@Jacanuk said:
@toast_burner said:
@Jacanuk said:
@toast_burner said:
@Jacanuk said:
Thought it was pretty obvious that Syndicate has become the way it is because of the backlash Ubisoft experienced with Unity, not to mention the stupid comments some within ubisoft came out with.
Syndicate was made by a different studio and started development years before there was any backlash about Unity. Maybe the way Ubisoft tried to advertise the game was based around feedback of Unity, but it would be incredibly unlikely that they could make that many changes to the game in such a short amount of time.
So can you give any real examples?
You mean Syndicate was made by a different Ubisoft team, which is correct. The rate AC´s come out they switch between 2.
But sure they started years before but they made some drastic changes based on unity´s backlash, why for example do you think that most of the main story missions in Syndicate is Jacob? not to mention that besides a few tweaks, Jacob and Evie has identical skill trees. It´s very likely that Evie was already in the game, but her role as the main lead protagonist and the transgender character was a late addition imo.
So that is one example of pressure changing the dynamics of a game.
As to others, well it´s hard to say for sure but a few is WWE and FIFA 16.
It's not an example, because you have absolutely no evidence supporting it. Like I said the game was in development for years, so do you honestly think that they were able to make that many changes in such a small amount of time? This is Ubisoft we're talking about, they're good, but they aren't that good.
And do you have any evidence that FIFA and WWE added female characters due to pressure from activist groups, rather than they wanted to and/or thought they would be a good addition that will help sales of the game? It's not like female football teams are fictional, the FIFA women's world cup has been going on since the 90's.
So again can you give any real examples? Simply pointing out games that have playable female characters doesn't cut it.
Do you have any proof that Ubisoft did not because of the media backlash they got over Unity, did not change their development of Syndicate? if you look at what there is, the chance of them altering it is much higher than the chance they did not, and sure it´s Ubisoft but do not belittle their development team. They have some talented people working for them.
Again do you have any proof FIFA and WWE didn´t do what they did because of the increased media attention towards the subject? but to be fair no i do not have any iron clad proof , but common sense makes it more likely than not.
I have given you examples, you can take them or leave them,
You cannot prove a negative. You are the one making the claim so the burden of proof lies on you. If I were to claim that you are simply saying this in order to summon Satan does that mean it's true unless you provide solid evidence that it isn't? No the simple lack of evidence supporting that ridiculous claim is more than enough to dismiss it.
Common sense doesn't support your argument since what you're suggesting is highly unlikely. I'm not belittling Ubisoft, I even said in the post you quoted that I think they are good. However you don't seem to understand just how much work what you're suggesting would require. Games on this scale are very well planned out, so to change it so that there are now two different characters instead of one will require a large amount of work in redoing those original plans. It's not just creating character models and rigging animations (which alone are quite expensive and time consuming) but also rewriting the script, bringing back the actors to record more dialogue and motion capturing. It's not just for the female character either, you also have to change the dialogue for how the NPC's react to you depending on what character you are. And of course there are the gameplay changes between the characters, I haven't played the game so I don't know how big those are but even simple changes can create big problems due to the way the levels were originally designed with a specific gameplay style in mind. So with all that combined it's clearly not a simple feat.
Why do you think a developer would put such an insane amount of time and money into something as a result of a relatively small controversy that they most likely didn't really care about. You said it yourself the people complaining probably wouldn't have bought the game anyway, so why would they care. You accuse me of belittling them yet you think that they would be stupid enough to not realise that?
Log in to comment