@MirkoS77 said:
Actually, I discovered in a thread on Neogaf that these neo-Nazi accusations are false. A pic of the team has a member wearing a T-Shirt referring to Cursed Soldiers. That has nothing to do with Neo-Nazism, but refers to WWII Nazi resistance fighters. I also hear neo-Nazism is forbidden in Poland.
After thinking on this a while, I find it's refreshing to see a game be upfront and honest with its source material instead of give us some shallow, transparent context to go on so as to make us feel good about going on just as bad genocidal rampages. What sends a worse message: that it's perfectly acceptable to slaughter many, many people because the protagonist is searching for treasure, or attempting to climb a criminal enterprise, etc, or that someone is slaughtering innocents out of hate or because they wish to? Especially when the former violence is highly censored while the later is explicitly not? What sends a more acceptable (and hence dangerous) message about violence here? Nearly all games today trivialize murder. Hatred doesn't. It makes no concessions for what it entails and the extreme nature of it. What astonishes me is that people are perfectly OK with mass killing in games as long as they are handed paper thin rationales simply there to be able to do nothing more than justify it, yet this game, which makes no apologies and confronts us with what we're really dealing with, should be discouraged and frowned upon?
What?
It's about time to view the action of murder in gaming for what it truly represents, context or no. Let's confront it, not sugar coat it and object to it when it's not. Let's not pretend to hide the most horrific of acts behind bullshit context to belittle it so as to then be able to deem it acceptable and fun. I find that to be a FAR more dangerous a message to send to people than what Hatred is doing. That it is causing so much uproar amongst gamers is very healthy and good to see. In fact, this game may go to help combat the stigma of gamers being anti-social, psychopathic minded losers. It could turn out to be a huge unintentional advocate for anti-violence in gaming.
Doubtful, but perhaps this is the real goal of the developers? Regardless, Hatred makes a large statement in its distinction from other games in its portrayal of violence, and it is creating healthy discourse about a subject in gaming that should be discussed in how far the line can be stretched until it is crossed. If I can't appreciate or respect this game in any other way, I can for that at least.
The Neo-Nazi accusations where dispelled, yes, but the CEO does belong to Polska Liga Obrony, which is against Islams and immigration. I
You bring up a great point, so let's talk about it. Let's talk about the act of killing with absolutely no context. It is hereby my opinion that we should stop playing any and all games with violence ranging from the extreme such as Hatred to innocent games such as Super Mario, because violence is wrong in any form and fashion. It is wrong to kill innocent people in real life just as it's wrong to stomp on turtles. Violence, the very concept of it, is wrong and thus we should not seek it out. We as a human race have always been attracted to violence, but that is no excuse to want to expose ourselves to violence, whether it's a beheading on YouTube, a serial killer slashing people in a movie, or picking up an assault rifle and mowing down people either for points or to progress the narrative.
Knowing what we know, why is it then that we seek out violent video games? How can one group accept that fact that killing innocent people in a side mission is ok, simply because we aren't spending the majority of the time doing just that? Why are we trying to excuse ourselves from killing cops because we apply the adjective "corrupt" to them? Hell, why we even think it's ok to stomp turtles out of their shells and kick them at them? Why do we laugh at Tom for having his tail snapped by one of Jerry's mouse traps? Why do we get a thrill from violence and even laugh at it? Why do we trick ourselves into thinking it's ok?
Simple. We don't want to admit that we're cruel. Yet, we want to enjoy something that excites us, so we use those paper thin rationales to excuse it. "It's okay for me to run over a few people on my way to a warehouse to kill gangsters." "It's okay for me stalk and torture and murder this murderer, because he'd only end up doing the same to me." "It's okay to kill cops who are trying to kill me, because I was doing something illegal. **** them for trying to do their job." Hatred brings the ugliness of us wanting to do horrible things to people front and center, in our faces, something that we can't ignore.
So then it becomes all or nothing. There's no line to be drawn at all. Either you want to play every bit of violent media out there, including rape games, or you don't. You stick to puzzle and farm games because there's nothing bad at all about putting a few pieces into slots and growing fruit and vegetables. You have to sterilize yourself, or completely demonize yourself. There's no middle ground.
That's why I think that you can't excuse context, regardless of how paper thin it is. You have to weigh everything in a game to get an idea of what it's truly about so that you can gauge its influence and impact on actual society. GTA keeps getting compared to this game, yet they are two entirely different beasts. GTA actually has constructive elements in its design. You start out with a character from nothing, and he goes through trying to build himself a better life. GTA IV I particularly liked because Niko was such an interesting character. He started out starting over, but was cursed by a past he could't escape. He killed a lot of people, yes, but he also fought to protect his cousin, his family, his friends. People that meant something to him. If you want to try to reduce things like that by just calling them paper thin rationales in order to kill, then that's what it is, but I know that most people who play GTA do not play it just for rampages. They play it as a total package.
And you're right, Hatred is bringing quite a bit of healthy discourse to the table. That's undeniable. As I said before, I'm glad that there are people who love violent games actually speaking out against it because it forces them to look at what they love to do and makes them feel uneasy about it. They know there's a limit, and I think that kind of self-reflection is extremely important. With that said, I don't think I can start scaling back on the violent games I'm playing (because I'm actually really enjoying The Evil Within) and I will be honest. I do use framework as justification to make myself feel better. If I don't, I can't enjoy my hobby anymore. Again, this is because I don't believe we can simply reduce the subject at hand to a binary right or wrong. I think that's impossible.
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