PS4/X1 Comparison Thread - X1 CoD 60fps - PS4 not so much

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GodModeEnabled

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#101  Edited By GodModeEnabled
Member since 2005 • 15314 Posts

@S0lidSnake said:

lol 720p vs 1080p is not a significant advantage.

Now I have seen everything.

I don't think this means that all games are going to be stuck in 720 though vs the PS4's 1080p, just this shitty launch game. Well at least I hope so anyways, that would suck.

Also lol at it not being a significant advantage. 1080 is so much sharper. Deez guyz.

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Pedro

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#102 Pedro
Member since 2002 • 73821 Posts

This not the system wars but the nature of this thread is system wars friendly.

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Areez

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#103  Edited By Areez
Member since 2002 • 6278 Posts

All of this talk about the difference in power is going to be irrelevant to many, as games are released on both consoles. At some point we will be to busy playing games to be concerned about this.

Regarding the Xbox One, seems like we"ll see games being upscaled to 1080p as opposed to running native 1080p, except for a few games like Forza 5.

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c_rakestraw

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#104  Edited By c_rakestraw  Moderator
Member since 2007 • 14627 Posts

@StormyJoe: Don't bring those stupid System Wars labels here. This is your one and only warning.

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Areez

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#105  Edited By Areez
Member since 2002 • 6278 Posts

@Pedro: Naaahhhhhh.....whatever gave you the impression that this thread is systems war friendly.....

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Pedro

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#107 Pedro
Member since 2002 • 73821 Posts

@c_rakestraw said:

@StormyJoe: Don't bring those stupid System Wars labels here. This is your one and only warning.

Its rather interesting that swearing is cool but being called a cow isn't. I don't agree with either but it is silly in execution.

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c_rakestraw

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#108  Edited By c_rakestraw  Moderator
Member since 2007 • 14627 Posts
@Pedro said:
@c_rakestraw said:

@StormyJoe: Don't bring those stupid System Wars labels here. This is your one and only warning.

Its rather interesting that swearing is cool but being called a cow isn't. I don't agree with either but it is silly in execution.

Take it up with the admins.

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Pedro

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#109 Pedro
Member since 2002 • 73821 Posts

@c_rakestraw said:

Take it up with the admins.

I shall not waste my time.

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Pedro

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#110  Edited By Pedro
Member since 2002 • 73821 Posts
Loading Video...

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S0lidSnake

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#112  Edited By S0lidSnake
Member since 2002 • 29001 Posts

So I am browsing gaf for some juicy info on CoD resolutions at like 2 in the morning, watching Breaking Bad clips on youtube at the same time and all of a sudden I get this idea for mixing the two. The next 2-3 hours resulted in this. My first gif with subtitles.

Had to sacrifice quality to upload it.

Enjoy.

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F1Lengend

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#113 F1Lengend
Member since 2005 • 7909 Posts

@dvader654 said:

Ummm they look the same. Slightly better lighting.

Heres another comparison.

Omg I hate gamespot. Why I cant I post the native image sizes on this borked site. How do you downgrade a site from 12 year old code.

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Pedro

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#114 Pedro
Member since 2002 • 73821 Posts

@dvader654 said:

Ummm they look the same. Slightly better lighting.

Indeed. These games are not going too make or break either of the systems.

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ChiefvsGordon

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#115 ChiefvsGordon
Member since 2005 • 1085 Posts

i think they both have their highs and lows but the xbox version looks better to me. i won't be getting either console for a year or two after launch, so we'll see which one truly looks better by then.

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S0lidSnake

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#116  Edited By S0lidSnake
Member since 2002 • 29001 Posts

Shocking turn of events after X1 getting 720p ports of cross gen games, the CoD X1 version while still 720p has a stable 60 fps compared to messy PS4 and PC versions which have regular frame drops even though they are running in1080p.

According to Polygon:

NEW!

