PS1 > Everything

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Darkman2007

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#51 Darkman2007
Member since 2007 • 17926 Posts

[QUOTE="Emerald_Warrior"]

[QUOTE="sayyy-gaa"] I realize this isn't system wars, but I disagree with almost everything you wrote. First off, the SNES was graphically superior to the Genesis(this coming from a Sega fanboy*points at name*). I don't think the jump from PS1 was all that eye popping. To me, the jump was gradual. From PS1 to DC was eyepopping and from DC to PS2 was minimal. However, I think the jump from SNES era to PS era was most eyepopping. Many of us tend to forget what an awesome jump that was and how awesome 3d was at the time. I remember seing Gran Turismo for PS and Bloody Roar for N64 and thinking we had reached the pinnacle of graphic achievement. It is all flat textures and muted palettes now, but it was HUGE at the time man. Heirren

Indeed it was awesome. I don't think we'll ever have as huge of a graphical jump as we did from the 16-bit era to the first 3D systems (PSX, Saturn, N64 & 3DO). Most of us gaming at the time had to change our entire gaming habits and the way we played a game because all the rules suddenly changed.

I don't know about that anymore. The jump from nes to snes was huge. I can remember being amazed at what was to come--the backs of game boxes, and overall what was delivered seemed perfect a lot of the times. The jump from snes to playstation was big as well, but you have to remember that Arcades were huge around this time as well. There were already far better looking driving and fighting games around. I can remember thinking even originally that a lot of playstation games looked bad and played clumsy. It really wasn't until Mario 64 arrived where the controls began to change. This is why N64 was a better console than the playstation, it just pushed things forward more.

I kinda have to agree , though you have to remember there were always better graphics in the arcades, when the SNES was released, there were already better looking arcade games that what was available on the SNES or Mega Drive, that was just the way of things. alot of arcade games lost quite a bit when making the jump to the home, Dead Or Alive was originally on the Model 2 board , and looked great for it, the Saturn version took away the 3D backgrounds and replaced them with 2D ones which mimicked 3D, and the PS1 port had backgrounds that looked like wallpaper, and had an even worse polygon count. for some reason , if you read the GS review of the PS1 version of DOA, they claim the PS1 version looks "significantly better" then either the Saturn or even arcade version . I can understand liking it over the Saturn , since both have their strengths and weaknesses, but the arcade??
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ohthemanatee

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#52 ohthemanatee
Member since 2010 • 8104 Posts

I enjoyed the N64 a lot more than PS1. And there were quite some PS1 ports for the PC.

nameless12345

imo the PC received a lot of ports from all 3 consoles

anyway, for me, Fear Effect 2 is not only the best game on the system, but it's also the game that had the best graphics on the system

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nameless12345

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#53 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

I enjoyed the N64 a lot more than PS1. And there were quite some PS1 ports for the PC.

ohthemanatee

imo the PC received a lot of ports from all 3 consoles

The least from the N64. But they did make a functional N64 emulator in 1999 (Ultra HLE) if that counts.

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ohthemanatee

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#54 ohthemanatee
Member since 2010 • 8104 Posts

[QUOTE="ohthemanatee"]

[QUOTE="nameless12345"]

I enjoyed the N64 a lot more than PS1. And there were quite some PS1 ports for the PC.

nameless12345

imo the PC received a lot of ports from all 3 consoles

The least from the N64. But they did make a functional N64 emulator in 1999 (Ultra HLE) if that counts.

yeah.. truth be told right now I can only think of Turok, Turok 2, Star Wars: Rogue Squadron, star Wars: Shadow of the Empire and Star Wars: Battle for Naboo

the PS1 and the satturn though and a huge ammount of "exclusives" ported to the PC

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TerragonSix

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#55 TerragonSix
Member since 2010 • 390 Posts
Metal Gear Solid: Integral comes to mind. I'm surprised it wasn't more popular when it came out. Graphically smoother, combined the VR missions... Overall a good game. Twisted Metal, as I recall was ported out too... (I still stick by the leap of NESSNES as the most eyepopping, but hey that's a subjective topic.)
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0Hamburgher

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#56 0Hamburgher
Member since 2010 • 957 Posts

[QUOTE="Microsteve"]PS1 was a terrible console the tech just wasn't good enough for 3D yet IMHOM3tr4nk0

The fact that it wasn't very powerful doesn't make it terrible. For instance, the Wii is the least powerful console this gen. Do you consider itterrible?

Yes I do
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Darkman2007

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#57 Darkman2007
Member since 2007 • 17926 Posts
[QUOTE="M3tr4nk0"]

[QUOTE="Microsteve"]PS1 was a terrible console the tech just wasn't good enough for 3D yet IMHO0Hamburgher

The fact that it wasn't very powerful doesn't make it terrible. For instance, the Wii is the least powerful console this gen. Do you consider itterrible?

