Majora's Mask - Best Game of all Time?

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tchurch95

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#1 tchurch95
Member since 2013 • 86 Posts
Hi, I'm fairly new to the forums but I'd like to hear what everyone has to say about this game. I've played numerous Zelda games before on multiple platforms: The Legend of Zelda TLOZ II: The Adventure of Link TLOZ: A Link to the Past TLOZ: Link's Awakening TLOZ: Ocarina of Time TLOZ: The Wind Waker (unfin) TLOZ: The Minish Cap TLOZ: Phantom Hourglass TLOZ: Spirit Tracks As you can see, I've played a lot of the greats, and I've enjoyed them all thoroughly, though in different ways. But on the subject of Majora's Mask, which I've only just begun, I'd like to ask what kinds of things MM offers that other Zelda games don't. I've heard unbelievable levels of support for this game, on par with Half-Life 2, Bioshock, etc. And I want to determine what kinds of things make it not only the best Zelda game, but the best game of all TIME to certain people. Ocarina of Time and A Link to the Past will always be widely renowned, memorialized by all as the two best Zelda games ever released. But Majora is different because it seems to me as if it has been kicked under the rug, forgotten by many. I don't know the reason(s) for this, but if I had to guess, I'd say that it was a sequel to an already great game, and the difficulty was kicked up a notch because of the time limit. It doesn't even seem like it's more difficult yet; just a little bit more daunting. Once I recovered the Ocarina, I realized that I had power over the game once again and was free to run around and explore just like in Ocarina. I'd really like to hear what kinds of things people have to say about this game. Zelda games interest me to no end, and while some titles have been better than others, I can honestly say I felt a supreme sense of accomplishment after completing each game, no matter how tedious some of the earlier ones may have been. If anyone would like to discuss the other titles with me, I'd love to offer my opinions on the ones I've completed, but I'd really appreciate if someone helped me on the subject of Majora's Mask before I dove into the game! Thanks! -Tom
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PhotonikTronik

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#2 PhotonikTronik
Member since 2013 • 29 Posts
Hello Esquire Tom I would say OOT be bBETTER. The time mechanic was a nice addition, but it made it so the game would not be able show off all the new features and game design changes well. Double edge sword hurt ain't good, and that's why it is under da rug.
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tchurch95

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#3 tchurch95
Member since 2013 • 86 Posts
Thanks for the reply! I guess I kinda get what you're getting at, but I think that many Zelda gamers view Ocarina and Majora similarly on a few levels; many of the gameplay features and mechanics were generally the same, with the inclusion of Z-Targeting still intact, many of the sound bits still included... the devs even felt like including a fairy as a Navi placeholder. A lot of the changes and new "features" you're referring to, I haven't seen yet, and have never heard of... the only things I've seen are cosmetic, like front-flipping when jumping and the strange little "C-button" trading dialogues, which in no way are hindered by the time restraints. It feels like a more refined Ocarina with a bit of flair. Both stories seem phenomenal, and I know for a fact that I loved the plot of Ocarina. Majora is compelling in a different way: it is dark, shocking, and even kind of horrifying. Gamers in retrospect tend to ask why it was rated E when it had so many darker undertones and such a disturbing premise. It is the first game in the series to have been so dauntingly atmospheric--a complete change from the generally peaceful and soothing environments in which we found ourselves in Ocarina. Perhaps this is the reason some tend to prefer this game: because it feels more adult, and geared toward telling a more mature story? In any case, I have no preference so far. Please keep responding as I would love to hear multiple viewpoints!
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NaveedLife

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#4 NaveedLife
Member since 2010 • 17179 Posts

It is certainly up there, but it is not my favorite.  Ocarina of Time is my favorite Zelda and favorite game in general.  with that said, Majora's Mask is extremely unique and an amazing game.  I gave it a 9.5 on GS's review scale, but I often consider giving it a 10.

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tchurch95

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#5 tchurch95
Member since 2013 • 86 Posts
Wow! Thanks muchly for your reply--what kinds of things made it so amazing? I've beaten the first dungeon (the Woodfall Temple) and I think that so far it's just a refreshing new series of dungeons, a cool reordering of dungeon items (Fairy Bow first? Wow!) and a unique new environment, so there's no question that it's largely a different experience from Ocarina. Anything that ends up making it stand out??
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Michael0134567

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#6 Michael0134567
Member since 2008 • 28651 Posts

I think it's pretty awesome, but Twilight Princess and Ocarina of Time beat it for me.

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NaveedLife

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#7 NaveedLife
Member since 2010 • 17179 Posts

I think it's pretty awesome, but Twilight Princess and Ocarina of Time beat it for me.

Michael0134567

Not twilight.

  1. OoT
  2. MM
  3. WW
  4. TP
  5. SS

Yes they have been steadily declining, but TP was the first noticeable drop though not huge, and SS was the biggest drop hands down.

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MLBknights58

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#8 MLBknights58
Member since 2006 • 5016 Posts

Best Zelda game pretty much, but for me it's not even top 20.  It's got a lot of cool things in it, but is missing what every Zelda lacks, substantial or interesting gameplay.

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conkertheking1

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#9 conkertheking1
Member since 2009 • 876 Posts

In reality, there is no best game of all time; I hardly even know what my favorite is. Majora's Mask is definately praise worthy, though. Was one of my favorite Zelda's along with TP, WW, OOT, and LADX.

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TheKungFool

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#10 TheKungFool
Member since 2006 • 5384 Posts

[QUOTE="Michael0134567"]

I think it's pretty awesome, but Twilight Princess and Ocarina of Time beat it for me.

NaveedLife

Not twilight.

  1. OoT
  2. MM
  3. WW
  4. TP
  5. SS

Yes they have been steadily declining, but TP was the first noticeable drop though not huge, and SS was the biggest drop hands down.



