My thoughts on Street Fighter IV and Super Street Fighter IV

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Adamu_Kuezada

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#1 Adamu_Kuezada
Member since 2010 • 48 Posts

WARNING: If you regard Street Fighter IV to be the best Street Fighter game EVAR I would suggest you click on the "back" button located on the top of your browser. The following contains my criticism for the before mentioned games. If you find yourself remarking "Street Fighter IV is perfect and has no flaws! Super Street Fighter IV will only be adding MOAR AWESOMENESS!!" then you really need to leave.

I consider my self a huge fan of the Street Fighter serious. I've played:

Super Street Fighter II Turbo

Hyper Street Fighter II: The Anniversary Edition

Super Street Fighter II Turbo HD Remix

Street Fighter Alpha Anthology

Street Fighter III: 3rd Strike - Fight for the Future

Street Fighter IV
Marvel vs. Capcom series (Excluding X-Men: Children of the Atom)

Capcom vs. SNK 2: Mark of the Millennium 2001

SNK vs. Capcom: SVC Chaos

Capcom Fighting Jam (The only thing I liked about this game was the box art...)

So I think it's fair to say that at the very least I'm familiar with the series. Now let me get to the point of this topic. I'mgoing to rant on how dissapointing Street Fighter IV is to me. Not how it's disappointing to the whole Street Fighter community but to me. Why am I ranting you may ask? I guess because in some ways it makes me feel better. Maybe I'll meet some gamers who agree with some of the things I point out which would maybe lead to some awesome matches on-line (In regards to playing Super Street Fighter II Turbo HD Remix on the PSN). Maybe this will get noticed by some big wig over at Capcom which would result with a Street Fighter IV that meets my standards (Wishful thinking?). So there's a couple of reasons. So let's get to to it! I will now present a list of how Street Fighter IV disappoints! In no specific order mind you.(Maybe I'll go from least important to more important...kinda...semi...idk)

1.SELECTION OF FIGHTERS: With the first previews and the release of the arcade version in Japan I felt Capcom was trying to capture the feel of Street Fighter 2. While this game incorporates things from all of the Street Fighter games and even some new aspects the game quickly felt like street fighter 2 the first time you played it. While the arcade roster was missing lots of fan favorites (doesn't it always?) it felt right. When the game came to the console however the addition of Fei Long and Cammy totally changed how the roster felt. The roster felt incomplete! How can you only have 2 of the 4 new warriors? Whenever you look at the roster you would always wonder how awesome it would be if you had Dee Jay and T Hawk. Even if they weren't your favorite fighters. The equivalent of that would be if in Street Fighter 2 when they introduced the boss fighters if they would leave out Sagat. Except worse because your leaving out two(maybe better depending on how you see things). If they had just introduced the alpha fighters it wouldn't feel this way. Now I know that Dee Jay and T Hawk will be coming in Super Street Fighter IV but I will get to criticizing that game later...

2.ANIME CUTSCENES: I think there of poor quality but I guess that's a matter of opinion. I would have preferred if the cut scenes would have been done with the in game graphics like when you fight your rival. Let me know which ones you would have preferred. I read somewhere that Super Street Fighter IV was going to have new cut scenes. I don't know if their remaking the anime cutscenes or getting rid of them all together. It would be nice if someone could fill me in on that. Whatever the best Street Fighter Cut scenes were always art accompanied with text anyways. I would have preferred that then the anime clips( I like anime by the way...).

3.INTRO: When you start the game up you get this abstract music video. You watch it once and then never again. Why couldn't we have Ryu in 3D throwing a hadoken(maybe metsu hadoken) at our faces? You know that sounds awesome. A seizure inducing intro like in Street Fighter Alpha 3 would have also been nice. I don't expect an intro so awesome that we would sit down and watch it every time. I expect an intro that's cool enough to make it into my screen saver. Not a big gripe just a small detail left out. However its the small details that make great video games awesome and lack of details that make sequels disappointing...

4.BONUS STAGES: There weren't any. In Super Street Fighter 4 there will be. Small detail that's back now. We can move on.

5.MUSIC: First of all I'm not even going to mention the theme song. It's a love it or hate it thing. The majority of the in game music in my opinion stinks. It doesn't get my blood boiling. It's just there. I found the best songs to be the remixed versions of ****cs that ONLY appear whn you fight your rival in arcade more and in the lobby. Why couldn't I assign them in versus mode? Well the music is a matter of opinion. Let me know your take on them. Let me know if you like the majority of them. Liking one or two of the new songs and hating the rest doesn't count as liking them.

6.RIVALS: Not enough of them. In Street Fighter Alpha 3 you fought like two or three rivals. A small detail that again Capcom in now going to include. No longer an issue (unless you don't like the rival match ups...)

7.STAGES: I expect there to be a stage for every Fighter. If they did that in Street Fighter 2 then that's the standard they've created. They pretty much accomplished this in Street Fighter Alpha 3. They also accomplished this in Street Fighter 3 although some fighters just got a recolored stage.(Don't get stingy with the stages Capcom) More Stages in Super Street Fighter IV but is there one for every fighter now? Fill me in on this.

