RPG, explorationand puzzle elements were top-notch, but the action aspect was disappointing. I thought the zombies would run at you like crazy, making a frantic pace. Instead, they're slow, and this allows me to repeatedly make controlled shots at them in the head again, and again... and again... zzz... well, finally you're dead! Or I shoot him/her in the foot and run past. Or I run past without bothering him. And sometimes they group together for my convenience (shotgun/mine-thrower wink wink.)
I thought I could slowly degradelas gonados until they were simply so weak and slow they would become unfuctional. Instead, they were as healthy when I didn't shoot them yet as they are on their last breath. I thought I could shoot off the leg from the knee down and they would crawl at me. Or I could slice them in half around the belly and watch them weaken from blood loss and die wishing to kill me. If you think that this is a few generations away, you're wrong. This is what I experienced in Aliens versus Predator 2 in themarine campaign.
The original Soldier of Fortune ran with a modified Quake 2 engine. You could shoot off any appendage, even off of a corpse. There were other interesting gory deaths. In RE4, the only gory deaths are decapitations.
I don't have exceptionally high standards. Like, I got no beef with the graphics. The game is great, but way over-rated. Am I supposed to say with a sigh "f*kken survival horror game" or "f*kken console game"?
edit: You can't strafe! You call that perfect? I don't mind being unable to move while shooting but I expect to be able to strafe. The setup (L1 - ready knife, R1 - ready weapon) is good and does not need changing, butthesecond pair of shoulder buttons could have been used as so:(L2 - strafe left, R2 - strafe right)
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