Couldn't disagree more with that; "TWILIGHT PRINCESS" is absolutely fantastic, provided you play it on NGC with its normal control scheme.
(same goes for "Ocarina" for me, love it on NGC with the better paddle, despise playing it with an N64 paddle)

Majora's Mask is one of the worst zeldas imo.
Honestly, I'd rather play "Faces of Evil" or "Wand of Gamelon".



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NaveedLife

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#11 NaveedLife
Member since 2010 • 17179 Posts

[QUOTE="NaveedLife"]

[QUOTE="Michael0134567"]

I think it's pretty awesome, but Twilight Princess and Ocarina of Time beat it for me.

TheKungFool

Not twilight.

  1. OoT
  2. MM
  3. WW
  4. TP
  5. SS

Yes they have been steadily declining, but TP was the first noticeable drop though not huge, and SS was the biggest drop hands down.



Couldn't disagree more with that; "TWILIGHT PRINCESS" is absolutely fantastic, provided you play it on NGC with its normal control scheme.
(same goes for "Ocarina" for me, love it on NGC with the better paddle, despise playing it with an N64 paddle)

Majora's Mask is one of the worst zeldas imo.
Honestly, I'd rather play "Faces of Evil" or "Wand of Gamelon".



Your opnion was ok until you made that last remark about Majora's Mask.  The game is brilliant.  Did you beat it?

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WiiCubeM1

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#12 WiiCubeM1
Member since 2009 • 4735 Posts

Not even close in my opinion. Majora's Mask is held in 2 different lights depending on who you ask: either "GREATEST GAME EVER!!!" or "hard as hell". I fall into the second category, but not because of the difficulty (I love Zelda II by comparison), but because Majora seems... unfinished to me. I always found the difficulty unwarranted and sloppy, like they were leveling out the difficulty at first, but just ended up making the game "playable" and released it, which isn't a crazy suspicion as the game was developed entirely from scratch in less than 18 months. Even Eiji Aonuma admitted the game was the result of attempting to create a Zelda game in such a short amount of time, and that's what led to the compact world and the difficult gameplay.

Majora never felt "approachable" to me. If you weren't savvy in adventure titles or familiar with the idea of the 3 day system and the trial and error gameplay, the game was damn near unplayable to some people. When you here people complain about how Twilight Princess and Skyward are some of the worst games in the series, it's always for little annoyances. TP was "too empty/I find Wolf Link annoying", SS was "too linear/repetitive/not enough environments" (which is debatable to me as Majora only has 4 dungeons as well, effectively making it a much smaller game than SS). Legitimate complaints, sure, but nothing game-breaking. Nothing that makes you want to quit playing or regret the purchase, which is what Majora did to me all the time as a kid. The difficulty wasn't expected, warranted, or even evened out over time. Yes, Zelda II was hard, but it was an NES game and the difficulty stemmed from the enemies (for the most part), not because you were rushed and forced to figure out every little detail of the game with minimal help. There is nothing wrong with making your gamers think, and I wouldn't give Majora such a hard time about it if I wasn't forced to figure everything out in a time limit or be forced to backtrack what I had already done. Majora was a repetitive game to me, not because I had to go through each area a few times for new missions and parts of the story, but because I ran out of time and had to backtrack through a temple or region, completely involuntarily.

It's a debatable issue on so many fronts, with so many people having so many ideas. Many people think the different gameplay elements were a breath of fresh air and a healthy dose of originality for the series, while others think they are merciless handicaps that impede an otherwise-great game. Many think the story alone makes it the best Zelda, while others think it's just a little too bland or dark to be a great storyline (I still love it, not my opinion). It all comes down to personal preference because, in reality, their hasn't been a bad Zelda game, in any form. Sure, people can debate this, people can come up with all sorts of reasons claiming as to why certain games in the series are terrible in comparison to other games in the series and why their personal picks are the best, but no one is ever going to agree with you 100%. I personally believe Majora is one of the worst games in the series as I base my picks on accessibilty and balanced and fair gameplay, which Majora does not have. Even the people that love it were frustrated at first until they figured out what they had to do, and everyone still has those few moments in the game they just can't stand either due to a time limit, or bad control, or something. That's why you'll find Twilight near the top of my list. People think it's empty and bland, but they were attempting a slightly more realistic Zelda and the gameplay is as intuitive as any other game in the series. If you screwed up, it's your fault, not the games. 9 times out of 10 in Majora I'd get frustrated it was due to some sloppy mechanic that would take me back to the beginning on a long and tedious puzzle or the time limit. Now, TP's not totally free from this argument. I personally can't stand the part of the game where you have to protect the wagon, and I know some people never got a hold of the wolf's jumping mechanic, but the frustrations were very few and far between, and the parts I did hate weren't core game mechanics. Even the wolf jumping was only in a few sections of the game, and wasn't a trial and error event that sent you back a decent portion of the game. You fell, tried again; not, fall, go back to beginning of dungeon. The only game that beats TP in my book is Link's Awakening, the "other dark Zelda". Everything about that game was amazing, from the setting and characters right down to the story and music. It was dark, had a sense of humor, had great gameplay and puzzles (for a handheld Zelda), and was the pinnacle of the 2D games in my opinion. It wasn't frustrating, just fun.

Some people will have counter-arguments, some people will agree with me almost completely, but this is a matter of personal taste. I think we can all still agree that there still are no actual bad titles in the series, and arguing the worst is almost like which of your straight A, perfectly behaved kids you like the best.

