[QUOTE="CarnageHeart"]
I never played Rage, but I own GT5 and owned Skyrim, and in my opinion both of those game's problems are due not to hardware limitations, but the developer's tendency to frantically throw stuff into the games up until they moment they ship and then patch them once they are in gamers' hands. GT5 boasted a lot more content than Forza 4 (or any other three racing games not named GT), but much of the content lack the polish of Forza not due to hardware limitations, but because the designers lacks the time to properly implement all of the cars (I remember the GT team boasting that the cars were so detailed each took hundreds of man hours to model). And Bethesda has long been in the habit of shipping games incomplete, with the problem getting worse as they have grown more successful (if gamers don't care, why spend the money to polish?).
I had my issues with KZ3 (didn't like how they made the handling more like the standard recoiless jumpy boy type one normally sees in first person shooters) but there were a lot of scenes which were way beyond KZ2 in terms of tech perfomance (lots of big battlefields with sharp AI, massive enemies like the MAWLR, battlefields set in snow, admist junkyards and exploding computers, etc). I think most of the games you mentioned improved upon their predecessors in meaningful ways, but I concede that they are linear improvements rather than radical improvements. Late in a system's life linear improvements are all one can reaslistically expect (God of War 2's Colossus of Rhodes was kickbutt, but he was merely a linear improvement on the Colossi of Shadows of the Colossus).
Casual games cost a fraction of what core games cost, so Kinect Sports 7 doesn't need to put up Halo numbers in order for it to be profitable for MS. Also, I don't think casual games crowd out core ones. The Wii had(has?) roughly as much core support as the GC and the advent of the Kinect certainly hasn't lessened the amount of quality core games on the X360 (inbetween Bastion, Dark Souls, Mortal Kombat, Gears of War and Rayman, there was a lot of core stuff on the X360 worth playing in 2011).
Shame-usBlackley
If you want to buy the "hundreds of man hours thing" regarding GT5, then knock yourself out. Perhaps they could've held off on GT Prologue and put a few more "hundred hours" into some of the GT5 content, no? As for Skyrim, well, I don't think there is any disputing that the game is massive. And I also don't think there is any disputing that the PC version runs the best, and trust me, it does also for Rage. And that's where we agree -- lateral improvements are all you're going to see from here on out. Is there ANYTHING that looks to just blow away what we've seen in the last two years coming out this year from a technical standpoint? Keep in mind, I'm not advocating turning this into the PC cycle, which just got f***ing STUPID for a while where they released new cards every two years or something like that. But come on, it's been SIX to SEVEN YEARS now, and the console cycle has always dictated new hardware historically because the oomph goes away in the latter years. By the time new hardware hits and developers really get cooking on it, this generation will be blown out and tired.
As for Kinect Sports 7, I don't care about how profitable it is. For all I know the Jaguar was profitable, and I know the Wii was -- look how that s*** turned out. I am talking about dueling markets, because just as the consumer draws from the same pool of disposable funds for entertainment, so too do publishers for making it. I don't know what Kinect Sports cost to make, but I DO know it took money away from games that I like to play, and that pisses me off, because I think Kinect is s***, and I think most of its audience is. And that's why I don't want Microsoft throwing good money away on it. The argument that Kinect gaming isn't taking anything away from core gaming is disingenuous and false. The money all comes from the same pool. Money spent on Kinect is money that could be spent on core games. It's that simple.
The Wii had as much core support as the Cube, and the Cube was a failure too. It also had more core titles than the Jaguar. So I guess casual gaming neither hinders core development nor compares unfavorably, so long as we are comparing it to a failed conventional platform. How does the Wii compare against the NES or SNES?
I don't dispute that Skyrim is massive, but my problem with Bethesda is they tend to frantically throw stuff into their game up until it ships, without worrying about bugtesting or balancing. The PC version of Skyrim isn't as utterly broken as the PS3 version, but it still shipped extremely buggy (and some of the patches created new bugs). Until hardware becomes sentient and is able to find and fix bugs on its own, Bethesda will keep shipping massive, sloppy games. I agree that declining sales/interest trigger new hardware, but its worth noting that both the X360 and the PS3 just had their strongest years ever.
http://www.neoseeker.com/news/17895-skyrim-patch-sends-dragons-flying-backwards-removes-magic-resistance/
As for Kinect's impact on MS's first party development, I think its been negligible. MS like Nintendo has become extremely risk adverse in the core arena. They will happily fund Halo, Forza and Fable, but they don't want to make anything else (Bungie's determination to make a non-Halo game is why they got the boot). In addition to funding the handful of franchises I mentioned, MS uses its money to buy windows of exclusivity for third party games (and DLC).
I think you know me well enough to know that I think very, very little of the Wii.
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