Yes I do

the PS1 wasnt that bad, all consoles at the time suffered from issues, the PS1 had visible seams between the polygons, the Saturn had games with polygons that occasionally flickered, and the N64 had plenty of games with a thick layer of fog, as well as the usualy blurry textures (a result of both cartridges and limited memory)
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0Hamburgher

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#58 0Hamburgher
Member since 2010 • 957 Posts

[QUOTE="0Hamburgher"][QUOTE="M3tr4nk0"]

The fact that it wasn't very powerful doesn't make it terrible. For instance, the Wii is the least powerful console this gen. Do you consider itterrible?

Darkman2007

Yes I do

the PS1 wasnt that bad, all consoles at the time suffered from issues, the PS1 had visible seams between the polygons, the Saturn had games with polygons that occasionally flickered, and the N64 had plenty of games with a thick layer of fog, as well as the usualy blurry textures (a result of both cartridges and limited memory)

Don't get me wrong I LOVE the ps1, but the Wii sucks.

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Darkman2007

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#59 Darkman2007
Member since 2007 • 17926 Posts

[QUOTE="Darkman2007"][QUOTE="0Hamburgher"] Yes I do0Hamburgher

the PS1 wasnt that bad, all consoles at the time suffered from issues, the PS1 had visible seams between the polygons, the Saturn had games with polygons that occasionally flickered, and the N64 had plenty of games with a thick layer of fog, as well as the usualy blurry textures (a result of both cartridges and limited memory)

Don't get me wrong I LOVE the ps1, but the Wii sucks.

the PS1 in concept , is nothing like the Wii, if it was , it would have been a SNES with more memory and a better CPU, thats really it, the Wii is basically a slightly better Gamecube specs wise. the PS1 on the other hand is more like the X360, a quite powerful and simple console which is easy to make games for. the Saturn would be like the PS3, more powerful then the 360, but also more complex and thus harder to get the most out of, unless youre willing to sweat blood. the N64.....well there really isn't anything comparable today, it came out later, and while the claims by Nintendo at the time were quite exaggerated (they claimed the N64 could do CGI quality graphics in real time), it did have more potential in the 3D arena then the other two consoles, which sadly was never really taken advantage of thanks to Nintendo choosing cartridges and alienating many 3rd parties.
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speedfog

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#60 speedfog
Member since 2009 • 4966 Posts

The PS1 is my favorite console of all time i miss that time :p

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samanthademeste

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#61 samanthademeste
Member since 2010 • 1553 Posts

I don't care what anyone says;

PS1>N64

PS2>Gamecube

PS3>Wii

PSP>DS

IMO. *gets flame shield ready!*

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ohthemanatee

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#62 ohthemanatee
Member since 2010 • 8104 Posts

I don't care what anyone says;

PS1>N64

PS2>Gamecube

PS3>Wii

PSP>DS

IMO. *gets flame shield ready!*

samanthademeste

Personally I agree with all those

although....

xbox 360 > PS3 imo

PC > All

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codezer0

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#63 codezer0
Member since 2004 • 15898 Posts
the PS1 on the other hand is more like the X360, a quite powerful and simple console which is easy to make games for.Darkman2007
:| :lol: Someone's never actually looked at what it took to make games on the thing, I see here. Ever heard of the Net Yaroze ? It was in short, Sony's one and only effort at creating a "homebrew kit" for the PS1. It was also famous for revealing to the world just how utterly cluster **** bombed the standard PS1 SDK was. It claimed to support C++ and C, but that's about as flimsy as the claim that a graphics card like the GeForce FX series were true DirectX 9 parts, or that onboard video could run Crysis. The only way that you could get anything to play fluidly, was if you used and compiled in Assembly mode. And I can tell you from experience that Assembly is several orders of magnitude more difficult to track, and harder to debug, than any established programming language. Especially when you're talking about a piece of hardware that was already so incredibly limited in memory and hardware capability in the first place. It meant a LOT of memory shuffling to get much of anything done with the pokey MIPS CPU that is the brains of the PS1. Hell, if you had a chance to sit down and read through the reference books the Yaroze came with, you'd be forgiven to wonder how anyone got anything working with that thing. Now multiply that a few more times per each console generation Sony has made, and you'll likely understand why people like Gabe Newell so heavily dissed the PS3 at its heyday.
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Darkman2007

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#64 Darkman2007
Member since 2007 • 17926 Posts
[QUOTE="Darkman2007"]the PS1 on the other hand is more like the X360, a quite powerful and simple console which is easy to make games for.codezer0
:| :lol: Someone's never actually looked at what it took to make games on the thing, I see here. Ever heard of the Net Yaroze ? It was in short, Sony's one and only effort at creating a "homebrew kit" for the PS1. It was also famous for revealing to the world just how utterly cluster **** bombed the standard PS1 SDK was. It claimed to support C++ and C, but that's about as flimsy as the claim that a graphics card like the GeForce FX series were true DirectX 9 parts, or that onboard video could run Crysis. The only way that you could get anything to play fluidly, was if you used and compiled in Assembly mode. And I can tell you from experience that Assembly is several orders of magnitude more difficult to track, and harder to debug, than any established programming language. Especially when you're talking about a piece of hardware that was already so incredibly limited in memory and hardware capability in the first place. It meant a LOT of memory shuffling to get much of anything done with the pokey MIPS CPU that is the brains of the PS1. Hell, if you had a chance to sit down and read through the reference books the Yaroze came with, you'd be forgiven to wonder how anyone got anything working with that thing. Now multiply that a few more times per each console generation Sony has made, and you'll likely understand why people like Gabe Newell so heavily dissed the PS3 at its heyday.