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tchurch95

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#13 tchurch95
Member since 2013 • 86 Posts
That was a fantastic reply. I can definitely see your point and I'm thankful for you having elaborated upon your assertion, because too often people like to make claims (HL2 = best game ever) without backing them up, and then refuting anyone who says otherwise. There are droves and droves of overrated games out there, and I'm slowly but surely playing them all... in my opinion (and please, no one hurt me), I thought A Link to the Past was incredibly tedious, and while I was never really *lost*, I still felt annoyed with whatever it was that I was doing. The game felt like a big, complicated fetch quest that didn't really hold your hand as much as you'd have liked it to, and the alternate "dark" world only further complicated things. It was quite a trip, and yet it's commonly ranked as either 2nd best Zelda game of all time, or 1st. I would really like to say I've played Twilight Princess before, but I never have... I own a Gamecube, but only as of recently, and that's why I've yet to finish Wind Waker. I know that debates about which 3D Zelda is best will rage on forever, but I've got to figure out which is my OWN favorite, and put all of the hype to rest. Until I do play them all, I won't know if I'm missing out or not. For all I know, I could be here thinking "my favorite 3D Zelda so far is (let's say... Ocarina?)" when really, Twilight Princess blows it out of the water. Getting all of this input from you guys doesn't hurt a bit, either. It's fantastic, and I love hearing what people have to say even if I myself disagree. In short, thanks everyone, especially WiiCubeM1 for his well-worded and much-appreciated longpost on my modest subject. I would love to hear more, even if it's just people ranking their favorite LOZ titles. Before you post though--try including a reason, no matter how short! Thanks again, -Tom
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hippiesanta

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#14 hippiesanta
Member since 2005 • 10301 Posts
NO! FF7 and MGS give more inpact to the world
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TheKungFool

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#15 TheKungFool
Member since 2006 • 5384 Posts

[QUOTE="TheKungFool"]

[QUOTE="NaveedLife"]

Not twilight.

  1. OoT
  2. MM
  3. WW
  4. TP
  5. SS

Yes they have been steadily declining, but TP was the first noticeable drop though not huge, and SS was the biggest drop hands down.

NaveedLife



Couldn't disagree more with that; "TWILIGHT PRINCESS" is absolutely fantastic, provided you play it on NGC with its normal control scheme.
(same goes for "Ocarina" for me, love it on NGC with the better paddle, despise playing it with an N64 paddle)

Majora's Mask is one of the worst zeldas imo.
Honestly, I'd rather play "Faces of Evil" or "Wand of Gamelon".



Your opnion was ok until you made that last remark about Majora's Mask. The game is brilliant. Did you beat it?



"my opinion was okay until"?

sorry mate, but I don't really need your validation to be confident about my subjective opinion.

and no, never finished after about 2/3 of the way through, because by that point, I was incredably bored, unmotivated, and apathetic about it.
it wasn't hard, or complicated, or anything of the sort,
I just simply didn't like the 3 day cycle gimmick and the repetition/backtracking it often caused.
it was a game centered almost entirely around that gimmick, and I personally didn't like it.

some people didn't like the wolf sections of Twilight.
some people didn't like the child/adult swapping in Ocarina.
some people didn't like the open sailing in Wind Waker.
some people didn't like the light/dark world switching in Link to the Past.
some people didn't like the miniature bits in Minish Cap.

point is, most Zelda games tend to have a defining gimmick or key unique concept, and for me, Majora's repeting time cycle was the one I personally didn't care much for.

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tchurch95

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#17 tchurch95
Member since 2013 • 86 Posts

some people didn't like the wolf sections of Twilight.
some people didn't like the child/adult swapping in Ocarina.
some people didn't like the open sailing in Wind Waker.
some people didn't like the light/dark world switching in Link to the Past.
some people didn't like the miniature bits in Minish Cap.

point is, most Zelda games tend to have a defining gimmick or key unique concept, and for me, Majora's repeting time cycle was the one I personally didn't care much for.

I think that you bring up a really good point here, TheKungFool, and I definitely respect your opinions on any of these games. You can tell me whether or not you agree with this, but as I play Majora I think "you know, the time aspect of this game seems a little bit... unnecessary. It's almost as if you could take it out and still have a game... a game with a story, with dungeons, bosses, unique items, etc..." You know what I mean? But the game DOES have a time system, and I think the reason why is because of the fact that if it didn't exist, then the game would be super short, not challenging at all, and ultimately underdeveloped. The only reason it seems to exist in my opinion is to add that "challenge" factor to a game with considerably less content than Ocarina, and here's where people tend to see the game differently: some like being challenged a little by this "time gimmick" whereas others view it as pointless, tedious, and altogether pretty shabby. I'm willing to wager that it was put in place early in the game's development so that the developers would feel less pressured to make a large amount of content in a short frame of time. Some people may think that the game came together brilliantly, whereas others view at as less of a game than Ocarina of Time--I can't fully weigh in on this until I've beaten it entirely.
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BigBen11111

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#18 BigBen11111
Member since 2003 • 1529 Posts
Majora's Mask was fun, but being timed was rather tedius. But on the other hand, I did screw around on the game that didn't involve progressing. Hopefully the next remake will fix the timeing of the game. But the all time favorite will always be Ocarina of Time.
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tchurch95

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#19 tchurch95
Member since 2013 • 86 Posts
Majora's Mask was fun, but being timed was rather tedius. But on the other hand, I did screw around on the game that didn't involve progressing.BigBen11111
Might just be a simple matter of preference for some... plot-driven, timed gameplay vs. free roam, slow-story progression. I think personally that an action-adventure works well when it allows you to go at your own pace, but I mean, there are definitely circumstances that can change my opinion on that. Majora's Mask is very lenient at times. Simple experimentation with the Ocarina of Time in Majora allow you to manipulate the hell out your allotted time, and that's definitely a plus--it gives you a lot more freedom, making it feel almost as open and explorable as Ocarina did. And people sometimes argue that the 3 days were confusing and annoying because certain things happened only on certain days--but think about it, Ocarina had things that only happened at day, at night, when you were young, and when you were old... so both games were equally time-based, I'd say, in that respect; Ocarina was just way more "do whatever ya want, as long as ya do everything in order."
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drekula2

