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I understand your point, but you need to pay for a basic foundation of the game. they worked on designing and publishing it, so that's what that money is for. The fee is for upkeep and enhancement of that particular community. But there are also free alternatives, so you can always jump on board of those ones.Ya I really want to go buy a brand new 50$ pc game only to realize that I also have to put down 15$ on it every month to be allowed to play it. Im ok with the monthly fee but having to throw down so much money on just the disc is unacceptable. I would pay 15$ at the most for the base game which would justify the free month.
weaselstomper50
The monthly cost is something that I can appreciate and hate at the same time. On the one hand, I do understand that such games need a lot of attention in terms of updating and making sure things continue to run correctly. On the other hand, I don't want to spend $50+ on a game and then pay monthly to continue playing it, especially since I won't play the game constantly and that money can be spent on other games or other upkeeps.
As with any other game, if it's good enough then I'll pay the fee either monthly or to buy it or both. That's just how the world works. You may not like it, but, oh well. If it's not worth it to you, then don't pay.
The good news is that developers are starting to see the consumer doesn't like a monthly fee as much as they'd like us to. More and more games are leaning towards much better alternatives and by better I mean looks cheaper for the player. Dungeons and Dragons Online is a wonderful little game and a good example of finding new ways to get our money.
Anarchy Online has also gone in new directions for getting its funding and allowing people to play. But until this is the rule and not the exception, games need to have their development covered and that price on the boxed game is what's doing that. I don't see it going away any time soon.
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