@RSM-HQ
"If you say so, I'm not going to keep doing this as you seem very stuck with your own mentality on the matter, regardless what I provide. The original Lost Planet was a success despite having non of the westernisation found in the sequel. Guess which one has a Capcom look to it, and which one is trying to be Halo/ Gears/ and Call of Duty all rolled into one inflated brown mess. If you want me to magically find an article that states 'west was the problem' I don't think a company like Capcom would be that stupid to state it. Can you really say that looking at the screenshots above?"
This is an example of causation versus correlation. The whole theme of your reply seems to be that the success or failure of a game hinges on its art style. That's a factor, but it's one of many but you keep coming back to it because otherwise these games don't support your original position regarding the topic of this thread.
"I don't think visually it helped either, and sure I can't speak why no one bought a game. Many people buy games with bad design so I find that a somewhat weak case personally. Lost Planet 2 is a multiplayer game, and attempted to borrow features and artistic look to cater towards the west. If that's not anything to you, even with the producer constantly mentioning appealing to the western market. . Don't see why you asked me to find anything when you flat out reject what I waste my time providing."
So you're saying that the aesthetic of a game is more important than... gameplay? Yeah, I don't think you're going to get a lot of support on that one. Maybe that wrecked it for you. You don't know why other people didn't buy it? Maybe this is a crazy thought but have you considered maybe reading a review or two on it?
IGN, GameSpot, PCGamer, Kotaku, just to name a few. Most of these reviews actually praise the graphics (if not the art style) but they all mention the gameplay problems. This is what I was talking about earlier when I was asking you if you could back up any of what you were saying.
"That's funny, one of the other links I found show Capcom and Airtight worked on two projects together one being a failure, one being the one we got. I may be wrong, but the game seems designed for American sensibilities. How did Airtight and Capcom connect on this project- "We met with Capcom 3 years ago to talk about another project and immediately there was a meeting of the minds between the two teams. The project in question ended up not going forward and we developed Dark Void instead." Capcom didn't just publish the game, they clearly wanted this kind of game for the company, even if they only took a producer role. And this was during the timeframe they was catering to the west. How is that not "backed up""
What did you read in that article that supports your position? They met with Capcom three years earlier. And? Did they have any creative control over it? Where does it say that? That game's biggest influence was Crimson Skies, which was another American developed game that was actually very well received. How does that work with your idea that "westernization" kills games?
"Much like CastleVania, Resident Evil always took horror inspiration from western movies and novels. Yet I think you are also not looking at the sections taken from Ringu"
That's fair. Japan has always borrowed cultural elements from other countries and cultures (sometimes with comical results).
"But anyway ResiVII still had a look and style that was very traditional Capcom. Resident Evil VII visually very much has a similar look to Resi4; and before they followed the Call of Duty/ Gears trend of harsh browns, a million crates, and marines. Don't know about you but the areas and creatures reminded me of Remake and 4 in VII."
Again, you seem to be completely oblivious to any of the elements of the game except how it looks. That's not how most people evaluate games. RE7 has a lot more in common with games like Outlast. Hell, it's an FPS, which is a style of game that isn't generally even popular in Japan and very few Japanese developers even make FPS titles.
"Much like Revelations I think it's clearly Capcom went back to being themselves at that point when Inafune Keiji san had no further presence or weight in Capcom studios."
This might be your first valid point. Who's in charge absolutely makes a difference and a bunch of bad games came out under his reign.
"For the record I'm not blaming everyone in US or Europe for Capcoms misfortunes, what I am is them following trends and being afraid to be themselves because some loud mouths told them what they should do to be profitable. I like many Western games, but I also don't think Capcom a Japanese company should pretend and cater towards US and European visual standards/ and niche moral restrictions."
And here's where you lose that point, because none of these examples demonstrate how "western sensibilities" hurt these games. Having to play for over an hour between save points isn't a "western" trait, but it's one of the things that killed LP2. Where are the "moral restrictions" that hurt these games? Were they mentioned in any reviews? Or did the reviews focus on actual flaws like bad gameplay?
"Not only that, it's one of Capcoms best selling games ever. And I think a heavy part of that is what I mentioned above, it was an actual Resident Evil game, both mechanically and style. Unlike Rev games however had a decent budget and didn't exclude its market being episodic or hardware exclusive."
Uhhhhh, what? RE7 is an awesome game but it's the least Resident Evil game they have ever made, especially mechanically. Don't get me wrong, I love that game but RE has always leaned more heavily towards resource constrained action over a straight up "horror" game. I'd equate it in some ways as being closer to the Silent Hill series than any of the previous RE games. It was actually a refreshing change and I'm curious to see what they do with 8.
"You know what is Capcoms best selling game to date though? Monster Hunter: World"
And why do you think that is? I take that back. I know why -you- think it is (is it the art style? I think you're gonna say art style).
-Byshop
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