Oblivion: What's your overiding memory of this game?

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gaminggeek

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#1 gaminggeek
Member since 2003 • 14223 Posts

Ah Oblivion :P Such a fun game, so many quirks, so much randomness. Everyone seems to have a story to tell.

What is your overiding memory from this game?

Mine has to be sitting on the roof of a shack waiting for that thieves guild bloke to turn up to clear my bounty. It was interesting because I had just jumped on a horse to escape a demon, you see the horse looked like mine, but it wasn't apparently and guards chased me for stealing. I think I had just pulled off the final thieves guild mission and I wasn't prepared to pay off the massive bounty. So I sat on the roof of the waterside shack outside the main city, while a bunch of guards shot arrows at me. Then I jumped off the roof, spoke to.... Armund? What was his name, then cleared the bounty.

Another great memory is the vampire curse quest :x entering the witches shack, wanting to stay there out of the sunlight and having her summon an ice beast to kill me (when shehad already agreed to help me out). Then when I left the shack and tried to go back in.... she had locked me out :lol:

Ah Oblivion. Good times.

BTW when is the GOTY edition out in europe?

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Strakha

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#2 Strakha
Member since 2003 • 1824 Posts
The rat quest for the fighters guild. I thought "oh no a rat quest, think of a new fighters guild quest Bethesda!" but the client wanted you to save their pet rats from lions or something rather than killing rats like you did for the first Balmora fighters guild quest in Morrowind.
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CarnageHeart

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#3 CarnageHeart
Member since 2002 • 18316 Posts
Using a water walking spell and a fire resistance spell to cross a span of lava.
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Gangans

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#4 Gangans
Member since 2007 • 1273 Posts
Green foliage and 1 dungeon cloned 100 times.
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gaminggeek

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#5 gaminggeek
Member since 2003 • 14223 Posts

Green foliage and 1 dungeon cloned 100 times. Gangans

:lol:

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Live_to_kill

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#6 Live_to_kill
Member since 2007 • 138 Posts

Doing all the Dark Brotherhood quests.

I've finished almost all of them, I love playing the role of assassin.

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Planeforger

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#7 Planeforger  Online
Member since 2004 • 20125 Posts

There was this one bit where two 'bad guys' were just casually chatting, face to face. I snuck up behind one of them and backstabbed him - killing him instantly.

The other immediately stopped talking, mid-sentence, and calmly stood there vacantly, totally oblivious of the fact that the corpse of the guy he was just talking to had literally fallen at his feet.

Either that, or people being killed by stairs - that is hilarious!

*Edit* Or having a corpse tell me to "Stop bothering him". Or 'melting' people through tables...

Damn, I've got a lot of great memories about Oblivion - but all of them revolve around how terrible the AI and physics were. Nothing intentionally done by Bethesda particularly amused me in the game.

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Strakha

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#8 Strakha
Member since 2003 • 1824 Posts

Doing all the Dark Brotherhood quests.

Live_to_kill

Yeah they were great. The Dark Brotherhood has to be the only faction where every single quest was enjoyable but on average the quests were much better than previous ES games. Even the Mages guild was not completely boring. Lots of people bash Oblivion but the game was really good and at the very least was not a re-hash.

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Funkyhamster

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#9 Funkyhamster
Member since 2005 • 17366 Posts
I don't have anything in particular... since I forget all my stories. :(
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1005

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#10 1005
Member since 2003 • 3738 Posts

I played the game once without mods and then a few more times using mods and found it to be somewhat boring much to my surprise. There just wasn't anything in the game you hadn't seen/done before, as someone said the same dungeon copied 1000 times with the same green foliage pretty much sums oblivion up for me.

Most of the guild quests were the same, Eg - fighters guild quests always seemed to require you cleaning a cave or dungeon full of beasts. I only really enjoyed the dark brotherhoods guild quests because they were semi-original and inventive and required more skill to achieve them. But by the end they had become somewhat repetitive.

