@S0lidSnake said:
@experience_fade said:
Money hatting? Where did he say that, specifically? The bit about working with Epic? I'm not quite sure I see where the negativeness of his interview is coming from. This line (that you bolded)
"And I know there are some people that want to own their own studio, be independent, drive their business, and go completely their own way, keep their own culture, And I respect that - if people want to work that way, we'll continue to work with them. I don't see it as a barrier to what we can do together."
Eh, that sounds like the nicest BS line I've ever seen. Seems like something Sony would say (and then everyone would come in chanting, "See! Sony really does love indies!"
I just don't get where the bad part comes in. Help me out.
Where have you been the past few years? Or hell where were you yesterday when they bought TitanFall exclusivity? That right there is a definition of money-hatting. They aren't developing the game with EA and Respawn. They simply paid for the exclusivity. At first, only for a year and then for life.
And there is a difference in the way Sony cultivated studios like Naughty Dog, Media Molecule, Sucker Punch and Guerrilla Games versus what MS is doing paying for exclusivity. Sony funded their projects from day 1 and took the risk on games like Heavy Rain, Flower, Journey and L.A Noire. They didn't ditch Evolution Studios after Motorstorm games failed to sell. They recognized their talents and bought them. What did MS do when Bungie said they didnt want to work on Halo anymore? They let them go. So very nice of them.
The best way to describe how Sony's approach is different from MS is by looking at what they are doing with Ready At Dawn. There is no way a small studio like Ready At Dawn can make something as massive as The Order 1886. Sony has their own studios helping with the development. If Sony does not put in the money, this game does not get made. You cant say the same about Titan Fall or Destiny or all the other games MS's 'kind' exec passed on when he passed on them and threw them into the wild without giving a shit about whether or not they find a publisher who would fund their game.
Lastly, if he is so happy with independent developers then why did they FORCE every single indie developer to publish their game exclusively on Xbox 360 first? Why didnt they allow them to self-publish? And why did they delay every other version of the game just because they didn't want sloppy seconds? I dont remember Sony saying no to Limbo, Braid or other games that used to be XBLA exclusives. MS on the other hand did not want anything to do with a game that did not appear on their console the same time as it did on the PS4.
lol How comes there are no indie games at launch? You're right it's the nicest BS line I've ever read too.
Oh, my. You can't possibly be serious.
About the only valid line in that whole post of nonsense is the bit about Respawn. EA surprised them with the X1 exclusivity announcement, and while EA is EA (and not Microsoft) it's safe to assume the decision was at least pushed by Microsoft. But really, you're going to fault Microsoft for that? This was evil by Microsoft? The most critically lauded game (at E3) of all time -- no exagerration -- Titanfall being locked down as an exclusive is sheer brilliance. Welcome to business.
Seriously though. Money hatting? Oh, how evil of Microsoft to make a smart business decision that ANYONE with half a brain would do. You'd better hope Sony would do something similar, were they given the chance. The funny part is, Limbo/Braid thing you said only shows that Sony would do the same thing, and they did. Why would Sony say no to Limbo or Braid? You think it was out of the kindness of their hearts? That they just were like, "Hey, it's okay that you came out on XBL first... come here little guy, you can be on PSN too!"
Uh, no. Limbo and Braid made them a ton of money. It was a no brainer.
Further more, why do you think Respawn wants to be on the PS4 platform? "Cause it would make a lot of gamers happy!!!!" Er, no, because there's a lot of money in it. Seriously, are you that naive?
The gaming industry has, and always will be about money. Sony and Microsoft are about the bottom line, and nothing else. So however you incorrectly summarize their business decisions and movements within the gaming industry, understand one thing: they do it for money. That's what I don't think you understand, apparently. Everything in your post equates a "nice guy" or "evil" tag to business decisions either by Microsoft or Sony over the past few years.
But again, I repeat: it's not about being nice, or sticking with the struggling studio. It's about making money. Sticking with Evolution Studios was done for financial reasons. Releasing Bungie was for financial reasons. Buying a studio is for financial reasons. Buying exclusivity is for financial reasons.
THEY'RE ALL THE SAME.
And that's why, for clarification purposes I'll state, I don't hate Sony, and in fact, respect them. They've actually got gamers sitting back like, "Sony cares about us!" That's brilliant, it really is. People like you do their advertising for them. It's impressive.
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