[QUOTE="Grammaton-Cleric"]
[QUOTE="Areez"]
Still not 100% ....which is what these developers should get. If used games sales were eliminated...It would poteinally drive the current cost of games down 30%....
Areez
While I specifically and almost exclusively purchase new products at retail to support developers, your assertion that they deserve used revenue is ridiculous.
Once a game has been sold the publisher/developer doesn't deserve an additional cent from that specific copy.
It's called a secondary market for a reason.
There's also no real evidence to suggest any of these proposed DRM models would drive down software costs and clearly, despite initially imposing such measures, MS had no plans to lower prices.
Eh why is it so ridiculous? Their is some evidence that suggest (studies) that eliminating used games would drive down cost. Forbes had an article that addressed this....
Because First-Sale Doctrine specifically protects the secondary market from those who would try and extract unreasonable revenue extensions on products already sold.
A publisher is entitled to the legal sale of each copy of a game once, period. They shouldn't get to slither their way into the secondary market and extract a toll on a product already sold.
When I purchase a game I should be allowed to give that game, at least in physical form, to somebody else, either for money or simply because I wish to transfer ownership.
What MS was trying to do was entirely alter the nature of ownership as it relates to software, including physical copies of full-priced retail games.
Basically, they wanted to control each and every piece of software we purchased and reduce us all to glorified renters. As it stands, digital distribution allows publishers to get around First-Sale doctrine and MS was looking to extend that to physical copies.
And feel free to link the Forbes article as I'd love to read it.
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