All in all i have fond memories of my time playing Oblivion but the boredom caused me to forget my stories and the only one i can think of is the shopkeeper asking me is will she get charged for necrophilia or something, it made me lol.

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Poshkidney

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#11 Poshkidney
Member since 2006 • 3803 Posts
when you get out of the sewers at the start you cannot recreate that moment you are just overwelmed
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markebici

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#12 markebici
Member since 2005 • 781 Posts

Staff of worms+Invisability=Fun.

Drowning people with magic (getting then underwater and burdening them).

Paralizing Bears and rolling them down hills.

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SemiMaster

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#13 SemiMaster
Member since 2006 • 19011 Posts

Losing the Star of Azura to a glitch... as well as also having a fatal game ending glitch. Luckily I am neurotic enough to save multiple slots.

And yes, Bethesda = release first, patch later. I swear no other company could get away with such things.

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markebici

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#14 markebici
Member since 2005 • 781 Posts

Losing the Star of Azura to a glitch... as well as also having a fatal game ending glitch. Luckily I am neurotic enough to save multiple slots.

And yes, Bethesda = release first, patch later. I swear no other company could get away with such things.

SemiMaster

Blizzard does

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rragnaar

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#15 rragnaar
Member since 2005 • 27023 Posts
when you get out of the sewers at the start you cannot recreate that moment you are just overwelmedPoshkidney

You stole my post... outside of that, the last mission for the thieves guild, and Mankar Cameron's paradise stand out as some of my favorite moments in gaming.
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SemiMaster

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#16 SemiMaster
Member since 2006 • 19011 Posts
[QUOTE="SemiMaster"]

Losing the Star of Azura to a glitch... as well as also having a fatal game ending glitch. Luckily I am neurotic enough to save multiple slots.

And yes, Bethesda = release first, patch later. I swear no other company could get away with such things.

markebici

Blizzard does

Not really, it's balancing issues, and if Blizzard released a game that would cause you to crash and lose all of your data, then we can talk. I'm talking about fatal game ending issues, not tweaks. But that's beside the point. He asked what I remembered, and I remembered the frustration of that and everything else, not the expansiveness of the game, but the bugginess that almost ruined it for me. Not all memories are positive.

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markebici

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#17 markebici
Member since 2005 • 781 Posts
[QUOTE="markebici"][QUOTE="SemiMaster"]

Losing the Star of Azura to a glitch... as well as also having a fatal game ending glitch. Luckily I am neurotic enough to save multiple slots.

And yes, Bethesda = release first, patch later. I swear no other company could get away with such things.

SemiMaster

Blizzard does

Not really, it's balancing issues, and if Blizzard released a game that would cause you to crash and lose all of your data, then we can talk. I'm talking about fatal game ending issues, not tweaks. But that's beside the point. He asked what I remembered, and I remembered the frustration of that and everything else, not the expansiveness of the game, but the bugginess that almost ruined it for me. Not all memories are positive.

sorry i meant to say blizzard around the Nov 04 area

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GodModeEnabled

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#18 GodModeEnabled
Member since 2005 • 15314 Posts
Some female dark elf shopkeeper in Skingrad: "Do you happen to know if theres a charge for necrophillia?" "Me: Uhh is it your first offense...?" "Her: Lets go with...... ..no" LOL.
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Funkyhamster

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#19 Funkyhamster
Member since 2005 • 17366 Posts

Losing the Star of Azura to a glitch... as well as also having a fatal game ending glitch. Luckily I am neurotic enough to save multiple slots.

SemiMaster

You think you're neurotic... I've never saved over a slot. I have 800+ saves. :|

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gaminggeek

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#20 gaminggeek
Member since 2003 • 14223 Posts

[QUOTE="Poshkidney"]when you get out of the sewers at the start you cannot recreate that moment you are just overwelmedrragnaar

You stole my post... outside of that, the last mission for the thieves guild, and Mankar Cameron's paradise stand out as some of my favorite moments in gaming.