UPDATE: 11/12/2013

CALL OF DUTY: GHOSTS REVIEW UPDATE: XBOX ONE

While the Xbox One version of Call of Duty: Ghosts has been confirmed by Activision to run at a lower resolution than its PS4 counterpart (720p upscaled to 1080p native, respectively), that numerical difference is less meaningful than you might imagine.

The two versions look nearly identical. Viewing the Xbox One release next to the PS4 , I had difficulty telling them apart. It's possible that the PS4 version looked somewhat sharper, but that may have just been my imagination after confirming the hard resolution difference. The next-gen releases of Call of Duty: Ghosts are so close together that gun to my head, I'd have no confidence in being able to discern which version was which — at least, while the two are standing still.

The Xbox One release's framerate was far more noticeable. As mentioned in the initial review, Call of Duty: Ghosts suffers from consistent framerate drops on the PS4, especially during multiplayer when action got especially hectic. The Xbox One version suffered no such drops, maintaining a steady 60 frames per second throughout.

For a multiplayer shooter, framerate consistency is paramount. Given its relative visual parity with the PS4 release, Call of Duty: Ghosts is a more playable, slightly superior (albeit disappointing) game on Xbox One.

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S0lidSnake

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#117  Edited By S0lidSnake
Member since 2002 • 29001 Posts

hmmm...

IGN:

When comparing the PS4 and Xbox One versions side-by-side, there’s little to no variation in textures and effects, but there is a discernible difference in resolution. While both are displayed at 1080p, the Xbox One version upscales the game from 720p resolution. In contrast, the PS4 version runs natively at 1080p, which makes character models, weapons, and environments look noticeably sharper and more detailed.

Polygon:

It's possible that the PS4 version looked somewhat sharper, but that may have just been my imagination after confirming the hard resolution difference.

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Areez

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#118  Edited By Areez
Member since 2002 • 6278 Posts

Sensible consumers, and those who understand tech/architecture, are not surprised by this. All the pointless debates about flops and 50% more power, were pointless arguments, fueled by broad assumptions on multiple variables that impact performance.

The reality is, that the systems are much closer than the fanboys care to admit. And that in real terms, gamers would notice little in graphics disparity. What I ve learned about this console gen is, that people just want to see MS fail, and that they make assumptions without actually knowing the intricacies of architecture and the inner workings of development.

Sony and MS have built two rock solid consoles, who are much closer than those supposedly in the know acknowledged.

This generation will be defined by software, services, value added features and not graphics.

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#119  Edited By Areez
Member since 2002 • 6278 Posts

Just pulled this from a google search on the Xbox One review of Ghosts....

"There's been plenty of talk around the interwebs about the difference in the display of Call of Duty: Ghosts on PlayStation 4, that runs the game on full 1080p display, and Xbox One, which features 720p display enhanced for the best picture quality. After testing out both versions of the game, the PlayStation 4 version of the game may look just a bit better in still screenshots of the game, but the game runs much more smoother on Xbox One with very few frame drops and other bugs that somewhat plague the experience on the new Sony console."

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#120 CarnageHeart
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@Areez said:

Sensible consumers, and those who understand tech/architecture, are not surprised by this. All the pointless debates about flops and 50% more power, were pointless arguments, fueled by broad assumptions on multiple variables that impact performance.

The reality is, that the systems are much closer than the fanboys care to admit. And that in real terms, gamers would notice little in graphics disparity. What I ve learned about this console gen is, that people just want to see MS fail, and that they make assumptions without actually knowing the intricacies of architecture and the inner workings of development.

Sony and MS have built two rock solid consoles, who are much closer than those supposedly in the know acknowledged.

This generation will be defined by software, services, value added features and not graphics.

All it means is that what remains of Infinity Ward did a better job of getting Ghosts to run smoothly on the Xbone than they did on the PC or the PS4 (possibly due to the exclusive DLC arrangement they have with MS).

