I'm about halfway through it, so I can't speak authoritatively on it or anything, but it feels like more of a tech demo than a game. Sort of a "here's this awesome idea, now run with it" sort of thing. It just doesn't feel content heavy enough to be considered a classic. I mean, only nineteen puzzles? That's awfully, awfully short for a puzzle game. It thrives more as a proof of concept than a game, in my opinion.
Shame-usBlackley
The first 10 or so puzzles are really more like a tutorial. The next few are fairly interesting, but the game really picks up after the last test chamber.
But yeah, I agree - not only is the game totally enjoyable to play and listen to, but the production values are also top notch.
For example, if you trap yourself behind a door that can't be opened (there are a few places where you can do this, with no possible way of escaping), the developers had already anticipated this and GLaDOS will open an escape hatch for you - the level design and attention to detail is magnificent.
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