mask would not be the same or even similar without the 3 day cycle. Â The game had tons of characters throughout the world that operrated on this 3 day cycle. Â It made for each character to be places, doing things, and so on at a certain time. Â It allowed for stories to be told outside of Link's save the world story. Â It was brilliant, and the 3 days was really no problem at all for the player, once they got the slow time and skip time songs, which you get pretty much right off the bat. Â
First of all, TheKungFool there is no need to get all up in arms over my comment. Â I was kinda picking.I can totally see where you're coming from on that, sure. People often say that what they like about Majora is the fact that it has multiple interwoven stories, and I get that. Who doesn't like more storytelling in a game? Hell, any game nowadays that doesn't tell a story (or two, or five) is usually junk. Zelda games were some of the first games to understand that. I agree that it is fairly easy to grow accustomed to the ways in which one can manipulate time--however some people just plain do not like having to do it. For me, I find it a little annoying to have to beat a dungeon, warp to Clock Town, deposit rupees, play Song of Time, play Song of Slow Time, withdraw rupees, find/beat next dungeon, and repeat. It's a very tedious process, especially when you throw all of the side quests into the mix because if you take all of those up, it means that you'll be repeating that process a LOT. People often recommend that you play through without using the Song of Slow Time because it is more difficult and challenging that way. Trying this for a while made me so anxious that I was forced to slow it again only half an hour later.This game will always be controversial because it always comes down to preference and play style, that's all. Your opinion is valued and I appreciate your comments! :)Â
Second of all, Majora's Mask would not be the same or even similar without the 3 day cycle. Â The game had tons of characters throughout the world that operrated on this 3 day cycle. Â It made for each character to be places, doing things, and so on at a certain time. Â It allowed for stories to be told outside of Link's save the world story. Â It was brilliant, and the 3 days was really no problem at all for the player, once they got the slow time and skip time songs, which you get pretty much right off the bat. Â
NaveedLife
I can totally understand that actually. Many Zelda games that I've beaten are very... novel-like, and it's not often that I read a novel (even one I love) and go back and reread it because I loved it so much. While I love all of the titles I've played, maybe Zelda doesn't have the best replay value after all. I'd say the games that I felt had the most replay value are... (and let's go ahead and exclude party games like Mario Party, and MMO/Multishooter games like CoD) Elder Scrolls games Chrono Trigger Red Dead Redemption (single player alone is quite worthy, IMO) Soulcalibur IV short list, but I'm looking through my games and thinking (how often do I play this...??)For me the 2 criteria for best is lastability and wide appeal.
Zelda games do not have replay value therefore they cannot be considered best.
final_lap
It's my personal BGOAT. It's too well made and put together to be anything else.
That being said, it's not my most played game.
It's the most unconventional Zelda game as far as story, plotting and gameplay concepts (e.g. time based gameplay, mask usage, ect.) go.
It's my personal fave 3D Zelda but as far as broader appreciation goes I will say it's a "love it or hate it" type of game that only got a lot of praise in the recent few years when more people discovered it and started to appreciate it, imo.
But as far as scores go, the game is rated bellow most other Zelda games and it also feels more like an Ocarina spin-off of sorts than a fully new game. (my opinion)
[QUOTE="tchurch95"]
I think that you bring up a really good point here, TheKungFool, and I definitely respect your opinions on any of these games. You can tell me whether or not you agree with this, but as I play Majora I think "you know, the time aspect of this game seems a little bit... unnecessary. It's almost as if you could take it out and still have a game... a game with a story, with dungeons, bosses, unique items, etc..." You know what I mean? But the game DOES have a time system, and I think the reason why is because of the fact that if it didn't exist, then the game would be super short, not challenging at all, and ultimately underdeveloped. The only reason it seems to exist in my opinion is to add that "challenge" factor to a game with considerably less content than Ocarina, and here's where people tend to see the game differently: some like being challenged a little by this "time gimmick" whereas others view it as pointless, tedious, and altogether pretty shabby. I'm willing to wager that it was put in place early in the game's development so that the developers would feel less pressured to make a large amount of content in a short frame of time. Some people may think that the game came together brilliantly, whereas others view at as less of a game than Ocarina of Time--I can't fully weigh in on this until I've beaten it entirely.some people didn't like the wolf sections of Twilight.
some people didn't like the child/adult swapping in Ocarina.
some people didn't like the open sailing in Wind Waker.
some people didn't like the light/dark world switching in Link to the Past.
some people didn't like the miniature bits in Minish Cap.
point is, most Zelda games tend to have a defining gimmick or key unique concept, and for me, Majora's repeting time cycle was the one I personally didn't care much for.