I was overwhelmed at the stuttering frame rate and low-res mountains. This is what the core 360 does to you in oblivion. That and the load times that are so long it had me watching TV in the breaks. :(

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rragnaar

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#21 rragnaar
Member since 2005 • 27023 Posts

[QUOTE="rragnaar"][QUOTE="Poshkidney"]when you get out of the sewers at the start you cannot recreate that moment you are just overwelmedgaminggeek


You stole my post... outside of that, the last mission for the thieves guild, and Mankar Cameron's paradise stand out as some of my favorite moments in gaming.

I was overwhelmed at the stuttering frame rate and low-res mountains. This is what the core 360 does to you in oblivion. That and the load times that are so long it had me watching TV in the breaks. :(


I don't mean this as a trollish comment, but I had forgotten how poorly the 360 version of the game ran... the PS3 version still has a hickup or two, but nothing like running five feet and waiting for the game to load.  Someday I'd love to play this on a maxed out PC, but that's not happening.
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Archangel3371

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#22 Archangel3371  Online
Member since 2004 • 46925 Posts
For me the over-riding memory I have of Oblivion was how much fun I had traversing it's vast expanse. I just enjoyed seeing how far up I could climb and how far out I could swim. I just liked the exploration.
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SemiMaster

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#23 SemiMaster
Member since 2006 • 19011 Posts
[QUOTE="SemiMaster"]

Losing the Star of Azura to a glitch... as well as also having a fatal game ending glitch. Luckily I am neurotic enough to save multiple slots.

Funkyhamster

You think you're neurotic... I've never saved over a slot. I have 800+ saves. :|

I think I had like um... close to 1000 saves, but I only used like 10 slots or something. So I did save over a few (like 3 constantly) and spaced some out every so often.

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gaminggeek

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#25 gaminggeek
Member since 2003 • 14223 Posts
Oh yeah, I forgot to mention the aftermath of when the witch locked me out of the house. I had to leg it full pelt with the sun burning my vampire skin, to the nearest fort, constantly upping my health with potions. Cause you couldn't warp while taking (sun) damage. Maaaaaan. That whole quest was mean. M-E-A-N
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Funkyhamster

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#26 Funkyhamster
Member since 2005 • 17366 Posts
[QUOTE="Funkyhamster"][QUOTE="SemiMaster"]

Losing the Star of Azura to a glitch... as well as also having a fatal game ending glitch. Luckily I am neurotic enough to save multiple slots.

SemiMaster

You think you're neurotic... I've never saved over a slot. I have 800+ saves. :|

I think I had like um... close to 1000 saves, but I only used like 10 slots or something. So I did save over a few (like 3 constantly) and spaced some out every so often.

Oh right, it still keeps track. I meant that I had 800 individual slots... and with only 30 hours of playing too. :|

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Poshkidney

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#27 Poshkidney
Member since 2006 • 3803 Posts
[QUOTE="gaminggeek"]

[QUOTE="rragnaar"][QUOTE="Poshkidney"]when you get out of the sewers at the start you cannot recreate that moment you are just overwelmedrragnaar


You stole my post... outside of that, the last mission for the thieves guild, and Mankar Cameron's paradise stand out as some of my favorite moments in gaming.

I was overwhelmed at the stuttering frame rate and low-res mountains. This is what the core 360 does to you in oblivion. That and the load times that are so long it had me watching TV in the breaks. :(


I don't mean this as a trollish comment, but I had forgotten how poorly the 360 version of the game ran... the PS3 version still has a hickup or two, but nothing like running five feet and waiting for the game to load. Someday I'd love to play this on a maxed out PC, but that's not happening.

well thing with pc's you customize the settings i can get it running near max not on the highest reslutions and this is with a nvidea 8600 gts its not a bad card lacks power but great.

