Philosophy and Video Games.

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Chronicles-Lore

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#1 Chronicles-Lore
Member since 2009 • 106 Posts

With the ever increasing advancement in techonology, and the ever changing world which we live in, it appears as if videogames are becoming ever more philosophical. Characters are becoming realer, more solid and well rounded in their personality, but what we have also seen is a further emphasize on those character's convictions and how deeply they are able to convey them.

It doesn't end with the characters, the very situations you, (The Player) are placed in, and the very worlds which are being concoctedaccentuate inner and outter meanings of greater depth. We are not seeing a blur of realities, but merely a far greater grandiose construction of solid colors, the variety of which are expanding.

We are now seeing more results in the actions we choose to commit in our games, and they continue to change the world which the player has been placed in. A player must now think deeper then ever before he acts because the fruition of his actions could spread to various different events instead of a simple linear path.

How do you feel about the increase of Philosophical substance within not only the stories of our games but the very meanings the existence of said game is trying to represent?

Do you feel we are ascending towards greater venues of deeper meaing or do you think that we are descending towards a madness of greed and monotony?

Bonus Riddle: A clock can never reach me, people fear to wear me, yet many are surprised when they see me, what am I?

Note: I will respond to the one who gets it right.

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Dreamerdude26

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#2 Dreamerdude26
Member since 2005 • 432 Posts
I think it's great that games are beginning to get a little deeper then, lets do this quest or kill these guys, without any real meaning behind it. I cannot tell you how long I sat in dragon age thinking about a few of the decisions and how they would effect everything in the world. I wish more games would make me think like that.
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Michael-Smith

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#3 Michael-Smith
Member since 2009 • 909 Posts

Bonus Riddle: A clock can never reach me, people fear to wear me, yet many are surprised when they see me, what am I?

Chronicles-Lore
Time
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Teekal

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#4 Teekal
Member since 2003 • 371 Posts

Boy, talk about a loaded question lol!

As far as the psychological and philosophical ramifications of videogames on the player, I can only think-- isn't it a writer's job to illicit emotional responses in those who enjoy their media of choice? If they're doing their job right, that is. Thanks to the upgraded hardware of today, we also get to enjoy the benefits of facial expression, body language and fantastic voice acting which (in my opinion) doesn't make the message much more personal, but it enables us to use more of our innate ability to read social situations.

That said, not all games can do that, only the really great ones. Take FF IV's opera scene for instance, that chokes me up every time I see it and the graphics were little more than blocks of color. ;)
I guess for me, being a natural cynic, I would say that the quest for "deeper meaning" doesn't begin with a single video game. It depends upon all sorts of social influences and the emotional state of whoever is asking the question.

Bonus = The End? Either that or wearing white after labor day...

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Pvt_r3d

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#5 Pvt_r3d
Member since 2006 • 7901 Posts
You need to play Deus Ex.
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Krystyan68

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#6 Krystyan68
Member since 2009 • 359 Posts

Gaming is one avenue where such questions of moral ambiguity can really be put to people, and it's good to see some developers starting to use this medium to it's potential in this way. It will only get better!!

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albatrossdrums

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#7 albatrossdrums
Member since 2008 • 1178 Posts

I bet no one would have predicted that Ayn Rand and her philosphy of objectivism would wind up being central to one of the most popular games of this generation, but it happened, and I loved it. I think the more outside artistic and literary influences that come in to gaming, the better. I want games that are smart or at least imaginative whenever possible.

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jjtiebuckle

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#8 jjtiebuckle
Member since 2008 • 1856 Posts
Philosophy and moral choices will not really take affect until AI is truely independent of any script and the story changes with the actions they make, which you respond to. I can read a book about the characters moral choices, but playing them on paper without being linear is beyond this current gens capabilities. Evolve the AI and evolve the mystery/ adventure genre..
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Mossaike

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#9 Mossaike
Member since 2006 • 714 Posts

Well games sure have changed since the 8-bit, 16-bit, and eras :P. Alot more freedom and thinking to be done in todays games then back then

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muthsera666

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#10 muthsera666
Member since 2005 • 13271 Posts
There has been for a while to a certain extent. Star Wars: Knights of the Old Republic I & II reflected your path in the Force upon the world and upon your teammates. In II, even the appearances of your teammates reflected your choices. In Jade Empire, you didn't play good or bad. The Path of the Open Palm was a way of peace, but could lead to haughtiness, and the Path of the Closed Fist was a way of violence, but it could often reslove issues that were more challenging for peaceful negotiations.
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Black_Knight_00

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#11 Black_Knight_00
Member since 2007 • 78 Posts

Bonus Riddle: A clock can never reach me, people fear to wear me, yet many are surprised when they see me, what am I?

Chronicles-Lore
Sarah Palin? Just kidding, sounds like The Future to me.
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admund

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#12 admund
Member since 2006 • 252 Posts
It is a good thing that these Philosophical content are being added into games. Aside from gaming, gamers would be prompted to think about the propositions that the game puts forth through its cast of characters, the environment, the world, cultures and sub-cultures of the game. Could be that game script writers (maybe it is) are becoming more wide gazed. To deliver deeper meaning, story, emotional attachment or immersion into the game, game writers weave these stories of an alter-realm/ post apocalyptic/ modern day world that has lost its balance due to conflicting ideologies or even the very destructive mentality that today's world is gripping with. Greed & corruption. Evil v.s. Good. *MW2's questionable scenario: Airport gunmen, YUM. Australia just back off, dun be so uptight would ya mate? You don't sell guns like how America does it. * Along with a strong cast of characters each with their own personality and beliefs and how all that comes into play to affect and change the "scripted" world that is presented to the player in the game. ~ So far games lack total non-linear story telling... 1) its just too darn hard to do that (AI needs to be top notch, i.e. intelligent, knowledgeable 2) script writers will be on burnout, lol 3) would players really want so much uncertainty in a game?