8.PRE FIGHT ANIMATIONS: Don't know what I'm talking about? Two examples then. Example Number One: In Street Fighter Alpha 3 it's Ryu vs Sagat. Before the fight starts Sagat lets out a menacing chuckle while touching his scar which glows in respone to Ryu. This gives the player the sense that this battle actually has meaning. Not just some random street fight. Example Number 2: In Capcom Vs Snk 2 Ryu and Ken fist pound each other before the fight. A friendly yet dangerous fight is about to ensue. These animations are a small but a very welcome detail. It's better than watching Ryu say "The answer lies...in the heart of battle" every single time he fights. These same animations betray the fighters character. Ryu isn't going to say that to Ken before his fight. He's going to acknowledge their friendship somehow. What's up with Guile taking off his sunglasses in the night stages? That's stupid. If Guile is fighting M.Bison(Dicatoer) he's not just going to put away his glasses carefully and say "Mission Start". He's going to be pissed and probably gonna throw a Sonic Boom which in turn would lead to M.Bison laughing it up and spouting some evil catch phrase. Very few people watch the current animations. These animations even help you decide which fighter to choose. If your friend picks Ryu and you have no idea who to pick you might end up picking Sagat or Ken just because you like their animation. I have no idea if these are coming back in Super Street Fighter IV. I would appreciate if someone could fill me in.

9.SAGAT: Not going to talk about how he's OP (at least not right now...). I'm going to talk about his Character. He's no longer a bad ass. What happened to his chuckle? His laugh is no longer awesome as it used to be. His scar no longer glows (To my knowledge it glows when he taunts in Super Street Fighter IV). What's with the wierd muay thai pose? He may use muay thai but he's not known for posing like that after he wins a round. He's known for laughing it up when your knocked out cold.

10.GUILE: Sunglasses? Ok cool whatever. What is up with his taunt though? "Come on"? That's stupid. I never taunt my opponent now...I realize you can unlock other taunts but that's his default one. To my knowledge you can only do one taunt in the arcade version (I could be wrong). What's up with him giving out thumbs up after a round? He's not known for that. He should be fixing his hair (seriously). He also got screwed over with his victory animation. He fixes his hair then while Ryu socks the camera or some other fighters take advantage of their screen time by showing off their awesome skills. I'm sure there are other fighters that weren't portrayed faithfully but those two are the ones that stand out to me the most. To my knowledge these things are not going to be fixed. Let me know if it's otherwise.

11.FINAL ROUND: In Street Fighter Alpha 3 do you know what happens when you get a double ko on round 3 of 3 (The Final Round)? The announcer(He was awesome in this one) yells "FINAL ROUND" and you get the what I like to call the "FINAL ROUND OF FINAL ROUNDS!!!". Both players are still heavy with the anxiety from the previous round but it's not just another round. The game throws in some kick ass music just for that occasion. The music gets your blood flowing and somehow just drives up your anxiety. This makes victory so much more satisfying. In Street Fighter 3 you get some bogus judgement screen which I think is the cpu just picking some random winner. In Capcom Vs Snk 2 you don't get any kick ass music but the songs are great to began with. In Street Fighter IV...both players are declared losers. To my knowledge this is staying the same. Fill me in.

12.CHARACTER BALANCE: Don't leave yet! I'll keep this kinda short. This games fights even though missing tons of things are still "good". If all the things I mentioned were included like better music, stages, etc then the fights would have been kicked up a level but anyways. Sagat is OP and Vega (Claw) is under powered. I personally don't lose much to Sagat (there so eager to throw their knees and uppercuts) but everybody even Sagat players admit he's OP. Vega has been OP since I can remember but they nerfed him way too much. I hate to say it but...he just slightly better than Dan(I know it hurts but we have to admit it). We won't be completely sure how the balance will turn out for a while...(I predict Balrog(boxer) or one of the new fighters will be top tier)

Now I admit it's a little late to start complaining about Street Fighter IV with it's revision coming soon but what exactly is this revesion bringing and is it anything that will fix the above mentioned? Let's see what we know...

1.NEW FIGHTERS: With the addition of T Hawk, Dee Jay, a new fighter named Juri, and some favorites from the alpha series the roster will finally feel complete. There's just the matter of the last two fighters. The rumor going around is that it will be one new fighter and one fighter representing Street Fighter 3. No one is going to complain about the new fighter but Capcom should make sure to pick the Street Fighter 3 fighter carefully since were only getting one. Obvious candidates (In no specific order) would be Ibuki, Yun, Alex (not as popular but he is the main character in Street Fighter 3), Hugo (He is in the background of one of the new stages AND fits in with the Final Fight fighters). I think we can agree that as long as they don't bring in Oro the roster will finally be solid.

2.NEW CUT SCENES: There apparently going to be completely new or at least extended. Can't really judge the cut scenes until I see them. If they show up I'll update the post as needed.

3.NEW INTRO?: Pretty sure there going to add a new intro. The intro was never really to big of an issue. It just wasn't kick ass (in my opinion) compared to past games. It will probably be some CGI music video.(Now that I think of it Street Fighter 3s intro wasn't too cool either. I guess well never see those kind of intros again. Retro doesn't appeal to the 5 year olds playing Halo I guess...)

4.BONUS STAGES: We didn't have them now we do. Good job Capcom. You managed to add something every other game had. Seriously why was this not in the arcade release...

5.MUSIC: With new stages come new music. Can't judge until I play the game. When it comes to the music I just want a way to play with those rival songs in the background. Don't keep your best soundtracks hidden away in single player mode. This game didn't even have a sound test mode (Which is normal in past games).

6.MORE RIVALS:This is great. The single player mode had definitely become more fleshed out. You say single player didn't really matter in the first place? It kinda did when you take into account that you had to unlock the fighters(Now we don't which is how it should have been but anyways...). While single player was more important in the days without online play it's still pretty important when you just can't find anybody online (you know it happens). You give arcade mode a run then go hit the lobbyies again.