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#20 drekula2
Member since 2012 • 3349 Posts
Majora's Mask is a good game, but far from the best game of all time, and it's not even in my top 5 favorite Zelda games. Majora's Mask was a BRILLIANT concept. By concept alone, no game beats Majora's Mask. But it's just not fun to play, and it was rushed to be released before Gamecube. Woodfall was alright, but basic. Snowhead had the worst overworld in the series and a weak temple with one puzzle in particular that is just random and unfulfilling. Great Bay was easily the most disappointing 3D Water temple. Things got better in Ikana, but that's only 1/4 of the game. 70% of all the gameplay you do in the game is side quests. And the side quests just felt like rote memorization and flat-out gopher work.
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tchurch95

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#21 tchurch95
Member since 2013 • 86 Posts
[QUOTE="drekula2"] 70% of all the gameplay you do in the game is side quests. And the side quests just felt like rote memorization and flat-out gopher work.

Sounds like I've got a lot to look forward to! Haha, man that does sound drab though, and I can see where you're coming from with the whole concept--I agree for the most part. But when it comes to execution... sounds like it coulda been better.
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TheKungFool

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#22 TheKungFool
Member since 2006 • 5384 Posts

some people didn't like the wolf sections of Twilight.
some people didn't like the child/adult swapping in Ocarina.
some people didn't like the open sailing in Wind Waker.
some people didn't like the light/dark world switching in Link to the Past.
some people didn't like the miniature bits in Minish Cap.

point is, most Zelda games tend to have a defining gimmick or key unique concept, and for me, Majora's repeting time cycle was the one I personally didn't care much for.
tchurch95

I think that you bring up a really good point here, TheKungFool, and I definitely respect your opinions on any of these games. You can tell me whether or not you agree with this, but as I play Majora I think "you know, the time aspect of this game seems a little bit... unnecessary. It's almost as if you could take it out and still have a game... a game with a story, with dungeons, bosses, unique items, etc..." You know what I mean? But the game DOES have a time system, and I think the reason why is because of the fact that if it didn't exist, then the game would be super short, not challenging at all, and ultimately underdeveloped. The only reason it seems to exist in my opinion is to add that "challenge" factor to a game with considerably less content than Ocarina, and here's where people tend to see the game differently: some like being challenged a little by this "time gimmick" whereas others view it as pointless, tedious, and altogether pretty shabby. I'm willing to wager that it was put in place early in the game's development so that the developers would feel less pressured to make a large amount of content in a short frame of time. Some people may think that the game came together brilliantly, whereas others view at as less of a game than Ocarina of Time--I can't fully weigh in on this until I've beaten it entirely.



much respect friend,
you raised many good/interesting points there.

personally, I just think the "defining gimmick" which now highlights each subsequent Zelda title is simply a necessary means to prevent staleness.

I would offer "Prince of Persia" as an analogy or comparative franchise here; they're almost always based on the same/similar character, in fairly familiar settings, just like Link and Hyrule. But how many times can you just update graphics and gameplay before you have to offer some new, lets call them "devices" (since perhaps "gimmick" carries too negative or derogatory a connotation)
Bottom line is, after a few games of the climbing and jumping variety, something had to be added, and so you have the time reversal device added to "Sands of Time", the freezing water ability added to "Forgotten Sands" and so forth.

so goes with the "devices" in Zelda; they allow the familiar to be maintained, yet offer something just different enough that you don't feel like you're just playing the last zelda game but with better graphics.

only thing is, not all "devices" are created equal, or will have the same subjective quality as the last. and so you have different opinions on which zeldas are better, and fairly often, enjoyment of the given device is a key/central reasoning point. someone hates having to change into a wolf, didn't like having to backtrack and replace the master sword to spend more time as young link, or in my case, simply disliked the time cycle mechanic in Majora's Mask.

to answer your question, YES, they COULD have made Majora's Mask a more simple and straight forward Zelda, but I don't fault them for trying to do something different, even if I didn't like the outcome.
that said, i don't think I fully agree with the correlation you made between Majora's specific time-cycle device, and an intent to make the game "longer" or "harder", given they could have accomplished either with any number of other possible devices, or kept the same device and still made the game harder/larger regardless.
I think they simply tried a new device as they always have and have continued to do, and it is simply as subjective as any other Zelda device.

Botton line, No. I don't necessarily think the time-cycle in Majora's hides a game that was too small, as much as I just think they created a device they wanted to use, and it required a tighter gameworld such that all the backtracking could be done without having to go even greater distances all over again etc.

In any event, to answer your other question, YES, I do believe you could still make a great Zelda game without such an obvious central device and just have really good dungeons and a massive overworld. "Skyward Sword" could have been that game had it not already come pre-loaded with a device I despise more than Majora's time-cycle....motion controls. really, the device of Skyward is found in flying the bird and the motion controls, and the motion controls remain my only knock on Skyward; if it were available with normal paddle support, I would gladly pay double its price.

sorry to drone on there, but I just love this series and could spend all day talking Zelda.

PS: if you like Zelda-esque games, and also like interesting/unique gameplay devices, you should check out "OKAMI"


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GreySeal9

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#23 GreySeal9
Member since 2010 • 28247 Posts

Majora's Mask is a good game, but far from the best game of all time, and it's not even in my top 5 favorite Zelda games. Majora's Mask was a BRILLIANT concept. By concept alone, no game beats Majora's Mask. But it's just not fun to play, and it was rushed to be released before Gamecube. Woodfall was alright, but basic. Snowhead had the worst overworld in the series and a weak temple with one puzzle in particular that is just random and unfulfilling. Great Bay was easily the most disappointing 3D Water temple. Things got better in Ikana, but that's only 1/4 of the game. 70% of all the gameplay you do in the game is side quests. And the side quests just felt like rote memorization and flat-out gopher work.drekula2

Not really. The majority of the game is pre-dungeon tasks/dungeons. Granted, sidequests do take up more of the game than previous Zeldas and the Zeldas afterward, but 70% is too high. The game does only have 4 dungeons, but the pre dungeon puzzles and tasks are noticeably longer than other Zeldas besides Skyward Sword.

