[QUOTE="CarnageHeart"]
Why do you feel an urgent demand for new hardware? In past generation either gorgeous arcade games or more recently gorgeous PC games created demand for new hardware capable of running said games. Such games have not appeared just yet (ona related note, many guys who used to focus on high end PC games now make multiplat games). Which isn't to say there aren't some wonderful looking PC games out there, but there's not anything which makes console games feel that game design is being held back by current gen console's lack of power.
Heck, this generation most developers haven't done a great job of pushing current gen hardware (because they live within the confines of licensed engines like UE 3.0).
Also, there is the fact that a big chunk of modern gamers are casuals who care more for the interface than the hardware (Kinect has sold quite well).
Shame-usBlackley
I feel the demand for several reasons.
First, I know that it takes 18 months before new hardware actually begins completelt outperforming existing hardware beyond superficial flourishes. This means if we see a NextBox or PS4 launch in late 2013, it will be mid-late 2015 before the next cycle really begins to show its muscle. That's far too long, and in fact, it's been too long already.
Second, the games are beginning to show limitations. Games like Skyrim, Rage, and Gran Turismo spring to mind. All have fit and finish issues directly related to aging hardware limitations, and that's just to name a few. Also, how many games had eye-popping graphics this last year similarly to how God of War 2 did on the aging PS2 when the PS3 was already out? None. Gears of War 3 looked like Gears 2. Resistance 3 largely looked like R2. Uncharted 3 didn't look a whole lot better than U2 outside of cutscene enhancement. Killzone 3 looked like K2. COD whatthef***evernumberitisnow looked a lot like the one before it. The apex has been reached and now comes the decline. Everything is becoming very same-ish and expected -- there's no POP anymore. That's when new hardware is needed.
Third, I don't care about the casuals, and neither should Microsoft. They have done nothing to prove they are worth caring about from a software standpoint on home consoles, so unless Microsoft intends to make money off the Kinect hardware, the casuals can go f*** themselves while the people who actually buy games in high, consistent numbers are catered to. When Kinect Sports 7 or whatever outsells the next Halo or COD, then I'll start caring about the casual market. Until then, this is a market that is driven and dictated by those who play conventional games, and Microsoft needs to pull its head out of its ass and start acting like it. The portion of the casual market (those that actually play games) is into actually playing iOS games they can buy for $2.99 and play anywhere on their phones and tablets.. not some $50 or $60 game that can only be played at home in very limited confines and often requires friends to enjoy fully.. let the casual market stay with the 360, while the rest of us move on to next generation hardware. Let the 360 become the casual dumping ground for shoddy shovelware that the Wii was, while those of us with discerning tastes move on to less polluted pastures.
I never played Rage, but I own GT5 and owned Skyrim, and in my opinion both of those game's problems are due not to hardware limitations, but the developer's tendency to frantically throw stuff into the games up until they moment they ship and then patch them once they are in gamers' hands. GT5 boasted a lot more content than Forza 4 (or any other three racing games not named GT), but much of the content lack the polish of Forza not due to hardware limitations, but because the designers lacks the time to properly implement all of the cars (I remember the GT team boasting that the cars were so detailed each took hundreds of man hours to model). And Bethesda has long been in the habit of shipping games incomplete, with the problem getting worse as they have grown more successful (if gamers don't care, why spend the money to polish?).
I had my issues with KZ3 (didn't like how they made the handling more like the standard recoiless jumpy boy type one normally sees in first person shooters) but there were a lot of scenes which were way beyond KZ2 in terms of tech perfomance (lots of big battlefields with sharp AI, massive enemies like the MAWLR, battlefields set in snow, admist junkyards and exploding computers, etc). I think most of the games you mentioned improved upon their predecessors in meaningful ways, but I concede that they are linear improvements rather than radical improvements. Late in a system's life linear improvements are all one can reaslistically expect (God of War 2's Colossus of Rhodes was kickbutt, but he was merely a linear improvement on the Colossi of Shadows of the Colossus).
Casual games cost a fraction of what core games cost, so Kinect Sports 7 doesn't need to put up Halo numbers in order for it to be profitable for MS. Also, I don't think casual games crowd out core ones. The Wii had(has?) roughly as much core support as the GC and the advent of the Kinect certainly hasn't lessened the amount of quality core games on the X360 (inbetween Bastion, Dark Souls, Mortal Kombat, Gears of War and Rayman, there was a lot of core stuff on the X360 worth playing in 2011).
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