Majora's Mask - Best Game of all Time?

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NaveedLife

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#51 NaveedLife
Member since 2010 • 17179 Posts

[QUOTE="NaveedLife"]

 

And with that, I realize you are a lost cause

TheKungFool



I am almost always a lost cause when it comes to putting up with ignorance or arrogance, though perhaps those tones in your post was unintentional?

look, mate, all due respect, but when you make statements like "your opinion was okay until..." it just comes across as needlessly pompous, like you're some sort of opinion validator, like I should care about your appraisal of my own personal and subjective opinion.
and then when I say I don't like game, you describe how it works for me, as if I just didn't "get it" or something?
sorry if I over-reacted mate, perhaps I misread sarcasm as arrogance? hard to tell emotional inflection in text, but how you said what you said just came off rather arrogant.

but no harm done, I appologize if I misread your attitude.

that said, Majora's Mask is still my least favorite Zelda, and its because I do not like the 3 day cycle and repetition element.
and thats a fair and honest opinion which requires no validation on your part.

also, that opinion shouldn't seem so shocking really, given that "Majora's Mask" has been widely regarded as the most polarizing Zelda title (by that I simply mean that people tend to either love it or hate it, and I'm hardly the only person on the hated it side)

*Holds out hand and waits for a shake*

it's all good :P.  I was only poking fun, not actually being serious as if your opinion can be wrong.  I do strongly disagree with it, but hey, if Zelda has proven anything on here, it is that everyone loves a different entry and for different reasons.  Skyward Sword to me, was garbage compared to the others (though a good game on its own).

 

PS - my best friend doesn't like Majora's Mask, but loves Zelda. I don't get him either ;)

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TheKungFool

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#52 TheKungFool
Member since 2006 • 5384 Posts

[QUOTE="TheKungFool"]

[QUOTE="NaveedLife"]

And with that, I realize you are a lost cause

NaveedLife



I am almost always a lost cause when it comes to putting up with ignorance or arrogance, though perhaps those tones in your post was unintentional?

look, mate, all due respect, but when you make statements like "your opinion was okay until..." it just comes across as needlessly pompous, like you're some sort of opinion validator, like I should care about your appraisal of my own personal and subjective opinion.
and then when I say I don't like game, you describe how it works for me, as if I just didn't "get it" or something?
sorry if I over-reacted mate, perhaps I misread sarcasm as arrogance? hard to tell emotional inflection in text, but how you said what you said just came off rather arrogant.

but no harm done, I appologize if I misread your attitude.

that said, Majora's Mask is still my least favorite Zelda, and its because I do not like the 3 day cycle and repetition element.
and thats a fair and honest opinion which requires no validation on your part.

also, that opinion shouldn't seem so shocking really, given that "Majora's Mask" has been widely regarded as the most polarizing Zelda title (by that I simply mean that people tend to either love it or hate it, and I'm hardly the only person on the hated it side)

*Holds out hand and waits for a shake*

it's all good :P. I was only poking fun, not actually being serious as if your opinion can be wrong. I do strongly disagree with it, but hey, if Zelda has proven anything on here, it is that everyone loves a different entry and for different reasons. Skyward Sword to me, was garbage compared to the others (though a good game on its own).

PS - my best friend doesn't like Majora's Mask, but loves Zelda. I don't get him either ;)



*hand shake* :)

Skyward Sword is an anomally for me; I like the flying concept, and find the game generally....okay, not great but okay.
my issue is the controls, as I simply despise motion controls.
not that Skyward would have any chance of suplanting "Ocarina Master Quest" or "Twilight Princess" as my fave Zelda, but with normal paddle support, my appreciation of Skyward would increase tenfold

EDIT: *come to think of it, having to use the N64's awful paddle was another reason I didn't enjoy Majora as much as I perhaps could have, but I've since re-purchased the game with normal paddle support on the NGC, so maybe I'll give it another go sometime soon and see if the game can grow on me more

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Sweenix

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#53 Sweenix
Member since 2013 • 5957 Posts