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tchurch95

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#24 tchurch95
Member since 2013 • 86 Posts
sorry to drone on there, but I just love this series and could spend all day talking Zelda.

PS: if you like Zelda-esque games, and also like interesting/unique gameplay devices, you should check out "OKAMI"


TheKungFool
Firstly: no harm done! I love talking Zelda too, as I've gotten into the series relatively recently compared to most fans out there. I played Ocarina at a friend's house many years ago, but never had the capability of playing games all the way through until only recently. Secondly: I very much respect your input, and your responses really help shape my growing opinion on Majora; as I haven't beaten it yet, my opinions are half-baked as it is, and are not to be trusted! Final opinions will be set in stone after I beat this monster of a tricky game. Thirdly: OKAMI. The game that I've been so hyped to try. However, in addition to being hyped, I'm also PS2-less. I've never played a minute of this game before, but some Internet people claim that it is the most underrated game in the PS2 console's generation. It looks fantastic. I am so intrigued by its gameplay and would love to try at some point. Is it worth buying an old PS2 for? Maybe someday. Kingdom Hearts and Okami and Shadow of the Colossus are all in that crop of PS2 games that are so alluring that it makes me anxious to think I don't have a PS2.
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GreySeal9

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#25 GreySeal9
Member since 2010 • 28247 Posts

PS: if you like Zelda-esque games, and also like interesting/unique gameplay devices, you should check out "OKAMI"


TheKungFool

Okami is beautiful and probably has a more enjoyable overworld to roam than Zelda but the dungeons were not nearly as clever/rewarding/intricate.

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GreySeal9

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#26 GreySeal9
Member since 2010 • 28247 Posts

[QUOTE="TheKungFool"]sorry to drone on there, but I just love this series and could spend all day talking Zelda.

PS: if you like Zelda-esque games, and also like interesting/unique gameplay devices, you should check out "OKAMI"


tchurch95

Firstly: no harm done! I love talking Zelda too, as I've gotten into the series relatively recently compared to most fans out there. I played Ocarina at a friend's house many years ago, but never had the capability of playing games all the way through until only recently. Secondly: I very much respect your input, and your responses really help shape my growing opinion on Majora; as I haven't beaten it yet, my opinions are half-baked as it is, and are not to be trusted! Final opinions will be set in stone after I beat this monster of a tricky game. Thirdly: OKAMI. The game that I've been so hyped to try. However, in addition to being hyped, I'm also PS2-less. I've never played a minute of this game before, but some Internet people claim that it is the most underrated game in the PS2 console's generation. It looks fantastic. I am so intrigued by its gameplay and would love to try at some point. Is it worth buying an old PS2 for? Maybe someday. Kingdom Hearts and Okami and Shadow of the Colossus are all in that crop of PS2 games that are so alluring that it makes me anxious to think I don't have a PS2.

Do you have a Wii or a PS3? You can get versions of Okami on both of those systems.

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tchurch95

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#27 tchurch95
Member since 2013 • 86 Posts
Do you have a Wii or a PS3?GreySeal9
Nope and nope! Nin64, Gamecube, 360. That is all. Bit sad, I know.
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GreySeal9

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#28 GreySeal9
Member since 2010 • 28247 Posts

[QUOTE="GreySeal9"]Do you have a Wii or a PS3?tchurch95
Nope and nope! Nin64, Gamecube, 360. That is all. Bit sad, I know.

If you don't have either of those systems, I'd say it's worth it to pick up a cheap PS2 to play Okami since the library is so huge. At the retro game shop by my house, you can get a fat PS2 for 30 bucks and a slim PS2 for 40 bucks, tho I'm not sure the retro game shops where you live are as cheap.

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NeonNinja

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#29 NeonNinja
Member since 2005 • 17318 Posts

Majora's Mask is easily the darkest and most unique of the Zelda titles.  As a modern game it would likely be a fairly spooky/creepy experience.  It just stands out on its own from the rest of the series and is a very powerful game in its own right.

Best game of all time for me though is a toss-up between Chrono Trigger or Castlevania: Symphony of the Night, but that's another discussion altogether.

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tchurch95

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#30 tchurch95
Member since 2013 • 86 Posts

Majora's Mask is easily the darkest and most unique of the Zelda titles.  As a modern game it would likely be a fairly spooky/creepy experience.  It just stands out on its own from the rest of the series and is a very powerful game in its own right.

Best game of all time for me though is a toss-up between Chrono Trigger or Castlevania: Symphony of the Night, but that's another discussion altogether.

NeonNinja
I encourage a little banter on the subject of best game EVER as well, I mean, whatever interests you all, really. I am increasingly interested in games and peoples' opinions on them these days. I played Chrono Trigger and liked it very much, because by contrast to Final Fantasy games, it was very refreshing in terms of combat, had much more characterization, and was developed so masterfully that it felt... like an expertly-written novel. Multiple outcomes were such a great feature, too. I haven't played Symphony of the Night before, however, or any Castlevania game for that matter. And also, when it comes to your response for Majora, I can agree with you on it being a "spooky release" nowadays. :) Personally, I think the world needs more spooky games, games that are masters of their own atmospheres.
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tchurch95

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#31 tchurch95
Member since 2013 • 86 Posts

[QUOTE="tchurch95"][QUOTE="GreySeal9"]Do you have a Wii or a PS3?GreySeal9

Nope and nope! Nin64, Gamecube, 360. That is all. Bit sad, I know.