so youre saying that the whole media thing at the time where it was claimed the PS1 was an easy console to work with were false? I usually don't fall for pure hype, but it seems they got me there if you are indeed right.
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Darkman2007

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#65 Darkman2007
Member since 2007 • 17926 Posts

I assumed assembly wasnt used for the PS1, since as you said, it was supposed to work well with C language.

then again , Sony's claims regarding the PS1's specs were quite false , so for all I know that claim could be false as well.

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TheTrueMagusX1

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#66 TheTrueMagusX1
Member since 2009 • 2560 Posts

[QUOTE="Darkman2007"]the PS1 on the other hand is more like the X360, a quite powerful and simple console which is easy to make games for.codezer0
:| :lol: Someone's never actually looked at what it took to make games on the thing, I see here. Ever heard of the Net Yaroze ? It was in short, Sony's one and only effort at creating a "homebrew kit" for the PS1. It was also famous for revealing to the world just how utterly cluster **** bombed the standard PS1 SDK was. It claimed to support C++ and C, but that's about as flimsy as the claim that a graphics card like the GeForce FX series were true DirectX 9 parts, or that onboard video could run Crysis. The only way that you could get anything to play fluidly, was if you used and compiled in Assembly mode. And I can tell you from experience that Assembly is several orders of magnitude more difficult to track, and harder to debug, than any established programming language. Especially when you're talking about a piece of hardware that was already so incredibly limited in memory and hardware capability in the first place. It meant a LOT of memory shuffling to get much of anything done with the pokey MIPS CPU that is the brains of the PS1. Hell, if you had a chance to sit down and read through the reference books the Yaroze came with, you'd be forgiven to wonder how anyone got anything working with that thing. Now multiply that a few more times per each console generation Sony has made, and you'll likely understand why people like Gabe Newell so heavily dissed the PS3 at its heyday.

While you have good points, and that the PSX was not easy to develop for, from what I understand the Saturn was far more difficult to develop for to be honest...I have a friend who worked for EA, and he said that Madden was simply a ***ch to put on the Saturn as opposed to the PSX.

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Darkman2007

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#67 Darkman2007
Member since 2007 • 17926 Posts

I don't know about Madden , but the EA FIFA games on the Saturn look and run badly, its a lousy porting job. Tecmo's Go Go Goal on the Saturn is a better example of how to make a Saturn football game

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Darkman2007

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#68 Darkman2007
Member since 2007 • 17926 Posts

compare

FIFA 98 on the Saturn

Go Go Goal on the Saturn

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TheTrueMagusX1

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#69 TheTrueMagusX1
Member since 2009 • 2560 Posts

I don't know about Madden , but the EA FIFA games on the Saturn look and run badly, its a lousy porting job. Tecmo's Go Go Goal on the Saturn is a better example of how to make a Saturn football game

Darkman2007

From what I understand too for the most part they would develop on the PSX and then port it over to the Saturn afterwards. So maybe thats another reason why the games suffered because each console the PSX and Saturn in question did things better then the other in one area or the other. In the end, the guy who brought up the stats saying it was hard in general to develop for the PSX, but what mattered is it may have been hard, but it was not easier to develop for then the Saturn was.

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Darkman2007

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#70 Darkman2007
Member since 2007 • 17926 Posts

[QUOTE="Darkman2007"]

I don't know about Madden , but the EA FIFA games on the Saturn look and run badly, its a lousy porting job. Tecmo's Go Go Goal on the Saturn is a better example of how to make a Saturn football game

TheTrueMagusX1

From what I understand too for the most part they would develop on the PSX and then port it over to the Saturn afterwards. So maybe thats another reason why the games suffered because each console the PSX and Saturn in question did things better then the other in one area or the other. In the end, the guy who brought up the stats saying it was hard in general to develop for the PSX, but what mattered is it may have been hard, but it was not easier to develop for then the Saturn was.

the Saturn was good at different things then the PS1, which is why it was a bit of a pain to port things, and ports usually don't turn out well anyways a good game that demonstates how games look on each system is probably Dead Or Alive, since it seems alot of effort was put into both versions
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TheTrueMagusX1

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#71 TheTrueMagusX1
Member since 2009 • 2560 Posts

[QUOTE="TheTrueMagusX1"]

[QUOTE="Darkman2007"]

I don't know about Madden , but the EA FIFA games on the Saturn look and run badly, its a lousy porting job. Tecmo's Go Go Goal on the Saturn is a better example of how to make a Saturn football game

Darkman2007

From what I understand too for the most part they would develop on the PSX and then port it over to the Saturn afterwards. So maybe thats another reason why the games suffered because each console the PSX and Saturn in question did things better then the other in one area or the other. In the end, the guy who brought up the stats saying it was hard in general to develop for the PSX, but what mattered is it may have been hard, but it was not easier to develop for then the Saturn was.

the Saturn was good at different things then the PS1, which is why it was a bit of a pain to port things, and ports usually don't turn out well anyways a good game that demonstates how games look on each system is probably Dead Or Alive, since it seems alot of effort was put into both versions

Yep your exactly right. I thought it was always interesting to compare ports and games on the Saturn and PSX because they are so different. Dead or Alive is interesting to compare notes on. Another game thats interestng is Megaman 8, which not only features two minibosses, that were not in the PSX but its interesting to see how each port runs on the respective platform.