7.NEW STAGES: To my knowledge the number of new stages isn't final yet. I've heard of about 3 or 4. It should be noted that past stages will be "tweaked". There were two problems past stages. First the music. If we don't find BOTH the visual and music appealing in a stage we won't play it. You could have the most visually appealing stage EVAR but if it's acompnied by some stock music who's going to select the stage? The reverse is also true. In Street Fighter 4 there were like 3-4 stages that had music that I liked. So I was playing only on those 4 stages. More stages can't hurt. Capcom has set the standard of one stage per fighter and has kept it till now. Don't start slacking off.

8.CHARACTER BALANCE:Can't judge till later. I can judge based off rumors but I'm planing to keep this thread updated untill the game releases (more on that later)

9.NEW ULTRAS:This is probably a whole nother post. I've seen almost all of them on youtube BUT won't comment until there shown by official means. I will say this though. I predict any new ultra that involves spinning will be considered by stupid by the fans. Also it would be EXTREMELY stupid if Akuma's new ultra is some lame made up move that is based on no past specials. This is stupid due to some awesome specials seen in the past that are obviously dying to make a reappearance.

Hey guys I edited some more stuff in. This time I started talking about the new additions. Semi ranting I guess. Not really finished. I've been very busy. Kinda edited this all in at the last minute cause I promised I would. Anyways let me fill you in on what I'm doing. I'm just causally throwing in my thoughts on street fighter 4. Sounds like a lot of ranting because I decided to focus on the negative first. Believe it or not I will focus on the positive but at the very end. I think this is gonna turn out to be a blog of some kind. Planing on updating this until super comes. When the super comes out I will review it as a street fighter fan to finish things up. So this will just be some material to read until the game comes out I guess. Gonna finish up my super section tomorrow (hopefully, I'll at least talk about the ultras a bit more). So yeah feel free to comment. I'm still updating this post with info that you guys bring up. This post is basically far from over. Of course Ill respond to your comments when I can. AHGRRHH MY KEYBOARD IS LIKE ITS MADE FROM STONE!!! FINGERS HURT! 1/11/10

That's actually it for now. I know I forgot something but I'll edit this post as I remember. I'll update this post as needed. Feel free to bring up things you think I should add to this list. I'll be covering Super Street Fighter IV in another post but I think I'll save that for tomorrow. Feel free to leave comments though for this section. I'll be reading them and replying until I put up my other post tomorrow. The biggest issue I think I have with Super Street Fighter IV is the new ultras look and feel for some of the fighters. You might see me post this topic on other forums like the Capcom one I guess. I will also edit in a summary for this post. So yeah feel free to even post contradictions to things I've mentioned. I'll discuss these things with you if you reply properly. 1/10/10


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KonKing

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#2 KonKing
Member since 2005 • 832 Posts

I agree with most of what you said. For me I liked SF IV at first because it's been so long since I played one and it was exciting but once I got passed all that I found it lacked much of the elements of the old Street Fighters.

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Adamu_Kuezada

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#3 Adamu_Kuezada
Member since 2010 • 48 Posts

I agree with most of what you said. For me I liked SF IV at first because it's been so long since I played one and it was exciting but once I got passed all that I found it lacked much of the elements of the old Street Fighters.

KonKing

I would definitly like to know what you didn't agree with. I certainly would like to see things on both sides.

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KonKing

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#4 KonKing
Member since 2005 • 832 Posts

[QUOTE="KonKing"]

I agree with most of what you said. For me I liked SF IV at first because it's been so long since I played one and it was exciting but once I got passed all that I found it lacked much of the elements of the old Street Fighters.

Adamu_Kuezada

I would definitly like to know what you didn't agree with. I certainly would like to see things on both sides.

It's not that I didn't agree with it I just didn't care for the cutscenes, intro, or anything with stages. For me those were just miniscule details that didn't bother (not to say that they don't matter period, I just don't care enough about them.)

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4NGoods

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#5 4NGoods
Member since 2007 • 1030 Posts

Man i've been a big fan of the SF series longer than i can remember. Just to give you an idea, i started playing when i was in the fifth grade (12) and i'm 29 now. As big of a fan as i am of SFIV, I have to just about agree with everything you've stated. That's not to say that the game isnt entertaining, it's just different. When it was first released, i can honestly say i hated it. There were two things i noticed right off the bat that annoy me to no end.

1. characters on wake up which have a DP/ DP type move actually had the advantage. It really pissed me off b/c it limited the amount of pressure i could impose on my opponent and for someone with an aggressive playing style like mine it's a handicap.

2. The ultra system. while i'm beating the crap outa my opponent, he/she is getting rewarded with ultra meter, which is like rewarding them for getting their ass handed to them. I can live with that aspect but what i cant stand is the amount of damage it inflicts compared to regular supers. It just makes the game easier for people who suck and that drives me insane.

After almost a year of playing, i guess i've learned to live with these flaws and adapt my strategy accordingly. It might be wishful thinking hoping these things will change in SSFIV, but ya never know. I'm sure when it does finally arrive, there will be a laundry list of piss poor crap that will annoy me to no end but w/e. Actually i dont have to wait till the game is released. I can tell you what they are right now.