As for your thought that the generation will be defined by multimedia, time will tell, but as I've pointed out, consumers haven't been willing to pay $50 for multimedia boxes, so I kind of doubt they will be willing to shell out $500. Multimedia boxes are far cheaper than consoles or computers, but only a tiny minority of media consumers buy them.

http://news.cnet.com/8301-17938_105-57557139-1/playstation-3-is-largest-tv-connected-platform-for-netflix/

The shift in favored devices comes a year and a half after Nielsen Research announced that computers and the Nintendo Wii held the top spot as a Netflix streaming device at home. According to Nielsen's 2011 research, more than 42 percent of those surveyed used a computer, 25 percent streamed through a Wii, and only 13 percent utilized a PS3 to view the service during that period. Things can sure change in a year.

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experience_fade

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#121  Edited By experience_fade
Member since 2012 • 347 Posts

@CarnageHeart said:

@Areez said:

Sensible consumers, and those who understand tech/architecture, are not surprised by this. All the pointless debates about flops and 50% more power, were pointless arguments, fueled by broad assumptions on multiple variables that impact performance.

The reality is, that the systems are much closer than the fanboys care to admit. And that in real terms, gamers would notice little in graphics disparity. What I ve learned about this console gen is, that people just want to see MS fail, and that they make assumptions without actually knowing the intricacies of architecture and the inner workings of development.

Sony and MS have built two rock solid consoles, who are much closer than those supposedly in the know acknowledged.

This generation will be defined by software, services, value added features and not graphics.

All it means is that what remains of Infinity Ward did a better job of getting Ghosts to run smoothly on the Xbone than they did on the PC or the PS4 (possibly due to the exclusive DLC arrangement they have with MS).

As for your thought that the generation will be defined by multimedia, time will tell, but as I've pointed out, consumers haven't been willing to pay $50 for multimedia boxes, so I kind of doubt they will be willing to shell out $500. Multimedia boxes are far cheaper than consoles or computers, but only a tiny minority of media consumers buy them.

http://news.cnet.com/8301-17938_105-57557139-1/playstation-3-is-largest-tv-connected-platform-for-netflix/

The shift in favored devices comes a year and a half after Nielsen Research announced that computers and the Nintendo Wii held the top spot as a Netflix streaming device at home. According to Nielsen's 2011 research, more than 42 percent of those surveyed used a computer, 25 percent streamed through a Wii, and only 13 percent utilized a PS3 to view the service during that period. Things can sure change in a year.

I'm sorry but, if you think Infinity Ward put more effort into making Ghosts run more smooth on the X1 simply because of a limited DLC exclusivity, you're disillusioned.

IW are clearly aware of the pre-order numbers. It would be ignorant to neglect the console your product is going to be played on the most. Clearly, there's more to why they couldn't get it to run well on the PS4, and why that is exactly isn't known yet, but it's definitely not because of a first-month exclusivity deal on DLC.

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#122  Edited By S0lidSnake
Member since 2002 • 29001 Posts

@CarnageHeart: Jeff Getersman said IW told him there is a patch coming which supposedly fixes the framerate issues in the PS4, PC and Wii U version.

This was taken from a PC running the game on a $900 Nvidia Titan. Look at the FPS counter. Massive near 100% drop for no apparent reason.

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#123 CarnageHeart
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@experience_fade: If they didn't get it to run at a steady framerate on the PS4 alone, that could be meaningful, but they also botched the PC version. *Shrugs* But if grasping at straws suits your purposes, grasp away.

Last and least, its no big deal, but you aren't used the term disillusioned correctly (though what you meant was clear from the context).

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experience_fade

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#124 experience_fade
Member since 2012 • 347 Posts

@CarnageHeart said:

@experience_fade: If they didn't get it to run at a steady framerate on the PS4 alone, that could be meaningful, but they also botched the PC version. *Shrugs* But if grasping at straws suits your purposes, grasp away.