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Darkman2007

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#72 Darkman2007
Member since 2007 • 17926 Posts

some pics from both versions of DOA

Saturn PS1

its arguable which version actually looks better.

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Darkman2007

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#73 Darkman2007
Member since 2007 • 17926 Posts

The backgrounds were completly changed for the PS1 version , which is why they look different (and worse imo , as they are less complex)

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TheTrueMagusX1

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#74 TheTrueMagusX1
Member since 2009 • 2560 Posts

The backgrounds were completly changed for the PS1 version , which is why they look different (and worse imo , as they are less complex)

Darkman2007

I agree on the backgrounds the textures on the backgrounds for the PSX look rather rough. However though the character models though the PSX has the edge for me. The Character models look like they have far smoother textures on them and not nearly as visible pixelization as the Saturn version does. I wonder who the frame rate runs on both version, and I am curious now if one features smoother framerate then the other. Great comparisons though.....

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Darkman2007

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#75 Darkman2007
Member since 2007 • 17926 Posts

[QUOTE="Darkman2007"]

The backgrounds were completly changed for the PS1 version , which is why they look different (and worse imo , as they are less complex)

TheTrueMagusX1

I agree on the backgrounds the textures on the backgrounds for the PSX look rather rough. However though the character models though the PSX has the edge for me. The Character models look like they have far smoother textures on them and not nearly as visible pixelization as the Saturn version does. I wonder who the frame rate runs on both version, and I am curious now if one features smoother framerate then the other. Great comparisons though.....

both run similarly, the Saturn is a bit faster but nothing serious, and from what I hear, the Saturn version runs at 60fps. the Saturn version also runs at a higher resolution , but you can't notice it through the pics so well
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TheTrueMagusX1

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#76 TheTrueMagusX1
Member since 2009 • 2560 Posts

[QUOTE="TheTrueMagusX1"]

[QUOTE="Darkman2007"]

The backgrounds were completly changed for the PS1 version , which is why they look different (and worse imo , as they are less complex)

Darkman2007

I agree on the backgrounds the textures on the backgrounds for the PSX look rather rough. However though the character models though the PSX has the edge for me. The Character models look like they have far smoother textures on them and not nearly as visible pixelization as the Saturn version does. I wonder who the frame rate runs on both version, and I am curious now if one features smoother framerate then the other. Great comparisons though.....

both run similarly, the Saturn is a bit faster but nothing serious, and from what I hear, the Saturn version runs at 60fps. the Saturn version also runs at a higher resolution , but you can't notice it through the pics so well

Thats interesting. DOA is interesting to examine for those that look at Ports, especially for ports of two vastly different consoles. We also cannot forget too that the Saturn also ran Virtua Fighter 2 quite well.

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Darkman2007

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#77 Darkman2007
Member since 2007 • 17926 Posts

a few more pics

Saturn PS1

from what I understand (through an interview with the creator of DOA) , the Saturn version does push more polygons, , but there are various effects used in the PS1 not present in the Saturn version

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Darkman2007

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#78 Darkman2007
Member since 2007 • 17926 Posts

The best looking game on the Saturn was probably Shenmue , even if was eventually cancelled for the Saturn.

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TheTrueMagusX1

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#79 TheTrueMagusX1
Member since 2009 • 2560 Posts

The best looking game on the Saturn was probably Shenmue , even if was eventually cancelled for the Saturn.

Darkman2007

Yeah I have seen the Shenmue Saturn shots, and they donot look bad at all. I wonder what would have happened if Shenmue was on the Saturn?

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Darkman2007

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#80 Darkman2007
Member since 2007 • 17926 Posts

[QUOTE="Darkman2007"]

The best looking game on the Saturn was probably Shenmue , even if was eventually cancelled for the Saturn.

TheTrueMagusX1

Yeah I have seen the Shenmue Saturn shots, and they donot look bad at all. I wonder what would have happened if Shenmue was on the Saturn?

Well the game was close to completion on the Saturn , so I can assume it would have been out in 1999 at most, but even then Sega had already abandoned the Saturn. That said , Shenmue would have disproved the overexaggerated myth that the Saturn can't run decent 3D games, I mean games like DOA , Last Bronx and Panzer Saga already disprove that myth, but Shenmue would have done the trick for sure. the ironic thing is, they expected the DC to outsell the Saturn , but both sold around 10 million units each, so if one failed , so did the other.
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TheTrueMagusX1

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#81 TheTrueMagusX1
Member since 2009 • 2560 Posts

[QUOTE="TheTrueMagusX1"]

[QUOTE="Darkman2007"]

The best looking game on the Saturn was probably Shenmue , even if was eventually cancelled for the Saturn.