  1. Crappy alt. costumes
  2. Chessy looking ultra's (aka akuma, abel, ken, gief, rufus, el fuerte, or anyone with an ultra that revolves around spinning)
  3. Counter ultra's

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Adamu_Kuezada

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#6 Adamu_Kuezada
Member since 2010 • 48 Posts

I actually got bored of street fighter iv. I stick to playing hd remix. I wish my ps2 didn't crap out on me. How am I going to play Street fighter 3, alpha 3, and capcom vs snk2 now?

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Articuno76

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#7 Articuno76
Member since 2004 • 19799 Posts
The only issue I don't agree with to some degree is about Sagat's character. He changed because he matured. He's not hung up on becoming powerful in a blood-lusty way but has become humbled. That was one aspect about him that really stood out; he's chilled out a bit since SF2.
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Adamu_Kuezada

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#8 Adamu_Kuezada
Member since 2010 • 48 Posts

I guess Sagat has matured...but his laugh still sucks and he poses wierd...

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i_love_lucy

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#9 i_love_lucy
Member since 2010 • 54 Posts

nice rant man it feels good to let it out sometimes dosent it =) i actually agreed with some of your points like the ones about the music and how theirs not a stage for any chracter anymore. oh and i really miss the unique pre match animations too but none of that really took too much away from the whole experience for me since the game is just so much fun and the new 2.5D art style looks great. Cant wait for SSFIV!

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#10 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

It's a good game, but Super Street Fighter 2 Turbo is still the best by a long shot. Capcom should have taken Street Fighter 3(the most under appreciated) to the next level, only ditching alot of the lame characters in that one. I don't mind the 3D visuals, but imagine a Street fighter with visuals more along the lines of Muramasa: The Demon Blade for the Wii.

mdb

And that's a wii game.

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Adamu_Kuezada

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#11 Adamu_Kuezada
Member since 2010 • 48 Posts

I just feel that the console version should have been this Super Street Fighter IV that were all waiting for. I don't think this Super Street Fighter IV is going to be the defenitive game anyway. I'm waiting for the game of the year edition (You know the fanboys are going to vote for it again). Lulz In my opinion Blazblue should have won game of the year simply because it lived up to past Guilty Gear games. I've yet to see a reviewer compare Street Fighter IV with past games. I would have given it an eight out of ten (Which I'm sure is shocking to fans of it). If Super Street Fighter IV doesn't mess anything up then a nine out of ten. No wait scratch that...an 8.5 (Gasp!). Why not a nine? I would give it a nine if it fixed most of the mentioned above. What? You say my expectations are too high? Nonsense. I haven't asked for anything new. I'm asking they live up to the standard their past games set. I haven't asked for features from Blazblue, Guilty Gear, Tekken, or Soul Caliber. A ten out of ten would require a game to go up and beyond their past game standards AND those of it's competitors. We can't just be giving out tens because then tens would lose their value.

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Aslyum_Beast

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#12 Aslyum_Beast
Member since 2008 • 975 Posts

Hi, TC, and thanks for the massive rant. yes, yes, I did read all of it, for unlike most people you made paragraphs and not "Walls oh' text".

Now, i can't say i have been playing street fighter for ever, as the first time i played it was when i was about 3 going on 4 years old with my brother and dad and the version we were playing was the original Street Fighter II. later on i experienced most of the other releases of it through friends, all except regular super. I have also played the Marvel vs. capcom series, Alpha 2 and 3, Capcom vs. SNK 2 EO, Arcade Street Fighter III, and HD Remix.

Really, I have a few things against SFIV that i always think about every now and then but can't help to just brush off. Most of it deals with the fact that many of the DLC for some of teh characters (the outfits) was really not that amazing. sure, Dan's, Sakura, Chun li, Cammy, and El fuerte's was nice, but all teh other ones were really iffy for me. Also, I hate the fact that Downed players with moves such as Shoryuken has such a massive Frame advantage. Im talking if you don't know your stuff, better get ready to take a punch to the face after that nice combo. I was also kind of put off by the massive OP nature of Zangief. Im sorry, but for me, Sagat isn't even a challenge, while Zangief's EX green hand is a monster on wheels. Also, I hate the fact that some characters, such as Cammy, cannot do their Ultras out of combo if they have their Super bar full. its seems stupid to me.

now, for me, I am eagerly awaiting SSFIV only to hope that these 'rival match starts' will add more character to the game, along with the new levels and bonus Stages. Hopefully, this will make playing arcade mode feel like what it used to be; Fun. Also, if you haven't noticed, I am waiting to play as Juri when it comes out. Her Personality thus far rocks to me.

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Adamu_Kuezada

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#13 Adamu_Kuezada
Member since 2010 • 48 Posts

It's a good game, but Super Street Fighter 2 Turbo is still the best by a long shot. Capcom should have taken Street Fighter 3(the most under appreciated) to the next level, only ditching alot of the lame characters in that one. I don't mind the 3D visuals, but imagine a Street fighter with visuals more along the lines of Muramasa: The Demon Blade for the Wii.

And that's a wii game.

Heirren

I like the idea of improving Street Fighter 3 (That game was also far from perfect but still better than Street Fighter IV) but I have to disagree when you say it under appreciated (especially when you say most). Under appreciated titles would have to be Street Fighter Alpha 3 and Capcom Vs Snk2. As for the Muramasa visuals...I like the idea. I'll admit that at first I was against it (mainly because it would be different) but then again I was against it being 3D and the fighters turned out fine (Is it just me or do the newer fighters ,both console and from Super, seem better designed?). I'm not gonna judge the visuals until I see it ya know?

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#14 Adamu_Kuezada
Member since 2010 • 48 Posts

Hi, TC, and thanks for the massive rant. yes, yes, I did read all of it, for unlike most people you made paragraphs and not "Walls oh' text".