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deactivated-5b7eeba71ed1e

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#28 deactivated-5b7eeba71ed1e
Member since 2005 • 7040 Posts

Well most of my best moments came towards the beginning of the game. It does kind of get stale after while because of the lack of variety.

I remember the part where you have to go meet the first Blades guy at that farm. I decided to cut through the woods from one town to another, instead of taking the road. Big Mistake. I stumbled upon a village that looked harmless enough at first glance, but ended up being the home of some weird cult.

I had like 25 dudes chasing me through the damn woods all the way to that farm. A few woodly creatures showed up as well, and by the time I got to the farm, there was a huge battle going on between Myself, the cultist guys, the local guards, and a few bears, hahaha. That was crazy.

I also remember, the cult leaders body stayed in that spot for the ENTIRE game....it never disappeared! Every time I'd go down that road, the dude's corpse would be laying there. Too funny.

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SemiMaster

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#29 SemiMaster
Member since 2006 • 19011 Posts
[QUOTE="SemiMaster"][QUOTE="Funkyhamster"][QUOTE="SemiMaster"]

Losing the Star of Azura to a glitch... as well as also having a fatal game ending glitch. Luckily I am neurotic enough to save multiple slots.

Funkyhamster

You think you're neurotic... I've never saved over a slot. I have 800+ saves. :|

I think I had like um... close to 1000 saves, but I only used like 10 slots or something. So I did save over a few (like 3 constantly) and spaced some out every so often.

Oh right, it still keeps track. I meant that I had 800 individual slots... and with only 30 hours of playing too. :|

Ok... you win. I bow to your skill.

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AquaMantor

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#30 AquaMantor
Member since 2004 • 7571 Posts
Hmmm...when I finally realized how flawed it really was. I was so disappointed. I'm not ready to say that Morrowind is a better game, even though my friend is, but in the eyes of most people who have played both games extensively, that's the case.
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strat505

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#31 strat505
Member since 2006 • 1252 Posts

Hmmm...when I finally realized how flawed it really was. I was so disappointed. I'm not ready to say that Morrowind is a better game, even though my friend is, but in the eyes of most people who have played both games extensively, that's the case.AquaMantor

oblivion was a great game, but i can honestly say that it doesn't deliver like morrowind did. oblivion had a great fighting engine, and horses were really cool, but morrowind was so much bigger and had soooo much more stuff to do. if anyone hasn't played it yet, they definitely should.

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Old_Gooseberry

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#32 Old_Gooseberry
Member since 2002 • 3958 Posts

Most memorable thing I did in this game was attacking all the npcs in the town one at a time luring them into my house than finishing them off... after that, I admired the nice pile of corpses in the fireplace than went back to work saving the world. What a hero!

They had no children in this game cause of random killings? Is it wrong to kill a pixelated child?

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crucifine

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#33 crucifine
Member since 2003 • 4726 Posts
Entering the Shivering Isles for the first time, when all the walls turn into butterflies and fly off...most of Shivering Isles was actually an overriding memory. A couple of the waterfalls and secret caves were also really cool...standing on top of the wizard tower...and about half the quests are just awesome. It's one of a few games that I can actually enjoy playing over and over and over and over.
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HiResDes

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#34 HiResDes
Member since 2004 • 5919 Posts
Making a mediocre magic based character, then making an unstoppable Orc who could survive 10 minutes at a tim against Orges while standing defenseless...Then getting online and hearing people whine about enemy leveling :roll:
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TriangleHard

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#35 TriangleHard
Member since 2005 • 9097 Posts

My memories about this game...

I remember spending 3 hours to make a good looking character.

and I remember how crappy the story is.

and I remember how frustrated I was that the one group I really wanted to join (all female gang), isn't a group I was allowed to join by the game.

Other than that, I had fun although stories really suck in this game.