Darkman2007

Yeah I have seen the Shenmue Saturn shots, and they donot look bad at all. I wonder what would have happened if Shenmue was on the Saturn?

Well the game was close to completion on the Saturn , so I can assume it would have been out in 1999 at most, but even then Sega had already abandoned the Saturn. That said , Shenmue would have disproved the overexaggerated myth that the Saturn can't run decent 3D games, I mean games like DOA , Last Bronx and Panzer Saga already disprove that myth, but Shenmue would have done the trick for sure. the ironic thing is, they expected the DC to outsell the Saturn , but both sold around 10 million units each, so if one failed , so did the other.

Thats true, and the other thing too thats interesting is I think Shenmue would still have the following it does today if it was on the Saturn. Oh well, now maybe I should be playing some Shenmue 2 since I am too lazy to dig out the original Shenmue and my Dreamcast.

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Darkman2007

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#82 Darkman2007
Member since 2007 • 17926 Posts

http://sega-mag.com/jeux/Saturn/1508/150820090906205904.jpg

Last Bronx on the Saturn.

for some reason , GS didn't think much of these graphics,

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Darkman2007

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#83 Darkman2007
Member since 2007 • 17926 Posts

[QUOTE="Darkman2007"][QUOTE="TheTrueMagusX1"]

Yeah I have seen the Shenmue Saturn shots, and they donot look bad at all. I wonder what would have happened if Shenmue was on the Saturn?

TheTrueMagusX1

Well the game was close to completion on the Saturn , so I can assume it would have been out in 1999 at most, but even then Sega had already abandoned the Saturn. That said , Shenmue would have disproved the overexaggerated myth that the Saturn can't run decent 3D games, I mean games like DOA , Last Bronx and Panzer Saga already disprove that myth, but Shenmue would have done the trick for sure. the ironic thing is, they expected the DC to outsell the Saturn , but both sold around 10 million units each, so if one failed , so did the other.

Thats true, and the other thing too thats interesting is I think Shenmue would still have the following it does today if it was on the Saturn. Oh well, now maybe I should be playing some Shenmue 2 since I am too lazy to dig out the original Shenmue and my Dreamcast.

I suppose you own Shenmue 2 on the Xbox? I own both Shenmue 1 and 2 on the Dreamcast, great games.
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TheTrueMagusX1

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#84 TheTrueMagusX1
Member since 2009 • 2560 Posts

[QUOTE="TheTrueMagusX1"]

[QUOTE="Darkman2007"] Well the game was close to completion on the Saturn , so I can assume it would have been out in 1999 at most, but even then Sega had already abandoned the Saturn. That said , Shenmue would have disproved the overexaggerated myth that the Saturn can't run decent 3D games, I mean games like DOA , Last Bronx and Panzer Saga already disprove that myth, but Shenmue would have done the trick for sure. the ironic thing is, they expected the DC to outsell the Saturn , but both sold around 10 million units each, so if one failed , so did the other.Darkman2007

Thats true, and the other thing too thats interesting is I think Shenmue would still have the following it does today if it was on the Saturn. Oh well, now maybe I should be playing some Shenmue 2 since I am too lazy to dig out the original Shenmue and my Dreamcast.

I suppose you own Shenmue 2 on the Xbox? I own both Shenmue 1 and 2 on the Dreamcast, great games.

Yep that I do and I can play it on my 360, however though, i wish I could get an original Dreamcast version of the game. That would be awesome, I bet it cost you some to import it though huh.

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Darkman2007

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#85 Darkman2007
Member since 2007 • 17926 Posts

[QUOTE="Darkman2007"][QUOTE="TheTrueMagusX1"]

Thats true, and the other thing too thats interesting is I think Shenmue would still have the following it does today if it was on the Saturn. Oh well, now maybe I should be playing some Shenmue 2 since I am too lazy to dig out the original Shenmue and my Dreamcast.

TheTrueMagusX1

I suppose you own Shenmue 2 on the Xbox? I own both Shenmue 1 and 2 on the Dreamcast, great games.

Yep that I do and I can play it on my 360, however though, i wish I could get an original Dreamcast version of the game. That would be awesome, I bet it cost you some to import it though huh.

actually no , I didn't import it, Shenmue 2 was released here on the Dreamcast, it has the Japanese voice acting, but English subs. the reason the US didn't get the DC version , was because Microsoft bought up the exclusive rights to the game in the US. you could import the DC version from over here.
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TheTrueMagusX1

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#86 TheTrueMagusX1
Member since 2009 • 2560 Posts

[QUOTE="TheTrueMagusX1"]

[QUOTE="Darkman2007"] I suppose you own Shenmue 2 on the Xbox? I own both Shenmue 1 and 2 on the Dreamcast, great games.Darkman2007

Yep that I do and I can play it on my 360, however though, i wish I could get an original Dreamcast version of the game. That would be awesome, I bet it cost you some to import it though huh.

actually no , I didn't import it, Shenmue 2 was released here on the Dreamcast, it has the Japanese voice acting, but English subs. the reason the US didn't get the DC version , was because Microsoft bought up the exclusive rights to the game in the US. you could import the DC version from over here.