If you don't have either of those systems, I'd say it's worth it to pick up a cheap PS2 to play Okami since the library is so huge. At the retro game shop by my house, you can get a fat PS2 for 30 bucks and a slim PS2 for 40 bucks, tho I'm not sure the retro game shops where you live are as cheap.

Totally would, however the only game shop for miles near me is Gamestop... and we all know about Gamestop now don't we? The most 'retro' thing they sell there is DS games. *sighs*
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Vampfox

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#32 Vampfox
Member since 2013 • 25 Posts
No Chrono Trigger is the best game of all time.
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TheKungFool

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#33 TheKungFool
Member since 2006 • 5384 Posts

[QUOTE="tchurch95"][QUOTE="GreySeal9"]Do you have a Wii or a PS3?GreySeal9

Nope and nope! Nin64, Gamecube, 360. That is all. Bit sad, I know.

If you don't have either of those systems, I'd say it's worth it to pick up a cheap PS2 to play Okami since the library is so huge.



:lol: i was going to go in the opposite direction and suggest a backwards compatible Wii

(as it would give you full access to Okami, almost every console zelda, and any other Wii/NGC titles of interest, not to mention other retro virtual console titles)


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GreySeal9

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#34 GreySeal9
Member since 2010 • 28247 Posts

[QUOTE="GreySeal9"]

[QUOTE="tchurch95"] Nope and nope! Nin64, Gamecube, 360. That is all. Bit sad, I know.TheKungFool

If you don't have either of those systems, I'd say it's worth it to pick up a cheap PS2 to play Okami since the library is so huge.



:lol: i was going to go in the opposite direction and suggest a backwards compatible Wii

(as it would give you full access to Okami, almost every console zelda, and any other Wii/NGC titles of interest, not to mention other retro virtual console titles)


How about he gets both of them? :P

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NaveedLife

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#35 NaveedLife
Member since 2010 • 17179 Posts

some people didn't like the wolf sections of Twilight.
some people didn't like the child/adult swapping in Ocarina.
some people didn't like the open sailing in Wind Waker.
some people didn't like the light/dark world switching in Link to the Past.
some people didn't like the miniature bits in Minish Cap.

point is, most Zelda games tend to have a defining gimmick or key unique concept, and for me, Majora's repeting time cycle was the one I personally didn't care much for.
tchurch95

I think that you bring up a really good point here, TheKungFool, and I definitely respect your opinions on any of these games. You can tell me whether or not you agree with this, but as I play Majora I think "you know, the time aspect of this game seems a little bit... unnecessary. It's almost as if you could take it out and still have a game... a game with a story, with dungeons, bosses, unique items, etc..." You know what I mean? But the game DOES have a time system, and I think the reason why is because of the fact that if it didn't exist, then the game would be super short, not challenging at all, and ultimately underdeveloped. The only reason it seems to exist in my opinion is to add that "challenge" factor to a game with considerably less content than Ocarina, and here's where people tend to see the game differently: some like being challenged a little by this "time gimmick" whereas others view it as pointless, tedious, and altogether pretty shabby. I'm willing to wager that it was put in place early in the game's development so that the developers would feel less pressured to make a large amount of content in a short frame of time. Some people may think that the game came together brilliantly, whereas others view at as less of a game than Ocarina of Time--I can't fully weigh in on this until I've beaten it entirely.

First of all, TheKungFool there is no need to get all up in arms over my comment.  I was kinda picking.

 

Second of all, Majora's Mask would not be the same or even similar without the 3 day cycle.  The game had tons of characters throughout the world that operrated on this 3 day cycle.  It made for each character to be places, doing things, and so on at a certain time.  It allowed for stories to be told outside of Link's save the world story.  It was brilliant, and the 3 days was really no problem at all for the player, once they got the slow time and skip time songs, which you get pretty much right off the bat.  

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final_lap

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#36 final_lap
Member since 2006 • 388 Posts

For me the 2 criteria for best is lastability and wide appeal.

Zelda games do not have replay value therefore they cannot be considered best.

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#37 tchurch95
Member since 2013 • 86 Posts
First of all, TheKungFool there is no need to get all up in arms over my comment.  I was kinda picking.

 

Second of all, Majora's Mask would not be the same or even similar without the 3 day cycle.  The game had tons of characters throughout the world that operrated on this 3 day cycle.  It made for each character to be places, doing things, and so on at a certain time.  It allowed for stories to be told outside of Link's save the world story.  It was brilliant, and the 3 days was really no problem at all for the player, once they got the slow time and skip time songs, which you get pretty much right off the bat.  

NaveedLife
I can totally see where you're coming from on that, sure. People often say that what they like about Majora is the fact that it has multiple interwoven stories, and I get that. Who doesn't like more storytelling in a game? Hell, any game nowadays that doesn't tell a story (or two, or five) is usually junk. Zelda games were some of the first games to understand that. I agree that it is fairly easy to grow accustomed to the ways in which one can manipulate time--however some people just plain do not like having to do it. For me, I find it a little annoying to have to beat a dungeon, warp to Clock Town, deposit rupees, play Song of Time, play Song of Slow Time, withdraw rupees, find/beat next dungeon, and repeat. It's a very tedious process, especially when you throw all of the side quests into the mix because if you take all of those up, it means that you'll be repeating that process a LOT. People often recommend that you play through without using the Song of Slow Time because it is more difficult and challenging that way. Trying this for a while made me so anxious that I was forced to slow it again only half an hour later.This game will always be controversial because it always comes down to preference and play style, that's all. Your opinion is valued and I appreciate your comments! :)
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tchurch95

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#38 tchurch95
Member since 2013 • 86 Posts

For me the 2 criteria for best is lastability and wide appeal.