NaveedLife
First of all, TheKungFool there is no need to get all up in arms over my comment. I was kinda picking.
Second of all, Majora's Mask would not be the same or even similar without the 3 day cycle. The game had tons of characters throughout the world that operrated on this 3 day cycle. It made for each character to be places, doing things, and so on at a certain time. It allowed for stories to be told outside of Link's save the world story. It was brilliant, and the 3 days was really no problem at all for the player, once they got the slow time and skip time songs, which you get pretty much right off the bat.
[QUOTE="NaveedLife"]
[QUOTE="tchurch95"] I think that you bring up a really good point here, TheKungFool, and I definitely respect your opinions on any of these games. You can tell me whether or not you agree with this, but as I play Majora I think "you know, the time aspect of this game seems a little bit... unnecessary. It's almost as if you could take it out and still have a game... a game with a story, with dungeons, bosses, unique items, etc..." You know what I mean? But the game DOES have a time system, and I think the reason why is because of the fact that if it didn't exist, then the game would be super short, not challenging at all, and ultimately underdeveloped. The only reason it seems to exist in my opinion is to add that "challenge" factor to a game with considerably less content than Ocarina, and here's where people tend to see the game differently: some like being challenged a little by this "time gimmick" whereas others view it as pointless, tedious, and altogether pretty shabby. I'm willing to wager that it was put in place early in the game's development so that the developers would feel less pressured to make a large amount of content in a short frame of time. Some people may think that the game came together brilliantly, whereas others view at as less of a game than Ocarina of Time--I can't fully weigh in on this until I've beaten it entirely.TheKungFool
First of all, TheKungFool there is no need to get all up in arms over my comment. I was kinda picking.
Â
Second of all, Majora's Mask would not be the same or even similar without the 3 day cycle. The game had tons of characters throughout the world that operrated on this 3 day cycle. It made for each character to be places, doing things, and so on at a certain time. It allowed for stories to be told outside of Link's save the world story. It was brilliant, and the 3 days was really no problem at all for the player, once they got the slow time and skip time songs, which you get pretty much right off the bat.
And with that, I realize you are a lost cause ;)
I am nearing the end of this game, and slowly coming to realize that a lot of this game seems to be recycled Ocarina stuff. The plot isn't recycled, but it's almost as if it's one huge, well-done Ocarina mod, with a few glamorous new features. Ever watch a Pokemon rom hack on Youtube? Some of those games seem even better than their actual foundation roms... Majora just seems to be an alternative experience to Ocarina, that's all. I'm nearing the last dungeon, though, and I've gotta say, the experience is different. I've gotta say, this game no longer feels underdeveloped. When it comes to the time I feel I've invested in it, as well as the amount of fun I've had, it's relative to that I associate with Ocarina. The story is not necessarily the best... so far I can only say that the game has a "premise," rather than a "story," but honestly, I really do enjoy it. The dungeons are very intricately plotted as always and they take a great deal of my time to complete. I just beat Gyorg, and he's one of the toughest Zelda bosses I've ever had to adjust to. I beat him with half a heart left, white-knuckled and anxious as hell. It was a blast. My opinion is developing very curiously as I play Majora.It's the most unconventional Zelda game as far as story, plotting and gameplay concepts (e.g. time based gameplay, mask usage, ect.) go.
It's my personal fave 3D Zelda but as far as broader appreciation goes I will say it's a "love it or hate it" type of game that only got a lot of praise in the recent few years when more people discovered it and started to appreciate it, imo.
But as far as scores go, the game is rated bellow most other Zelda games and it also feels more like an Ocarina spin-off of sorts than a fully new game. (my opinion)
nameless12345
[QUOTE="TheKungFool"]
[QUOTE="NaveedLife"]
First of all, TheKungFool there is no need to get all up in arms over my comment. I was kinda picking.
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Second of all, Majora's Mask would not be the same or even similar without the 3 day cycle. The game had tons of characters throughout the world that operrated on this 3 day cycle. It made for each character to be places, doing things, and so on at a certain time. It allowed for stories to be told outside of Link's save the world story. It was brilliant, and the 3 days was really no problem at all for the player, once they got the slow time and skip time songs, which you get pretty much right off the bat.
NaveedLife
And with that, I realize you are a lost cause ;)
Let's not let Zelda polarize another pair of exceptional contributors to the Gamespot forums! :)And with that, I realize you are a lost cause
NaveedLife
 don't be fooled by these ps1 fanboys. With that said, I would like to nominate MM as the best zelda game besides master quest. The more difficult the game, the better;= more playtime and a better feeling when you beat it, and I think that the n64 is one of the greatest consoles ever, with MM being one of the greatest games ever. Better than oot, and thats saying alot.
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