Hey thats cool you guys got the original version. Oh well atleast we got the game in one form or the other. So I will have to import it here someday.

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Darkman2007

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#87 Darkman2007
Member since 2007 • 17926 Posts

[QUOTE="Darkman2007"][QUOTE="TheTrueMagusX1"]

Yep that I do and I can play it on my 360, however though, i wish I could get an original Dreamcast version of the game. That would be awesome, I bet it cost you some to import it though huh.

TheTrueMagusX1

actually no , I didn't import it, Shenmue 2 was released here on the Dreamcast, it has the Japanese voice acting, but English subs. the reason the US didn't get the DC version , was because Microsoft bought up the exclusive rights to the game in the US. you could import the DC version from over here.

Hey thats cool you guys got the original version. Oh well atleast we got the game in one form or the other. So I will have to import it here someday.

the game even has a 50/60Hz option , so US gamers can play the game without the picture going all funny. the Xbox version looks a little nicer, but the voice acting.....ugh, its terrible.
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#88 TheTrueMagusX1
Member since 2009 • 2560 Posts

[QUOTE="TheTrueMagusX1"]

[QUOTE="Darkman2007"] actually no , I didn't import it, Shenmue 2 was released here on the Dreamcast, it has the Japanese voice acting, but English subs. the reason the US didn't get the DC version , was because Microsoft bought up the exclusive rights to the game in the US. you could import the DC version from over here.Darkman2007

Hey thats cool you guys got the original version. Oh well atleast we got the game in one form or the other. So I will have to import it here someday.

the game even has a 50/60Hz option , so US gamers can play the game without the picture going all funny. the Xbox version looks a little nicer, but the voice acting.....ugh, its terrible.

Yeah they used the same voice acting from the original Shenmue which I donot know why, becuase it was just as bad...though its not the worse voice acting out there. That goes to another Sega game, House of the Dead 2.

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#89 Darkman2007
Member since 2007 • 17926 Posts

[QUOTE="Darkman2007"][QUOTE="TheTrueMagusX1"]

Hey thats cool you guys got the original version. Oh well atleast we got the game in one form or the other. So I will have to import it here someday.

TheTrueMagusX1

the game even has a 50/60Hz option , so US gamers can play the game without the picture going all funny. the Xbox version looks a little nicer, but the voice acting.....ugh, its terrible.

Yeah they used the same voice acting from the original Shenmue which I donot know why, becuase it was just as bad...though its not the worse voice acting out there. That goes to another Sega game, House of the Dead 2.

House of the Dead 1 had bad voice acting too, though I think HoTD takes the cake. I think that was great voice acting though in a way, nobody could act that bad unless they were trying to sound dumb.
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#90 TheTrueMagusX1
Member since 2009 • 2560 Posts

[QUOTE="TheTrueMagusX1"]

[QUOTE="Darkman2007"] the game even has a 50/60Hz option , so US gamers can play the game without the picture going all funny. the Xbox version looks a little nicer, but the voice acting.....ugh, its terrible.Darkman2007

Yeah they used the same voice acting from the original Shenmue which I donot know why, becuase it was just as bad...though its not the worse voice acting out there. That goes to another Sega game, House of the Dead 2.

House of the Dead 1 had bad voice acting too, though I think HoTD takes the cake. I think that was great voice acting though in a way, nobody could act that bad unless they were trying to sound dumb.

I think both the original and the second one had abad acting. I think people who say that Symphony of the night or Megaman 8 had the worst voice acting should look at those games. Granted SoTN original PSX and Megaman 8 had terrible voice acting they were no where near as bad as the HoTD games.

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#91 codezer0
Member since 2004 • 15898 Posts

While you have good points, and that the PSX was not easy to develop for, from what I understand the Saturn was far more difficult to develop for to be honest...I have a friend who worked for EA, and he said that Madden was simply a ***ch to put on the Saturn as opposed to the PSX.

TheTrueMagusX1
I don't doubt it for a second. However, as I said before, the reason that so many basically sucked it up and continued to make stuff for the PS1 as they did for the PS2, was because the userbase was large enough to warrant the extra effort and cost involved up front. That, and just the fact that with many of them pouring man-hours into figuring it out, they were then also able to make tools to simplify many of these shortcomings - shortcomings that were still there with the Yaroze, but that an updated, commercial SDK may have since patched over. For example, the PS1 didn't even have a z-buffer of any sort, but Naughty Dog managed to make one that worked in software efficiently enough on the PS1. With their ties to Sony, the tool that allowed this was able to be patched into the SDK for commercial developers, and thus newer games afterward were able to use it. At the same time, many of those early playstation games had really bad load times. I can't remember if it was Crystal Dynamics or another studio, but basically the makers of Apocalypse on the PS1 found a way to basically make use of the constantly spinning disc and form a streaming system to allow continual loading of data while it's running. Afterwards I think Soul Reaver managed to put this into great effect, making it capable of then creating a single, continuous world from a disc-based game (cartridges in a sense could cheat because all the data was right there). Thus, these two groups' efforts are why we are able to have large levels to make use of the larger storage of these disc-based mediums. And helped in mitigating load times on games several times over. I didn't know all of the various quirks regarding the Saturn hardware-wise, but it didn't take much to hear and read about the drawbacks of working with the PS1 kit, that's for sure.
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#92 TheTrueMagusX1
Member since 2009 • 2560 Posts