Last and least, its no big deal, but you aren't used the term disillusioned correctly (though what you meant was clear from the context).

It was from a previous, slightly meaner sentence that I deleted. The word disillusioned was a remnant of that sentence. Does it matter though? I mean, you just said, "but you aren't used" in your gotcha comeback.

And I'm not grasping at straws. This is Infinity Ward's first real stab at high quality graphics. That's why there are issues with the PS4/PC version. As Solid pointed out, it's likely they'll fix everything with a few patches. It was you who were grasping at straws, thinking it had to do with some minor exclusivity arrangement.

It was clear you said it out of fear that the PS4 would be depicted as the inferior version.

Think about it for a moment, though. If it were some exclusivity thing, do you really think they'd make a 1080P PS4 version of Ghosts? In comparison to an upscaled 1080P X1 version? You should have been able to figure this out.

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#125  Edited By CarnageHeart
Member since 2002 • 18316 Posts

@experience_fade:

I'm grateful you edited your sentence to spare my tender feelings.

I am not alleging Infinity Ward intentionally screwed up any version of the game, I am just observing that given their deal with MS, they had incentive to work extra hard on the Xbone version. That would explain why the weakest, hardest to develop for system had the version that ran the smoothest. You should have been able to figure that out.

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#126 firefox59
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@CarnageHeart said:

@experience_fade: If they didn't get it to run at a steady framerate on the PS4 alone, that could be meaningful, but they also botched the PC version. *Shrugs* But if grasping at straws suits your purposes, grasp away.

Last and least, its no big deal, but you aren't used the term disillusioned correctly (though what you meant was clear from the context).

Isn't the reason as simple as the game is 1080p on PS4 and PC but not Xbox One? If 1080p is the reason then it makes sense that both PS4 and PC have problems. Though games have been running at beyond 1080p for awhile now. Perhaps similar coding was used for both which wasn't possible on Xbox cause of the ESRAM.

@S0lidSnake

Aiming down the sights drops the FPS but 30. That is strange.

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#127 Shame-usBlackley
Member since 2002 • 18266 Posts

It sounds like bad coding seeing as the PC version suffers substantial frame drops as well even when running on powerful hardware. I'll never know either way, at least not for a long while -- I went with Battlefield on today's Amazon B2G1 sale.

And I don't trust professional reviews anyway, I'll wait for the forum feedback to hit.

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Areez

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#128  Edited By Areez
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@Shame-usBlackley said:

It sounds like bad coding seeing as the PC version suffers substantial frame drops as well even when running on powerful hardware. I'll never know either way, at least not for a long while -- I went with Battlefield on today's Amazon B2G1 sale.

And I don't trust professional reviews anyway, I'll wait for the forum feedback to hit.

But you''ll take the supposed expertise of of guy who loves to talk about flops, 50% more power, post pie charts, graphs and excel spreadsheets???? The recent revelation of CoD on Xbox One, illustrates that system architecture is more complicated than just specs. And further points to what many of the more reasonable minded folks have been saying for a long time now...That despite the numbers, the visual difference between both consoles will not be as wide as people think...But the fans of a certain console be damned to listen to any bit of reason or look at things objectively.

The reality of the matter is, that both consoles are very similar in their make-up and both are solid choices for gamers. This console generation will be defined not by hardware, rather by software, services and added value features that compliment the users entertainment experience.

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#129 Shame-usBlackley
Member since 2002 • 18266 Posts

@Areez said:

@Shame-usBlackley said:

It sounds like bad coding seeing as the PC version suffers substantial frame drops as well even when running on powerful hardware. I'll never know either way, at least not for a long while -- I went with Battlefield on today's Amazon B2G1 sale.

And I don't trust professional reviews anyway, I'll wait for the forum feedback to hit.