No, final fantasy ix is

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ZachMasta

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#54 ZachMasta
Member since 2010 • 579 Posts
it is loved by those who revel in exoticism, dark and twisted, psychological warfare. it's hard repetitive nature is what makes it a success. though, for the same reason it is far from mass appeal. there's no doubt the end product is a fine work of art, but meant to be obscure. it's my favorite zelda. i get attached emotionally by way of its forced repetition, rather than put off by it
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tchurch95

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#55 tchurch95
Member since 2013 • 86 Posts
it is loved by those who revel in exoticism, dark and twisted, psychological warfare. it's hard repetitive nature is what makes it a success. though, for the same reason it is far from mass appeal. there's no doubt the end product is a fine work of art, but meant to be obscure. it's my favorite zelda. i get attached emotionally by way of its forced repetition, rather than put off by itZachMasta
I see! Wow, that is an incredibly detailed and respectable reply, sir! I just finished tonight. Or, this morning, as here it is half past midnight. I've been playing nonstop for several days and can now say I've beaten it, maybe not in its "collectible entirety" but I've certainly gotten the story under my belt, as well as several side quests. What I said earlier, about this Zelda perhaps not being darker than any other Zeldas... may not be so true now. After fighting the Majora Incarnation, and then the Majora's Wrath... wow! I mean, what a purely demonic boss! What a strange, chilling way to enter into the battle, being asked to play a game by young children sitting in a falsely soothing and peaceful environment. It certainly was a bit of a trip. What made Majora interesting to me was of course the story. But what was so frustrating to me (no, not the "3 day cycle" or the "time limit" or anything) was the lack of story! I wanted there to be more! It was left purposefully vague a little, I get that. But there was room for so much. The Anju/Kafei sidequest was great. I loved their reunion, I loved helping them, I felt like a better person for having gone through all of the hoops to accomplish so much. It was one of the defining moments of the game. I also liked having saved Skull Kid, but the thing was that I feel like, up until that point, there was no main story at all. If you think about it, the only storyline can be summed up so, so briefly: Mask possesses Skull Kid, you manipulate time repeatedly to defeat four forces of surrounding evil in order to rid the save the world from certain destruction, and rescue Skull Kid. For 99% of the "story" you go without seeing the ultimate enemy. It was troublesome to me. I needed to be enticed more, drawn in more. I loved a lot of it and wished for a lot and grumbled over a lot. In other words, it was a Zelda game. :)
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NaveedLife

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#56 NaveedLife
Member since 2010 • 17179 Posts

[QUOTE="NaveedLife"]

[QUOTE="TheKungFool"]

I am almost always a lost cause when it comes to putting up with ignorance or arrogance, though perhaps those tones in your post was unintentional?

look, mate, all due respect, but when you make statements like "your opinion was okay until..." it just comes across as needlessly pompous, like you're some sort of opinion validator, like I should care about your appraisal of my own personal and subjective opinion.
and then when I say I don't like game, you describe how it works for me, as if I just didn't "get it" or something?
sorry if I over-reacted mate, perhaps I misread sarcasm as arrogance? hard to tell emotional inflection in text, but how you said what you said just came off rather arrogant.

but no harm done, I appologize if I misread your attitude.

that said, Majora's Mask is still my least favorite Zelda, and its because I do not like the 3 day cycle and repetition element.
and thats a fair and honest opinion which requires no validation on your part.

also, that opinion shouldn't seem so shocking really, given that "Majora's Mask" has been widely regarded as the most polarizing Zelda title (by that I simply mean that people tend to either love it or hate it, and I'm hardly the only person on the hated it side)

TheKungFool

*Holds out hand and waits for a shake*

it's all good :P. I was only poking fun, not actually being serious as if your opinion can be wrong. I do strongly disagree with it, but hey, if Zelda has proven anything on here, it is that everyone loves a different entry and for different reasons. Skyward Sword to me, was garbage compared to the others (though a good game on its own).