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DarkCatalyst

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#36 DarkCatalyst
Member since 2002 • 21074 Posts
Watching it dominate precious hours of my Spring 06 semester at Utah State, only for me to drop it like a hot potato the instant I got my hands on Grandia III.
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HiResDes

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#37 HiResDes
Member since 2004 • 5919 Posts

Watching it dominate precious hours of my Spring 06 semester at Utah State, only for me to drop it like a hot potato the instant I got my hands on Grandia III.DarkCatalyst

I'm still playing Grandia II on my DC, is it that much better?

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Rekunta

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#38 Rekunta
Member since 2002 • 8275 Posts
Generic feeling, choppy framerate, horses thatrode like big rigs, boring dungeons and lackluster story.
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TriangleHard

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#39 TriangleHard
Member since 2005 • 9097 Posts

[QUOTE="DarkCatalyst"]Watching it dominate precious hours of my Spring 06 semester at Utah State, only for me to drop it like a hot potato the instant I got my hands on Grandia III.HiResDes

I'm still playing Grandia II on my DC, is it that much better?

Grandia III combat system is one of the best in RPG.

However as RPG as a whole, I'd say Grandia III is mediocre. It had very poor pacing due to needlessly long dungeons (which probably was designed so you can enjoy more of it's good combat sytem, but it ended up being a drag), and it had very poor pacing of the storyline and plot. Also the development of the story was poor. It did have good character design and personalities for the character but many of the characters ended up feeling like cliche characters.

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Old_Gooseberry

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#40 Old_Gooseberry
Member since 2002 • 3958 Posts

My memories about this game...

I remember spending 3 hours to make a good looking character.

and I remember how crappy the story is.

and I remember how frustrated I was that the one group I really wanted to join (all female gang), isn't a group I was allowed to join by the game.

Other than that, I had fun although stories really suck in this game.

TriangleHard

hahah aye, I forgot how crappy the story was...

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Angry_Beaver

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#41 Angry_Beaver
Member since 2003 • 4884 Posts

Overriding memory? It would have to be the sheer size of the world (though Morrowind is supposed to be bigger; I do own that, BTW, and love it) and interactivity.

But as far as just memories:

The glitches. I think I lost my special helmet I got from the Fighter's Guild guy to furniture in my house in Skingrad. I put so much stuff in that closet thing that stuff I hadn't seen would turn up if I took a few things out. But not my helmet. :( Also, I was selling all my plundered weapons and armor to the Chorrol smith. One day I got there too early and went to the lock-picking animation. I save. Then I do a Wait (I think) and try to go in. The door is still locked. So I pick it. Inside I find a blonde lady next to the smith. The smith drops dead as soon as I enter. The blonde lady had nothing to do with it (unless her being in there caused the death somewhere in the programming). So I had to load from a save from quitea while back.

The level scaling didn't work very well. I start out able to kill a goblin stealthfully with a single arrow. I end up having to deal a bajillion sword strikes to them to kill them later in the game.

Despite the flaws, I love the game. I still need to get Shivering Isles, do more in both the main game and the whole of Morrowind, and download TES: Arena... for free, from Bethesda's site (requires DOS emulation). :D

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DarkCatalyst

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#42 DarkCatalyst
Member since 2002 • 21074 Posts

[QUOTE="DarkCatalyst"]Watching it dominate precious hours of my Spring 06 semester at Utah State, only for me to drop it like a hot potato the instant I got my hands on Grandia III.HiResDes

I'm still playing Grandia II on my DC, is it that much better?

I'd put them in about the same class, with Grandia III being somewhat superior. If I were to rank the series, it'd go something like this.

1) Grandia (Greatest RPG ever, a joy to play with hours you can pour into it.)
2) Grandia III (Evolved well from Xtreme, fun customization, lots of playtime.)
3) Grandia Xtreme (FF-like customization with a couple hundred hours of playtime if you do it right.)
4) Grandia II (A worthy follow-up to Grandia, but short, and needed better customization.)

