UPDATE: Confirmed by Infinity Ward themselves. That's a difference of 125% in pixels. Quite unbelievable. Panello downplaying the advantage is looking pretty disingenuous right about now. Also, Gaf right once again.
It remains to be seen if it will manifest into a bigger difference than the BF4 comparison though.
http://www.twitlonger.com/show/n_1rqqa5o
Hey, been on the road last couple weeks so haven’t had a chance to update, but wanted to confirm that for Xbox One we’re 1080p upscaled from 720p. And, we’re native 1080p on PS4. We optimized each console to hit 60 FPS and the game looks great on both. Still on the road, but glad to see the great reception to Extinction. Can’t wait for next week's launch.
dvader came up with this idea. We keep all the tech and graphics comparison talk in one thread instead of shitting up the Official impressions threads. Let's see if we can all follow this simple unwritten forum rule:
All the tech talk goes here and no where else.
First next gen game to get reviewed is Battlefield 4.
As rumored, Xbox One's version is 720p. PS4 is 900p. A difference of 55% extra pixels along with some AA advantages. Digital Foundry investigates:
http://www.eurogamer.net/articles/digitalfoundry-battlefield-4-next-gen-vs-pc-face-off-preview
Needless to say, there are some basic differences in image quality that need knocking on the head right away. Chief among them is the hot topic of internal resolution, where we determine that the Xbox One code is indeed running at 1280x720. If this is set in stone for release - as is likely - the Microsoft version is poised to give us the most aliasing of the two next-gen platforms by a noticeable degree, and is only a stone's throw from the sub-720p resolutions of current-gen releases. On the other hand, the PS4 version delivers a whopping 1600x900 resolution in all modes, giving it a 50 per cent lead in output pixels overall. As well as cutting down on jagged edges, this reduces the amount of pixel shimmer we see in motion on complex shaders or thin geometry, with distant power lines, scaffolding and other elements with sub-pixel elements creating unwanted flickering on Xbox One.
On the merits of what we've seen so far, Battlefield 4 is already set to be a formidable launch window effort from DICE. Our observations so far reveal a clear gap in fidelity between PC and PS4, and again to Xbox One, but sub-pixel break-up aside, based on what we've seen so far, the Microsoft console manages to hold up despite the undeniable, quantifiably worse metrics in terms of both resolution and frame-rate.
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