 

PS - my best friend doesn't like Majora's Mask, but loves Zelda. I don't get him either ;)



*hand shake* :)

Skyward Sword is an anomally for me; I like the flying concept, and find the game generally....okay, not great but okay.
my issue is the controls, as I simply despise motion controls.
not that Skyward would have any chance of suplanting "Ocarina Master Quest" or "Twilight Princess" as my fave Zelda, but with normal paddle support, my appreciation of Skyward would increase tenfold

EDIT: *come to think of it, having to use the N64's awful paddle was another reason I didn't enjoy Majora as much as I perhaps could have, but I've since re-purchased the game with normal paddle support on the NGC, so maybe I'll give it another go sometime soon and see if the game can grow on me more

  1. My problems with SS were not the motion controls, though I didn't like the lack of camera movement with an analog stick
  2. Have you played TP with both control styles?  I only played it with motion controls, which have pros and cons.  I hate the sword swinging in TP with motion, but I like aiming the bow and such.
  3. Did you played MM when it was released, or later on?  I never hated the N64 controllers when they were the current thing, but now I do.
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Seabas989

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#57 Seabas989
Member since 2009 • 13567 Posts

MM is the best 3D Zelda game.

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final_lap

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#58 final_lap
Member since 2006 • 388 Posts

[QUOTE="final_lap"]

For me the 2 criteria for best is lastability and wide appeal.

Zelda games do not have replay value therefore they cannot be considered best.

tchurch95

I can totally understand that actually. Many Zelda games that I've beaten are very... novel-like, and it's not often that I read a novel (even one I love) and go back and reread it because I loved it so much. While I love all of the titles I've played, maybe Zelda doesn't have the best replay value after all. I'd say the games that I felt had the most replay value are... (and let's go ahead and exclude party games like Mario Party, and MMO/Multishooter games like CoD) Elder Scrolls games Chrono Trigger Red Dead Redemption (single player alone is quite worthy, IMO) Soulcalibur IV short list, but I'm looking through my games and thinking (how often do I play this...??)

Novel-like is a good way of putting it.

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turtlethetaffer

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#59 turtlethetaffer
Member since 2009 • 18973 Posts

it is loved by those who revel in exoticism, dark and twisted, psychological warfare. it's hard repetitive nature is what makes it a success. though, for the same reason it is far from mass appeal. there's no doubt the end product is a fine work of art, but meant to be obscure. it's my favorite zelda. i get attached emotionally by way of its forced repetition, rather than put off by itZachMasta

To me it's basically the dark Souls of the series. the most challenging for sure, the most mysterious, the most intriguing, etc. (Rather, DS is a lot like Majora's Mask in that regard).  And I agree about the forced repetition. To me, it wasn't a bad thing. It was a way to enhance the atmosphere in a brilliant and unique way.

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TheKungFool

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#60 TheKungFool
Member since 2006 • 5384 Posts

  1. My problems with SS were not the motion controls, though I didn't like the lack of camera movement with an analog stick
  2. Have you played TP with both control styles? I only played it with motion controls, which have pros and cons. I hate the sword swinging in TP with motion, but I like aiming the bow and such.
  3. Did you played MM when it was released, or later on? I never hated the N64 controllers when they were the current thing, but now I do.

NaveedLife



yes, I've played "Twilight Princess" with both control styles, and the NGC version is by far superior. the notion controls of the Wii version all but make the game completely unplayable and unenjoyable for me personally.
Skyward isn't up to the standards of Twilight, Ocarina or Wind Waker for me, but I would definitely like it more if it were playable with real controls.

I played Majora's Mask when it first came out on N64, didn't like the 3 day cycle format very much, and the N64 was a hinderance for sure.
I have the NGC collection package though, which has a version of MM playable with the NGC paddle, which I should give a full go to sometime; though its one of my least favorite Zeldas, it remains the only main zelda title I've never actually bothered to finish, so I will eventually go back to it simply to finish it for finishing sake

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tchurch95

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#61 tchurch95
Member since 2013 • 86 Posts

[QUOTE="NaveedLife"]

My problems with SS were not the motion controls, though I didn't like the lack of camera movement with an analog stickHave you played TP with both control styles? I only played it with motion controls, which have pros and cons. I hate the sword swinging in TP with motion, but I like aiming the bow and such.Did you played MM when it was released, or later on? I never hated the N64 controllers when they were the current thing, but now I do.