But you''ll take the supposed expertise of of guy who loves to talk about flops, 50% more power, post pie charts, graphs and excel spreadsheets???? The recent revelation of CoD on Xbox One, illustrates that system architecture is more complicated than just specs. And further points to what many of the more reasonable minded folks have been saying for a long time now...That despite the numbers, the visual difference between both consoles will not be as wide as people think...But the fans of a certain console be damned to listen to any bit of reason or look at things objectively.

The reality of the matter is, that both consoles are very similar in their make-up and both are solid choices for gamers. This console generation will be defined not by hardware, rather by software, services and added value features that compliment the users entertainment experience.

Xbone fans in general? Or are you just talking about Pedro?

I don't know who you're referring to on the flops, charts, and pie charts, but assuming this is the case with Call of Duty, you have to ignore a consistent trend to think that technically, one is not appearing to pull ahead of the other. There are a bunch of PS4 games that are 1080 p and don't have any framerate issues, while there are many Xbone games with frame issues AND 720p (Dead Rising is a good example). So far, the chart guys have been right, and "reasonable" people have been wrong -- there are differences in the platforms that are already asserting themselves this early on. I believe they will go further apart instead of closer, but we'll see.

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Areez

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#130 Areez
Member since 2002 • 6278 Posts

@Shame-usBlackley said:

@Areez said:

@Shame-usBlackley said:

It sounds like bad coding seeing as the PC version suffers substantial frame drops as well even when running on powerful hardware. I'll never know either way, at least not for a long while -- I went with Battlefield on today's Amazon B2G1 sale.

And I don't trust professional reviews anyway, I'll wait for the forum feedback to hit.

But you''ll take the supposed expertise of of guy who loves to talk about flops, 50% more power, post pie charts, graphs and excel spreadsheets???? The recent revelation of CoD on Xbox One, illustrates that system architecture is more complicated than just specs. And further points to what many of the more reasonable minded folks have been saying for a long time now...That despite the numbers, the visual difference between both consoles will not be as wide as people think...But the fans of a certain console be damned to listen to any bit of reason or look at things objectively.

The reality of the matter is, that both consoles are very similar in their make-up and both are solid choices for gamers. This console generation will be defined not by hardware, rather by software, services and added value features that compliment the users entertainment experience.

Xbone fans in general? Or are you just talking about Pedro?

I don't know who you're referring to on the flops, charts, and pie charts, but assuming this is the case with Call of Duty, you have to ignore a consistent trend to think that technically, one is not appearing to pull ahead of the other. There are a bunch of PS4 games that are 1080 p and don't have any framerate issues, while there are many Xbone games with frame issues AND 720p (Dead Rising is a good example). So far, the chart guys have been right, and "reasonable" people have been wrong -- there are differences in the platforms that are already asserting themselves this early on. I believe they will go further apart instead of closer, but we'll see.

I was actually referring to Sony fans. With regards to CoD, I am really pointing out the visual difference between the two. The reality is, that they do not look that much difference. And most people who own one console, will never know the slight visual difference. I remember someone posting a thread about CoD running at 720p on the Xbox One and hinting that the disparity would be big. Not true as we are starting to see.

I do believe that 1080p at 60fps may prove challenging early on this console gen when you consider that both consoles use AMD Jaguar architecture, which is typically found in mid-level PC's.

The point is, all this talk and debate over numbers will mean little...As games on both consoles will look very good. Sure the chart guys have been right about specs, but visually it has not translated into a dramatic gap between the consoles. Architecture is not as simple as numbers, as it is optimization. Take Apple for example, and what they do with their own products, that often do not have the higher specs, but perform more efficiently.

A lot of people are placing way to much stock into the numbers and should just be content with their console of choice. Why gamers feel the need to compare their d**k sizes is beyond me.

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KHAndAnime

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#131 KHAndAnime
Member since 2009 • 17565 Posts

The lighting on the PS4 version is clearly much better looking - XB1 is missing SSAO.