Now, i can't say i have been playing street fighter for ever, as the first time i played it was when i was about 3 going on 4 years old with my brother and dad and the version we were playing was the original Street Fighter II. later on i experienced most of the other releases of it through friends, all except regular super. I have also played the Marvel vs. capcom series, Alpha 2 and 3, Capcom vs. SNK 2 EO, Arcade Street Fighter III, and HD Remix.

Really, I have a few things against SFIV that i always think about every now and then but can't help to just brush off. Most of it deals with the fact that many of the DLC for some of teh characters (the outfits) was really not that amazing. sure, Dan's, Sakura, Chun li, Cammy, and El fuerte's was nice, but all teh other ones were really iffy for me. Also, I hate the fact that Downed players with moves such as Shoryuken has such a massive Frame advantage. Im talking if you don't know your stuff, better get ready to take a punch to the face after that nice combo. I was also kind of put off by the massive OP nature of Zangief. Im sorry, but for me, Sagat isn't even a challenge, while Zangief's EX green hand is a monster on wheels. Also, I hate the fact that some characters, such as Cammy, cannot do their Ultras out of combo if they have their Super bar full. its seems stupid to me.

now, for me, I am eagerly awaiting SSFIV only to hope that these 'rival match starts' will add more character to the game, along with the new levels and bonus Stages. Hopefully, this will make playing arcade mode feel like what it used to be; Fun. Also, if you haven't noticed, I am waiting to play as Juri when it comes out. Her Personality thus far rocks to me.

Aslyum_Beast

Ah I'm already a fan of Juri. I feel like shes going to stick out like a sore thumb though. She seems to be like a character straight out of King Of Fighters. If it weren't for her hair I'd say she too normal looking! Lulz. The next time we see her after Street Fighter IV I'm sure she'll fit right in. Right now she's more likly to blend in with the Street Fighter 3 crowd.

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#15 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

[QUOTE="Heirren"]

It's a good game, but Super Street Fighter 2 Turbo is still the best by a long shot. Capcom should have taken Street Fighter 3(the most under appreciated) to the next level, only ditching alot of the lame characters in that one. I don't mind the 3D visuals, but imagine a Street fighter with visuals more along the lines of Muramasa: The Demon Blade for the Wii.

And that's a wii game.

Adamu_Kuezada

I like the idea of improving Street Fighter 3 (That game was also far from perfect but still better than Street Fighter IV) but I have to disagree when you say it under appreciated (especially when you say most). Under appreciated titles would have to be Street Fighter Alpha 3 and Capcom Vs Snk2. As for the Muramasa visuals...I like the idea. I'll admit that at first I was against it (mainly because it would be different) but then again I was against it being 3D and the fighters turned out fine (Is it just me or do the newer fighters ,both console and from Super, seem better designed?). I'm not gonna judge the visuals until I see it ya know?

As for the visual comparison to Muramasa. I don't necessarily mean artistically. It could be along those lines, but more so the fluidity in the animation. The game is just beautiful. The 3d stuff is alright, it just doesn't have as much character.

I don't consider the Alpha or Vs series real street fighter games.

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#16 Adamu_Kuezada
Member since 2010 • 48 Posts

What do you consider to be a street fighter game? I can see how capcom vs snk 2 might not qualify(It's still one hell of a fighting game).

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#17 Adam_the_Nerd
Member since 2006 • 4403 Posts
Cutscenes weren't terrible, but yeah, 3D would definitely have been rad. Didn't mind the music, (loved the Volcano and Chinatown stages) but agreed, higher energy would have been nice. Lack of stages was certainly depressing. Character roster did feel a little lacking and with Super it seems like they're just tacking on what should have been there initially. Balance was strange; no updates were ever released to counter huge issues or random glitches. BUTHEY THE INTRO IS AWESOME. SUPERB. TERRIFIC.
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#18 Adamu_Kuezada
Member since 2010 • 48 Posts

When it comes to the intro I guess it's just my preference then. Just miss that old arcade fell. I hate how Marvel Vs Capcom 2 doesn't even have an intro now!

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King9999

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#19 King9999
Member since 2002 • 11837 Posts

All of your complaints are being addressed in SSFIV. You should read up on the game, there's a lot of great stuff coming.

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#20 Adamu_Kuezada
Member since 2010 • 48 Posts

All of your complaints are being addressed in SSFIV. You should read up on the game, there's a lot of great stuff coming.

King9999

The thing is many of these things won't be fixed in Super Street Fighter. Today I'll be editing in a post about Super Street Fighter.

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#21 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

The game still plays like STreet Fighter though, for the most part. I'm not the biggest fan of the Ultra Combos--I always viewed Street Fighter as a fighter that required minute timing--these flashy combos don't fit with that and are too powerful. In saying this, I should also state that I'm a big fan of the Killer Instinct series, which pulls off this type of gameplay far better than SF.

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#22 Aslyum_Beast
Member since 2008 • 975 Posts

[QUOTE="King9999"]

All of your complaints are being addressed in SSFIV. You should read up on the game, there's a lot of great stuff coming.

Adamu_Kuezada

The thing is many of these things won't be fixed in Super Street Fighter. Today I'll be editing in a post about Super Street Fighter.