Zelda games do not have replay value therefore they cannot be considered best.

final_lap
I can totally understand that actually. Many Zelda games that I've beaten are very... novel-like, and it's not often that I read a novel (even one I love) and go back and reread it because I loved it so much. While I love all of the titles I've played, maybe Zelda doesn't have the best replay value after all. I'd say the games that I felt had the most replay value are... (and let's go ahead and exclude party games like Mario Party, and MMO/Multishooter games like CoD) Elder Scrolls games Chrono Trigger Red Dead Redemption (single player alone is quite worthy, IMO) Soulcalibur IV short list, but I'm looking through my games and thinking (how often do I play this...??)
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turtlethetaffer

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#39 turtlethetaffer
Member since 2009 • 18973 Posts

It's my personal BGOAT. It's too well made and put together to be anything else.

That being said, it's not my most played game.

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Blueresident87

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#40 Blueresident87
Member since 2007 • 5989 Posts

Overall, no Zelda game would make my top 10.

As far as the franchise itself, MM is the best.

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#41 nameless12345
Member since 2010 • 15125 Posts

It's the most unconventional Zelda game as far as story, plotting and gameplay concepts (e.g. time based gameplay, mask usage, ect.) go.

It's my personal fave 3D Zelda but as far as broader appreciation goes I will say it's a "love it or hate it" type of game that only got a lot of praise in the recent few years when more people discovered it and started to appreciate it, imo.

But as far as scores go, the game is rated bellow most other Zelda games and it also feels more like an Ocarina spin-off of sorts than a fully new game. (my opinion)

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#42 TheKungFool
Member since 2006 • 5384 Posts

[QUOTE="tchurch95"]

some people didn't like the wolf sections of Twilight.
some people didn't like the child/adult swapping in Ocarina.
some people didn't like the open sailing in Wind Waker.
some people didn't like the light/dark world switching in Link to the Past.
some people didn't like the miniature bits in Minish Cap.

point is, most Zelda games tend to have a defining gimmick or key unique concept, and for me, Majora's repeting time cycle was the one I personally didn't care much for.
NaveedLife

I think that you bring up a really good point here, TheKungFool, and I definitely respect your opinions on any of these games. You can tell me whether or not you agree with this, but as I play Majora I think "you know, the time aspect of this game seems a little bit... unnecessary. It's almost as if you could take it out and still have a game... a game with a story, with dungeons, bosses, unique items, etc..." You know what I mean? But the game DOES have a time system, and I think the reason why is because of the fact that if it didn't exist, then the game would be super short, not challenging at all, and ultimately underdeveloped. The only reason it seems to exist in my opinion is to add that "challenge" factor to a game with considerably less content than Ocarina, and here's where people tend to see the game differently: some like being challenged a little by this "time gimmick" whereas others view it as pointless, tedious, and altogether pretty shabby. I'm willing to wager that it was put in place early in the game's development so that the developers would feel less pressured to make a large amount of content in a short frame of time. Some people may think that the game came together brilliantly, whereas others view at as less of a game than Ocarina of Time--I can't fully weigh in on this until I've beaten it entirely.

First of all, TheKungFool there is no need to get all up in arms over my comment. I was kinda picking.

Second of all, Majora's Mask would not be the same or even similar without the 3 day cycle. The game had tons of characters throughout the world that operrated on this 3 day cycle. It made for each character to be places, doing things, and so on at a certain time. It allowed for stories to be told outside of Link's save the world story. It was brilliant, and the 3 days was really no problem at all for the player, once they got the slow time and skip time songs, which you get pretty much right off the bat.



1) Didn't "get all up in arms", just reciprocated your ignorance

2) Blah Blah Blah. yes, I realize how the game works. Its still not overly good.

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#43 NaveedLife
Member since 2010 • 17179 Posts

[QUOTE="NaveedLife"]

[QUOTE="tchurch95"] I think that you bring up a really good point here, TheKungFool, and I definitely respect your opinions on any of these games. You can tell me whether or not you agree with this, but as I play Majora I think "you know, the time aspect of this game seems a little bit... unnecessary. It's almost as if you could take it out and still have a game... a game with a story, with dungeons, bosses, unique items, etc..." You know what I mean? But the game DOES have a time system, and I think the reason why is because of the fact that if it didn't exist, then the game would be super short, not challenging at all, and ultimately underdeveloped. The only reason it seems to exist in my opinion is to add that "challenge" factor to a game with considerably less content than Ocarina, and here's where people tend to see the game differently: some like being challenged a little by this "time gimmick" whereas others view it as pointless, tedious, and altogether pretty shabby. I'm willing to wager that it was put in place early in the game's development so that the developers would feel less pressured to make a large amount of content in a short frame of time. Some people may think that the game came together brilliantly, whereas others view at as less of a game than Ocarina of Time--I can't fully weigh in on this until I've beaten it entirely.TheKungFool

First of all, TheKungFool there is no need to get all up in arms over my comment. I was kinda picking.

 

Second of all, Majora's Mask would not be the same or even similar without the 3 day cycle. The game had tons of characters throughout the world that operrated on this 3 day cycle. It made for each character to be places, doing things, and so on at a certain time. It allowed for stories to be told outside of Link's save the world story. It was brilliant, and the 3 days was really no problem at all for the player, once they got the slow time and skip time songs, which you get pretty much right off the bat.



1) Didn't "get all up in arms", just reciprocated your ignorance

2) Blah Blah Blah. yes, I realize how the game works. Its still not overly good.

And with that, I realize you are a lost cause ;)

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tchurch95

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#44 tchurch95
Member since 2013 • 86 Posts

It's the most unconventional Zelda game as far as story, plotting and gameplay concepts (e.g. time based gameplay, mask usage, ect.) go.