[QUOTE="TheTrueMagusX1"]

While you have good points, and that the PSX was not easy to develop for, from what I understand the Saturn was far more difficult to develop for to be honest...I have a friend who worked for EA, and he said that Madden was simply a ***ch to put on the Saturn as opposed to the PSX.

codezer0

I don't doubt it for a second. However, as I said before, the reason that so many basically sucked it up and continued to make stuff for the PS1 as they did for the PS2, was because the userbase was large enough to warrant the extra effort and cost involved up front. That, and just the fact that with many of them pouring man-hours into figuring it out, they were then also able to make tools to simplify many of these shortcomings - shortcomings that were still there with the Yaroze, but that an updated, commercial SDK may have since patched over. For example, the PS1 didn't even have a z-buffer of any sort, but Naughty Dog managed to make one that worked in software efficiently enough on the PS1. With their ties to Sony, the tool that allowed this was able to be patched into the SDK for commercial developers, and thus newer games afterward were able to use it. At the same time, many of those early playstation games had really bad load times. I can't remember if it was Crystal Dynamics or another studio, but basically the makers of Apocalypse on the PS1 found a way to basically make use of the constantly spinning disc and form a streaming system to allow continual loading of data while it's running. Afterwards I think Soul Reaver managed to put this into great effect, making it capable of then creating a single, continuous world from a disc-based game (cartridges in a sense could cheat because all the data was right there). Thus, these two groups' efforts are why we are able to have large levels to make use of the larger storage of these disc-based mediums. And helped in mitigating load times on games several times over. I didn't know all of the various quirks regarding the Saturn hardware-wise, but it didn't take much to hear and read about the drawbacks of working with the PS1 kit, that's for sure.

Yeah again your right, but from what my friend told me the problem with the Saturn was configuring 3 Dimensions as opposed to do it on the PSX. The PSX was a bit more powerful in that department and it was easy to configure it, but when it came to do doing say 3D effects in a game, and even if it was a port, it was alot harder then one would think.

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#93 Darkman2007
Member since 2007 • 17926 Posts

[QUOTE="codezer0"][QUOTE="TheTrueMagusX1"]

While you have good points, and that the PSX was not easy to develop for, from what I understand the Saturn was far more difficult to develop for to be honest...I have a friend who worked for EA, and he said that Madden was simply a ***ch to put on the Saturn as opposed to the PSX.

TheTrueMagusX1

I don't doubt it for a second. However, as I said before, the reason that so many basically sucked it up and continued to make stuff for the PS1 as they did for the PS2, was because the userbase was large enough to warrant the extra effort and cost involved up front. That, and just the fact that with many of them pouring man-hours into figuring it out, they were then also able to make tools to simplify many of these shortcomings - shortcomings that were still there with the Yaroze, but that an updated, commercial SDK may have since patched over. For example, the PS1 didn't even have a z-buffer of any sort, but Naughty Dog managed to make one that worked in software efficiently enough on the PS1. With their ties to Sony, the tool that allowed this was able to be patched into the SDK for commercial developers, and thus newer games afterward were able to use it. At the same time, many of those early playstation games had really bad load times. I can't remember if it was Crystal Dynamics or another studio, but basically the makers of Apocalypse on the PS1 found a way to basically make use of the constantly spinning disc and form a streaming system to allow continual loading of data while it's running. Afterwards I think Soul Reaver managed to put this into great effect, making it capable of then creating a single, continuous world from a disc-based game (cartridges in a sense could cheat because all the data was right there). Thus, these two groups' efforts are why we are able to have large levels to make use of the larger storage of these disc-based mediums. And helped in mitigating load times on games several times over. I didn't know all of the various quirks regarding the Saturn hardware-wise, but it didn't take much to hear and read about the drawbacks of working with the PS1 kit, that's for sure.

Yeah again your right, but from what my friend told me the problem with the Saturn was configuring 3 Dimensions as opposed to do it on the PSX. The PSX was a bit more powerful in that department and it was easy to configure it, but when it came to do doing say 3D effects in a game, and even if it was a port, it was alot harder then one would think.