Can't wait :)

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#23 Adamu_Kuezada
Member since 2010 • 48 Posts

Kinda updated some stuff in. It was obviously left unfinished. College (and a new game) are keeping me from finishing this thing. So yeah leave comments and I'll respond. Don't have to agree with me. If you don't agree with the things I say prove that I'm wrong! (I might very well be or maybe you'll show me the other side of things which will get me to edit my post!). Feel free to post errors I won't deny that I make them and I'll go back and fix them. So yeah let me know if you agree or persuade me that its the best game EVAR (just make sure to stay respectfull to everybody).

By the way it's 7 pm at the time of this post where I live so sorry if I kept anybody waiting. Feel free to post "Hurry up man you promised us MOAR RANTING!". Just don't get carried away(you might persuade me to get on it...might). Everybody gets one post like that a day. Lulz why the restriction...idk...

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#24 Adamu_Kuezada
Member since 2010 • 48 Posts

The game still plays like Street Fighter though, for the most part. I'm not the biggest fan of the Ultra Combos--I always viewed Street Fighter as a fighter that required minute timing--these flashy combos don't fit with that and are too powerful. In saying this, I should also state that I'm a big fan of the Killer Instinct series, which pulls off this type of gameplay far better than SF.

Heirren

Street Fighter IV does play like...Street Fighter. That is not the point though my good sir. I've grown fond of the story, it's characters, the music, the art style, everything outside the gameplay. (WHAT!?! THERE'S A STORY TO THIS GAME?!?LULZ)

This game delivered when it came to gameplay but fell flat everywhere else. For star wars fans, street fighter 4 is the 3 newest movies movies in the series to me (I'm not a huge fan of star wars but even I know the last 3 movies sucked compared to the originals)

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#25 Grammaton-Cleric
Member since 2002 • 7515 Posts

Street Fighter IV does play like...Street Fighter. That is not the point though my good sir. I've grown fond of the story, it's characters, the music, the art style, everything outside the gameplay. (WHAT!?! THERE'S A STORY TO THIS GAME?!?LULZ)

This game delivered when it came to gameplay but fell flat everywhere else. For star wars fans, street fighter 4 is the 3 newest movies movies in the series to me (I'm not a huge fan of star wars but even I know the last 3 movies sucked compared to the originals)

Adamu_Kuezada

Well, I am a hardcore Star Wars fan and I don't think the prequel trilogy "sucks" at all. As a point of fact, it is an incredibly ambitious set of films entrenched in classical and religious mythology whose allusions are often lost on a populace weaned on reality television. I'd easily place even the weakest of the prequel films against that bloated, contrived "film" Avatar which could have been written by any middle school student versed in science fiction clichés. The reason some people dislike the prequels is because they didn't bother to look beyond the superficial, something you are guilty of when evaluating SFIV.

I've read your "rant" and your complaints are not only superficial but they suggest that your own history with the series hasn't granted you a full understanding of how Capcom works, a lesson I learned many years ago. Every SF game goes through several stages of evolution, a growth process that includes balancing, new techniques, added characters and other aesthetic compliments. You are of course entitled to your opinion but frankly, your dissection of a generally well-received game seems overly nitpicky and incredibly myopic, the kind of criticisms levied by a person who wants a game tailored specifically for them, which of course is an unrealistic expectation. You mention your investment in the story and characters of the franchise but as somebody who has played every SF game made, I think the narrative has become impossibly muddled and incidental to the overall quality of the franchise.

Keep in mind that practically every fighting game made essentially uses a variation of the same template made famous by Bruce Lee's seminal film Enter the Dragon.The narratives of games like SF and Tekken are merely pretext to get a bunch of fighters into a tournament and have them go at it. I do think the characters in the SF universe have a certain charm but given the many bizarre twists and turns of the franchise I hardly think the SFIV roster is the one to pick apart. Also, while on the subject of the roster, I not only think omitting D.J. and Hawk in SFIV was a smart move but I actually wish they had chosen other characters like Alex from SFIII rather than foist two relatively unpopular characters upon us when they finally release Super SFIV. Given the history of the series I feel strongly that the initial roster offered in SFIV was quite robust, especially when considering it was expanded beyond the arcade version.

Again, you are entitled to your opinion but my own view is that this quote "This game delivered when it came to game play but fell flat everywhere else." is a clear vindication of SFIV simply because when it comes to this franchise and the genre as a whole, game play is the only thing that really matters.

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#26 jks22112
Member since 2005 • 2395 Posts
^Thread winner. Good job.
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#27 ShenlongBo
Member since 2004 • 3800 Posts

When I came in here, I thought there were going to be good points made about how the game doesn't work quite right in several different ways. You know, like having 4-frame startup on jumps, or how airborne opponents can block several Ultras for free. I wondered if maybe there'd be some much-needed ranting against option selecting and shoryuken spamming during blockstrings, maybe a line or two about how aggravatingly easysome of the cast has it compared to others (Rufus's ability to Ultra out of just about everything, Ryu's links melting together like butter while other characters struggle to go past 3 hits, Sagat being able to Ultra after a Tiger Uppercut AND a high step kick, Balrog being able to crouch jab his way out of virtually everything... you know.)

I'll admit I'm not happy with the music and stages in the game either, but as a fighting gamer, that's the least of my concerns. I'm much more interested in getting the gameplay tweaked and balanced - all the superficial stuff can wait. I don't mind people having opinions that differ from mine. What bothers me is the thought that Capcom just might be more likely to cater to your demands than mine, meaning Super SFIV just might have all the faults SFIV currently has, but with bonus stages added on. Not cool.

I sincerely hope Capcom prioritizes my complaints with Super over yours. Function > form.