That being said, that's also how I'd rank the RPG genre in general, so they're all really damn good when you get down to it.

[QUOTE="HiResDes"][QUOTE="DarkCatalyst"]Watching it dominate precious hours of my Spring 06 semester at Utah State, only for me to drop it like a hot potato the instant I got my hands on Grandia III.TriangleHard

I'm still playing Grandia II on my DC, is it that much better?

Grandia III combat system is one of the best in RPG.

However as RPG as a whole, I'd say Grandia III is mediocre. It had very poor pacing due to needlessly long dungeons (which probably was designed so you can enjoy more of it's good combat sytem, but it ended up being a drag), and it had very poor pacing of the storyline and plot. Also the development of the story was poor. It did have good character design and personalities for the character but many of the characters ended up feeling like cliche characters.

Let the record show that no arguments against Grandia III have anything to do with it as a game.

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#43 toment
Member since 2005 • 8396 Posts

The sidquest at Kvatch that makes you defend the count from the Daedra.

I've told this story in my blog, but I now have the ending to it as well.

You are told by some Kvatch Legion captain to go get the key to the guard house from a another legioneer inside the town chapel. When I got there he says that he doesn't trust me enough to just hand me the key, so he says he'll go with me to the guards house. Then he dissapears through what I assumed was the door to the town square. But he was nowhere to be found. So then I spent about an hour and 1/2 searching the city for this guy. But I give up.

Then a couple of days later, I'm caught stealing a horse and agree to serve my time. The moment I'm released from jail, and spawn outside the castle gate, said key-holding legioneer is standing there waiting for me, shouting "COME ON! WHAT ARE YOU WAITING FOR!?" Expecting me to follow him back to Kvatch to save the count.

And this was in the town of Cheydernal (or however you spell it) - directly across the map from Kvatch.

Then this starts happening every time I'm released from jail. I figure there's been a glitch in this one guy's AI procedures and he will spawn outside the castle gate everytime I'm released from jail.

So then I go to the town nearest Kvatch (because Kvatch doesn't have a jail, it's in ruins, remember) and steal a horse and punch a guard. Sure enough, when I was released from the pen, my Kvatch buddy was faithfully standing there waiting for me like a midevil Elwood Blues. So he starts running for Kvatch and I follow him. We get there, I complete the sidequest and now I never have to deal with that crap again.

[spoiler] that guy didn't make it, though. The daedra got to him :`[ [/spoiler]

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UpInFlames

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#44 UpInFlames
Member since 2004 • 13301 Posts

I just enjoyed roaming Cyrodiil and the Shivering Isles and creating my own story. That's what RPG's are really all about, not stats and battle systems. Oblivion simply felt alive (especially after installing a number of awesome mods), the gameworld was consistant and believeable - unlike that overrated piece of crap that is Morrowind.

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Planeforger

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#45 Planeforger  Online
Member since 2004 • 20125 Posts

I just enjoyed roaming Cyrodiil and the Shivering Isles and creating my own story. That's what RPG's are really all about, not stats and battle systems. Oblivion simply felt alive (especially after installing a number of awesome mods), the gameworld was consistant and believeable - unlike that overrated piece of crap that is Morrowind.

UpInFlames

Unlike Oblivion, Morrowind actually allowed you to create your own story.
In Oblivion, just about everyone has the same experience - a single character completes all four guilds, sees the same crazyness (the deer-hunting guards fighting near Bruma, for example), and treads the same path as everyone else playing the game. The only choice you can make is whether or not to do the quests.

Morrowind was different, because it actually took time and effort to do things. You had to work to rise in the ranks of the many Guilds - not just in quests, but there were stat requirements as well. There were exclusive quests; no one character could do everything, meaning that the player could actually make choices as to how his story played out. Also, the world was so large and so full of interesting content that most players have totally different experiences. Thus, in Morrowind, you actually were able to create your own unique story, far better than you could in that overrated piece of crap that is Oblivion.