TheKungFool



yes, I've played "Twilight Princess" with both control styles, and the NGC version is by far superior. the notion controls of the Wii version all but make the game completely unplayable and unenjoyable for me personally.
Skyward isn't up to the standards of Twilight, Ocarina or Wind Waker for me, but I would definitely like it more if it were playable with real controls.

I played Majora's Mask when it first came out on N64, didn't like the 3 day cycle format very much, and the N64 was a hinderance for sure.
I have the NGC collection package though, which has a version of MM playable with the NGC paddle, which I should give a full go to sometime; though its one of my least favorite Zeldas, it remains the only main zelda title I've never actually bothered to finish, so I will eventually go back to it simply to finish it for finishing sake

Good for you. I personally think that the only way to truly be deemed worthy of judging a game is to complete it, or at least finish it in what is close to its entirety. :) Let that be a lesson to people who support games without having beaten them! Tell me how it goes. Now that I've beaten MM, I'm moving on to Wind Waker... which I'm so psyched for.
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Branmuffin316

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#62 Branmuffin316
Member since 2009 • 1208 Posts

It is my favorite game. I know a lot of people are put off by the time limit, but I think it was excellently executed.

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Pikminmaniac

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#63 Pikminmaniac
Member since 2006 • 11514 Posts

While I don't consider Majora's Mask the best game of all time, I tend to respect it more than any other game I've ever played and it's all because of that brilliant and innovative time mechanic. The world felt alive and more real than any other world I've ever experienced simply because these characters were living their lives out before your eyes. You could watch a character live out their 3 remaining days. That's something no other game has ever done. It just blows my mind that all these characters had their own trackable actions that corresponded to certain points in time and that you could choose which timeline path you wanted to go down each time you restarted the last days of Termina.

This concept and exicution was absolutely masterful and if it wasn't done back on the N64 well over a decade ago I'd think it would have believed it impossible to accomplish now in 2013. It's truly remarkable.

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tchurch95

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#64 tchurch95
Member since 2013 • 86 Posts

While I don't consider Majora's Mask the best game of all time, I tend to respect it more than any other game I've ever played and it's all because of that brilliant and innovative time mechanic. The world felt alive and more real than any other world I've ever experienced simply because these characters were living their lives out before your eyes. You could watch a character live out their 3 remaining days. That's something no other game has ever done. It just blows my mind that all these characters had their own trackable actions that corresponded to certain points in time and that you could choose which timeline path you wanted to go down each time you restarted the last days of Termina.

This concept and exicution was absolutely masterful and if it wasn't done back on the N64 well over a decade ago I'd think it would have believed it impossible to accomplish now in 2013. It's truly remarkable.

Pikminmaniac
I absolutely agree with your response. That is actually a completely brilliant way of putting it, and after playing through it I can see how remarkable it is, and why some people tend to view it as their favorite 3D Zelda, or in some cases, favorite game. My favorite part of your explanation was how you reminded us of the fact that you could watch a character live out their 3 remaining days. If this is something that I am just now considering fully, for the first time, how many people do you think still haven't actively considered it as well? That fact alone constitutes such an amazing premise. Maybe I don't think the game itself was the best in terms of gameplay, but the premise alone... wow.
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TheKungFool

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#65 TheKungFool
Member since 2006 • 5384 Posts



I personally think that the only way to truly be deemed worthy of judging a game is to complete it, or at least finish it in what is close to its entirety.

Let that be a lesson to people who support games without having beaten them! Tell me how it goes.tchurch95


not sure I agree with either of those statements to be honest, though much respect.

I think that provided you've spend a fair/decent amount of time with a game, that is sufficient to judge it.
If a game hasn't impressed you by the walfway point, its reasonable to assume its not going to get that much better.
If it does, then the maker should be ashamed their game took so long to become interesting.

also, if you're a good 1/3 or 1/2 into a game and its amazing, I don't necessarily see finishing it as a requirement to say its good.

I mean, you don't need to finish Shaq-Fu to know it sucked, and while I have never been skilled enough to beat it, I don't think that makes me unable to say "Ikaruga" is a good game.