It's my personal fave 3D Zelda but as far as broader appreciation goes I will say it's a "love it or hate it" type of game that only got a lot of praise in the recent few years when more people discovered it and started to appreciate it, imo.

But as far as scores go, the game is rated bellow most other Zelda games and it also feels more like an Ocarina spin-off of sorts than a fully new game. (my opinion)

nameless12345
I am nearing the end of this game, and slowly coming to realize that a lot of this game seems to be recycled Ocarina stuff. The plot isn't recycled, but it's almost as if it's one huge, well-done Ocarina mod, with a few glamorous new features. Ever watch a Pokemon rom hack on Youtube? Some of those games seem even better than their actual foundation roms... Majora just seems to be an alternative experience to Ocarina, that's all. I'm nearing the last dungeon, though, and I've gotta say, the experience is different. I've gotta say, this game no longer feels underdeveloped. When it comes to the time I feel I've invested in it, as well as the amount of fun I've had, it's relative to that I associate with Ocarina. The story is not necessarily the best... so far I can only say that the game has a "premise," rather than a "story," but honestly, I really do enjoy it. The dungeons are very intricately plotted as always and they take a great deal of my time to complete. I just beat Gyorg, and he's one of the toughest Zelda bosses I've ever had to adjust to. I beat him with half a heart left, white-knuckled and anxious as hell. It was a blast. My opinion is developing very curiously as I play Majora.
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tchurch95

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#45 tchurch95
Member since 2013 • 86 Posts

[QUOTE="TheKungFool"]

[QUOTE="NaveedLife"]

First of all, TheKungFool there is no need to get all up in arms over my comment. I was kinda picking.

 

Second of all, Majora's Mask would not be the same or even similar without the 3 day cycle. The game had tons of characters throughout the world that operrated on this 3 day cycle. It made for each character to be places, doing things, and so on at a certain time. It allowed for stories to be told outside of Link's save the world story. It was brilliant, and the 3 days was really no problem at all for the player, once they got the slow time and skip time songs, which you get pretty much right off the bat.

NaveedLife



1) Didn't "get all up in arms", just reciprocated your ignorance

2) Blah Blah Blah. yes, I realize how the game works. Its still not overly good.

And with that, I realize you are a lost cause ;)

Let's not let Zelda polarize another pair of exceptional contributors to the Gamespot forums! :)
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LittleMac19

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#47 LittleMac19
Member since 2009 • 1638 Posts
Best Zelda game? Yes. Best game overall? Nope. It's not a typical Zelda game and that's probably the ultimate reason I prefer it over all the other Zelda games and while people complain about the time system I thought it was great actually and after you get the song that slows down time the game becomes pretty straight forward after that.
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tchurch95

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#48 tchurch95
Member since 2013 • 86 Posts
[QUOTE="LittleMac19"]Best Zelda game? Yes. Best game overall? Nope. It's not a typical Zelda game and that's probably the ultimate reason I prefer it over all the other Zelda games and while people complain about the time system I thought it was great actually and after you get the song that slows down time the game becomes pretty straight forward after that.

Now, not to deter anybody, but so far I feel as if this game isn't too different overall from other Zelda games. It has many of the same core features, and while the plot elements differ... (no Ganon, no Zelda, yada yada) it's still saving the world. It's still facing up to incredible, impossible odds. It's still acquiring a multitude of highly useful and plot-specific items. It's still using those items in increasingly innovative ways as the game goes on. I think that the game altogether is not totally "dark" per se... people tend to point at the moon as the pinnacle of ominousness, and people often like to throw the word "subtle" around when referring to how the game tends to creep the gamer out. But really, I think that Ganondorf's character in Ocarina was scary in another way, and that the threat of his domination of Hyrule was pretty dark as well. Fighting "Dark Link" is always a thrilling experience in the realm of the strange and somber. Going to the warped "Dark World" in A Link to the Past is offputting, disorienting, and anxiety-inducing. So what makes Majora the darkest game? I think it's mostly hype, because ultimately it has undertones of friendship and loyalty that pervade any themes of darkness--Skull Kid is shown mercy in the stories told about him because he is friends with the Guardians. Link's job isn't to vanquish Skull Kid, but to relinquish the mask's power over him. It's almost touching, and somewhat dark. But really I believe that all Zelda games have elements of darkness in them, some bigger than others. But Majora isn't the... darkest, is it?
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TheKungFool

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#49 TheKungFool
Member since 2006 • 5384 Posts

And with that, I realize you are a lost cause

NaveedLife



I am almost always a lost cause when it comes to putting up with ignorance or arrogance, though perhaps those tones in your post was unintentional?

look, mate, all due respect, but when you make statements like "your opinion was okay until..." it just comes across as needlessly pompous, like you're some sort of opinion validator, like I should care about your appraisal of my own personal and subjective opinion.
and then when I say I don't like game, you describe how it works for me, as if I just didn't "get it" or something?
sorry if I over-reacted mate, perhaps I misread sarcasm as arrogance? hard to tell emotional inflection in text, but how you said what you said just came off rather arrogant.

but no harm done, I appologize if I misread your attitude.

that said, Majora's Mask is still my least favorite Zelda, and its because I do not like the 3 day cycle and repetition element.
and thats a fair and honest opinion which requires no validation on your part.

also, that opinion shouldn't seem so shocking really, given that "Majora's Mask" has been widely regarded as the most polarizing Zelda title (by that I simply mean that people tend to either love it or hate it, and I'm hardly the only person on the hated it side)

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luckykoopsie

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#50 luckykoopsie
Member since 2012 • 345 Posts

 don't be fooled by these ps1 fanboys. With that said, I would like to nominate MM as the best zelda game besides master quest. The more difficult the game, the better;= more playtime and a better feeling when you beat it, and I think that the n64 is one of the greatest consoles ever, with MM being one of the greatest games ever. Better than oot, and thats saying alot.