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#28 Adamu_Kuezada
Member since 2010 • 48 Posts

[QUOTE="Adamu_Kuezada"]

Street Fighter IV does play like...Street Fighter. That is not the point though my good sir. I've grown fond of the story, it's characters, the music, the art style, everything outside the gameplay. (WHAT!?! THERE'S A STORY TO THIS GAME?!?LULZ)

This game delivered when it came to gameplay but fell flat everywhere else. For star wars fans, street fighter 4 is the 3 newest movies movies in the series to me (I'm not a huge fan of star wars but even I know the last 3 movies sucked compared to the originals)

Grammaton-Cleric

Well, I am a hardcore Star Wars fan and I don't think the prequel trilogy "sucks" at all. As a point of fact, it is an incredibly ambitious set of films entrenched in classical and religious mythology whose allusions are often lost on a populace weaned on reality television. I'd easily place even the weakest of the prequel films against that bloated, contrived "film" Avatar which could have been written by any middle school student versed in science fiction clichés. The reason some people dislike the prequels is because they didn't bother to look beyond the superficial, something you are guilty of when evaluating SFIV.

I've read your "rant" and your complaints are not only superficial but they suggest that your own history with the series hasn't granted you a full understanding of how Capcom works, a lesson I learned many years ago. Every SF game goes through several stages of evolution, a growth process that includes balancing, new techniques, added characters and other aesthetic compliments. You are of course entitled to your opinion but frankly, your dissection of a generally well-received game seems overly nitpicky and incredibly myopic, the kind of criticisms levied by a person who wants a game tailored specifically for them, which of course is an unrealistic expectation. You mention your investment in the story and characters of the franchise but as somebody who has played every SF game made, I think the narrative has become impossibly muddled and incidental to the overall quality of the franchise.

Keep in mind that practically every fighting game made essentially uses a variation of the same template made famous by Bruce Lee's seminal film Enter the Dragon.The narratives of games like SF and Tekken are merely pretext to get a bunch of fighters into a tournament and have them go at it. I do think the characters in the SF universe have a certain charm but given the many bizarre twists and turns of the franchise I hardly think the SFIV roster is the one to pick apart. Also, while on the subject of the roster, I not only think omitting D.J. and Hawk in SFIV was a smart move but I actually wish they had chosen other characters like Alex from SFIII rather than foist two relatively unpopular characters upon us when they finally release Super SFIV. Given the history of the series I feel strongly that the initial roster offered in SFIV was quite robust, especially when considering it was expanded beyond the arcade version.

Again, you are entitled to your opinion but my own view is that this quote "This game delivered when it came to game play but fell flat everywhere else." is a clear vindication of SFIV simply because when it comes to this franchise and the genre as a whole, game play is the only thing that really matters.

First of all I'm surprised that you as a hard core Star Wars fan like the prequels. I always thought their forgettable characters, plot holes, and bad attempts of romance scene's were disliked. You mention that the worst of the Star Wars films is better than Avater. When did I mention Avater? I said that the prequels sucked compared to the originals. While they may be good movies ( I guess...) they are not as treasured as the originals. I don't want the game specifically tailored to me. I never asked for anything new outside of Street Fighter. I didn't ask to get rid of the battle system completely and put in my favorite one. I never asked to bring back parrying or to add more specials or to bring in my favorite fighters. I didn't ask for the game to let us select stages without going back to the character select screen (A feature from soul caliber 4). I'm asking for features that were in previous games but are missing in this one. In fighting game's the stories don't usually make sense however there not supposed too. Just because they don't make sense doesn't mean there not liked. You say I'm picking apart the roster you fail to see your doing the same thing. You mentioned that you would rather see Alex instead of T Hawk and Dee Jay. My complaint of the roster was the absence of characters not the selection. I disagree that the gameplay is the only thing that matters. Your also entitled to your opinion though and I'm genuinly glad you brought it up

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#29 Adamu_Kuezada
Member since 2010 • 48 Posts

When I came in here, I thought there were going to be good points made about how the game doesn't work quite right in several different ways. You know, like having 4-frame startup on jumps, or how airborne opponents can block several Ultras for free. I wondered if maybe there'd be some much-needed ranting against option selecting and shoryuken spamming during blockstrings, maybe a line or two about how aggravatingly easysome of the cast has it compared to others (Rufus's ability to Ultra out of just about everything, Ryu's links melting together like butter while other characters struggle to go past 3 hits, Sagat being able to Ultra after a Tiger Uppercut AND a high step kick, Balrog being able to crouch jab his way out of virtually everything... you know.)

I'll admit I'm not happy with the music and stages in the game either, but as a fighting gamer, that's the least of my concerns. I'm much more interested in getting the gameplay tweaked and balanced - all the superficial stuff can wait. I don't mind people having opinions that differ from mine. What bothers me is the thought that Capcom just might be more likely to cater to your demands than mine, meaning Super SFIV just might have all the faults SFIV currently has, but with bonus stages added on. Not cool.

I sincerely hope Capcom prioritizes my complaints with Super over yours. Function > form.

ShenlongBo

Why can't Capcom please both of us? My complaints are about things that shouldn't have been missing in the first place. Every single Street Fighter game will go revisions when it comes to gameplay. My point is that the superficial details are usually not revised anyways because they usually get it right the first time..when it comes to gameplay it should have been expected they weren't going to get it right the first time...they never do. I'm glad though that people are commenting...even if it's been negatively lately. Don't worry though I'm going to discuss the gameplay later on if that's what your looking for.