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Jakandsigz

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#66 Jakandsigz
Member since 2013 • 6341 Posts

[QUOTE="tchurch95"]

I personally think that the only way to truly be deemed worthy of judging a game is to complete it, or at least finish it in what is close to its entirety.

Let that be a lesson to people who support games without having beaten them! Tell me how it goes.TheKungFool



not sure I agree with either of those statements to be honest, though much respect.

I think that provided you've spend a fair/decent amount of time with a game, that is sufficient to judge it.
If a game hasn't impressed you by the walfway point, its reasonable to assume its not going to get that much better.
If it does, then the maker should be ashamed their game took so long to become interesting.

also, if you're a good 1/3 or 1/2 into a game and its amazing, I don't necessarily see finishing it as a requirement to say its good.

I mean, you don't need to finish Shaq-Fu to know it sucked, and while I have never been skilled enough to beat it, I don't think that makes me unable to say "Ikaruga" is a good game.

Sadly, so many people have defended this the last couple generations it's becoming the norm. It's either they made the game bad, or they wanted to extend length with pointless filler at the start and so many games do that now.
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tchurch95

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#67 tchurch95
Member since 2013 • 86 Posts

[QUOTE="tchurch95"]

I personally think that the only way to truly be deemed worthy of judging a game is to complete it, or at least finish it in what is close to its entirety.

Let that be a lesson to people who support games without having beaten them! Tell me how it goes.TheKungFool



not sure I agree with either of those statements to be honest, though much respect.

I think that provided you've spend a fair/decent amount of time with a game, that is sufficient to judge it.
If a game hasn't impressed you by the walfway point, its reasonable to assume its not going to get that much better.
If it does, then the maker should be ashamed their game took so long to become interesting.

also, if you're a good 1/3 or 1/2 into a game and its amazing, I don't necessarily see finishing it as a requirement to say its good.

I mean, you don't need to finish Shaq-Fu to know it sucked, and while I have never been skilled enough to beat it, I don't think that makes me unable to say "Ikaruga" is a good game.

I can see where you're coming from, and I know you mean no disrespect, no worries. Perhaps that is my own standard then; I feel like completing a game gives me the ability to properly judge all of its aspects (you can't completely judge the story if you're only halfway through--I will elaborate on this), or at least makes me feel more *comfortable* judging them. I think that I operate a bit differently is all. For example: if I were to play only an hour of Majora, I would say "I don't like this game at all. It was very unappealing turning into a Deku, and I felt completely hopeless and lost running around this 'Clock Town' with no idea what to do, where to go, or why I was doing it. I couldn't remember for the life of me where certain people were, what certain people did, what doors led where, etc." That would be a shoddy effort on my part. Completing Majora gave me newfound respect for several aspects of the game. Retrospective thoughts on what the story was like, what were the highlights of my experience overall, what kinds of things that were different that I could appreciate, etc. eventually helped even out my crappy attitude toward the game, making the game a pretty decent experience for me. Not phenomenal, but still a lot better seeing as I played it all the way through and gave it a huge chance. And I feel like lots of games are shut off 1/3 of the way through, and then people get online and complain they were bad without fully developing their opinion. Not calling anyone out! I just don't wanna be one of those guys, that's all.
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TheKungFool

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#68 TheKungFool
Member since 2006 • 5384 Posts

[QUOTE="TheKungFool"]

[QUOTE="tchurch95"]

I personally think that the only way to truly be deemed worthy of judging a game is to complete it, or at least finish it in what is close to its entirety.

Let that be a lesson to people who support games without having beaten them! Tell me how it goes.tchurch95



not sure I agree with either of those statements to be honest, though much respect.

I think that provided you've spend a fair/decent amount of time with a game, that is sufficient to judge it.
If a game hasn't impressed you by the walfway point, its reasonable to assume its not going to get that much better.
If it does, then the maker should be ashamed their game took so long to become interesting.

also, if you're a good 1/3 or 1/2 into a game and its amazing, I don't necessarily see finishing it as a requirement to say its good.

I mean, you don't need to finish Shaq-Fu to know it sucked, and while I have never been skilled enough to beat it, I don't think that makes me unable to say "Ikaruga" is a good game.