Oh, and you, the player, were the hero of Morrowind's story, whereas the focus of Oblivion was mainly on Martin Septim. He ultimately saves the day, not your nameless mercenary - that element severely detracted from the 'epic-ness' of the game.

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UpInFlames

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#46 UpInFlames
Member since 2004 • 13301 Posts
Unlike Oblivion, Morrowind actually allowed you to create your own story.
In Oblivion, just about everyone has the same experience - a single character completes all four guilds, sees the same crazyness (the deer-hunting guards fighting near Bruma, for example), and treads the same path as everyone else playing the game. The only choice you can make is whether or not to do the quests.

Morrowind was different, because it actually took time and effort to do things. You had to work to rise in the ranks of the many Guilds - not just in quests, but there were stat requirements as well. There were exclusive quests; no one character could do everything, meaning that the player could actually make choices as to how his story played out. Also, the world was so large and so full of interesting content that most players have totally different experiences. Thus, in Morrowind, you actually were able to create your own unique story, far better than you could in that overrated piece of crap that is Oblivion.

Oh, and you, the player, were the hero of Morrowind's story, whereas the focus of Oblivion was mainly on Martin Septim. He ultimately saves the day, not your nameless mercenary - that element severely detracted from the 'epic-ness' of the game.Planeforger

I'm not saying that Oblivion is without flaws. There are many aspects of the game that could've been improved upon. As for the guild/quest choices, I actually liked how the game always gave me a choice. I was a hero Warrior and I decided not to play the Mage, Thieves, and Dark Brotherhood quests - not the game. If I really wanted to, I could play those quests, or choose to start a new game with a different character to create another story - not being forced to do so.

I don't think Martin Septim was an issue at all, especially since the main storyline is just a small part of the game.

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#47 Funkyhamster
Member since 2005 • 17366 Posts

You know, I picked up Oblivion again for the first time in a while - and I think it's a great action-RPG if you don't expect it to offer Morrowind-esque levels of immersion and role-playing.

And UpInFlames has a point... :lol: @ calling Morrowind an "overrated piece of crap" though; I've never seen anyone do that before.

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UpInFlames

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#48 UpInFlames
Member since 2004 • 13301 Posts

:lol: @ calling Morrowind an "overrated piece of crap" though; I've never seen anyone do that before.Funkyhamster

Heh...well, I'm just tired of seeing people ragging on Oblivion and acting as if Morrowind was the peak of the genre and completely flawless or something. Personally, I'm happy with the direction Bethesda took The Elder Scrolls.

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#49 deactivated-60a3c754d0a16
Member since 2002 • 9782 Posts
My most prominent memory? The moment I realized that mobs in the game were going to keep autoleveling to me. That sucked so much of the fun out of this game.
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#50 Planeforger  Online
Member since 2004 • 20125 Posts

[QUOTE="Funkyhamster"]:lol: @ calling Morrowind an "overrated piece of crap" though; I've never seen anyone do that before.UpInFlames

Heh...well, I'm just tired of seeing people ragging on Oblivion and acting as if Morrowind was the peak of the genre and completely flawless or something. Personally, I'm happy with the direction Bethesda took The Elder Scrolls.

Ok, perhaps "crap" was a bit harsh of me. It is an enjoyable game, but I'd still argue that it is overrated.

...and Morrowind was hardly flawless - I hated the game the first time I played it, while I (initially) thoroughly enjoyed Oblivion.
It was the fact that Oblivion didn't really expand on the content of Morrowind that really annoyed me: they improved the combat, graphics and AI, everything indicated that the game would be much better than Morrowind...and then it ended.

Having played hundreds of hours of Morrowind without even coming close to doing everything, I was a bit annoyed that I'd cleared out Oblivion in about 70 hours (which is still relatively very long, compared to other games). That and the lack of skills, guilds and loot really made me dislike the game.