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King9999

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#30 King9999
Member since 2002 • 11837 Posts

[QUOTE="ShenlongBo"]

When I came in here, I thought there were going to be good points made about how the game doesn't work quite right in several different ways. You know, like having 4-frame startup on jumps, or how airborne opponents can block several Ultras for free. I wondered if maybe there'd be some much-needed ranting against option selecting and shoryuken spamming during blockstrings, maybe a line or two about how aggravatingly easysome of the cast has it compared to others (Rufus's ability to Ultra out of just about everything, Ryu's links melting together like butter while other characters struggle to go past 3 hits, Sagat being able to Ultra after a Tiger Uppercut AND a high step kick, Balrog being able to crouch jab his way out of virtually everything... you know.)

I'll admit I'm not happy with the music and stages in the game either, but as a fighting gamer, that's the least of my concerns. I'm much more interested in getting the gameplay tweaked and balanced - all the superficial stuff can wait. I don't mind people having opinions that differ from mine. What bothers me is the thought that Capcom just might be more likely to cater to your demands than mine, meaning Super SFIV just might have all the faults SFIV currently has, but with bonus stages added on. Not cool.

I sincerely hope Capcom prioritizes my complaints with Super over yours. Function > form.

Adamu_Kuezada

Why can't Capcom please both of us? My complaints are about things that shouldn't have been missing in the first place. Every single Street Fighter game will go revisions when it comes to gameplay. My point is that the superficial details are usually not revised anyways because they usually get it right the first time..when it comes to gameplay it should have been expected they weren't going to get it right the first time...they never do. I'm glad though that people are commenting...even if it's been negatively lately. Don't worry though I'm going to discuss the gameplay later on if that's what your looking for.

Because Street Fighter fans are the hardest to please, believe it or not. Even if SSF4 is this perfect game, people are still gonna ****. People are doing it now, even with everything we currently know about the game.

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#31 Adamu_Kuezada
Member since 2010 • 48 Posts

[QUOTE="Adamu_Kuezada"]

[QUOTE="ShenlongBo"]

When I came in here, I thought there were going to be good points made about how the game doesn't work quite right in several different ways. You know, like having 4-frame startup on jumps, or how airborne opponents can block several Ultras for free. I wondered if maybe there'd be some much-needed ranting against option selecting and shoryuken spamming during blockstrings, maybe a line or two about how aggravatingly easysome of the cast has it compared to others (Rufus's ability to Ultra out of just about everything, Ryu's links melting together like butter while other characters struggle to go past 3 hits, Sagat being able to Ultra after a Tiger Uppercut AND a high step kick, Balrog being able to crouch jab his way out of virtually everything... you know.)

I'll admit I'm not happy with the music and stages in the game either, but as a fighting gamer, that's the least of my concerns. I'm much more interested in getting the gameplay tweaked and balanced - all the superficial stuff can wait. I don't mind people having opinions that differ from mine. What bothers me is the thought that Capcom just might be more likely to cater to your demands than mine, meaning Super SFIV just might have all the faults SFIV currently has, but with bonus stages added on. Not cool.

I sincerely hope Capcom prioritizes my complaints with Super over yours. Function > form.

King9999

Why can't Capcom please both of us? My complaints are about things that shouldn't have been missing in the first place. Every single Street Fighter game will go revisions when it comes to gameplay. My point is that the superficial details are usually not revised anyways because they usually get it right the first time..when it comes to gameplay it should have been expected they weren't going to get it right the first time...they never do. I'm glad though that people are commenting...even if it's been negatively lately. Don't worry though I'm going to discuss the gameplay later on if that's what your looking for.

Because Street Fighter fans are the hardest to please, believe it or not. Even if SSF4 is this perfect game, people are still gonna ****. People are doing it now, even with everything we currently know about the game.

Us fans are pretty hard to please when it comes to gameplay but we usually don't ccomplain about everything else. Last time we complained about anything other than gameplay was the graphics in Capcom Vs Snk 2. We all know Capcom got lazy. Oh and about the character selection but there's no way you can keep everybody happy in that regards...unless they finally add all the fighters ever in one epic showdown!

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#32 King9999
Member since 2002 • 11837 Posts

[QUOTE="King9999"]

[QUOTE="Adamu_Kuezada"]

Why can't Capcom please both of us? My complaints are about things that shouldn't have been missing in the first place. Every single Street Fighter game will go revisions when it comes to gameplay. My point is that the superficial details are usually not revised anyways because they usually get it right the first time..when it comes to gameplay it should have been expected they weren't going to get it right the first time...they never do. I'm glad though that people are commenting...even if it's been negatively lately. Don't worry though I'm going to discuss the gameplay later on if that's what your looking for.

Adamu_Kuezada

Because Street Fighter fans are the hardest to please, believe it or not. Even if SSF4 is this perfect game, people are still gonna ****. People are doing it now, even with everything we currently know about the game.

Us fans are pretty hard to please when it comes to gameplay but we usually don't ccomplain about everything else. Last time we complained about anything other than gameplay was the graphics in Capcom Vs Snk 2. We all know Capcom got lazy. Oh and about the character selection but there's no way you can keep everybody happy in that regards...unless they finally add all the fighters ever in one epic showdown!

Nah, people are complaining about non-gameplay stuff too, which Capcom is addressing. The gameplay issues are still up in the air...all we know is that the game is going to put more emphasis on offense, but we don't know how. Whether they'll address the more technical stuff is still unknown (though I've heard reports from people who were at the recent fight club event that the game was generally faster).