I can see where you're coming from, and I know you mean no disrespect, no worries. Perhaps that is my own standard then; I feel like completing a game gives me the ability to properly judge all of its aspects (you can't completely judge the story if you're only halfway through--I will elaborate on this), or at least makes me feel more *comfortable* judging them. I think that I operate a bit differently is all. For example: if I were to play only an hour of Majora, I would say "I don't like this game at all. It was very unappealing turning into a Deku, and I felt completely hopeless and lost running around this 'Clock Town' with no idea what to do, where to go, or why I was doing it. I couldn't remember for the life of me where certain people were, what certain people did, what doors led where, etc." That would be a shoddy effort on my part. Completing Majora gave me newfound respect for several aspects of the game. Retrospective thoughts on what the story was like, what were the highlights of my experience overall, what kinds of things that were different that I could appreciate, etc. eventually helped even out my crappy attitude toward the game, making the game a pretty decent experience for me. Not phenomenal, but still a lot better seeing as I played it all the way through and gave it a huge chance. And I feel like lots of games are shut off 1/3 of the way through, and then people get online and complain they were bad without fully developing their opinion. Not calling anyone out! I just don't wanna be one of those guys, that's all.



fair enough, lol, though I think there's a fair median between beating it and only playing an hour or two :lol:

as for "you can't completely judge a story if you're only halfway through", I would probably disagree there aswell; I guess I just personally feel a story shouldn't require more than half the game to get going somewhere. now, sure, the counter-arguement is that maybe you'd miss one helluva shock or cool story bit in the last portion of the game, but if you had to play a mediocre game up to that point, was it worth it? (maybe?)

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NaveedLife

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#69 NaveedLife
Member since 2010 • 17179 Posts

[QUOTE="tchurch95"][QUOTE="TheKungFool"]

not sure I agree with either of those statements to be honest, though much respect.

I think that provided you've spend a fair/decent amount of time with a game, that is sufficient to judge it.
If a game hasn't impressed you by the walfway point, its reasonable to assume its not going to get that much better.
If it does, then the maker should be ashamed their game took so long to become interesting.

also, if you're a good 1/3 or 1/2 into a game and its amazing, I don't necessarily see finishing it as a requirement to say its good.

I mean, you don't need to finish Shaq-Fu to know it sucked, and while I have never been skilled enough to beat it, I don't think that makes me unable to say "Ikaruga" is a good game.

TheKungFool

I can see where you're coming from, and I know you mean no disrespect, no worries. Perhaps that is my own standard then; I feel like completing a game gives me the ability to properly judge all of its aspects (you can't completely judge the story if you're only halfway through--I will elaborate on this), or at least makes me feel more *comfortable* judging them. I think that I operate a bit differently is all. For example: if I were to play only an hour of Majora, I would say "I don't like this game at all. It was very unappealing turning into a Deku, and I felt completely hopeless and lost running around this 'Clock Town' with no idea what to do, where to go, or why I was doing it. I couldn't remember for the life of me where certain people were, what certain people did, what doors led where, etc." That would be a shoddy effort on my part. Completing Majora gave me newfound respect for several aspects of the game. Retrospective thoughts on what the story was like, what were the highlights of my experience overall, what kinds of things that were different that I could appreciate, etc. eventually helped even out my crappy attitude toward the game, making the game a pretty decent experience for me. Not phenomenal, but still a lot better seeing as I played it all the way through and gave it a huge chance. And I feel like lots of games are shut off 1/3 of the way through, and then people get online and complain they were bad without fully developing their opinion. Not calling anyone out! I just don't wanna be one of those guys, that's all.



fair enough, lol, though I think there's a fair median between beating it and only playing an hour or two :lol:

as for "you can't completely judge a story if you're only halfway through", I would probably disagree there aswell; I guess I just personally feel a story shouldn't require more than half the game to get going somewhere. now, sure, the counter-arguement is that maybe you'd miss one helluva shock or cool story bit in the last portion of the game, but if you had to play a mediocre game up to that point, was it worth it? (maybe?)

I know where he is coming from, since really to give an exact rating, you need to beat it, but with that said, if a game is so awful you cant bring yourself to beating it, isnt that saying something? :P