The Saturn, at least on paper, could push more polygons as I understand it, but it had no hardware support for many special effects the PS1 and N64 did. for example , take a game like Metal Gear Solid, the Saturn could have handled the actual polygon engine, but any of the extra effects (which MGS1 had plenty of) , would have to be done in software, which slows the machine down considerably. Eventually, games like Burning Rangers on the Saturn did get some really impressive effects out of the Saturn , but it was too late. the whole thing with Saturn utilizing 4 sided polygons probably didn't help it either, and makes me wonder why they decided on using that..
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#94 ohthemanatee
Member since 2010 • 8104 Posts

I assumed assembly wasnt used for the PS1, since as you said, it was supposed to work well with C language.

then again , Sony's claims regarding the PS1's specs were quite false , so for all I know that claim could be false as well.

Darkman2007
what were sony's claims for the PS1's specs?
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#95 ohthemanatee
Member since 2010 • 8104 Posts

[QUOTE="TheTrueMagusX1"]

[QUOTE="Darkman2007"]

The best looking game on the Saturn was probably Shenmue , even if was eventually cancelled for the Saturn.

Darkman2007

Yeah I have seen the Shenmue Saturn shots, and they donot look bad at all. I wonder what would have happened if Shenmue was on the Saturn?

Well the game was close to completion on the Saturn , so I can assume it would have been out in 1999 at most, but even then Sega had already abandoned the Saturn. That said , Shenmue would have disproved the overexaggerated myth that the Saturn can't run decent 3D games, I mean games like DOA , Last Bronx and Panzer Saga already disprove that myth, but Shenmue would have done the trick for sure. the ironic thing is, they expected the DC to outsell the Saturn , but both sold around 10 million units each, so if one failed , so did the other.

you really can't judge the saturn0s graphics by shenmue, the game was canceled because the the saturn was pretty much dead, but it might have been canceled because it might not have been technically feasible.

much in the same way that many 3D GBA games were canceled which looked amazing, a few examples:

Radium

Resident Evil 2

GTA clone

Quake

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#96 Darkman2007
Member since 2007 • 17926 Posts
[QUOTE="Darkman2007"]

I assumed assembly wasnt used for the PS1, since as you said, it was supposed to work well with C language.

then again , Sony's claims regarding the PS1's specs were quite false , so for all I know that claim could be false as well.

ohthemanatee
what were sony's claims for the PS1's specs?

Sony claimed the PS1 could do 500,000 textured and lightsourced polygons per second on the PS1. thats silly for a home console in 1994 (the JP release date) , even the Model 2 arcade board by Sega, which at the time was considerd the most powerful 3D arcade machine in the world, couldnt push that much. they later revised the figure (and the one that is commonly accepted) , to 180,000 textured and lightsourced polygons per second, which is more realistic considering the price and technology at the time (occasionally people mention 360,000 , but thats untextured, and thus irrelevant) according to Sega, the Saturn could do 200,000 textured polygons per second, which is quite a realistic expection for the console, since if you notice, there is no lightsourcing, as the Saturn didn't have hardware support for it. it could be done, through software, but that would slow down the machine considerably, lowering the polygon count. its the main reason why DOA looks different on the PS1 and Saturn (check the pics I posted eariler) , each version uses the console's strengthes.
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#97 Darkman2007
Member since 2007 • 17926 Posts

[QUOTE="Darkman2007"][QUOTE="TheTrueMagusX1"]

Yeah I have seen the Shenmue Saturn shots, and they donot look bad at all. I wonder what would have happened if Shenmue was on the Saturn?

ohthemanatee

Well the game was close to completion on the Saturn , so I can assume it would have been out in 1999 at most, but even then Sega had already abandoned the Saturn. That said , Shenmue would have disproved the overexaggerated myth that the Saturn can't run decent 3D games, I mean games like DOA , Last Bronx and Panzer Saga already disprove that myth, but Shenmue would have done the trick for sure. the ironic thing is, they expected the DC to outsell the Saturn , but both sold around 10 million units each, so if one failed , so did the other.

you really can't judge the saturn0s graphics by shenmue, the game was canceled because the the saturn was pretty much dead, but it might have been canceled because it might not have been technically feasible.

much in the same way that many 3D GBA games were canceled which looked amazing, a few examples:

Radium

Resident Evil 2

GTA clone

Quake

I read an interview with one of the programmers for the game , he said over 2 years of work went into the Saturn version , so I would imagine it worked fine, the reason it was cancelled was the Saturn's death. also, the game was made by AM2 , probably Sega's most talented programming team , if anybody could get Shenmue running on the Saturn , its them.
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#98 ohthemanatee
Member since 2010 • 8104 Posts
can you provide me an example of a game that uses lightsourcing and one that doesn't? i'm not a very tech savy guy :oops:
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#99 Darkman2007
Member since 2007 • 17926 Posts
[QUOTE="ohthemanatee"]can you provide me an example of a game that uses lightsourcing and one that doesn't? i'm not a very tech savy guy :oops:

you mean on the Saturn , or PS1?
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#100 ohthemanatee
Member since 2010 • 8104 Posts

[QUOTE="ohthemanatee"]can you provide me an example of a game that uses lightsourcing and one that doesn't? i'm not a very tech savy guy :oops:Darkman2007
you mean on the Saturn , or PS1?

I was just speaking in general, seeing as I have no idea what a lightsourcing polygon is